{
    "Function": "mulUp",
    "File": "contracts/libraries/FixedPoint.sol",
    "Parent Contracts": [],
    "High-Level Calls": [],
    "Internal Calls": [
        "_require"
    ],
    "Library Calls": [],
    "Low-Level Calls": [],
    "Code": "function mulUp(uint256 a, uint256 b) internal pure returns (uint256) {\n        uint256 product = a * b;\n        _require(a == 0 || product / a == b, Errors.MUL_OVERFLOW);\n\n        if (product == 0) {\n            return 0;\n        } else {\n            // The traditional divUp formula is:\n            // divUp(x, y) := (x + y - 1) / y\n            // To avoid intermediate overflow in the addition, we distribute the division and get:\n            // divUp(x, y) := (x - 1) / y + 1\n            // Note that this requires x != 0, which we already tested for.\n\n            return ((product - 1) / ONE) + 1;\n        }\n    }"
}