function getEntropy(uint256 slotIndex, uint256 numberIndex) private view returns (uint256) {
  if (slotIndex == slotIndexSelectionPoint && numberIndex == numberIndexSelectionPoint) {
    return 999999;
  }
uint256 slotValue = entropySlots[slotIndex];
uint256 entropy = (slotValue / (10 ** (72 - position))) % 1000000;
uint256 paddedEntropy = entropy * (10 ** (6 - numberOfDigits(entropy)));
