title: List of Greyhawk deities

abstract: This is a list of deities from the Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game.

text:
# List of Greyhawk deities

This is a list of deities from the Greyhawk campaign setting for the *Dungeons & Dragons* fantasy role-playing game.

## A

### Al'Akbar

**Al'Akbar** is the Baklunish demigod of dignity, duty, faithfulness, and guardianship. His symbol is a cup and eight-pointed star, images of the legendary *Cup and Talisman* that now bear his name. Al'Akbar is subordinate to the other Baklunish gods, remaining a mere demigod out of respect for them. His faithful oppose the sadistic elemental cults of Ull. Al'Akbar is allied with Heironeous. Al'Akbar's priests use the Cup and Talisman as metaphors for the good life, urging their flocks to be vessels of kindness and emblems of devotion.

Al'Akbar was the most exalted high priest in what are now the lands of the Paynims. After the Invoked Devastation, during that time of misery and suffering, he was given the *Cup and Talisman* by Al'Asran to help heal his people's ills and return them to the traditional Baklunish faith. Al'Akbar founded the city of Ekbir and, for the last decade of his mortal life, ruled the nation of Ekbir as the first of its caliphs. Eventually he had a mosque to himself built and allowed his followers to call on his name in their prayers. Soon after, he ascended to the heavens to take his place among the gods. Al'Akbar is revered primarily in Ekbir, Ket, the Plains of the Paynims, Tusmit, and Zeif.

“Akbar” was first mentioned in *The Strategic Review* #7, wherein Neal Healey described *The Cup and Talisman of Akbar* \[sic\], and associated them with worship of Allah without mention of whether “Akbar” (Arabic for “greater”/“greatest”) was a person, place, or descriptor.

### Allitur

**Allitur** is the Flan god of Ethics and Propriety. His holy symbol is a pair of clasped hands. Allitur was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Allitur is depicted as a Flan man riding a horse, Keph, who never tires. Allitur's realm is *Empyrea*, The City of Tempered Souls. Empyrea sits on the edge of a cold, clear mountain lake on Mount Celestia's fifth layer, Mertion. The many healing fountains and curative waters in Empyrea can restore withered limbs, lost speech, derangement, and life energy itself; those who ail need only find the right fountain. Empyrea is also known for its healers and hospitals, and many a pilgrim seeks to reach this legendary site of perfect health. Allitur teaches respect and understanding for laws, rituals, and other cultural traditions.

### Atroa

**Atroa** (ah-TRO-ah) is the Oeridian goddess of Spring, East Wind, and Renewal. Her holy symbol is a heart with an air-glyph within, or a kara tree full of ripe, red fruit. Atroa was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Atroa appears as a fresh-faced blonde woman, often with an eagle perching upon her shoulder. With her sling *Windstorm*, she can strike the most distant foe, and with *Readying's Dawn*, her spherical glass talisman, she is able to melt all ice in sight. Atroa's realm, the *Grove of Perpetual Spring*, is in the layer of Brux in the Beastlands. She is also thought to spend time in the realm of *Morninglory* in Elysium. As Goddess of Spring, Atroa is the invigorating breath that awakens the world from its slumber. She gives the world new love and new life, renews old friendships, and plucks the heartstrings of lovers, travelers, and poets.

### Azor'alq

**Azor'alq** is the Baklunish hero-deity of Light, Purity, Courage, and Strength. His symbol is an armed man standing atop a stone summit. Azor'alq is a tall, handsome warrior with a dark complexion. He wears fine chain mail and his helm is topped with peacock feathers. His long curved sword, of elven make, is known as *Faruk*. Azor'alq is a member of the Baklunish pantheon. In the past, he has been a foe of the demon lords Munkir and Nekir. Azor'alq's sanctum can be entered through the highest peak in the Pinnacles of Azor'alq. There he dwells with his ancient paladins, the Thousand Immortals.

## B

### Beltar

**Beltar** is the Suel goddess of Malice, Caves, and Pits. Her holy symbol is a set of opened fangs poised to bite. Although often depicted as a haglike human female, Beltar is known to also appear as a beholder, red dragon, or marilith. Some regard the later form as a likely cause of rumors of the existence of a Suloise snake-cult. Beltar was formerly a goddess of earth and mines, but was supplanted by other Suel gods until her only worshipers were nonhuman slaves. It is perhaps for this reason that Jascar is one of her greatest enemies. Beltar will often take mates in her various forms, but few survive, as she eats them afterward, as well as any young born from such a union.

### Beory

**Beory** is the Flan goddess of the Oerth, Nature, and Rain. She is also known as the Oerth Mother. Her symbol is either a green disk marked with a circle or a rotund, female figurine. Beory was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Beory is considered to be a manifestation of the Oerth itself. She does not care for anything else, and mortals or other deities only concern her if they threaten the Oerth. She is distant even from her own clerics, who wander the earth to experience the different parts of the world. They spend their time communing with nature and often associate with druids.

### Berei

**Berei** is goddess of Agriculture, Family, and Home. Her holy symbol is a sheaf of wheat stalks. Berei was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Berei is depicted as a brown-skinned, kindly-looking woman carrying a sickle. Berei can most often be found in the first layer of Elysium, in the realm of *Principality*. Berei tries to strengthen the ties of family and community, and urges care in the planting of crops.

### Berna

**Berna** is the Touv goddess of passion and forgiveness. Formerly, she was the goddess of hatred and vendettas, but she got better. Her symbol is a red metal heart, preferably red gold. Berna is depicted as a Touv woman wearing the skin of a jungle cat. A red-gold heart shines from her chest. Berna is the third child of the serpent god Meyanok, transformed by the power of Xanag from a spirit of hate to one of passion. Her older siblings are Vara and Damaran. Her grandmother is Breeka and her great-grandmother is the sun goddess Nola, who was awakened by the creator god Uvot. She is a member of the Touv pantheon, which also includes the gods Katay, Kundo, Meyanok, and Vogan. Berna is now the patron of all small emotions, both positive and negative. She also represents the forgiveness of wrongs.

Berna is named for a college friend of Sean K. Reynolds's named Bernadette.

### Bleredd

**Bleredd** is the Oeridian god of Metal, Mines, and Smiths. His holy symbol is an iron mule, as sturdy and patient as himself. Bleredd was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Bleredd is the one who originally taught the Oeridians iron-working. He is a pragmatic sort, preferring work to idle talk. He created many of the artifacts used by his family, including his *hammer of thunderbolts, Fury,* and his wife's hammer *Skull Ringer.* In Bleredd's creed, the gifts of the earth exist to be taken and used to create practical works. Bleredd's followers are expected to be strong of body and will. Bleredd encourages the free flow of information; the knowledge of smithcraft should never be hoarded, but taught freely to anyone with a talent for it. Those who are miserly in sharing what they have learned ought to be punished.

### Boccob

**Boccob** is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils avoid. His symbol is an eye in a pentagon; usually this is worn as an amulet. Boccob was first detailed for the *Dungeons & Dragons* game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #70 (1983). Boccob is usually portrayed as a middle aged man with white hair who wears purple robes decorated with golden runes. He is described as carrying the very first *staff of the magi* with him at all times. In addition, he knows every spell ever created and can travel to any time and dimension. He is the possessor of the only magical library that contains a copy of every potion, spell, and magic item in existence.

### Bralm

**Bralm** is the Suel goddess of Insects and Industriousness. Her symbol is a giant wasp in front of an insect swarm. Bralm was first detailed for the Dungeons & Dragons game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Bralm's realm, known as the **Hive Fortress**, is in the Infernal Battlefield of Acheron, in the layer of Avalas. Bralm teaches that everyone in society has their proper position that people are obligated to master even if they don't understand their importance in the greater scheme. She instructs her followers to obey those with higher social positions and greater knowledge. She urges contentment in hard labor, and compares her followers to insects in a hive.

### Breeka

**Breeka** is the Touv goddess of Living Things. Her holy symbol is a headdress of wooden beads and animal teeth. Breeka is the manifestation of all aspects of nature, both helpful and harmful (unlike her grandfather Uvot, who represents only nature's bounty). Breeka is, by turns, helpful, indifferent, and harmful. She is troubled by the nightmares given to her by Vara. She is depicted as a middle-aged Touv woman with dark green skin and worry lines on her face. Breeka is the daughter of Nola, goddess of the sun, and Vogan, the god of weather and rain, and from this mixture of rain and sunlight was born all the world's plants and animals. She is the mother of Katay, who has no father. Her birthing pains mingled with the darkness to create Meyanok, the god of evil. While sleeping, she vomited forth the nightmares inspired in her by her granddaughter Vara to create the living things that bring fear and danger to the night.

## C

### Celestian

**Celestian** is the god of Stars, Space and Wanderers. His symbol is a black circle set with seven stars. His color is black. An Oeridian god, he is called the Far Wanderer, and is brother to Fharlanghn. It is said that the two followed similar but differing paths. **Celestian** is Neutral Good, but his worshipers may be any alignment of good. Celestian was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #68 (1982). Celestian encourages his followers to wander far from home, just as the stars do. Astrology is as much a part of Celestian's faith as astronomy is, and his worshippers are encouraged to discover the secrets within the patterns of the stars and other celestial bodies.

Compare Celestian to the Roman god Caelus, especially in his form as Caelus Nocturnus. The names *Celestian* and *Caelus* both derive from the Latin word *caelum* meaning "*sky*" or "*heavens*".

### Charmalaine

**Charmalaine** (TCHAR-mah-lain) is the halfling hero-goddess of Keen Senses and Narrow Escapes. She gained her nickname "the Lucky Ghost" from her ability to leave her body to scout ahead in spirit-form. In this form, she is believed to warn halfling adventurers of impending danger. Her holy symbol is a burning boot-print. Charmalaine is a young halfling woman with alert eyes, black oiled leather armor, and boots coated in mud. She carries a mace called *Fair Warning* and is usually seen with Xaphan, her ferret familiar. She is energetic, spontaneous, and fearless. Charmalaine preaches vigilance and attention to one's environment. Her followers are urged to hone their reflexes, to be quick on their feet, to enjoy exploration but also safety. They are taught that too many material things can be too much weight.

### Cyndor

**Cyndor** is the Oeridian god of Time, Infinity, and Continuity. His symbol is a rounded hourglass set on its side, much like the symbol for infinity. Cyndor was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Cyndor is depicted as a towering, featureless humanoid with powerful block-like limbs. This form symbolizes the inevitability of time itself. Cyndor directs Merikka in her tasks. It is thought that Tsolorandril is his servant. Cyndor's faithful believe in predestination. All time, for them, is a path along a lifeline that Cyndor has already foreseen. Cyndor directs a small group of mortal chronomancers known as the Guardians of Infinity. Their duty is to defend Oerth's timestreams from interference or damage by outside forces. Cyndor is also served by temporal dogs, time dimensionals, and more exotic beings.

## D

### Daern

**Daern** is the Oeridian hero-deity of defenses and fortifications. Daern's holy symbol is a shield hanging from a parapet. She is often associated with griffins. Daern's priests often advise military leaders on proper placement and construction of fortifications, castles, and keeps. Her priests are valued among rulers who wish to establish stronger borders. The priesthood favors the shortspear. In her mortal life, Daern was responsible for the construction of a number of famous fortifications, including Castle Blazebane in Almor and Tarthax near Rel Deven.

### Dalt

**Dalt** is the Suel god of Portals, Doors, Enclosures, Locks, and Keys. His holy symbol is a locked door with a skeleton key beneath it. Dalt wanders the Outlands, having no permanent realm of his own. Dalt is depicted as either a white-haired old man with piercing eyes or as a young red-haired thief. Dalt is a lesser deity, almost forgotten on the world of Oerth but slowly gaining more followers. He is primarily worshipped by the Suloise people in the southeastern Flanaess.

### Damaran

**Damaran** is the Touv god of vermin and other creeping things, as well as the flight-instinct essential to survival. His symbol is ribbons of black metal. Damaran is the vermin that scuttles. He is depicted as a strong Touv man with a skulking look about him, accompanied by rats and insects. Damaran obeys his father, Meyanok, unquestioningly, and is easily bullied into service by his older sister Vara. He often flees when confronted by enemies of any strength. The Touv gods inhabit the "spirit world" coterminous with the realms of the Touv, a somewhat hypothetical realm.

### Daoud

**Daoud** is the hero-deity of Humility, Clarity, and Immediacy. His symbol is a multi-colored patch of cloth or tangle of yarn, with seven threads, one of each color of the spectrum, extending from the bottom. Daoud is depicted as an old man with leathery skin and heavy, dark brows. His eyes are black and piercing. He wears the simple, worn clothing of a shepherd, a turban wrapped around his head and a staff in his hands. Daoud's followers are urged to seek out both good fortune and bad in order to unravel the threads of destiny. They strive to be content with what Fate allows and demands of them, no more and no less. They cut lies with sharp words.

### Delleb

**Delleb** is the Oeridian god of Reason, Intellect, and Study. His symbol is a phoenix-feather quill, or an open book. Delleb was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Delleb's realm, *the Great Library*, is in Solania, the fourth of the Seven Heavens. Solania is a place with many scholarly hermitages and monasteries hidden atop high, steep peaks. Delleb's order teaches that the purpose of existence is the accumulation of knowledge, although they are careful to remind others that this does not supersede the sanctity of life.

## E

### Earth Dragon

**The Earth Dragon** is a Flan spirit of earth, weather, and hidden treasures. It is the spirit of Mount Drachenkopf in the Pomarj. Its symbol is a coiled dragon. The Earth Dragon may manifest as a mottled serpent or a gargantuan dragon formed of variegated stone laced with precious ores. It may also manifest as an earthquake to indicate its displeasure. The Cult of the Earth Dragon is opposed by the Silent Ones. The Earth Dragon is said to live in a large underground lair beneath Mount Drachenkopf avoided by subterranean races. Especially faithful worshippers are brought to their deity's presence to bask in the Earth Dragon's glory. The Earth Dragon is the great provider and the spirit of the earth. Those who worship it and obey it are promised protection. The Earth Dragon is said to know all the secrets of the land, favoring its chosen with power and knowledge. To please their god, the faithful must worship, sacrifice, and spread the faith to others.

### Ehlonna

**Ehlonna** is the goddess of Forests, Woodlands, Flora, Fauna, and Fertility. Ehlonna is known to the elves as "Ehlenestra." Her holy symbol is a rampant unicorn or a unicorn's horn. Ehlonna was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #68 (1982). Ehlonna is variously depicted as an elven or human woman, and often associates with unicorns and other sylvan creatures. Deep within the Beastlands layer of Krigala is the *Grove of the Unicorns*, a realm she shares with the like-minded goddess Mielikki. Ehlonna teaches that the animals and plants of the forests are gifts, and are not to be stolen. She is often the goddess of rangers and druids and opposes hunters and anyone who would exploit the land for fun or profit.

### Erythnul

**Erythnul** is the Oeridian god of hate, envy, malice, panic, ugliness, and slaughter. He is known as the Many, and is worshipped by many gnoll, troll, ogre, and bugbear tribes, in addition to humans. His symbol is a red blood drop, or a bestial mask representing Erythnul's changing visage. Erythnul was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #71 (1983). Erythnul is called the Many, because in battle his features continually shift from human to bugbear to troll to ogre to gnoll and back to human again. His spilled blood transforms into similar creatures. Erythnul delights in panic and slaughter. He can spread fear through his eyes.

## F

### Fharlanghn

**Fharlanghn**, the Dweller on the Horizon, is the Oeridian god of Horizons, Distance, Travel, and Roads. He is a well-known deity on the world of Oerth. He wanders that world in person, his petitioners present in spirit form at crossroads and in mysterious oases. His symbol is a disk with a curved line representing the horizon, and an upturned crescent above that. He is the brother of Celestian, and is said to make his home on Oerth. Fharlanghn was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #68 (December 1982). Fharlanghn appears as an elderly man. His skin is wrinkled and weathered, but his green eyes sparkle with life. He wears unremarkable, travel-stained clothing of leather and unbleached linen. He carries the *Oerth Disc*, a magical version of his holy symbol. Fharlanghn insists that everyone travel in order to discover and learn new things. He urges people to look to the horizon for inspiration.

### Fortubo

**Fortubo** is the god of Stone, Metals, Mountains, and Guardianship. Originally a member of the Suel pantheon, Fortubo abandoned the Suloise upon discovering that the Suel were behind the creation of the derro. Fortubo now favors dwarves above any other race, and has relatively few human worshippers. Fortubo's holy symbol is a warhammer with a glowing head, though any hammer will serve. Fortubo was first detailed for the Dungeons & Dragons game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax.

## G

### Gadhelyn

**Gadhelyn the Archer** (Gad-THEL-en) is the elven hero-god of Independence, Outlawry, Feasting, and Hunting. His symbol is a leaf-shaped arrowhead. Gadhelyn is a very old figure in elven myth, once a part of the Fey Mysteries but now largely forgotten except among the grugach. He is depicted as an elf with sharp features, long yellow hair, and vivid green eyes. He wears rough clothing of fur and hide, of colors to match the season. Gadhelyn is still a potent hero among the grugach. Sylvan elves and even a few half-elves and humans revere him and participate in his rites. Followers of Gadhelyn prey on the wealthy who dare to cross their woodlands, but they are not truly dangerous unless attacked, or if their forests are despoiled.

### Gendwar Argrim

**Gendwar Argrim** is the dwarven hero-god of Fatalism and Obsession. His symbol is a waraxe bearing the dwarven rune for destruction. The Doomed Dwarf's appearance is said to be unremarkable except for his sandy blond hair and beard. His dwarven waraxe, *Forgotten Hope*, screams every time a community of dwarves is attacked. He is in many ways the picture of a dwarven stereotype: dour, taciturn, and focused on the destruction of evil humanoids above all else. Gendwar preaches nothing less than utter destruction of the enemies of the dwarven race. Honor, glory, wealth, and love are all meaningless in the face of this crusade. His followers expect fully to one day die in battle, but strive to take a thousand foes with them to the grave.

### Geshtai

**Geshtai** is the Baklunish goddess of Lakes, Rivers, Wells, and Streams. Her symbol is a waterspout. Geshtai was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Geshtai is depicted as a young Baklunish woman carrying a clay jug. She stands in a pool of water with Gumus, her fish companion.

## H

### Heironeous

In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of Dungeons & Dragons, Heironeous is the Lawful Good Oeridian god of Chivalry, Justice, Honor, War, Daring, and Valor. His clerics' domains are usually Glory, Good, Inquisition, Law, and War. His holy symbol is a silver lightning bolt, often clutched in a fist.

### Heward

**Heward** is the god of Bards and Musicians. Heward is notable not only for his musical prowess, but also for his technological skills.

### Hextor

**Hextor** is the Oeridian god of war, discord, massacres, conflict, fitness, and tyranny. Hextor was created by E. Gary Gygax, and was first detailed for the Advanced Dungeons & Dragons 1st Edition game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #67 (1982). Hextor is often depicted as a hideous, gray skinned, six-armed humanoid bearing two large tusks jutting from its lower jaw wearing armor clad with skulls. He wields a weapon in each hand: a spiked flail, a battle axe, a battle pick, a longsword, a mace, and a falchion. His other form is that of an athletic young male, with dark hair and light skin. Hextor's realm is the citadel of **Scourgehold** on the plane of Acheron.

## I

### Incabulos

**Incabulos** is the god of plagues, sickness, famine, nightmares, drought, and disasters. His unholy symbol is the magic icon called the "Eye of Possession," a green eye in a red diamond. Incabulos was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #71 (1983). Incabulos's appearance is said to be absolutely terrifying: a deformed body, skeletal hands, and a face from the worst nightmare. Incabulos hates all other gods except for Nerull, the death-god who finishes the work Incabulos starts. Incabulos regards him with total indifference. Incabulos's realm, known as Charnelhouse, is located on the first layer of the Gray Waste, Oinos.

### Istus

**Istus** is the goddess of Fate, Destiny, Divination, and the Future. She is known as the Lady of Our Fate and the Colorless and All-Colored. Her symbol is a golden spindle with three strands.

### Iuz

**Iuz** (pronounced YOOZ, EE-uz or EYE-ooze) is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on Oerth, where he rules a broad swath of the Flanaess known as the Empire of Iuz. Iuz was also named as one of the greatest villains in D&D history by the final print issue of *Dragon*. His symbol is a grinning human skull, or a human skull with blood-red highlights. Iuz was created by E. Gary Gygax in his early Castle Greyhawk sessions in which Robert J. Kuntz's character, Robilar was responsible for releasing nine demi-gods. Iuz emerged as one of these demi-gods.

## J

### Jascar

**Jascar** is the Suel god of Hills and Mountains, first detailed in the *World of Greyhawk Fantasy Game Setting*. His holy symbol is a snow-capped mountain peak. Jascar appears as a muscular human male with a dark beard and breastplate of shining silver. He lacks the color and features of the Suel race, despite his origins. His visage is said to strike terror into the hearts of goblins and orcs. He is sometimes depicted as a pegasus or a horse. He wields a great hammer, which is the bane of all undead. Jascar is the brother of Fortubo, and a close ally of Phaulkon. He is the sworn enemy of Beltar. Jascar associates little with other gods, who see him as driven and aloof.

### Johydee

**Johydee** is the Oeridian goddess of Deception, Espionage, and Protection. Her sacred animal is the chameleon. Her symbol is a small stylized mask of onyx. Johydee can take any form, but usually appears as a young woman with grey eyes and honey-blonde hair. Though she comes off as mischievous and flighty, this is little more than a mask to hide her true intentions. Her allies are few, and she never sides with evil. Followers of Johydee are urged to protect themselves with many layers of deception, keeping their true intentions hidden from the knowledge of their enemies, and to know more of their foes than their foes know of them. They are taught to judge well the time to strike and the time to flee. They are also expected to help those they are sworn to protect.

### Joramy

**Joramy** (also called the Raging Volcano and The Shrew) is the goddess of fire, volcanoes, wrath and anger. She is neutral, and even tending towards Neutral Good. Her holy symbol is a stylized volcano or pillar of flame.

## K

### Katay

**Katay** is the Touv god of decay, inevitability, order, and time. His symbol is a copper disk. Katay is the inventor of the Touv Calendar, and records all events on a metallic wheel given to him by Xanag. Katay is depicted as an elderly man with young eyes, wearing a decaying animal pelt and carrying a great copper disk inscribed with Touv runes. Katay is the son of Breeka, born without a father.

### Kelanen

**Kelanen** is the hero-deity of Swords, Sword Skills, and Balance. Possibly the most popular hero-deity in the Flanaess, Kelanen's symbol is nine swords arrayed in a star shape, points outward.

### Keoghtom

**Keoghtom** is the hero-god of Secret Pursuits, Natural Alchemy, and Extraplanar Exploration. His symbol is a round disk, bisected by an upward-pointing arrow.

### Keptolo

**Keptolo** (kep-*toe*-low) is the drow deity of drow males, expressed in flattery, intoxication, rumor, and opportunism. His symbol is a stylized mushroom, which symbolizes intoxication and male fertility. He is intelligent, stylish, and exquisitely decadent; in all ways he is the ideal of the upper class male drow. His typical appearance is that of a young dark elvish noble, dressed in elegant silks of red, purple, jet black, and amber hues. He carries on his person a thin and elegant poniard and longsword, and in combat he wields them both simultaneously. Alternatively, he may be dressed as if for a hunt, wearing a velvet cloak and carrying an expensive crossbow. Keptolo is the consort of Lolth. He is polite and unctuous to Kiaransalee and Vhaeraun, but insincere in his flattery. He despises Zinzerena, who tricked a portion of his power from him in order to empower her own ascension.

### Kord

**Kord** is the Suel god of Athletics, Sports, Storms, Brawling, Strength, and Courage. His symbol is an eight-pointed star composed of spears and maces. Kord is depicted as a hugely muscular man with a red beard and long red hair. He wears a fighting girdle made from a red dragon's hide, gauntlets from a white dragon's hide, and boots from a blue dragon's hide. He wields the greatsword Kelmar in battle. Kord is sometimes depicted by his urbanized faithful as a more civilized athlete or wrestler. He is the son of Phaulkon and Syrul, and the grandson of Lendor. He is a foe of dragonkind, especially lawful evil dragons. Kord's favorite heralds are titans. His allies include eladrin and huge earth elementals. Kord is the most popular of Suel deities, and his followers are found throughout the Barbarian States of the Thillonrian Peninsula, northern Ulek, Keoland, Almor, Aerdy, Hepmonaland, the Amedio Jungle, Lendore Isle, and in the Bandit Kingdom city of Alhaster. Kord was first detailed for the Dungeons & Dragons game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax He was further detailed by Lenard Lakofka in *Dragon* #87 (1984), in the article *Gods of the Suel Pantheon.* He would go on to appear in 2nd and 3rd edition Dungeons and Dragons.

### Kundo

**Kundo** is the Touv god of building, noise, music, and defense. His symbol is an ornate but functional shield or breastplate. Kundo is the union of storm and metal, a loud and boisterous guardian god obsessed with building and construction. He is the sound of metal on metal, or the roar of the summer rains on the roofs of shelters, or the happy songs sung by those who build and protect. He is depicted as a laughing Touv man carrying a great shield and a cluster of saplings. Kundo is the son of Xanag, goddess of metals, and Vogan, god of rain and storms. Xanag's beauty entranced Vonag.

### Kurell

**Kurell** is the Oeridian god of Jealousy, Revenge, and Thievery. His holy symbol is a grasping hand holding a broken coin, fingers pointed upwards.

### Kuroth

**Kuroth** is the Oeridian god of Theft and Treasure-Finding. Kuroth's symbol is a gold coin bearing the image of a key or a quill. Kuroth appears as an Oeridian man with a fancy mustache and medium-length black hair. He is occasionally accompanied by a ferret. Kuroth was sponsored to godhood by Olidammara. Kuroth's priests prefer daggers and rapiers.

### Kyuss

**Kyuss** (pronounced "**Kai-uhs**" /ˈk.əs/) is a demigod concerned with the creation and mastery of the Undead. Known as the Bonemaster, the Wormgod, the Worm that Walks and the Herald of the Age of Worms, his symbol is a skull erupting with writhing green worms.

The sons of Kyuss, later referred to as spawn of Kyuss, were an iconic monster in the *Dungeons & Dragons* roleplaying game before the story of Kyuss was fleshed out. Kyuss was described as "an evil high priest who created the first of these creatures, via a special curse, under instruction from an evil deity" within their creature entry in the first edition *Fiend Folio* (1981). Hints at Kyuss's origins were added in the adventure *Rary the Traitor* (1992), when sons of Kyuss were said to be contained in the Necropolis of Unaagh, a cursed city of Sulm inhabited by undead. This was made more conspicuous since any of the contained undead that "move or are carried even a few yards from its buildings collapse into inanimate heaps of bone." This is suggested in the work to be the possible consequence of an ancient curse. That makes the creator of the undead ancient as well, painting Kyuss as once having been a high priest in Sulm.

In the *From the Ashes* boxed set (*Atlas of the Flanaess*, page 69), the entry for the Storm Lake of the Amedio mentioned that sons of Kyuss manifest in the vicinity after a phenomenon called the Storm of Unknowing. Later, in *Iuz the Evil* (1993) the home of the "infamous evil priest Kyuss" was claimed to have been the Wormcrawl Fissure, a "mile-long ravine away from the main body of the Rift Canyon." Still later, in *The Scarlet Brotherhood* by Sean K. Reynolds, the entry for Matreyus Lake said, "undead such as sons of Kyuss walk the nearby jungle – the evil demigod is said to have spent time here." Kyuss is also one of the epic-level villains detailed in *Elder Evils*, and is also featured on that book's cover.

In his divine form, Kyuss appears as a towering humanoid shaped entirely of green Kyuss worms, with two blazing eyes peering from beneath the hood of his ragged cloak. According to the Kyuss sidebar in *Dragon* #336's "Ecology of the Spawn of Kyuss", his original divine form was a gaunt man with empty eyesockets filled with writhing worms and hands of bare bone, but he has evolved into his appearance of a gargantuan **Worms That Walk** as his cult grew stronger.

Stoner rock band Kyuss, originally named as Sons of Kyuss, took their name from the character.

## L

### Lendor

**Lendor** is the Suel god of Time, Tedium, Patience, and Study. His holy symbol is a crescent moon superimposed upon a full moon surrounded by stars. Though the exact number of stars varies, it is usually fourteen. Lendor is a distant deity, seeming to care little for the affairs of the world. He considers himself superior to other deities, especially his children. He has the ability to banish or undo the magic of any of his brood. Lendor was first detailed for the Dungeons & Dragons game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax.

### Lirr

Lirr is the Oeridian goddess of Poetry and Art. She was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax.

### Llerg

**Llerg** is the god of Beasts and Strength. Among the savage Suel tribes of the fictional world's Amedio Jungle and Hepmonaland, he is known as **Hlerg**.

### Lydia

Lydia is the Suel goddess of Music, Knowledge, and Daylight. Her holy symbol is a spray of colors from an open hand. She is depicted as a dynamic, white-haired woman with clear blue eyes. She wears a white gown trimmed in silver and gold. She is constantly surrounded by a sphere of force. Lydia interacts with many other deities, exchanging songs and information. She opposes Pholtus, feeling that others must see the light of truth without being blinded by it. Her philosophy pleases Trithereon, who similarly presses for the freedom of the individual.

Lydia was first detailed for the Dungeons & Dragons game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Lydia was further detailed by Lenard Lakofka in *Dragon* #92 (1984), in the article *Gods of the Suel Pantheon V.*

## M

### Mayaheine

**Mayaheine** is the demigoddess of Protection, Justice, and Valor. Her symbol is a downward-pointing sword with a V on either side. Mayaheine is an unusually tall woman with auburn-gold hair with blue eyes. She carries a bastard sword and a longbow, and is garbed in silvery plate mail. Mayaheine is a servant and paladin of Pelor, and her faith serves as a more strongly martial complement to Pelor's church. Her relationship with Heironeous is more uncertain, but most of their respective clergy sees their roles as complementary, Mayaheine as protector and Heironeous as the one who marshals the hosts to battle.

### Merikka

**Merikka** is the Oeridian demigoddess of Agriculture, Farming, and the Home. Her holy symbol is a basket of grain and a long scroll. Merikka is described as a quiet, gray-haired woman of faded beauty, carrying a basket of grain and holding a scroll, though her image in her temple in the village of Orlane is that of a beautiful young woman. Merikka is obsessed with dates and cycles. Merikka is a cousin of Velnius, Atroa, Sotillion, Wenta, and Telchur. She reports to Cyndor, who helps her coordinate the proper times to plant and harvest with the gods of the seasons. Merikka was imprisoned for some years in the *Godtrap* beneath Castle Greyhawk by the archmage Zagyg, but is now free. She resents chaotic gods and any who would disrupt her work.

### Meyanok

**Meyanok** is the Touv god of serpents, poison, discord, darkness, and famine. His symbol is a snake coiled around a skull. Meyanok is always depicted as a serpent coiled around a skull. Meyanok was born when the pain of Breeka's childbirth mingled with the darkness. He is the progenitor of Vara, Damaran, and Berna, who hatched from eggs spawned from the mating of Meyanok's anger and lust. Meyanok, like the other Touv gods, is a greater spirit who dwells within the mortal world.

### Mok'slyk

**Mok'slyk** is an old Flan name for an entity known as the Serpent, an entity of godlike power believed to be the personification of arcane magic. The Serpent is said to be a member of a group of unfathomably old entities known as the Ancient Brethren, which, though similar to gods, are not exactly gods, though some beings honor them as such. The Lady of Pain, Asmodeus, and Jazirian are also sometimes said to belong, or to have once belonged, to this group, and supposedly Vecna is a descendant of the Ancient Brethren. There may also be a connection between the Ancient Brethren and the draedens and baernoloths born before the multiverse began.

### Mouqol

**Mouqol** is the Baklunish god of Trade, Negotiation, Ventures, Appraisal, and Reciprocity. His symbol is a set of scales and weights. Mouqol is a neutral deity; in the ancient war between Darkness and Light that resulted in the Baklunish Hegira, he refused to take a side, trading with both antitheses. Mouqol is a skilled bargainer, able to haggle skillfully even with the notoriously tricky and sly genie races. Mouqol's greatest talents, however, are his ability to discern the true desires of his clients and procure rare items from exotic and seemingly impossible sources. Mouqol takes the side of neither the gods of good nor the gods of evil. As he does with the rest of the Baklunish pantheon, Al'Akbar remains subordinate to Mouqol in the divine hierarchy.

### Myhriss

**Myhriss** is the Flan goddess of Love, Romance, and Beauty. Her symbol is the lovebird. Myhriss was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Myhriss is shown as a Flan woman just reaching adulthood, a garland of flowers in her hair. She has two aspects, a dark-haired, intimidating woman wielding a whip and a golden-haired, gentler woman wielding a shortbow.

## N

### Nazarn

**Nazarn** (NAZZ-arn) is a half-orc hero-god of formal, ritualistic, and public combat. His symbol is a chain wrapped around a short sword. He appears as an older half-orc with a strongly orcish appearance. His hair is gray, on its way to becoming completely white. He carries his short sword, *Crowdpleaser*. Nazarn has no known relationships with the orcish pantheon. Nazarn was once a popular gladiator slave owned by a member of the Scarlet Brotherhood, but he escaped to find a better place for himself elsewhere in the world. Nazarn's apotheosis was sponsored by the Suloise deity Kord. During his travels, he impressed a half-giant descendant of the god Kord and eventually convinced Kord himself to elevate him to godhood after defeating all opponents (including a young green dragon) in a Hepmonaland arena run by yuan-ti.

### Nerull

Nerull is the patron of those who seek the greatest evil for their own enjoyment or gain. His worshipers, who include evil necromancers and rogues, depict him as an almost skeletal cloaked figure who bears a scythe. He is known as the Reaper, the Foe of All Good, Hater of Life, Bringer of Darkness, King of All Gloom, and Reaper of Flesh.

### Nola

**Nola** is the Touv goddess of the Sun. Her symbol is a gold or copper image of the sun. Nola is depicted as a Touv woman of serene beauty, her head surrounded by a corona of flame. Nola is the first being created by Uvot, who brought her to life by thanking the warm sun for blessing the land, that the land might create Uvot. Nola admired Vogan, the god of rain and storms, the aspect of one complementing the other, both enriching their father Uvot. Vogan and Nola became the parents of Breeka, goddess of beasts and plants. Uvot blessed Nola, and she gave birth to Xanag, goddess of metals and beauty, born from Uvot's earth and shining with the fire of her mother. Nola is named for a college friend of Sean K. Reynolds's.

### Norebo

**Norebo** is the Suel god of Luck, Gambling, and Risks. His symbol is a pair of eight-sided dice.

## O

### Obad-Hai

**Obad-Hai** is the god of Nature, Woodlands, Hunting, and Beasts, one of the most ancient known. He is often called the Shalm. He is also considered to be the god of summer by the Flan. Originally a Flan deity, Obad-Hai is most favored by Rangers, druids and other nature priests. His holy symbol is a mask of oak leaves and acorns. Obad-Hai was first detailed for the first edition of the *Advanced Dungeons & Dragons* game in the article "The Deities & Demigods of the World of Greyhawk", by E. Gary Gygax in *Dragon* #69 (January 1983) with game statistics on page 29 and a description on page 30, including a black-and-white illustration by Jeff Easley.

### Old Faith

The **Old Faith** is the chief druidic order in the Flanaess. Though strongly associated with the faiths of Beory and Obad-Hai, the Old Faith also encompasses other deities, principally those concerned with natural phenomena. A quartet of gods representing the seasons is common, though the identities of these deities vary from culture to culture. The Old Faith is closely associated with the bards of the Old Lore, to whom they entrust many of their secrets. The druids of the Old Faith are more loosely allied with the Rangers of the Gnarley. Their alignments differ, but their goals are compatible.

### Olidammara

**Olidammara** is the god of Music, Revels, Wine, Rogues, Humor, and Tricks. He is often called the Laughing Rogue. Olidammara is one of the more eccentric gods of Oerth. The Laughing Rogue is often involved in good-natured schemes involving the other gods (less good-natured for the more evil deities), with repercussions that can make life difficult for his faithful. He has few proper priests, but is held in high regard in almost all non-evil regions of the Flanaess. Olidammara was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #70 (1983). Olidammara was subsequently detailed in the *World of Greyhawk Fantasy Game Setting* (1983), though a typo in the work identified him as a god of "rougery".

### Osprem

**Osprem** is the Suel goddess of Sea Voyages, Ships, and Sailors. She is often depicted as a beautiful woman in a flowing gown, or as a dolphin, barracuda, or sperm whale. In human form, she wears a ring carved from a whale's tooth, a gift from the grandfather of all whales. She is the occasional companion of Xerbo. Osprem was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.

## P

### Pelor

**Pelor** is a Flan deity worshipped throughout the Flanaess, and on other worlds as well. He rides a mighty ki-rin named Star Thought, summoning eagles and destroying evil with bolts of light. He is depicted as an older man with wild golden hair and beard, dressed in robes of shining white.

### Phaulkon

**Phaulkon** is the Suel god of Air, Wind, Clouds, Birds, and Archery. His symbol is a winged human silhouette. Phaulkon was first detailed for the Dungeons & Dragons game in the modules *The Secret of Bone Hill* (1981). Phaulkon appears as a powerful winged man, clean-shaven and bare-chested. Among the gods of the Suel, Phaulkon is regarded as second only to Kord in fighting prowess. Though he resides on Arborea, he often visits the plane of Elemental Air. Phaulkon is the son of Lendor, and fathered Kord upon Syrul. He is a staunch ally of Jascar, Murlynd, Atroa, and Aerdrie Faenya. He is very active, and dedicated to the eradication of evil.

### Pholtus

**Pholtus** was one of the first gods created by Gary Gygax as he and Dave Arneson developed the game of *Dungeons & Dragons*. Pholtus eventually evolved into Greyhawk's Oeridian god of Light, Resolution, Law, Order, Inflexibility, the Sun, and the Moons, and was also used in the Planescape campaign. His symbol is a silvery sun with a crescent moon on the lower right quadrant. His colors are white, silver and gold.

In the early 1970s, when Gary Gygax was using the dungeons beneath Castle Greyhawk to playtest the game that would become known as Dungeons & Dragons, he did not include any references to any organized religion. Eventually his players asked that their clerics be able to gain their powers from someone more specific than "the gods". Gygax, with tongue in cheek, created two gods; Pholtus, and Saint Cuthbert.

### Phyton

**Phyton** is the Suel god of Nature, Beauty, and Farming. Phyton's symbol is a scimitar in front of an oak tree.

### Procan

Procan is the Oeridian god of Seas, Sea Life, Salt, Sea Weather, and Navigation. His holy symbol is a gold and coral trident above or piercing a cresting wave.

### Pyremius

**Pyremius** is the Suel god of Assassins, Fire, Poison, and Murder. His symbol is a demonic face with ears like a bat's wings. Pyremius is depicted as a hideous human with a bald, jermlaine-like head. He wears large bracers of brass. He wields a sword, the *Red Light of Hades*, and a whip called the *Viper of Hades*. Pyremius's closest allies are the goddess Syrul and the Oinoloth Mydianchlarus. He is distrustful of all other gods; he remembers how he betrayed Ranet, the previous Suel deity of fire, and doesn't wish for the same thing to happen to him. Geshtai particularly loathes him.

Pyremius was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. He was one of the deities described in the *From the Ashes\]* set (1992). Pyremius's role in the 3rd edition Greyhawk setting was defined in the *Living Greyhawk Gazetteer* (2000).

## R

### Ralishaz

**Ralishaz** is the god of Chance, Ill Luck, Misfortune, and Insanity. His holy symbol is composed of three sticks of bone.

### Rao

**Rao** is the Flan god of Peace, Reason, and Serenity. His holy symbol is a heart-shaped mask with a calm expression, or a simple white heart crafted of metal or wood. His followers are called Raoans.

### Raxivort

**Raxivort** is the patron god of the xvarts. He also acts as a patron of wererats, bats, and rats. His symbol is a fiery blue hand.

### Roykyn

**Roykyn** (ROY-kihn) is the gnomish hero-goddess of cruelty, particularly cruel pranks. Her favored animal is a feral cat, and her symbol is a furled scroll dripping dark fluid. Roykyn is commonly depicted as a dark-haired gnomish woman with a wicked gleam in her eye, but she can appear in almost any humanoid form. Roykyn was formerly a priestess of the gnomish deity Urdlen, but her apotheosis was sponsored by Erythnul, who perhaps in selecting this particular servant was seeking to broaden his appeal beyond simple violence.

### Rudd

**Rudd** is the Oeridian goddess of Chance, Good Luck, and Skill. As the Great Gambler, she knows every card game invented. Rudd's holy symbol is a bull's eye target.

## S

### Saint Cuthbert

**Saint Cuthbert of the Cudgel** is the combative deity of Wisdom, Dedication, and Zeal.

### Sotillion

**Sotillion** is the Oeridian goddess of Summer, the South Wind, Ease, and Comfort. Her holy symbol is a winged tiger of pure orange. Sotillion was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Sotillion appears as a beautiful human woman of about twenty-five dressed in diaphanous clothes, accompanied by a winged tiger of pure orange. Sotillion is the wife of Zilchus, whose prosperity allows her to retain her favorite comforts. Her realm on Ysgard's first layer is called the *Green Fields*. She is also sometimes found in *Grandfather Oak* in Arvandor. Sotillion promotes all the joys of comfort: warm weather, good food and drink, pleasant company, good conversation, and relaxing quiet. Stress and hard work should be avoided when possible. One's comforts should be protected and defended with zeal, as a life without comfort is worth little.

### Stern Alia

**Stern Alia** is the demigoddess of Oeridian Culture, Law, and Motherhood. She is also the tutelary goddess of the island nation of Thalos in Western Oerik, which was settled by Aerdi explorers many centuries ago. Her holy symbol is an Oeridian woman's face. Alia is the mother of Heironeous and Hextor, although they have different fathers. Another son, Stratis, is mentioned in literature for the *Chainmail* miniatures game in *Dragon* #285, but he is deceased. The clerics of Stern Alia organize local militias to fight back against threats, buying time for the professional armies.

### Stratis

**Stratis** was an Oeridian god of War once worshipped in Western Oerik. He is now dead. He is morally neutral in alignment, neither good like Heironeous nor evil like Hextor. It may seem likely that he was lawful in alignment like his mother and brothers, but the fact that he grew to adulthood on the plane of Ysgard makes a chaotic neutral alignment a possibility. Stratis was an armed and armored warrior, looking like a strong, handsome human man with four arms. Stratis is a son of Stern Alia, and therefore a brother or half-brother of Heironeous and Hextor. Stratis was god of war in all of its forms, both just and unjust.

### Syrul

**Syrul** is the Suel goddess of Lies, Deceit, Treachery, and False Promises. Her holy symbol is a forked tongue.

## T

### Telchur

In the *World of Greyhawk* campaign setting for the *Dungeons & Dragons* role-playing game, Telchur is the Oeridian god of Winter, Cold, and the North Wind. His symbol is a leafless tree in a field of snow. Telchur was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Telchur is depicted as a dark-eyed, gaunt man with and a long beard of icicles. Bitter and brooding, the God of Winter strikes at his enemies from the back of a winged albino bull with his icy shortspear. He is also represented with *Vexxin*, an axe made of ice, as tall as he is; with a great club of bronzewood called *Tla*, or with a broadsword called *Issai*.

### Tharizdun

### Trithereon

In the *World of Greyhawk* campaign setting for the *Dungeons & Dragons* role-playing game, Trithereon is the chaotic good god of Individuality, Liberty, Retribution, and Self-Defense. Trithereon was first detailed for the *Dungeons & Dragons* game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #68 (1982). Trithereon is a foe of evil and oppression. His love of freedom sometimes causes him to come into conflict with other good deities, such as Pholtus and Heironeous. Bralm hates Trithereon for his promotion of individualism. He is a strong ally of the quasi-deity Krovis, and he is allied with Kurell and Pelor as well. Trithereon is pleased with Lydia's philosophy of individual empowerment through learning. Trithereon is depicted as a young man with red-gold hair, tall and well-built, wearing a chainmail shirt with clothes of blue or violet. He is armed with three magic weapons: a sword named Freedom's Tongue; a spear called Krelestro, the Harbinger of Doom; and a scepter known as the Baton of Retribution. He often appears with three summoned animals which serve him without question: Nemoud the Hound, Harrus the Falcon, and Carolk the Sea Lizard.

### Tsolorandril

**Tsolorandril** is the hero-deity of Wave Motions. It sees itself as a keeper of records, noting the natural cycles of things like politics, nature, and time, and predicts how these patterns will take shape in the future. Its symbol is a sphere with a simple wave-shape repeating around its circumference. Tsolorandril is a tall, androgynous humanoid with very white skin, muted facial features, and silver-blue hair, carrying a length of metallic rope that moves as if it were liquid. Tsolorandril is an ally of Elayne Mystica. It is thought to have been sponsored to its present status by Cyndor.

## U

### Ulaa

**Ulaa** is the goddess of Hills, Mountains, and Gemstones. Her holy symbol is a mountain with a ruby heart; she places rubies in the earth as gifts to miners, who do her husband's work.

## V

### Vara

**Vara** is the Touv goddess of Nightmares and Fear. Her symbol is a necklace of mummified animal feet. Vara prefers to be depicted as a Touv woman with red eyes and stars in her hair. Vara is the first child of Meyanok, and considers herself to be superior to her younger brother Damaran and younger sister Berna. She uses her status as the eldest to compel them to do her bidding. Like her father, Vara loathes the other Touv gods, and revels in the act of twisting their minds. Like the other Touv gods, Vara dwells on the Material Plane.

### Vathris

**Vathris** is a hero-deity of anguish, lost causes, and revenge worshiped by some few in the Bright Desert. His symbol is a black spear. Originally, Vathris appeared as a shirtless Flan man with coppery skin, approximately nine feet tall, wearing beads of metal and clay in his long black hair. Today he is much diminished from his previous form, with a grisly torso wound that still oozes black bile, wielding the onyx longspear that killed him. His eyes are empty sockets. Where he once stood for the future, now he only obsesses about the past. He can manifest only once or twice a year, and then he dies again, to reemerge a year later. Needless to say, he has no permanent realm.

### Vatun

**Vatun** is the god of Northern Barbarians, Cold, Winter, and Arctic Beasts. His symbol is the sun setting on a snowy landscape. Though rather popular among the Suel barbarians of the Thillonrian Peninsula, Vatun was not worshipped by the Suloise Imperium and is not generally considered part of the Suel pantheon. Vatun appears as a massive Suel barbarian dressed in the skins of polar bears. His beard is made of snow and ice, and his breath is a frozen fog. He wields a mighty battleaxe called *Winter's Bite*, made completely of ice. Vatun's only allies are his brother, Dalt, and the Suel god Llerg. His enemies include Telchur, Iuz, and the archdevil Belial.

### Vecna

### Velnius

**Velnius** is the Oeridian god of the Sky and Weather. His holy symbol is a bird perching upon a cloud.

### Vogan

**Vogan** is the Touv god of Rain, Storms, and Water. His symbol is a rain cloud. Vogan appears as a Touv man with hair of cascading water and laughing eyes. He is said to be temperamental, and to have a wandering nature and roving eye. Through the sun goddess Nola, Vogan is the father of Breeka, and thus the grandfather of Katay. He is also the father of Kundo, through Nola's daughter by Uvot, Xanag.

## W

### Wastri

**Wastri** is the Suloise god of Amphibians, Bigotry, and Self-Deception. His symbol is a gray toad. Wastri was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax in *Dragon* #71 (1983). Wastri appears as a human with froglike features, dressed in clothes of gray and yellow and wielding a glave-guisarme called *Skewer of the Impure*. Wastri teaches his worshippers that humans are superior to all other races. Some humanoid races such as goblins, orcs, and bullywugs are fit to serve humanity as slaves; other races, like dwarves, elves, gnomes, and halflings, must be exterminated.

### Wee Jas

**Wee Jas** is the Suel goddess of Magic, Death, Vanity, and Law. Her symbol is a skull in front of a fireball, or just a red skull. Wee Jas was first detailed for the Dungeons & Dragons game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Wee Jas always appears as a highly attractive human female; other than that, details of her appearance vary wildly. Wee Jas thinks of herself as a steward of the dead. Though she is a relatively benign death goddess, she has no problem with undead being created – as long as they are not reanimated against their will, and their remains are procured in a lawful manner.

### Wenta

**Wenta** is the Oeridian goddess of Autumn, Brewing, Harvest, and the West Wind. Her symbol is a large mug of beer. Wenta was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Wenta always appears as a young, rosy-cheeked, buxom woman with straw in her hair and holding a large mug of beer. Wenta sends the cool winds of autumn as a signal that it is time to reap the harvest. She advocates staving off winter's chill with beer and ale, and instructs brewers to care for their product as they would a lover. Wenta rewards each day of hard work with pleasantly cool nights, boon companions, and plenty of good spirits to loosen the tongue and quicken the heart.

## X

### Xan Yae

**Xan Yae** is the goddess of Twilight, Shadows, Stealth, and Mental Power worshiped by some of the Baklunish people who inhabit the fictional lands of Flanaess and Oerik. Her symbol is a black lotus blossom. She appears as a Baklunish human of any age and gender, with a slender and graceful build, and wielding a pair of magical falchions that she can shrink to easily conceal. Xan Yae was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. She is usually dressed in cloth of dove gray, dusty rose, or golden orange. Xan Yae is revered in Ket, the Plains of the Paynims, Tusmit, and Zeif.

### Xanag

**Xanag** is the Touv goddess of Metals and Beauty. She represents the bounty of the earth transformed by fire (that is to say, metals) and the beauty of things made from it. Her holy symbol is a circle with seven lines radiating from it. Xanag is depicted as a Touv woman seemingly made of gold, surrounded by a radiant light. She is indifferent to questions of morality and easily distracted by the superficial. Xanag is the daughter of Nola and Uvot, combining her father Uvot's affinity with the land's bounty with the radiant light of her mother the sun. Xanag mated with stormy Vogan and birthed Kundo, god of noise, music, and the hardiness of building.

### Xerbo

**Xerbo** is the Suel god of the Sea, Sailing, Money, and Business. His holy symbol is the dragon turtle. Xerbo was first detailed for the Dungeons & Dragons game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Xerbo is depicted as a large man with matted, kelp-like hair, wearing armor made from a dragon turtle's scales. He wields a trident called *Murky Deep*. Xerbo is married to the sea-goddess Osprem, and is depicted as being a rival to both Procan and Zilchus. Xerbo is worshipped by Suel peoples across the Flanaess, especially the Lordship of the Isles, the Sea Princes, and Sunndi.

## Y

### Ye'Cind

In the core Greyhawk setting of the *Dungeons & Dragons* game, **Ye'Cind** is the elven deity of musical magick and music in general. Harkening back to Tolkien's Ilúvatar, Ye'Cind is depicted as teaching that music is an inherent part of the patterns of the multiverse, and that magick and music together can create something superior to either one alone. Ye'Cind is shown as an attractive androgynous elf wearing blue and green clothing; like thons patron Corellon, Ye'Cind is male and female, both and neither. Ye'Cind's holy symbol is a recorder. Ye'Cind spends most of thons time in the realm of *Brightwater* in Arborea. Clerics of Ye'Cind are scholars of music, who know how to play many different musical instruments. Many clerics of Ye'Cind are also talented composers who can weave subtle magicks into their songs and music. Designer Gary Gygax derived the name *Ye'Cind* from the name of one of his daughters, Cindy. (The name *Cindy* is itself a diminutive of an epithet of the Greek moon goddess Selene.)

## Z

### Zagyg

*Zagyg* (formerly known as "Zagig Yragerne") is the god of Humor, Eccentricity, Occult Lore, and Unpredictability. His symbol is the rune of insanity. When Gary Gygax first created the dungeons underneath Castle Greyhawk in 1972, the complex labyrinth encompassed 13 levels filled with devious traps, secret passageways, hungry monsters and glittering treasure. For anyone who made it to the bottom level alive, the insane architect of the dungeons, Zagyg, awaited them. ("Zagyg" is a reverse homophone of "Gygax", and was Gygax's inside joke that the person who designed this crazy, purposeless place—himself—must be insane. In later material, Gygax expanded Zagyg's name to "Zagig Yragerne", a reverse homophone of his full name, Ernest Gary Gygax.) Only three players ever made it to the bottom level and met Zagyg, all of them during solo adventures: Rob Kuntz (playing Robilar), Gygax's son Ernie (playing Tenser), and Rob's brother Terry (playing Terik). Their reward was that Zagyg instantly transported them to the far side of the world on a giant slide, where they each faced a long solo trek back to the city of Greyhawk.

### Zilchus

**Zilchus** (ZIL-chus) is the Oeridian god of Power, Prestige, Money, Business, and Influence. His holy symbol is a pair of hands clutching a bag of gold. Zilchus was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Zilchus was one of the deities described in the *From the Ashes* set (1992), for the Greyhawk campaign. His role in the cosmology of the Planescape campaign setting was described in *On Hallowed Ground* (1996). Zilchus's role in the 3rd edition Greyhawk setting was defined in the *Living Greyhawk Gazetteer* (2000).

### Zodal

**Zodal** is the Flan god of mercy, hope, and benevolence. His holy symbol is a man's hand partially wrapped in gray cloth. Zodal is depicted as man dressed in simple gray robes with large, careworn hands. He encourages compassion in situations where vengeance and anger might be easier, and defuses the negative emotions of all around him. Zodal is a servant of Rao and Joramy's estranged lover. He is allied with Heironeous and Pelor. He considers even the most hateful gods to be his friends, believing that with his encouragement they might change their ways.

### Zuoken

**Zuoken** (/z ˈ kɛn/ *zoo-OH-ken*) is the Baklunish god of Physical and Mental Mastery. His symbol is a striking fist. Zuoken was first detailed for the *Dungeons & Dragons* game in the *World of Greyhawk Fantasy Game Setting* (1983), by Gary Gygax. Zuoken was one of the deities described in the *From the Ashes* set (1992), for the Greyhawk campaign.


title: Matengo people

abstract:
The Matengo are an ethnic and linguistic group based in Mbinga District, Ruvuma Region in southern Tanzania.
In 1957, the population estimate was 57,000, while in 2010, the Matengo population was estimated to number 284,000. Their religious affiliation is to Christianity. Their Affinity Bloc is Sub-Saharan African. Their main language is Matengo, which is one of the Bantu languages.

text:
# Matengo people

The **Matengo** are an ethnic and linguistic group based in Mbinga District, Ruvuma Region in southern Tanzania. In 1957, the population estimate was 57,000, while in 2010, the Matengo population was estimated to number 284,000. Their religious affiliation is to Christianity. Their Affinity Bloc is Sub-Saharan African. Their main language is Matengo, which is one of the Bantu languages.

## History

The Matengo people are believed to have lived in the Matengo Highlands since the Iron Age.

The area in which they live was invaded by the Maseko Ngoni people of the Dedza district of Malawi prior to 1750. This forced the Matengo people further into the mountainous areas around Litembo where many moved into caves. Many people moved in the northeastern part of the district into the woodland. During the pressure from the Ngoni people, the Matengo developed a hierarchy of power amongst their peoples, with a senior chief in charge of three local chiefs. This system was strong during the colonial period until shortly before independence in 1961. In the late 1960s, a dramatic population increase amongst the Matengo peoples of the region led to food shortages, which had a direct impact upon the distribution of the people, with many moving to the eastern part of the district and forming new villages to farm the land seasonally.

## Demographics

Mbinga district comprises four ethnic groups namely the Matengo, the Ngoni, the Manda and Nyasa and the Matengo constitute 60% of the population with a population density of 34 people/km2, as of 2000. Specifically, in the Matengo Highlands the Matengo population density was reported to be 120/km2. As a result, there is pressure on land use, which has resulted in people migrating from the highlands to the woodlands in the northeastern region.

## Socio-political setup

The "Socio geographic units" of the Matengo originally consisted of a political organization which was "non-hierarchical, comprising a collectivity of sovereign matrilineal groups of equivalent status and diverse origins. Each such patrilineal group (*kilau*) represented the descendants of a common grandfather, who during his lifetime had been the unquestioned leader (*matukolu* or *bambo*) of the group." Thus, the socio-political set up in the villages consisted of a headman and elders. However, after the Ngonis' invaded their territory, the Matengos' political hierarchy also evolved into an administrative system comprising a paramount chief followed by three chiefs, senior headman and two levels of headman, in the descending order of their importance in the hierarchy. During the colonial administration, this set up was strengthened. However, subsequent to independence of Tanzania in 1961, the patronymic unit (*kilau*) is retained only for the purpose of naming the family siblings. The present administrative set up in the village consists of a "Village Chairman" with a complement of members to administer the village under the control of the local government authorities and the central government.

## Language

Matengo is a "middle sized language", an offshoot of the Bantu language that is commonly spoken in the southwestern corner of Tanzania. Bantu speakers are also known as "people of the woods" (a derivative from the word ‘kitengo’ meaning "dense forest"). However, the Swahili words have influenced the Matengo, particularly the lexicon. Grammar and phonology of Matengo have undergone change under Swahili influence; a certain amount of code mixing has also occurred. The Matengo language is thus getting Swahilized gradually, and as result most of the younger generation tend to speak in Swahili.

## Climate and agriculture

The Matengo people inhabit the southern highlands of Tanzania, a mountainous area of the country which ranges in altitude from 900 to 2000 metres above sea level. The land below an altitude of 1400 metres is generally open woodland known as miombo, with a heavy concentration of *Caesalpiniaceae* trees. The climate is typically cool, averaging a temperature of 18 °C annually and is relatively wet, with an average annual rainfall of about 1000 mm.

The traditional farming methods of the Matengo are known as *Ingolo* or *Ngolo*. Over the last 100 years, the Matengo have developed an innovative method of farming on the steep hills, digging pits on ridges on steep slopes to prevent soil erosion and to promote sustainable fertile soils. The function of the pits is to prevent heavy rain washing away the soils on the steep slopes, acting as sedimentation tanks to trap green grasses, thus providing a source of nutrients for the following season. The main crops they grow are staple food crops and coffee under this unique system of cultivation known as "Matengo Pit Cultivation". This cultivation practice usually starts in March following the rainy season. Their method involves a 2-year one-cycle rotation of crops, with a short-fallow period, generally maize, beans and peas. For example, with maize farming amongst the Matengo, in November a farmer will make furrows of roughly 5 centimetres on the ridges and sow the seeds, and commence weeding in December. The maize is then harvested in July and then the field is reduced to fallow until the following March to allow the soils to recover. If the planting of beans is delayed, cassava is often planted in the April or May. Often, the fields may only contain cassava which is known to the Matengo as "kibagu" and is generally grown for 2–3 years. Like sweet potato, cassava is often grown to increase food supply during bad harvests. It is common for fields to contain a mix of maize and beans and to a lesser extent cassava. Unlike maize, the beans are harvested earlier in the season in the March. Some are also known to cultivate onions, cabbage, Chinese cabbage and tomato.

While practicing a sedentary agriculture style in the country's mountainous region, the Matengo also cultivate the cash crop of coffee. It was introduced to Mbinga District in the 1920s by the son of ex-Paramount chief Yohani Chrisostomus Makita Kayuni to enable the Matengo to pay poll tax, a demand of the colonial administration. Since then, the district has developed coffee sustainability due to its cold and wet climatic conditions, which has resulted in the district becoming a major coffee-producing region in Tanzania. This has also improved the economic condition of the people with some families becoming very rich. In the past, the Mbinga Cooperation Union (MBICU) was responsible for supporting the coffee industry amongst the Matengo farmers. However, in 1993, following economic liberalisation, they filed for bankruptcy as they could not compete with the private growers.

## Social practices

The Matengo society follows the patrilineal hierarchy and is polygamous. The land holding of each family is normally a small ridge of the hill region adjoining streams for supply of water for cultivation. The land they cultivate is termed as "ntumbo". Married women hire the *ntumbo* land from their father-in-law and are usually engaged in growing staple food crops such as maize and beans. They also raise livestock of cattle and pigs to supplement their income. The men, however, exclusively grow coffee, as cash crop to ensure economic prosperity.

Musical changes that have occurred here are a reflection of economic and political changes as well as the gendered decision of the highland dancers.

Matengo people live in one-room *jiko* (house) tenements which serve as their kitchen, dining room, and favourite place to entertain guests. *Ugali*, is their main daily diet which is thick corn porridge; fish or meat are also added to the ugali.

## Folklore

Folklore is rich amongst the Matengo and folk tales are passed on from generation to generation orally. The folk tales of Matengo people have been recorded by Catholic missionaries, and Fr. Johannes P. Häfliger was the first person to publish some of folk tales. Motengo language as such does not have any script and does not have a uniform system for its sounds. Hence, all tales narrated are an oral rendition, which are translated into English. These generally involve animals or families. Notable Matengo folklore tales include "Hare and the Great Drought," "How Hare Helped Civet," and "What Hare Did To Lion and Hyena", "Hare, Civet and Antelope", "The Tale of Two Women", "The Tale of an Uncle and his Nephew", the "Tale of Nokamboka", "Katigija," "Hawk and Crow," and "The Monster in the Rice Field." The traditional folk story that is often narrated is the "How Hare Helped Civet," which is about a naive African cat, his friend Lion, who hoodwinks him and tricks him, and Hare, also a con artist who outwits the Lion and extorts retribution for Civet. Joseph Mbele has published a book of these folktales, translated into English.

## Bibliography


title: Tee Harbor, Juneau

abstract: Tee Harbor refers to two adjacent populated places in the City and Borough of Juneau, Alaska. The area had a population of 32 in 1950. It is located 3 miles (4.8 km) northwest of Fairhaven and 17 miles (27 km) northwest of the main city of Juneau. Business in the area began with a saltery in 1901 and a cannery in 1911; the cannery burnt down in 1912, according to a 1957 publication by R. N. DeArmond. The name was published in Polk's Gazetteer in 1916.

text:
# Tee Harbor, Juneau

**Tee Harbor** (also known as **The Harbor**) refers to two adjacent populated places in the City and Borough of Juneau, Alaska. The area had a population of 32 in 1950. It is located 3 miles (4.8 km) northwest of Fairhaven and 17 miles (27 km) northwest of the main city of Juneau.

Business in the area began with a saltery in 1901 and a cannery in 1911; the cannery burnt down in 1912, according to a 1957 publication by R. N. DeArmond.

The name was published in *Polk's Gazetteer* in 1916.

## Demographics

Historical population
| Census | Pop. | Note |  |
| --- | --- | --- | --- |
| 1940 | 37 |  |  |
| 1950 | 32 |  | −13.5% |
| U.S. Decennial Census | | | |

Tee Harbor first appeared on the 1940 and 1950 U.S. Census as an unincorporated village. It was later annexed into Juneau.

58°24′37″N 134°45′21″W / 58.41028°N 134.75583°W / 58.41028; -134.75583


title: Ángel Torres (author)

abstract: Ángel Torres was an author, historian and sportswriter who penned numerous Spanish-language books, usually about Cuban baseball. Books he wrote include La Historia Del Beisbol Cubano 1878-1976, La Leyenda Del Beisbol Cubano, Tres Siglos De Beisbol Cubano, El Legado Deportivo and The Baseball Bible. He also worked for Fox Sports, calling regular season and World Series baseball games in Spanish alongside Ulpiano Cos Villa. In 2009, he won the National Award for Journalism from the National Journalists Association of Cuba in Exile.

text:
# Ángel Torres (author)

**Ángel Torres** (1928–9 December 2010) was an author, historian and sportswriter who penned numerous Spanish-language books, usually about Cuban baseball.

Books he wrote include *La Historia Del Beisbol Cubano 1878-1976*, *La Leyenda Del Beisbol Cubano*, *Tres Siglos De Beisbol Cubano*, *El Legado Deportivo* and *The Baseball Bible* (in English).

He also worked for Fox Sports, calling regular season and World Series baseball games in Spanish alongside Ulpiano Cos Villa.

In 2009, he won the National Award for Journalism from the National Journalists Association of Cuba in Exile.

## Personal life

He was born in 1928 in La Habana, Cuba. He attended the Cuban-American Institute and English Special Center at Jesus del Monte, while still in Cuba, whence he graduated in 1947. He eventually emigrated to the United States. He died on December 9, 2010, at age 82.


title: Ottergem

abstract: Ottergem is a sub-municipality of Erpe-Mere in Flanders, Belgium. It is located on the Molenbeek in the Denderstreek, southeast of East Flanders and belongs to the Arrondissement of Aalst. The sub-municipality is bordered by the sub-municipalities of Erondegem, Erpe, Mere, Bambrugge and Vlekkem and the municipality Sint-Lievens-Houtem. Ottergem has 500 inhabitants as of 1 January 2003 and an area of 1.55 km. The population density is 322 inhabitants / km².

text:
# Ottergem

**Ottergem** is a sub-municipality of Erpe-Mere in Flanders, Belgium. It is located on the Molenbeek in the Denderstreek, southeast of East Flanders and belongs to the Arrondissement of Aalst. The sub-municipality is bordered by the sub-municipalities of Erondegem, Erpe, Mere, Bambrugge (and its hamlet Egem) and Vlekkem and the municipality Sint-Lievens-Houtem (sub-municipality Vlierzele). Ottergem has 500 inhabitants as of 1 January 2003 and an area of 1.55 km. The population density is 322 inhabitants / km².

## History

Ottergem was one of the smallest villages of the district of Dendermonde at the beginning of the 19th century, with 155 hectares and 520 people, it was much smaller than the surrounding villages. The village was first mentioned in an official document in 1036. In this charter the emperor Koenraad II recognized the Abbey Sint-Pietersabdij in Ghent and their possessions, they spoke of "et in Bursinghem et terram in Ottringhem et terram in Flachem". Since the year 1142 they spoke of Ottergem, but the variations Ottrenghem, Ottregem and Oterghem were also known. The name is, in the opinion of the historian De Smet, derived from the otter (animal) but the opinion of his colleague Föstermann is that the name is derived from a personal name. Etymologically, Flemish locations ending with –gem refer to a Germanic compound with –haim, meaning 'home' or 'residence', and a derivative ending with –inga. Towards the end of the 19th century, there was a water mill and an oil mill here.

## Landmarks

* The "De Watermeulen" is located in the Ruststraat 10–12 on the Molenbeek Brook. It's an overshot watermill and it is  protected by law. It was originally a wheat mill and an oil mill, but later on it was only a wheat mill.
* In Ottergem the Sint-Paulus-Bekering Church can be found. Ottergem belongs to deanery of Lede.

## Tourism

Through Ottergem runs the Molenbeekroute. The Molenbeekroute is a cycle track network, known primarily for the mills of the municipality Erpe-Mere and two brooks that can be found there, both of which have the name Molenbeek (mill brook).

50°56′N 3°57′E / 50.933°N 3.950°E / 50.933; 3.950

## InfoBox

| Ottergem | |
| --- | --- |
| Village | |
| Erpe-Mere in East-Flanders | |
| Localisation of Ottergem in Erpe-Mere | |
|  | |
| Localisation of Ottergem in the community of Erpe-Mere in the arrondissement of Aalst in the province of East-Flanders. | |
| Country | Belgium |
| Region | Flanders |
| Province | East Flanders |
| Arrondissement | Aalst |
| Municipality | Erpe-Mere |
| Area | |
| Total | 1.55 km2 (0.60 sq mi) |
| Elevation | 0 m (0 ft) |
| Population (2003) | |
| Total | 500 |
| Density | 322/km2 (830/sq mi) |
|  | Source: NIS |
| Postal code | 9420 |


title: Patrice Engle

abstract: Patrice Lee Engle was a developmental psychologist known as a pioneer in the field of global early childhood development and for her international work advocating for children's education and healthcare. She was Professor of Psychology and Child Development at California Polytechnic State University, San Luis Obispo. Engle was senior advisor for early childhood development for the United Nations Children's Educational Fund (UNICEF) and founder of the Global Child Development Group. Engle introduced the concept of the development quotient, a numerical indicator of a child's growth across a range of psychosocial competencies, as a critical measure for international studies of child development trajectories.

text:
# Patrice Engle

**Patrice Lee Engle** (December 1, 1944 – September 22, 2012) was a developmental psychologist known as a pioneer in the field of global early childhood development and for her international work advocating for children's education and healthcare. She was Professor of Psychology and Child Development at California Polytechnic State University, San Luis Obispo.

Engle was senior advisor for early childhood development for the United Nations Children's Educational Fund (UNICEF) and founder of the Global Child Development Group. Engle introduced the concept of the development quotient, a numerical indicator of a child's growth across a range of psychosocial competencies, as a critical measure for international studies of child development trajectories.

## Awards

Engle received the Distinguished International Contributions to Child Development Award from the Society for Research in Child Development (SRCD) in 2011. In her honor, the SRCD awards the Patrice L. Engle Dissertation Grant annually to doctoral students interested in careers in global early child development and who are from or doing research in low- or middle-income countries.

Engle was an Honorary Professor at the University of Hong Kong.

## Biography

Patricia Lee Engle was born in Philadelphia, Pennsylvania, on December 1, 1944. She had two siblings: a twin sister, Sally Engle Merry, and an older brother, Robert Fry Engle lll.

Engle attended Wellesley College, where she completed her undergraduate degree in psychology. She subsequently completed a PhD in Child Development at Stanford University. After graduating, she spent two years at the University of Illinois at Chicago before moving to Guatemala to work at the Institute of Nutrition of Central America and Panama for four years. With support from a Fulbright Research Scholarship, Engle studied in Guatemala the impact of maternal work and child care arrangements on their children's growth. Other work focusing on orphans and vulnerable children in sub-Saharan Africa was funded by the Bernard van Leer Foundation. She helped to spearhead two Lancet Series of on early child development In 2007 and 2011.

Engle worked at California Polytechnic State University for much of her career. She spent two years in India working as the chief of child development and nutrition for UNICEF and held the title of senior advisor for UNICEF for seven years. Other projects led her to spend a year in Geneva, Switzerland working for the World Health Organization and a year at the International Food Policy Research Institute in Washington, DC.

Engle studied women empowerment and observed fathers' effect on their child's development, and the spread of HIV and AIDS at its peak. She additionally studied child development and health. Engle's work was conducted on an international national scale. She increased understanding and provided strategies to address child poverty and related health issues. She spread awareness by personally traveling and assisting researchers and also participating in conducted research by writing books on these issues.

Engle died of lung cancer in New York City on September 22, 2012.

## Books

* Britto, P. R., Engle, P. L., & Super, C. M. (Eds.). (2013). *Handbook of early childhood development research and its impact on global policy*. Oxford University Press.
* Pollitt, E., Gorman, K. S., Engle, P. L., Martorell, R., Rivera, J., Wachs, T. D., & Scrimshaw, N. S. (1993). Early supplementary feeding and cognition: Effects over two decades. *Monographs of the Society for Research in Child Development, 58*(7), i-118.

## Representative publications

* Engle, P. L. (1991). Maternal work and child‐care strategies in peri‐urban Guatemala: Nutritional effects. *Child Development*, *62*(5), 954–965.
* Engle, P. L. (1997). The role of men in families: Achieving gender equity and supporting children. *Gender & Development*, *5*(2), 31–40.
* Engle, P. L., & Black, M. M. (2008). The effect of poverty on child development and educational outcomes. *Annals of the New York Academy of Sciences*, *1136*, 243–256.
* Engle, P. L., Black, M. M., Behrman, J. R., De Mello, M. C., Gertler, P. J., Kapiriri, L., ... & International Child Development Steering Group. (2007). Strategies to avoid the loss of developmental potential in more than 200 million children in the developing world. *The Lancet*, *369*(9557), 229–242.
* Engle, P. L., Fernald, L. C., Alderman, H., Behrman, J., O'Gara, C., Yousafzai, A., ... & Iltus, S. (2011). Strategies for reducing inequalities and improving developmental outcomes for young children in low-income and middle-income countries. *The Lancet*, *378*(9799), 1339–1353.
* Engle, P. L., Menon, P., & Haddad, L. (1999). Care and nutrition: concepts and measurement. *World Development*, *27*(8), 1309–1337.

## InfoBox

| Patrice Engle | |
| --- | --- |
| Born | December 1, 1944 |
| Died | September 22, 2012 |
| Occupation | Professor of Psychology |
| Awards | SRCD Distinguished International Contributions to Child Development (2011) |
|  | |
| Academic background | |
| Alma mater | Wellesley College; Stanford University |
| Academic work | |
| Institutions | California Polytechnic State University, San Luis Obispo; UNICEF |
|  | |


title: Perales del Puerto

abstract: Perales del Puerto is a municipality located in the province of Cáceres, Extremadura, Spain. According to the 2006 census (INE), the municipality has a population of 992 inhabitants.

text:
# Perales del Puerto

**Perales del Puerto** is a municipality located in the province of Cáceres, Extremadura, Spain. According to the 2006 census (INE), the municipality has a population of 992 inhabitants.

Street of Perales del Puerto with grinding stones from a former oil mill

40°09′N 6°41′W / 40.150°N 6.683°W / 40.150; -6.683

## InfoBox

| Perales del Puerto, Spain | |
| --- | --- |
| municipality | |
|  | |
| Country | Spain |
| Autonomous community | Extremadura |
| Province | Cáceres |
| Municipality | Perales del Puerto |
| Area | |
| Total | 36 km2 (14 sq mi) |
| Population (2018) | |
| Total | 941 |
| Density | 26/km2 (68/sq mi) |
| Time zone | UTC+1 (CET) |
| Summer (DST) | UTC+2 (CEST) |


title: USS Harcourt (IX-225)

abstract: SS John M. Clayton was an American Liberty ship built in 1942 for service in World War II. She was later acquired by the United States Navy and renamed USS Harcourt (IX-225). Her namesake was John M. Clayton, an American senator from 1853 to 1856.

text:
# USS Harcourt (IX-225)

**SS *John M. Clayton*** was an American Liberty ship built in 1942 for service in World War II. She was later acquired by the United States Navy and renamed **USS *Harcourt* (IX-225)**. Her namesake was John M. Clayton, an American senator from 1853 to 1856.

## Description

The ship was 442 ft 8 in (134.92 m) long overall (417 ft 9 in (127.33 m) between perpendiculars, 427 ft 0 in (130.15 m) waterline), with a beam of 57 ft 0 in (17.37 m). She had a depth of 34 ft 8 in (10.57 m) and a draught of 27 ft 9 in (8.46 m). She was assessed at 7,210 GRT, 4,880 NRT, 10,856 DWT.

She was powered by a triple expansion steam engine, which had cylinders of 24.5 inches (62 cm), 37 inches (94 cm) and 70 inches (180 cm) diameter by 70 inches (180 cm) stroke. The engine was built by the Worthington Pump & Machinery Corporation, Harrison, New Jersey. It drove a single screw propeller, which could propel the ship at 11 knots (20 km/h).

## Construction and career

*John M. Clayton* was laid down on 23 November 1942 at Los Angeles, California, by the California Shipbuilding Corp., under a Maritime Commission contract (M.C.E. Hull 687). She was launched on 27 December 1942 and sponsored by Mrs. Barbara Bechtel. the ship was completed on 8 January 1943.

Sailing for the American-Hawaiian Steamship Co., she carried war cargoes in both the Atlantic and Pacific Oceans until hit by a Japanese bomb on 2 January 1945 during the Mindoro landings in the Philippines. Based on Edwin Stauffacher's service on board the ship, he was awarded the Mariner's Medal, Combat Bar, Pacific War Zone Bar, Philippine Liberation Medal, Victory Medal and the Presidential Testimonial Letter. Her crew beached the ship before she went down; she was subsequently raised and taken to Pearl Harbor where the yard force working with customary efficiency and speed repaired the gaping hole in her port side. Acquired by the Navy on a bareboat basis, the ship commissioned as *Harcourt* (IX-225) on 22 June 1945.

Ready for service on 10 July 1945, *Harcourt* sailed for Eniwetok with fleet supplies. She then sailed for Tokyo, arriving on 17 September with a load of freight for the 3rd Fleet, and remained there to assist in the occupation until 31 March 1946, when she sailed for San Francisco. *Harcourt* arrived San Francisco on 22 April, decommissioned 17 May, and was delivered to the War Shipping Administration at Suisun Bay, California. She remained in the Suisun Bay Reserve Fleet in a damaged condition and later stricken rom the Naval Register on 5 June 1946, sold for scrap to Zidell Exploration Co., in 1962.

## Awards

## InfoBox

| USS *Harcourt* | |
| --- | --- |
| History | |
| United States | |
| Name | * *John M. Clayton* (1943-1945) * *Harcourt* (1945-1946) |
| Namesake |  |
| Owner |  |
| Builder | California Shipbuilding Corp. |
| Laid down | 23 November 1942 |
| Launched | 27 December 1942 |
| Sponsored by | Mrs. Barbara Bechtel |
| Completed | 8 January 1943 |
| Out of service | 17 May 1946 |
| Stricken | 5 June 1946 |
| Identification | Hull number: IX-225 |
| Honors and
awards | *See Awards* |
| Fate | Scrapped, 1962 |
| General characteristics | |
| Class and type |  |
| Tonnage |  |
| Displacement |  |
| Length | * 441 feet 6 inches (135 m) oa * 416 feet (127 m) pp * 427 feet (130 m) lwl |
| Beam | 57 feet (17 m) |
| Draft | 27 ft 9.25 in (8.4646 m) |
| Installed power | * 2 × Oil fired 450 °F (232 °C) boilers, operating at 220 psi (1,500 kPa) * 2,500 hp (1,900 kW) |
| Propulsion |  |
| Speed | 11.5 knots (21.3 km/h; 13.2 mph) |
| Capacity | * 562,608 cubic feet (15,931 m3) (grain) * 499,573 cubic feet (14,146 m3) (bale) |
| Armament |  |


# List of awards and honors received by Sandra Day O'Connor

Sandra Day O'Connor was an American jurist. O'Connor was first woman to serve as a United States Supreme Court Justice. President Ronald Reagan nominated O'Connor in 1981. She continued to serve as a justice until she retired in 2006.

## Institutions and buildings

* In 2009, Justice O'Connor's house was relocated from its original site on Denton Lane in Paradise Valley to 1230 North College Avenue in Tempe Papago Park. The Wright and Ranch architectural style house was built in 1959. It is considered eligible for landmark designation and listing in the Tempe Historic Property Register by the Historic Preservation Office.
* In 2019, Justice O'Connor's house was added to the National Register of Historic Places.

## Hall of fame inductions

## Honorary degrees

## Other awards and honors

> 'Liberty lies in the hearts of men and women. When it dies there, no constitution, no law, no court can save it.' But our understanding today must go beyond the recognition that ‘liberty lies in (our) hearts’ to the further recognition that only citizens with knowledge about the content and meaning of our constitutional guarantees of liberty are likely to cherish those concepts."


title: List of Heptapleurum species

abstract: The following species in the flowering plant genus Heptapleurum are accepted by Plants of the World Online. Heptapleurum was resurrected from Schefflera in 2020.

text:
# List of Heptapleurum species

The following species in the flowering plant genus ***Heptapleurum*** are accepted by Plants of the World Online. *Heptapleurum* was resurrected from *Schefflera* in 2020.

## A

## B

## C

## D

## E

## F

## G

## H

## I

## K

## L

## M

## N

## O

## P

## Q

## R

## S

## T

## U

## V

## W

## Y

## Z


title: Vince Hayes

abstract: James Vincent Hayes, also known as Vic Hayes, was an English footballer who primarily played as a full-back. Born in Miles Platting, Manchester, he was trained in boilermaking in his early years. He made his debut for Newton Heath in February 1901. At Newton Heath, which was renamed Manchester United in 1902, he suffered several injuries. He broke both legs in 1905, and shortly after recovering, broke one again. He left United for Brentford in May 1907, but returned to United in June 1908. He helped the club win the FA Cup in 1909. He left United in November 1910 after scoring two goals in 128 appearances in his two spells at the club. He later coached Norway at the 1912 Summer Olympics and Wiener SC. In 1923, he was appointed to his last managerial role, with Atlético Madrid of Spain.

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# Vince Hayes

**James Vincent Hayes** (24 March 1879 – 1 June 1964), also known as **Vic Hayes**, was an English footballer who primarily played as a full-back. Born in Miles Platting, Manchester, he was trained in boilermaking in his early years. He made his debut for Newton Heath in February 1901. At Newton Heath, which was renamed Manchester United in 1902, he suffered several injuries. He broke both legs in 1905, and shortly after recovering, broke one again. He left United for Brentford in May 1907, but returned to United in June 1908. He helped the club win the FA Cup in 1909. He left United in November 1910 after scoring two goals in 128 appearances in his two spells at the club.

He later coached Norway at the 1912 Summer Olympics and Wiener SC. In 1923, he was appointed to his last managerial role, with Atlético Madrid of Spain.

## Honours

**Manchester United**

## InfoBox

Vince Hayes
|  | | | |
| --- | --- | --- | --- |
| Personal information | | | |
| Full name | James Vincent Hayes | | |
| Date of birth | (1879-03-24)24 March 1879 | | |
| Place of birth | Miles Platting, England | | |
| Date of death | 1 June 1964(1964-06-01) (aged 85) | | |
| Place of death | Salford, England | | |
| Height | 5 ft 7+12 in (1.71 m) | | |
| Position(s) | Full-back, inside left | | |
| Youth career | | | |
|  | Newton Heath Athletic | | |
| Senior career\* | | | |
| Years | **Team** | **Apps** | **(Gls)** |
| 1901–1907 | Manchester United | 62 | (2) |
| 1907–1908 | Brentford | 13 | (0) |
| 1908–1910 | Manchester United | 53 | (0) |
| 1910–1912 | Bradford Park Avenue | 29 | (0) |
| 1913–1919 | Rochdale |  |  |
| International career | | | |
| 1910 | The Football League XI | 1 | (0) |
| Managerial career | | | |
| 1912 | Norway | | |
| 1912–1913 | Wiener SC | | |
| 1913 | Vienna | | |
| 1913–1919 | Rochdale (player-manager) | | |
| 1919–1923 | Preston North End (secretary-manager) | | |
| 1923–1924 | Atlético Madrid | | |
| \*Club domestic league appearances and goals | | | |