People who know about computers VERY well, please help...!?
961917
Hold down CTRL, and scroll up and down with your scroll button if you have one until you get the size of text you like.\n\nor:\n\nclick 'View' at the top of your browser window, choose 'Text size', and pick a larger size.\n\nor:\n\nhide all windows, Right click on your desktop (not on any window or icon), choose 'Properties'. Choose 'Settings', then adjust your Screen Resolution from More to Less (smaller numbers).\n\nor:\n\nright click on desktop, choose Properties, choose Appearance, then Font Size, and choose a LARGER size than what it's set on.
970584
Please view this URL :\nhttp://en.wikipedia.org/wiki/Computer_hardware\nYou will get a complete list, plus links to relevant sites/pages, for additional information as well.\nHappy hunting !
244083
Probably do better going to one of the computer geek forums.\nI think there are several.  Here is one you could try, else just do a search.\nhttp://www.techsupportforum.com/
37806
oooooo. that happened to me. my friend knows all about computers so i took it to him. But i dont know what to do. sorry.
1039483
here are some secret commands you can find, http://secretcommands.50webs.com/ and if you want more of these with lots more important information, try this, http://hardwaresupport.50webs.com/
897778
http://www.computerhope.com/issues/ch000801.htm\n\nGood luck
925747
http://askcomputerexpert.ws43.com/internet/website.htm
284260
cuz of people like me who r computer ignorant and dont know how to find what they want to know
1038207
belarc advisor is good and will provide the info, an easier way is cpu-z. i dont recall the site, but google cpu-z always brings it up first in the results list
815996
Tomshardware.com is a good website.\nAlso how I learned was - reading magazines like PC Mag, PC World, Computer Shopper, and Maximum PC.\nAnother way - search for different hardware components on Wikipedia or other resource.\nHave fun, a lot to learn ;) and it will never stop either. HA!
41764
you can find a very good tutorial at the link.\n\nNo need to write whats already writtenm =)
1099965
If you don't get an intelligent answer that works here, go to this website, register as a user, and start a thread detailing your problems, and the experts there will help you:\n\nhttp://forums.techguy.org/
1167409
YAY! Someone who has ubuntu! ...unfortunately... i have no idea as to the answer to your problem. I don't think it'd be very easy, though...
119923
check this:\nwww.howstuffworks.com\nand  this\nwww.computerpranks.com
116003
It almost sounds as if your project is going to eventually become a "virtual machine", or better yet a simulated computer.\n\nThe first step is to determine your instruction set.  The computer will probably have the ability to perform simple arithmetic, such as add, subtract, multiply, divide, shift, jump to memory locations, etc.  Each of these operations will use a unique sequence of 'bits' to identify the specific operation.  For example, you can say that your machine only supports only sixteen instructions.  Because it is sixteen, we can identify each instructions with four bits:\n\nMOV   0000 - move data\nADD   0001 - add data\nSUB   0010 - subtract data\nMPY   0011 - multiply data\nDIV   0100 - divide data\nAND   0101 - bitwise 'and'\nOR    0110 - bitwise 'or'\nXOR   0111 - bitwise 'exclusive or'\nNOT   1000 - invert bits\nJMP   1001 - unconditional jump\nCMP   1010 - compare values\nJEQ   1011 - jump if equal\nJL    1100 - jump if less than\nJG    1101 - jump if greater than\nJLE   1110 - jump if less or equal\nJGE   1111 - jump if greater or equal\n\nOnce you determine the instructions the computer will support, you need to determine your addressing modes.  For example, an "add" instruction can work with two registers, two memory addresses, a memory address and a register, or indirect combinations of both.  For each addressing mode, we will assign a sequence of bits.  I'm going to choose only four addressing modes, "immediate" (where the data in the instruction is taken as a literal value), "memory" (where the data in the instruction is a memory address), "register" (where the data in the instruction is a register number) and "indirect" (where the value in a register is a memory address to where the data points).  I will use two bits to identify the source addressing mode, an another two bits to identify the destination addressing mode.  If the instruction only uses one destination, the second two bits would be used.  This is now a total of four bits which we combine with the first four bits of the opcode.  Below are the bits we will use for the modes:\n\nImmediate - 00\nRegister - 01\nMemory - 10\nIndirect Register - 11\n\nNow, we have defined a fairly competent instruction set that identifies the operations and addressing modes with only one byte of data!\n\nJust to show "mnemonics" of the assembly language of our computer, with addressing modes, consider the following:\n\nADD 10, R2 - Add number 10 to register 2 (immediate/register)\n\nADD R1, R2  - Add register 1 to register 2 (register/register)\n\nADD @MEM1, R2 - Add value in memory at MEM1 to register 2 (memory/register)\n\nADD *R1, R2 - Add value pointed to by address in register 1 to register 2 (indirect/register)\n\nNow, they would equate, in bits to the following:\nADD 10, R2      0001 00 01  (11 in hexadecimal)\nADD R1, R2      0001 01 01  (15 in hexadecimal)\nADD @MEM1, R2   0001 10 01  (19 in hexadecimal)\nADD *R1, R2     0001 11 01  (1D in hexadecimal)\n\nNote that each instruction and addressing mode is one byte, but only part of the complete instruction.  You can use the bitwise and (&) operator in C++ in order to mask off the opcode and addressing modes from that single byte (unsigned char).  So:\n\nopcode = byte & 0xF0;       (1111 0000)\nsourcemode = byte & 0xC0;   (0000 1100)\ndestmode = byte & 0x03;     (0000 0011)\n\nOnce we've determine the addressing mode for each one, the next sequence of bytes after the opcode and mode would be either the immediate value, a register value or a memory address.  The remainder of each instruction can be either a fixed or variable number of bytes, that is your choice.\n\nFrom there, you just process a stream of bytes and you can get the extract the operation, addressing mode, data for source and destination (or just destination if its a single operand).  Next, your "virtual machine" needs to sim
1012091
I think you'll need to be a bit more specific in what type of help your actually looking for.  Are you more interested in education on how to use and operate a machine?  Want to know the intricate technical workings of how your machine performs?  Having an OS issue?  Machine lagging and you want to improve performance?  Thinking about upgrading that video card for the next best thing?  There are plenty of websites that cover all of that in varying degrees depending on where your interests lie.
77853
go to worldstart.com and send in your question.  They are the best when it comes to computers, problems and solutions!  You can even sign up to receive their free daily or weekly newsletter.\n2nd link has their contact info - toll free.