Which memory address range is reserved for VGA video card?
953958
This question is outside my area of expertise but here it goes:\n\nExerpt "The video memory of the VGA is mapped to the PC's memory via a window in the range between 0xA0000 and 0xC0000 in the PC's real mode address space. "\n\nhttp://en.wikipedia.org/wiki/VGA#Technical_details
1107384
I don't understand\nVideo Graphics Array (VGA) is an analog computer display standard first marketed in 1987 by IBM. The term VGA is often used to refer to a resolution of 640×480, regardless of the hardware that produces the picture.\nThe Peripheral Component Interconnect standard (in practice almost always shortened to PCI) specifies a computer bus for attaching peripheral devices to a computer motherboard. These devices can take any one of the following forms:\n    * An integrated circuit fitted onto the motherboard itself, called a planar device in the PCI specification.\n    * An expansion card that fits in sockets.\n\nYou plug the Video card(an old video card) int the PCI slot and the monitor in the VGA port of the Vid card.\nThe E2000 if i'm not mistaken has 3 PCI ports and and integrated video card. No AGP port (only E-4000 and above have AGP) so you don't have a choice other than a PCI vid card
21140
OK, the answer to this one could easily be a book (actually, see the references because it _is_ a book or several). I'll give a very cursory overview of what the VGA is capable of.\n\nThe Video Graphics Array is a standard established by IBM to provide higher pixel addressability, colour graphics than are available with EGA. In fact, VGA is a superset of EGA, incorporating all EGA modes.\n\nThe VGA consists of seven sub-systems, including: graphics controller, display memory, serializer, attribute controller, sequencer and CRT controller. Basically, the CPU performs most of the work, feeding pixel and text information to the VGA.\n\nGraphics Controller: Can perform logical functions on data being written to display memory.\n\nDisplay Memory: A bank of 256k DRAM divided into 4 64k colour planes. It is used to store screen display data.\n\nSerializer: Takes display data from the display memory and converts it to a serial bitstream which is sent to the attribute controller.\n\nAttribute Controller: Contains the colour LUT (Look Up Table) which determines what colour will be displayed for a given pixel value in display memory.\n\nSequencer: Controls timing of the board and enables/disables colour planes.\n\nCRT Controller: Generates syncing and blanking signals to control the monitor display.\n\nIt is beyond the scope of this FAQ to describe the functionality of these components in detail, so for further reading consult Sutty & Blair (see References).\n\nVGA provides very low-level graphics commands. This, combined with the fact that a VGA card has a frame buffer but no real processing power, means that the PC's CPU has to do most of the graphics number crunching. As a result, the VGA speed of a given computer is highly dependent on the CPU speed, and the two cannot be uncoupled. Basically this renders VGA speed comparisons between video cards installed in systems which use different processors meaningless. Also, the VGA performance of a video card _can not_ be used to estimate how fast that card will be in another video mode (i.e. SVGA, Windows 3.1, etc).\n\nVGA is really an outdated standard, but in fact, all PC's today boot in VGA text mode 7 (see table below) and there is no indication that this will change in the near future. Most DOS games still use it because of its universality. While most GUI users think that 800x600 is a minimum pixel addressability, most DOS games only use a 320x200 pixel mode. Now, a number of SVGA games (640x480 with >16 colours or higher resolutions) are being released. However, the larger number of pixels which are being displayed require a faster processor and sometimes even a fast Pentium can appear sluggish.\n\nThe VGA modes are:\n\nMode    Type    Resolution      Chars   Colours \n(Hex)\n0,1     text    360x400         40x25   16\n2,3     text    720x400         80x25   16\n4,5     gfx     320x200         40x25   4\n6       gfx     640x200         80x25   2\n7       text    720x400         80x25   mono\nD       gfx     320x200         40x25   16\nE       gfx     640x200         80x25   16\nF       gfx     640x350         80x25   mono\n10      gfx     640x350         80x25   16\n11      gfx     640x480         80x30   2\n12      gfx     640x480         80x30   16\n13      gfx     320x200         40x25   256\n\nThe next 'standard' (and hopefully it will be widely adopted), is VESA SVGA, and provides standard SVGA modes (pixel addressabilities & colour depths), registers and refresh rate
711565
Go to "Start"/"Run"/type "dxdiag" and press enter\non the "screen" tab you'll see a label stating "Total memory: ###MB" stating your video memory.\nTo see how good/bad your gfx card is you can check a few hardware review sites and see how they compare your gfx card with others... one of the best is http://www.tomshardware.com\ncheck it out.
284545
If you are running with screen resolution of 1024x768 and using 32 bits of resolution, each frame requires 25,165,824 bits of storage.  Given 8 bits/byte, that allows about 80 frames to be buffered.  That would seem to be enough video memory.  \n\nYou say that your frame rate doubles when going from thirty two bit to sixteen bit quantization.  Well, that's half the bits and a direct linear relationship between speed and number of bits! That tells me that the bottleneck is the processing speed of the Graphics Processing Unit (GPU) itself.\n\nThe Geforce 6200 AGP has a passively cooled GPU.  From Overclocker Cafe, "Priced at $69, the Inno3D GeForce 6200A draws from two different audiences.  One of cost effectiveness and one out of want to get their HTPCs to operate as silently as humanly possible.  This is why we are able to recommend the GeForce 6200A to the AGP masses that constitute these two groups."\n\nMore system RAM certainly won't hurt and it is cheaper than a high end video card. But, I don't think it will do much to help your frame rate.  To do that, I think you'll need a higher-end video card.
63800
its not about the compatibility ... he might have asked u about the brand or different sizes of vgas like 128MB or 256MB or 512MB. i have INTEL915 motherboard and i tried almost every PCI EXPRESS graphic card n they worked perfect.
780176
check system requirements in the game read me file and see the size of the video ram that it needs. then check your PC VRAM, use this path " right click on you desktop > properties > settings > advanced > adapter, and read how much the memory size is. If it is less than the requirement VRAM, you have to increase the PC VRAM.
187593
When I Yahoo it I got these links, by the way what device is this for? If you put the manufacteror and the model I will lead you to the driver.\n\nI had in throgh all these files, It seams to me a built-in VGA card, can you give me more info about hte main board I had alot of CDs of built-in VGA boards.
716579
Basically that setting will restore your system BIOS back to the factory standards.  However that is a setting used for the mother board and does not contribute to an AGP video card, so if you use it, you should just check everything out to make sure nothing is amiss.  Hope this helps
230459
You don't. The amount of video memory you have depends on how much is built into your video card, or your motherboards on board video. You can't increase it without getting a new video card, anymore than you can increase the amount of ram you have without buying and installing new ram.
709088
Go to settings, control panel, system... there it will show you your RAM and processor and operating system that you have installed.\n\nfor your video card, right click on your desktop, go to properties, then go to settings, then click advanced.. then click the tab for adapter.. this will show you all the details for your video card.
783502
VGA = Video Graphic Array
828375
either incompatible video card or incompatible memory was put in, or not working
819454
may be our RAM capacity to share some space to display card.\n\nu can try to increase virtual memory.\nHow ? using 98 as My computer Property to advanced/performance tab in virtual memory button to set min 1500-2500 in any other drive c:,d:\n\nhow? using XP go to My computer Property to advanced tab in performance button in virtual memory button to set min 1500-2500 in any other drive c:,d:
154312
What The Meaning Of Virtual Memory.\nMaybe Your "RAM" Is (512) And You Try\nTo Open More Than One Page At The Same \nTime...Surely Your "RAM" Can't Handle It\nSo You Have To Increase The Number Of Virtual\nMemory More Than (3500MB) That's Mean The\n_________________________________________\nRight Click On "My Computer" Select "Properties"\nNew Wizard Will Open Select "Advanced" Then\nPress "Setting" On The "Performance Box"\nNew Wizard Will Open Select "Advanced" Then\nIn The Virtual Memory Box Select "Change"\nPut The Initial Size = (1500)\nMaximum Size = (3500).\n\nVirutal Memory Use The Hard Disk As "RAM"\nTo Locate More Loaded Pages Or Program.
903073
You can check the minimum specs on the box itself or right the id software website.  From what I see your machine will handle it on lower settings.  You will need to throw that video card in first.
1163690
I don't think you can since most video cards are located on the mother board of the laptop/notebook. You would need to purchase a whole new notebook to do so...\n\nBut this is just a guess since I have never owned a notebook...