how to move a car in predefined map using C graphics???
960583
plz find car position and after \nincrement in car position and car is moving
387286
Karnaugh map:\n\nCheck out the following link which will help.
133296
Without driving it, you have two options for the most part.\n\n1) Hire a car transport service to haul it for you.\n\n2) Rent towing equipment from U-Haul if you have something to pull it with.\n\nOtherwise, I dont know how else you could move it.
98474
you can use c compiler (cc)\ncc srcfile.c -o destfile
52711
shift or change\nfixed or immobile\nvector
964047
This is a good free cad program:\n\n\nhttp://www.cadstd.com/
181915
set up variables for everything.\n\nFor example: 7200 cars.  3200 four seaters.  then the rest is 7200-3200=4000 six seaters.  the 4 seaters are 100% full so 40000 people.  the total is 80% full thats 80%*(4000*6 + 3200*4) etc
792546
To my knowledge, those coordinates are given in pixels, and there is no way to draw something "between" the pixels. If you character seems like they are jumping around rather than walking smoothly, try only incrementing your X and Y coordinates by 1 or 2 pixels at a time\n\nYou may also need to make sure you increment them slower. If you are incrementing them by 1 but doing it every 50 milliseconds or so, it's going to look very jumpy\n\nHope that helps.
522614
GRAPHIC DESIRING USERES , LIKE AUTO CAD POTOSHOP
878309
Diamond-Square is a great height-map generation algorithm. It's kind of cool that something that simple could create realistic landscapes.
8681
What you need is either a program like paint shop pro, or some such graphics program? not totally sure, but good luck anyways:D\n\nR3dm0
359046
#include <ctype.h>\n#include <stdio.h>\n#include <stdlib.h>\n\nstatic char *article[] = { "the","a", "one", "some", "any" };\nstatic char *noun   [] = { "boy","girl", "dog", "town", "car" };\nstatic char *verb   [] = { "drove","jumped", "ran", "walked", "skipped" };\nstatic char *prep   [] = { "to", "from", "over", "under", "on" };\n\nint\nmain()\n{\n  int asize = sizeof(article)/sizeof(article[0]);\n  int nsize = sizeof(noun)/sizeof(noun[0]);\n  int vsize = sizeof(verb)/sizeof(verb[0]);\n  int psize = sizeof(prep)/sizeof(prep[0]);\n\n  char buff[100];\n  for (int i=0; i<20; i++) {\n    (void)sprintf(buff, "%s %s %s %s %s %s.",\n      article[rand()%asize],\n      noun[rand()%nsize],\n      verb[rand()%vsize],\n      prep[rand()%psize],\n      article[rand()%asize],\n      noun[rand()%nsize]);\n    *buff = toupper(*buff);\n    (void)printf("%s&#92;n", buff);\n  }\n  return 0;\n}\n\n\n$ a.out\nSome town walked to a dog.\nThe car ran from any dog.\nAny boy drove under any town.\nOne girl jumped under the girl.\nOne car jumped to one girl.\nAny boy skipped over a dog.\nAny town jumped from some town.\nThe town ran from the town.\nOne car walked to any town.\nOne town ran over one boy.\nAny town jumped on the car.\nSome dog skipped from a boy.\nSome girl skipped over a boy.\nA car walked over some girl.\nThe car jumped from a girl.\nThe boy skipped on the town.\nAny car walked from one girl.\nAny dog ran to a town.\nA car jumped under some car.\nSome boy walked to the car.
115023
Imagine a `speed` x `time` chart. Plotting the data, we will have parallelogram whose area will the length the car walked between the two speeds.\n\nWe'll have, then, 30*((5.56+13.89)/2) = 291.75m
41764
you can find a very good tutorial at the link.\n\nNo need to write whats already writtenm =)
173124
www.mapquest.com, then put in your destination
1165004
go to mapquest.com and find see if it will help u
443959
You can also use the Drawing toolbar to draw out the map. \nClick on the View menu and choose Toolbars, Put a tick in front of Drawing by clicking on it. the Drawing toolbar often opens at the base of the Window. It has line, rectangle, and Freeform (Click on AutoShapes) tools. The style of the lines can be modified and coloured and Text Boxes can be used to name streets.