How can I add an animation in Flash?
966460
Ensure your logo is on a layer (#2), and your static image is on a lower layer (#1).  Right click the point on the timeline on layer #1 just below the end of layer #2 (your animation).  Select "Create Keyframe."
229299
use "save page as", in your browser that creates a .htm file + a folder. in that folder you should find a .swf file that is your flash animated file
858943
One method would be to use a flash animation for this, however, as I develop high quality training courseware, I would question as to why you would want to flash text?
902827
To make flash animations u need flash dreamweaver i think.it is better u check it out urself at the flash website.\nor an alternate is go to downloads.com and see what is in store for u.
1088834
1) Create a new document \n2) Insert text of your own \n3) Click the duplicate the current frame button in the Animation window \n4) It creates the 2nd frame \n5) In the second frame Disable the layer visibility in the layers window. \n6) Now select both the frames in the Animation window and change the delay time to 0.5 \n7)Play it and see \n8) Now goto File--> Save Optimized As and give a filename 9)That's it your flashing text is ready in Imageready ;)\n\nBye Take Care\nMusthafa
674002
You must create an actionscript on mouse rollover event, something like:\n\nCreate a transparent object that fulfill the entire flash movie.\n\nCreate an action for a mouse event for this object:\non rollover\nplay\n\n(I'm not sure if the actionscript syntax is correct, but flash has a actionscipt wizard that helps preventing syntax errors).\n\nYou can make a loop in the movie by setting a GotoandPlay (1) in the last frame of the movie.\n\nMakiavel
812971
Go to adobe.com and click "Download Flash Player"
189757
The same way you do it in any old HTML page.\n\nhttp://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/js/html/wwhelp.htm?href=Part_UsingFlash.html
743439
Flashkit has quite a few tutorials on this process.  Basically, you just need to create a repeating loader animation that loops until the other movie is loaded.  You'll just need to add the appropriate ActionScript to compare bytes loaded and total bytes to control the timeline to either repeat the loader animation or move forward into the loaded movie.\n\nhttp://www.flashkit.com
857854
Depends on what you want it to do. Download the latest flash (Flash 8) and load it up. There are many many tutorials on making flash and aspects to it (menus, websites, animations, games). Just remember to also learn a bit of Actionscript to give your movies/games an edge and to be able to provide functionality. All files will be saved as .fla extention and when tested, will also create an importable .swf format file.
1013775
That's an awfully big question. There are lots of ways to animate in Flash. If you just want to move an object over time, first convert it into a symbol, (F8) then create a key frame where you want the object to start, (F6) create another keyframe where you want the animation to end, move the object in that keyframe, then right click on a frame in between and create motion tween. Play the movie and the object will move.\nFor more advanced animation get a book or check out Flashkit.com. There are lots of good tutorials there.
258847
gif or flash animation?\n\nu can sheck this oout ::  gifworks.com\nsome coom gif anims!!
995446
you mean actionscript?\n\ngoto http://www.actionscript.org/ and look in the tutorials section
196162
after you make the flash movie you can put it in your web page by this code\n\n<embed src="the name of your file" loop=-1>\n\nthat is what i think
272030
YES! Chek this out.. but theres a lot of resourses on the web... just nee to take a look... This page is a good sourse... \nVideo Tutorials Powered by LearnFlash.com\n\nIntroduction to Flash\nWhat is Flash? Advantages of Flash compared to animated images and Java Applets.\n\n\n\nFlash How to\nWhat do you need to view Flash? What do you need to create Flash movies? Where to start?\n\nFlash in HTML\nHow to embed a Flash movie into an HTML page.\n\nFlash Tweening\nWith Tweening you can create movements and changes in a Flash movie. In this chapter you will learn how to make an object move across the screen.\n\nFlash Guide Tween\nHow to move an object from one location to another along a specified path.\n\nFlash Tint Tween\nHow to change the color of an object.\n\nFlash Shape Tween\nHow to change one object into another.\n\nFlash Button 1\nHow to insert an image, convert it to a button, and add a URL to it so it becomes a link.\n\nFlash Button 2\nHow to create your own button and add a URL to it so it becomes a link.\n\nFlash Animation\nHow to make a symbol turn around while moving from one location to another.\n\nFlash Sound\nHow to deal with sound files in Flash.\n\nhttp://www.w3schools.com/flash/default.asp
741560
I will use Adobe Premier or Macromedia Flash\n\nIf you are not familiar with those tools, you can use simple programs like Gif Animator, Swish.\nalso you can download form "www.downlaod.com"\n\nby:\nMkamal
289901
Hey 13 year old is great for Flash! I assume you have already created a motion tween for your animation; and it is probably looping forever repeating the motion over and over. You want it to be in a "stopped" position initialy, and start only when you click on the button, right? I don't have a book in front of me, but rough steps are as followes: i) You include a "action script" layer on your main stage. ii) On the action script layer, at a "frame" before the animation, include a command like stop(). iii) Then for the button event onMouse(...) you have another action command like goto(n) where n is the frame where your animation starts. This will start your animation when you click on the button, but your animation will still loop forever after it starts. To stop the animation after one cycle, you will need to include another goto(m) command in your action script layer on the main stage at or just after the last frame of your animation, where m is the frame with the stop() command you added earlier in step ii. This should basically do it. Alternately, you can have another button that will stop the action - in this case you will want include a stop() command in the button event. These are just the approximate steps. You may need to lookup the exact command syntax and "how to" in your Flash reference guide or the references I have included here.