how to do a curve ball in table tennis?
957727
Get a rubber paddle with padding (it helps with the spinning big time in comparison to the harder wood paddles).  Then as you're returning the ball to the other player you want to brush the side of it rather than hit it directly back at him.  It will take some practice, but after a few tries you'll get it.  Brushing the right side will make it spin one way and brushing the left side will make it spin the other way.  If you brush the top of the ball toward your opponent you will get "top spin" and increase the speed of the ball as it hits the other side of the table.  \n\nHope that helps!
276830
I always put my index and middle fingers together and wrap my thumb around the bottom of the ball with the other fingers bent. then you let it slide off the fingertips as you release. WiCkeD PiTcH!!\n\nI think some spread the fingers but I get more speed and control when together.
521523
When you've got this pitch under control, hitters have no idea when to swing. When it's out of control, though, even the pitcher doesn't know where the ball is going!\n \n\nSteps:\n\n1. Grip the baseball by clenching the top of the ball with the tips of your index, middle and ring fingers just below the seams. Dig the tips of your fingers deep into the ball.\n \n2. Place your thumb below the ball to give it support. Keep your pinkie off to the side.\n \n3. Go into your windup. Remember to pivot and shift your body weight from the back foot forward toward home plate.\n \n4. Throw the ball toward home, but don't snap your wrist - keep it stable, eliminating as much spin as possible.\n \n5. Follow through. Extend all fingers toward home plate as you release the pitch. Your feet should be parallel at the end of the pitch, and your throwing arm should come across the front of your body.\n \n \nTips:\nAn effective knuckleball moves in two or three different directions in flight.\n \nTry a variation on the knuckleball grip by using just the index and middle fingers on the top of the ball. The ring finger joins the pinkie off to the side.\n \nThe slower the pitch, the more time the ball has to weave toward home plate.
172941
http://www.luyaa.org/t-ball_rules.htm
1150706
7 rails on Billiards table OK..shoot very hard into a long rail about 1/4 the length of the rail from the corner. Shooter should about 2 feet away from that rail, aim towards the corner (use a bit of running English or the Cue will never make the length)....Cue ball will go 7 rails and strick the 2 balls at corner opposite the one you originally shot towards.... The shot is called a natural because if you have the skill to shoot it (like a train on tracks) you can't miss...
644478
1)Start by modelling the speed of a ball in one direction; take into account friction force (negative drag) that is equivalent to negative acceleration. Loop until speed is equal or less than to zero. Then, stop.\n\n2) Do Exactly the same, now in a 2-D space: model how'd the would move given an initial vector speed.\n\n3) Model a "Hit" on a ball: given an instant (vector) speed plus a "Hit Vector", compute the resultant vector; then use that vector as the initial speed again.\n\n4) develop a "Hit?" function that returns true if the difference between the centers of the balls is less than the diameter, or if the center of the ball is closer than a radius to a wall (the stick can be thought of as another ball)\n5) Every time Hit? is true, recompute vector speed for every involved ball.\nVoila! you have your game. Let me know if it's useful and the results.
1092763
In the key of C, you play a scale like this\nLeft:\nC = thumb\nD = pointer\nE = middle\nF = thumb \nG = pointer \nA = middle\nB = ring\nC = pinky\n\nright:\nC = pinky\nD = ring\nE = middle\nF = pointer\nG = thumb\nA = middle\nB = pointer\nC = thumb\n\nOnce you master that thumb-middle cross over, everything else is just a variation on that. Have a ball.
845617
stay down and as level as possible and do not move anything but your arm in stroke take three or four practice stokes and hit the cue ball and follow through and don't jump up until you see the cue ball make contact with the other ball
189682
first recognize that its a curve by its spin. (It should be spinning on a sort of axis around the top area of the baseball.) Then just wait on it and swing. Be careful if it starts outside because if its any good it will curve out of your reach,also watch for the inside curve because it will break in for a strike. (This is for a righty pitching to a righty)
1136733
Depending which way you want to bend it, hit the side of the ball, hard, with the inside or the outside of your foot. Practice until you master it.
999709
As a coach I teach my kids to:\n1. grip the ball across all four laces.  \n2. Plant your throwing foot, step towards your target with your glove hand.\n3. Reach back with your throwing hand(stretching your arm all the way out) Keep your throwing elbow up\n4. Pull your body through with your glove hand, throwing the ball with your arm in an overhand motion(try not to drop down sidearm)\n5. Follow through, snapping your wrist at the end to give the ball a bit of backspin so that it will stay in the air a bit longer.\n\nRelease point will have to be adjusted according to who you are playing with(their height) \n\nPractice, practice, practice and have fun!...use a tennis ball(or a spongey baseball) and a brick wall.\n\nGood Luck!!
660593
One key attribute of a table tennis player is the ability to react quickly, and the ability to move quickly.\nTo improve reactions, try some simple reaction tests on the computer: there are loads of these for free on the internet, where a change will occur and you have to click the mouse as soon as you can.\nWhilst this might not sound too similar to table tennis, the principle of being alert is the same and it will help you hone your reaction skills.\nIn terms of the movement, the side to side and back to front are key skills.\nTherefore in the gym or wide open space, you should practice sidestepping lunges from side to side - and just as importantly (something many forget) running forward and back.\nThe trick is to try to get explosive one or two stride movements programmed into your legs so you can perform them when needed!
867349
First, put the first quarter exactly in the center of the (perfectly circular) table.\n\nNext, for each quarter the opponent places, place one directly opposite it. That is, place it so that the center of the table is halfway between your piece and the opponent's previous piece.\n\nThis will generate a completely symettric (about the center) layout of quarters on the table. This means that whenever the opponent selects a free space to place a quarter in, the space opposite is guaranteed to be free as well. Since we are always guaranteed an open space, we will never lose with this strategy (and thus win when there are finally no more spaces for the opponent to use).
318827
You're refering to "Donald Duck in Mathmagic Land", and as for the equations, I dunno.  But if you imagine hitting a ball straight on (with no english...no spin), then the natural angle (after hitting a second ball) will carry the ball off the tangent at the point the two balls made contact, while the second ball will travel at a right angle from the tangent.  In other words, picture in your mind you just just shot the cue ball at the 9 ball.  Got it in your head?  Now slow it down to the point where the two balls make contact and pause.  Now, if you don't know anything about tangent lines, I've got some info below.  Basically, a tangent line touches a circle (like the balls) in ONLY one point.  When the two balls hit, the first ball will travel along the tangent, while the second ball will always travel at a right angle.  Again, this is WITHOUT any spin, which will either increase or decrease the angle of the path of the balls.  That's one way you can control the balls and use them to your advantage, but you can start with learning the natural angles.  Practice...you'll get it.  Hope this helps :-P
877626
just click on the cue stick with your mouse and drag it, then release your click and your cue will send the ball flying, i am assuming you are talking about yahoo pool, since this is under the snooker and pool section. Cheers
300272
1. Long and short forehands\n     Get the machine to send you a short ball on your forehand followed by a long one on forehand as well.\n\n2. Long and Short backhands\n     Same on the backhand\n\n3. Drop shot and lob\n     A drop shot very close to the net followed by a lob where you go back full speed to catch it\n\n4. Consistent Forehand\n     Forehands, same speed, same length\n\n5. Consistent Backhand\n     Backhands, same speed, same length\n\n6. Short forehand - short backhand\n     Machine sends you a short forehand, you hit and quickly catch another short one on your backhand.\n\nHope that does it for now :)
701927
For yahoo pool....\nWhen shooting the cue ball, use the left mouse button to move the cue stick \n     around the cue ball. When you have positioned the cue stick where you want,\n     click and hold the right mouse button. Pull back on the mouse until you have\n      the desired power (displayed on the right side of the table). Let go of the right \n     mouse button to take your shot. To move the cue ball when you have ball in hand,\n     simply left-click the cue ball and drag it to the desired spot and drop it. \n     For more precise aiming you may use the arrow keys to line up your shot as well. \nTaken from the How To Play link on the main page for the game.