Fantasy Hockey Goalie Points?
926818
If you are in a Rotisserie  league, points are scored by how you rank in the designated statistical categories. The stats for the Goalie are Wins, GAA, SV%, and Shutouts. Your league may have some or all of those stats included in scoring. Check your league settings. \n\nFor example, if you are in a 15 team league and you lead the league in Wins, you get 15 points from the Wins category. If you're second in Shutouts, you get 14 points, etc. \n\nHope this helps.
1079691
http://hockeydb.com/ihdb/stats/leagues/seasons/teams/0000421996.html
294313
use the website of www.nhl.com and look at the correct date for your information for scoring.
995090
It's a performance reward. For having a stellar game. Sort of how some contracts for players give them extra money for reaching milestones in the season.\n\nYou get all the standard points - plus the bonus - so it would be 21 + 5 for 26 (as long as you don't have fractional points on.)\n\nYour right though - I couldn't find anything in the help section either. Though, since I work on the team, I know this answer is correct. I'll try and get the help pages updated too.
964909
You're looking pretty good.  Quality defense is hard to find.  However having a few more wingers that can sub in instead of defense can pay off in the end.  Most D players dont get good points.  Get another goalie than Hedberg though.
310787
between 20 to 30 points
116382
I am not sure what exactly you mean. If you mean technical problems? well sometimes the log in page doesn' load and I have to refresh the page a few times. That seems to be a Yahoo problem in general\n\nif you mean the game itself, it is generally good but I would suggest some improvements.\n\n1- the number one improvement that is absolutely necessary is the IR/IL lists. Sometimes other website report that  certain players, eg. Ed Jovonavski or Amare Stoudomire have been put on the IR. Yahoo however, doesn't follow suit immidiately, they are a few days late. They have to keep in mind that those few days are very important for some of us. \n\n2- KEPPER LEAGUE OPTION: I play Keeper leagues, meaning that I have inherited a team and its minor league system (in case of hockey). I get to trade draft picks, prospects and active players. I think it would be better if Yahoo had a keeper league option. \na)That way we wouldn't have to set up a new league every season. \nb) I'd also suggest that they have a minor league section as part of this keeper league option. We could then keep our prospects who are not yet part of the NHL on our minor league roster. That way no other GM accidentally picks these guys up and also we won't forget about one of our many prospects. \nc) When trades occure, they need to announce to the other GM's all parts of the trade. As you know, when you trade in Yahoo leagues, it also gives the GM an comment box in which people that play keeper leagues put names of prospects or draft picks. As it's currently set, these comments don't appear to the other GM's when the trade is accepted. For us the active players that are exchanged is one thing, most of the time it's the draft picks and prospects that are the real deal makers. Right now GMs have to post extra comments letting everyone else know of the trade. IMO that needs to change.\n\nthat's it for now till I think of other things.
898635
Go with Vanderjagt!\n\nHere are the Fantasy Index rankings for kickers:\n\n1. PHI Akers \n2. CAR Kasay \n3. NO Carney \n4. BAL Stover \n5. CHI Gould \n6. DAL Vanderjagt \n7. IND Vinatieri \n8. CIN Graham \n9. KC Tynes \n10. DEN Elam \n11. PIT Reed \n12. SEA J.Brown \n13. JAC Scobee \n14. SD Kaeding \n15. NE Gostkowski \n16. STL Wilkins \n17. TB Bryant \n18. GB Rayner \n19. DET Hanson \n20. NYG Feely
20532
?  Uhm... a fantasy hockey league is won by the player who manages their team the best, getting the most points out of the players he or she chose for their team.  \n\nNow, if you're talking about REAL hockey, I'd have to go with either Ottawa or Detroit.
894491
You need two numbers for the calculation - the number of minutes a goalie has played, and the number of goals they've allowed.  From there, you use this formula:\n\nGA (goals against) / Minutes played * 60\n\nThe "60" is used as the multiplier, because that's the number of minutes used in a "full" game.\n\nUsing Hasek as an example this year, the calculation would be:\n\n23 (goals he's allowed) / 782 (minutes he's played) * 60\n\nThat gives you 1.764, which is rounded to 1.76, the top average in the league.
1097144
I'm after the points =)
1042076
wait till the morning and your line-up will be fresh you can sub in and out anyone you chose. Change your captain every day as well so you get maximum points and be careful to see who your players are playing. Your bench players points do not get added to your score so be sure to put in all players that are active that day. Good luck
1107960
U dont have 2 when u start playing it automatically starts winning points and loosing... Whe u enter my team On the top right hand on a grey box u will see:\n\nOverall Team Ranking: \nCurrent Team Points: \n\nThose r ur points they depend on how the players u have chosen play if they make goals...
780904
PIM: Penalties in minutes. 2 minutes for a minor, 4 for a double-minor, 5 for a major, 10 for a misconduct.\n\nPPG: Power-play goal. Scored when your team has one (or two) more player(s) on the ice than the other team.\n\nSHG: Shorthanded goal. Scored when your team has one (or two) fewer player(s) on the ice than the other team.\n\n+/- ("Plus/Minus"): A player receives a plus if he is on the ice when his team scores an even-strength or shorthanded goal. He receives a minus if he is on the ice when his team concedes an even-strength or shorthanded goal. (Power play goals do not affect plus-minus). Thus, it is used as a ratio of offense-to-defense in a very general sort of way for every player, independently of goals and assists.\n\nGWG: Game-winning goal. The goal which proves to be the difference-maker (even if it wasn't at the time. i.e. If you score a goal to make it 2-0 for your team, then the other team scores one more before the game is over, yours is considered to be the game-winning goal).\n\nFor goaltenders:\n\nGAA: Goals-against average. Goals surrendered by a goaltender on average for every 60 minutes he plays.\n\nSPCT: Save percentage. A simple ratio of saves made per shot faced. (Not actually a percentage... usually expressed like .897 or .912)\n\nSO: Shutouts. Games completed where no goal is surrendered.
1137025
get as many points as u can
712439
You can play him with N/A next to his name but he won't score points for you unless he's activated by his real life team.\n\nBut then again some players without N/A next to their name don't play (DNP-Coaches Decision in NBA for example) so sometimes predicting who will play is a bit of a lottery but do your research the day before and you'll give yourself every chance of selecting the right guys to earn fantasy points for you.\n\nSo to reiterate - if he's got N/A listed next to his name - don't start him until he gets it removed - one of the big fantasy tips is to never carry too many unavailable/injured players on your roster otherwise you just won't get enough games played to make an impact on the standings.
121701
Ok, so I'm aware of the basics of player valuation. I'm in a head to head fantasy point league...I've used some projections to determine how many fantasy points each player is projected to earn. Then I determined the useful fantasy points by subtracting the last player drafted at each position. But I still have a couple of questions about this strategy.\n\n1.) When subtracting for useful fantasy points, should I be subtracting the last player drafted at each position or the last player that will be a starter at that position? I'm in a 16 team league (23 round draft, 16 starters, 7 bench players per team). Intuitively, it would make sense for me to only subtract the fantasy points from the last player that will be a starter at each position, because only starters can earn points anyway. \n\n2.) Using this system, are you supposed to draft solely based on the useful points? Because to me it seems like this would not account for scarcity. If you were deciding between Carlos Beltran and Miguel Tejada, the numbers would indicate that Beltran is a better pick because he would earn more useful points. But the difference between Beltran and next OF is much less than the difference between Tejada and the next SS. So to me, it would seem that Tejada is actually more valuable because you stand to "lose" more by not taking him. So, is there a way to incorporate scarcity into the useful fantasy point number? My only thought was maybe by including the dropoff between the next player at that position.