What are the benifets from jumping jacks?
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Good cardio, aerobic exercises
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I think their called jumpers.  Check out as seen on tv website.    It should be on there.
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Cue sticks.\nor\nSledge Hammers if someone beats you at a game.
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Mechanical jacks are classic levers (fulcrums).  You apply a lesser force through a longer distance on the input in order to achieve a greater force over a lesser distance on the output.\n\nHydraulic jacks are based on the property of non-compressibility of liquids and uniform pressure throughout a static liquid.  You apply a given force to a small area on the input (the pump) which transfers that pressure to a larger area (the piston) thus amplifying the force (but again, reducing the distance).
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There are lots! Crunches, lunges, jumping jacks...it all depends on what you're trying to accomplish by working out.\n\nIf you're trying to lose weight, I'd suggest doing more cardio.\nIf you're trying to strengthen a certain part of your body, then some of the activities I suggested could work.\n\nThere are A LOT of web resources about this.\n\nTry these:\nhttp://www.hphdhelp.org/exercise.htm\n \nhttp://www.truestarhealth.com/members/cm_archives11ML3P1A24.html
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Jumping jacks, jumping rope, sweating for a couple of hours everyday and put more fiber in your diet. After you get a good sweat going, don't turn around and eat a damned donut, have a piece of fruit, or start making your own natural fruit juices.
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Spring: Causes player to jump higher.  May require multiple jump sequences to gain additional height.\n\nSkateboard (or similar): While on a skateboard, the player controls the skateboard rather than the player (which stands on the skateboard).  A player can jump off of the skateboard.  A skateboard can do fun things like give the player increased horizontal speed (a player could conceivably jump a wide gorge with the board (using a ramp), then jump off the board for further height.  I've always felt like such vehicles should also be able to kill enemies even if the player jumps off of them.\n\nMoving platforms: 'nuff said.\n\nJump boots: Causes player to jump higher.\n\nPlatforms which push the player (e.g. roller platformers and escalators).\n\nPlatforms which fall if the player stands on them too long.\n\nPropeller hat, Balloon, or similar: When picked up, the player can fly for a short time.\n\nRejump: If the player hits a rejump item, the player can jump again while in mid-air.  These are a staple of games like Dim and Jumper.  (See helix games) Such items should respawn quickly if their use is required to progress.\n\nKeys: They open doors, or cause doors to open automatically.\n\nPortals (and one-way portals): 'nuff said.\n\nBounding wall: Players can wall-jump off these walls.\n\n\n\n\n\nNote: Implementing too many items and whatnot will make the game confusing, especially if you use many of them all in the same level.
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Each consonant is worth $.20 and each vowel is worth $.10\n\nHence for jumping jacks its $2.10
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Set up several sturdy wooden boxes of varying heights. Jump onto the lowest, then off, then onto the next highest, and so on, without resting in between jumps. This also works with hurdles.
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i can anme some:\nFU\nChokeslam\nlast ride\ntombstone\ngerman suplex\nflying elbow\nsweet chin music\npeddagree\nsamoin spike\nbatista bomb\nfigure 4 leg lock\nhogan leg drop\nRKO\nsphere\naxe kick\nside affect\nswanton bomb\nmoonsalt\nangle slam\nankle lock\nbody slam\nfrog splash\n619\nwest cost pop\n5 star frog splash\nsining wizard\nclosline from hell\ncriper crossface\nworld's strongest slam\nmaster lock\nsleeper\nkobra kluch\nthe worm\nand that's all i can think of right now thanks 4 the 2 points :-)
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jump rope\nrunning stairs\n40 yard dash runs\nsquats
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Mickey D's!!!\n\n\nI dont' even know who the Jacks is..
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calf extensions, and buy strength shoes aka jump shoes
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There are special shoes, with a raised platform on the toe area, that can help. They basically just keep your heels off the ground, so you have to walk around on the balls of your feet. If you can't afford them, find something about 2 inches thick, a little bigger around than your fist. Duct tape it to the bottom of your shoe, so that it is on the front part, making it so your heels will be off the ground. Walk around in these for about 6 weeks and your jump will increase dramatically.
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Jubilant Jackie jumped for joy\n\nLeisure Suit Larry in the Land of the Lounge Lizards
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I think I found one in the link below\n\nhttp://www.animated-news.com/archives/00003131.html\n\nI did a search on http://images.google.com for incredibles jack and this came up on one of the pages.... hope it is what you are looking for!!
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Pylometric Exrcises can help to greatly increase the power of your kick and the height of your jump.\n\nRicochets – \n1. Mark out 15 meters with cones.\n2. Keeping your feet together, start at one cone and do small fast jumps to the end.\n3. For this exercise the emphasis should be on speed and rate of leg movement rather than height.\n4. Each 15 meters is 1 set.\n\nBounding – \n1. Mark out 12 small cones or obstacles about 3 feet apart in a straight line.\n2. Start behind the first obstacle in a semi squat position.\n3. Jump as high and far as possible over each obstacle. It's a good idea to practice first to gauge how far apart you should set the markers. Again try to minimize ground contact time.\n4. Each jump is 1 repetition.\n\nLateral Jumps – \n1. Stand alongside a bench, box or cone approximately 30cm high. \n2. Keeping your feet hip distance apart jump sideways as high over the obstacle as possible. \n3. Immediately jump back to the start position minimizing ground contact time. This counts as one repetition.\n4. Make sure you discipline yourself to jump as high as possible. \n\nSide-Jump Sprint – \n1. Place a cone 14-19 meters in front of the starting point to act as the finish line.\n2. Stand on 1 one side of a bench or obstacle, facing the starting line, with feet together.\n3. Begin by jumping sideways back and forth over the bench for 2 repetitions.\n4. On landing on the last jump, explode forward into a sprint to the finish line. \n5. Anticipate the landing and be ready to sprint forward, emphasis should be on acceleration.\n6. This counts as 1 repetition.\n\nDepth Jumps – \n1. Stand on a box, bench, or sturdy chair approximately 30-40 cm high.\n2. Step off the bench and as soon as you land explode vertically as high as you can. This counts as 1 repetition.\n3. Try to minimize ground contact time.