Where can I find rules to the board game Sequence?
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have you looked it up on Google???
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u can try lookin it up on this website cheatcc.com that gives you codes and strategy guide for the whole game
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http://www.uky.edu/~drlane/capstone/group/rulet.html
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Here is the table of contents, with links to the contents, of the Revised Robert's Rules of Order.\n\nThere is a more recent version still in copyright, but if you want it on-line and free, this is what you should use.  The basics are sthe same, anyway.  The main reason it has been updated is to be able to keep a version in copyright, I believe.
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http://www.playonline.com/ff11us/index.shtml
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AT miniclip.com\nu can find lot's of Games\nBye Bye !
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There are many places to find these games. Check out some of the games I have found. They all are attributed to the sources where I found them.\nhttp://yumazone.com/games.htm
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here may be help\n\nhttp://www.bestbilliard.com/rules/game_rules.htm\nhttp://www.bca-pool.com/play/tournaments/rules/rls_8bl.shtml\n\np.s check the pool game at yahoo games here you wont regret  so can play pool at home ;) \nhttp://games.yahoo.com
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Variation 1\nThe first player is chosen by having each player roll one die. The highest roll is the first player to start. At the beginning of each turn, the player throws all six six-sided dice. If any dice are not lying flat or on the playing surface, they (only the dice not laying flat or on the playing surface) must be thrown over again. After each throw some or all of the points possible must be taken, setting aside each die that is counted. To continue, all of the die not counted must be thrown again. At each throw, points must be made or the turn ends. When no points are scored in a throw, this is called farkle.\n\nWhen a player reaches at least 350 points in a turn and decides to stop, the points for the turn are added to their total score. A player with no points may not end his turn until he has rolled a total of 1000 points in the round.\n\nThe points of each throw are counted separately. When only one die remains, the player has three throws to get points (either a one or a five spot). When all six die have points, all six die are thrown again.\n\n[edit]\nVariation 2\nEveryone starts out "off the table." Each player collects points during his turn, which he may add to his total, or not, depending on how aggressively or cautiously he plays. \nTo begin a turn if the player is "off the table," he rolls all six dice. \nAs he rolls during his turn, the player is looking to score points, in the form of Sets (see figure below). \nIf a roll scores any points, he may set aside each Set he wants to claim points from, and either: \nroll all remaining dice, hoping to score additional Sets. \nor if all six dice are put aside into Sets, roll all six dice again, hoping to score additional Sets. \nor pass play to the next player, if he deems the chance of failure to be too great. \nIf a roll scores no points, the player forfeits the points scored that turn, and play is passed to the next player. \nFor a player who is "on the table," he may start by either: \nrolling all six dice as described above, \nor picking up the rollable dice from the last person. In this case, instead of starting this turn's scoring from zero, as usual, scoring starts from the score of the last person. \nexample: Player 1 stops his turn with 700 points, and opts to not roll his remaining two dice. He adds 700 to his score, and it is now Player 2's turn. Player 2 may pick up those two dice, and if he scores anything with them, he adds those points to 700, as his score. Or Player 2 may opt to start with all six dice, and start his own scoring from zero.\n\nAt the end of a turn, \nIf, after rolling, a player is "off the table," and he has scored at least 500 in a turn, he is "on the table." \nIf by this point, a player is "on the table," he can add whatever score he got that turn, to his total. \n\ncopied and pasted from source home.houston.rr.com/agrant/farkle/farkle
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I give that assignment to my students. :-D\n\nOne of the best ones I saw had a gameboard with a path to follow. The tokens were cutouts with pictures of Romeo and Juliet (printed off the internet, I assume). They were pasted on cardboard and put in another piece of cardboard to stand. He also used dice and a set of cards with instructions. An example of one card he used: "'Good night, good night! Parting is such sweet sorrow!' (Act II, Scene 2) For parting with your love, go back 2 spaces." You'll need to come up with the rules of the game yourself, but you probably want a simple objective (i.e. make it around the board once, collect certain objects like poison and dagger, reunite Romeo and Juliet, etc.). It's all up to you and your creativity.
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http://www.nfl.com/features/rulebook
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www.gamewinners.com\nwww.cheatbook.de\nwww.gamefaq.com
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# 4 Types of games (carom and pocket)\n\n    * 4.1 Straight billiards or straight rail\n    * 4.2 Balkline\n    * 4.3 Three cushion billiards\n    * 4.4 Eight ball\n    * 4.5 Nine ball\n    * 4.6 One pocket\n    * 4.7 Bank pool\n    * 4.8 Snooker\n\nFor the rules and a lot more information on pool see the article.
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http://en.wikipedia.org/wiki/Dominoes
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You can find just about anything like that on eBay.  I found a user's manual for a slide rule from the 1940s there.  \n\nIf they don't have what you're looking for now, just keep checking, or set up an alert, so that when they have an auction for the item you want, they'll automatically e-mail you.
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never heard of it but here are the official rules though people play different versions of it\n\nThere are many versions of the game, but the basic rules tend to be fairly consistent. Rule variations typically involve limiting how many times a single gift can be stolen throughout the game or during a particular turn, and/or limiting how many steals can happen during a turn. Other variations include the suggested monetary value of the gifts, as well as a suggested theme for the gifts.\nWhat follows is the most common variant of the rules:\nThe gifts\nThe party's gift theme can be anything you want, and should be determined beforehand. \nThe value of the gifts to be purchased should also be determined beforehand. \nThe gift should be wrapped or sealed in a gift bag before arriving to the party. If a gift bag is used, the gift should be wrapped inside if possible. This ensures each player has something to unwrap or open. \nGift cards/certificates are not acceptable. \nAs guests arrive to the party, the gifts should be placed in an area where few people can see who brought which gift. All efforts should be made to hide who brought which gift. \nWhite Elephant Rules\nItems needed\nEach participant will provide a wrapped gift..... 'value not to exceed $25.00.' \nUpon arriving to the party, you will place your gift in the designated gift area. \nYou will draw a slip of paper with a number on it, to determine your position in the turn-taking order when the game gets started. \nHow to Play\nOn the first turn, the guest with paper slip #1 chooses a gift, opens it, and sits it out for everyone to see. \nOn the second turn, the guest with paper slip #2 gets the choice of "stealing" #1’s gift or choosing a new gift. If #2 steals #1's gift, then #1 must choose and open a new gift. \nOn the third turn, the guest with paper slip #3 gets the choice of "stealing" either #1’s or #2’s gifts, or choosing another gift and opening it. \nTurns continue\nThe turns proceed until all gifts are chosen and opened. If your gift is stolen you must open a new gift. \nA gift is considered "dead" once it has been stolen 6 times. \n"Owners" of "live" gifts must keep them visible.\n\nalso under source is a link to a very detailed source of the game as well as the different names used for it have fun
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www.gamefaqs.com has a walkthrough for the game.