Do you know any good books on Maya 6 or above versions of the software?
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Learning Maya 7: The Special Effects Handbook Book/DVD Guide\nISBN: 1897177011
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http://www.voodoofiles.com/3dfxhelp.asp, http://www.umax.com/support/index.jsp
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http://addict3d.org/index.php?page=viewarticle&type=news&ID=8994
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trillian is pretty good\nwww.ceruleanstudios.com
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I don't think there is a "Top 10", but without a doubt, the #1 most essential OpenGL book is the Red Book: http://www.amazon.com/gp/product/0321335732\n\nThere are lots of other books depending on what you want to do (shaders? mathematical modelling? opengl for games?)\n\nMost of these books are on the expensive side, so your best is to buy them used from someone not using them anymore (Craigslist?) - make sure that you have a chance to flip throught the book and that you actually need it!\n\nBesides the Red Book, I recommend you pick up Computer Graphics: Principles and Practice in C (Foley, et al) which is the classic text on computer graphics: http://www.amazon.com/gp/product/0201848406 or Computer Graphics Using Open GL (Hill), which is more beginner friendly: http://www.amazon.com/gp/product/0023548568\n\nIf you get beyond that, some advanced books to explore:\n\n3D Computer Graphics (Watt)\nReal-Time Rendering (Moller and Haines)\nOpenGL Shading Language\n3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic\nGPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics\nGPU Gems 2 : Programming Techniques for High-Performance Graphics and General-Purpose Computation
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Microsoft Encarta Encyclopedia\nLiterature Guides
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You could give 3D Studio Max a shot. I've heard it's very helpful for 3D art.
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Try those...\n\nhttp://www.eng.abdn.ac.uk/~eng624/paper2004b.pdf#search='Dynamic%20Characteristics%20of%20a%20Jeffcott%20Rotor'\n\nhttp://www.dyrobes.com/Chapter3_Excerpt.pdf#search='Dynamic%20Characteristics%20of%20a%20Jeffcott%20Rotor'\n\nhttp://www-personal.engin.umich.edu/~shihang/p32.pdf#search='Dynamic%20Characteristics%20of%20a%20Jeffcott%20Rotor'
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you could do a yahoo search for "3dbuzz" they have VTM's (video tutorials) you can purchase to learn 3dsmax. Or you could buy this awesome book (i bought it, it rox) called "Modeling a Character in 3DS Max". You can find the book on amazon.com, i highly reccomend it.  isbn == 1556228155
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use Maya or flash there the better animation software around
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I have not used Maya but I have used 3DS Max which is made by the same company. You should be able to go into vertice mode and then select the two vertices's that you need by clicking on them. You will need to look at your object to determine where the two vertice points are.
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just go 2 google search & write the non linear edition tutorial  \nn u will get nice tutorials
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Sam's Teach Yourself series is always good. If you just need basics, the For Dummies series works well. Microsoft Press's "Step By Step" books are also outstanding if you just want to quickly learn how to write programs with the Microsoft IDE.\n\nHowever, since Visual Basic 6 is a legacy product, why don't you invest in a book about Visual Basic .NET 2005?
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i also have been looking in to the new mac books and you should not have any issues with the macromedia/adobe (ya adobe bought macromedia) software the issues are mainly with adobe cs2 but all those issues will be non existent when cs3 is released. i work with studio 8 at my work on a new intel based mac and havent knoticed any issues as of yet. also i would wait untill cs3 is released if you were thinking about getting that as well. the work around i have heard for cs2 is to get the windows version and run it in bootcamp or crossover ..  hope this helps
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Adobe Potoshop/ImageReady\nRate: 6
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I love it. Have over 20 books on the subject, and still want more! Do you have any good book suggestions ?
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I like tessellations.org.. they have a "Do It Yourself" section that explains it pretty well.