And how do they keep score
206061
In a game of cricket, there are 12 players per side. But only 11 players can bat and/or bowl. The 12th player, usually called "12th man" is just a substitute player. He can only field.\n\nScoring:\n6 runs : If the ball crosses the boundary rope directly without touching the ground it is a sixer\n4 runs : If the ball crosses the boundary rope after pitching in the ground it is a boundary\n1,2,3.. runs can be run before the fielder picks the ball and hits the stumps.\nIf the ball missed the stumps and rolls away, the batsmen can run again. This is called overthrow.\nThe other ways of runs\n1 run for a noball and wide\nlegbyes and byes\n5 runs if the ball hits the fielding side helmet, kept behind the keeper
34471
Calm Down. When you are playing, go slowly. For the first few games, find a strategy. Take advantages of your opponents weaknesses, but relax. Pretend that you are just doing some practice. \n\nBetween points focus your energy on breathing. Do not letl the mind wander.\n\nWhile points are going on, strategize, and focus on the seams of the ball.\n\nUsing this technique, you can really win. I was losing 7-0 one game, but I used the technique, and got back 7-8!(I won)
363241
They look for hustle work your but run as fast as you can.  do well on offense dont try to do to much but also dont pass up open shots.  Play great defense dont let no one get by you
247373
place some high cardboard pieces..imagine them to be ur opponents..try to fake them and try to score...practise atleast 3 hours a day this way
185158
One way to model the game is to assume that the two teams have constant probabilities per unit time of scoring a goal: p and q for the home and away teams repectively. Then the probability of the score being h to v after time t is just the product of two Poisson distributions:\n\nP(h,v,t) = exp(-pt)(pt)^h/h! * exp(-qt)(qt)^v/v!\n\nNumerically fitting p and q to give .45,.25,.3 for the probabilities of winning, losing and tying gives:\n\np = 1.2 , q = .8\n\nThat gives p+q = 2.0 goals per game (instead of 2.3) and e^(-(p+q)/2) = .36 probability of being scoreless at the half (instead of .3). The choice:\n\np = 1.4 , q = .9\n\nwould get the latter two numbers closer (2.3 and .32). Using those numbers in the above formula (I used a computer) gives the following probabilities for the difference in scores created by one half worth of play:\n\nP(+2) = .09\nP(+1) = .26\nP(0) = .42\nP(-1) = .17\nP(-2) = .04\n\nThe probability of being tied at any point in the second half is obviously at least P(0) (the probability of being tied at the beginning of the second half). As a rough approximation we can add in the probability of coming back if the difference is +1 at the beginning of the half:\n\n.26 * (.17 + .04 + .01) = .06\n\nand if the difference is -1:\n\n.17 * (.26 + .09 + .01) = .06\n\nAdding those to .42 gives a lower limit (.54) for the probability of being tied at least one time in the second half. I would guess it's about 55% or so based on all these assumptions.
377868
Since August 2006, the new scoring system is adopted.\nA point shall be added to a player's score whenever he wins a rally.\nA match consists of the best of three games; a game is won by the first player to score 21 points, except if the score reaches 20 points each; in this case, play shall continue until one player either achieves a two point lead (such as 24-22), or his score reaches 30 (the score shall not extend beyond 30: 30-29 is a winning score).\n\nIn singles, the server shall stand in his right service court when his score is even, and in his left service court when his score is odd; his opponent shall stand in the diagonally opposite service court.\n\nIn doubles, the players shall remember their service positions from the previous rally; the receivers shall remain in the same service courts. When a receiving pair wins a point and thereby regains the service, they shall not change their service court positions. If their new score is even, then the player in the right service court shall serve; if their new score is odd, then the player in the left service court shall serve. Thereafter, if they continue to win points, the server shall alternate between the service courts, so that he serves to each receiver in turn.\nEach team no longer has second server.  Now the score determines which side the server should be (right or left).\nGood luck and have fun.
384828
Since August 2006, the new scoring system is adopted.\nA point shall be added to a player's score whenever he wins a rally.\nA match consists of the best of three games; a game is won by the first player to score 21 points, except if the score reaches 20 points each; in this case, play shall continue until one player either achieves a two point lead (such as 24-22), or his score reaches 30 (the score shall not extend beyond 30: 30-29 is a winning score).\n\nIn singles, the server shall stand in his right service court when his score is even, and in his left service court when his score is odd; his opponent shall stand in the diagonally opposite service court.\n\nIn doubles, the players shall remember their service positions from the previous rally; the receivers shall remain in the same service courts. When a receiving pair wins a point and thereby regains the service, they shall not change their service court positions. If their new score is even, then the player in the right service court shall serve; if their new score is odd, then the player in the left service court shall serve. Thereafter, if they continue to win points, the server shall alternate between the service courts, so that he serves to each receiver in turn.\nEach team no longer has second server. Now the score determines which side the server should be (right or left).\nGood luck and have fun.
663443
Its the rules of the game.
163416
So long as the plays starts prior to the clock running out, the play stands. And if he scores, that team will have the opportunity to either kick a point after or go for a two point conversion after the clock has run out if it affects the out come of the game.
296643
Basics: 15 players each side.\n2 periods of 40 min.\npass ball backward\nTackle only the ball carrier\nTo score a try (5 pts) put down the ball at the ingoal of the oponent side. his give you right for a goal kick (2 more pts)\npenalty kick you can go for goal kick aswel (3 pts)\n\nIf you want detail go to http://www.irb.com/Laws/
189460
http://www.baseball-almanac.com/scoring2.shtml\nhttp://www.baseball-almanac.com/scoring3.shtml\n\nthis is the best site to learn from, as i did\n\nThe Scorecard \nThe form appears complex but once examined makes perfect sense.\n\nInnings run across the top. Spaces for the player name along the side. There are extra spaces for pinch hitters and extra spaces for an extra inning game. Each grid, where the inning and player name meet, has a small diamond that represents the actual playing field. Spaces on the right side of the sheet are used for tracking the players final statistics at the end of the game.\n\nYou begin by filling in the players name using the team line-up. Use a second page to place the visiting team's line-up on a card. When each player comes to bat in an inning you fill in the small diamond with the appropriate code and actions taken.\n \n\n\nKnowing The Player Numbers \nThere may be many different methods of scoring and many different types of scorecards but there is only one player numbering system. You have probably heard the play-by-play announcer on television or radio call a play "6 to 4 to 3" then mention what a great infield and double play combination your favorite team has. He is using the following chart to describe the play and you should memorize this chart and be able to recall it as easy as you can recall your favorite players vitals.\n\n\n \n\n\nBasic Abbreviations \nAbbreviation  Definitions \n1B Single \n2B Double \n3B Triple \nBB Base on Balls \nBK Balk \nCS  Caught Stealing \nDP Double Play \nDH Designated Hitter \nE Error \nFC  Fielder's Choice \nFO Force-Out \nHBP Hit By Pitch \nHR Home Run \nI  Interference \nIW Intentional Walk \nK Strikeout \nPB Passed Ball \nSB Stolen Base \nSF Sacrifice Fly \nSH Sacrifice Hit \nWP Wild Pitch
623300
they pick luck from the ground :D
130073
Roto scoring is almost meaningless until you get about a month into the season. There will always be huge fluctuations like this early in the year.\n\nHere's how Roto works. You are in a twelve team league. You get points based on how your team does in all the categories. If your team has more HRs than any other team, you will get 12 points for HRs. If your team has the second-highest batting average, you will get 11 points for BA. If your team is the worst in RBIs, then you will get 1 point for RBI. Everything is on a 1-12 scale in a 12 team league.\n\nIf your league has 10 categories (5 for hitters and 5 for pitchers, which is fairly standard), then the highest score is 120, or 12 x 10. You need to have a well-rounded team to get the most points in the most categories. That's why a lot of teams will have two or three closers so they can do well in the Saves category. That's also why players like Vlad Guerrero are valuable, because they can help you in BA, R, RBI, HR and SB.\n\nIn other words, even if Rolen hits a homer one day, you might go backwards because the other teams in your league might have BETTER days. But it doesn't matter who is in first right now. The standings are based on everyone's stats for the whole year.
572653
Go to http://answers.yahoo.com/info/scoring_system.php \n\nIt will explain the point system.
570072
Win  = 3 points\nDraw= 1point\nLoss = 0 point\n\nIn order to maintain the difference in the standing to arrange who goes above who, there are some formulas to do so:\n\nIn the World Cup it is by making a simple mathematical operation,  the goals for minus goals against, and then the number is the goal difference. This number can be positive of negative, whoever has the bigger number goes above the team that has a smaller number. Like a 0 goal difference, will go above a team with -1 goal difference. \n\nAlso in some leagues like in Spanish League they use another system, for example if two teams are tied in points, they look to the game they both play and the one that had win that games goes above the other team.\n\nBut it wasn't like that always, before 90's there where awarded\n\nWin   = 2 points\nDraw = 1 point\nLoss  = 0 point\n\nBut in order to impulse offensive game they award one point more to the victory.
135409
It is a fairly good rule of thumb. In a lot of games, the score does not get to 100 points, usually it stays in the 90's. So, if a team does get there, and gets there for first, its usually towards the very end of the 4th quarter. Of course, the exception is usually the Phoenix Suns, who can score 100 points at will, but can also give up over 100 points because they don't play defense.
135535
try to keep a note of the things.