To be more clear I need help on finding a tutorial that explains how to create and use classes in Actionscript
207504
www.flashkit.com or www.pixel2life.com those two shoudl have lots of info.
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make a scripting animation program similar to flash. this is what i created for my finals project.\n\nit goes something like this: you have two separate programs, one creates, edits and compiles the script file into an object file - or animation file, as i called it. the second program then reads the animation file, and does the object/picture manipulation as defined by your script.\n\nso basically, the first program is the compiler, while the second is the animator or animation virtual machine. i dubbed it virtual machine since the object file merely contains virtual instructions that are predefined and understood by the virtual machine, and all this "machine" does is manage the multiple executing virtual threads and emulate the instructions.\n\nhope this helps... =)\n\nedit :: i used ms visual basic 6 for both the compiler program and the animator program.
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I'll help you get started:\n\n"A HobbitRec..."\n\nThis mean you'll want a class called HobbitRec:\n\nprivate class HobbitRec {\n...\n}\n\n"... contains the below information: ..."\n\nThis part is basically telling you that you need to create member variables (or properties) in HobbitRec.\n\nHobbitID : 10 characters =\npublic char [] HobbitID; // initialize in constructor\n\nName : 30 characters =\npublic char [] Name;\n\nand so on and so forth.  It's as easy as that.\n\n"... the program should be store up [sic] 100 HabbitRec [sic] in an array called HobbitsArray..."\n\nThis means in your main() method you might have an array of HobbitRec objects, and initialize that array to hold up to 100 elements.\n\nHopefully this is enough to get you started.\n\nNOTE: I've purposely screwed up some things here so that you have to THINK about what you're doing.  It's the only way you're going to learn.
600515
I did that years ago. Check out this site: http://www.mircscripts.org/. i Never used any tutorial but there should be more out for the googling.
204413
Controllers are classes in ASP and VB, so u kan just make classes in PHP and u will get the result...
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FlashKit is a good resource for Flash developers.\nhttp://www.flashkit.com\n\nPixel2Life is loaded with tutorials and forums.  They have a Flash forum here:\nhttp://www.pixel2life.com/forums/index.php?showforum=30\n\nAlso be sure to check the Adobe Devnet\nhttp://www.adobe.com/devnet/flash\n\nHere are other reference sites:\nhttp://www.asfusion.com/\nhttp://www.actionscript.com\nhttp://www.actionscript.org\nhttp://www.actionscripthero.com/adventures/
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What do you mean by codes? Are you using something like HTML or a programming language like C++ or Java. \n\nIf you are using a programming language you usually have to save the file with a certain extension like .cpp or .java . Then you need to compile it with a specific compiler for the language you are using. This is usually done in a command prompt or a Dos prompt. You'll have to find documentation to find out how to do this with the compiler for your programming language. For example, if your using java you would use the command prompt enter 'javac -classpath "yourFileDirectory" yourFileName.java' (not including the 's) .\n\nIf you are using something like HTML then all you need to do is save the file as .html and the web browser interprets it when you open it with your browser.\n\nOr maybe you should just talk to your teacher, at least to find out what language you're supposed to be using.
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If you don't want to use ActionScript it is simple open your flash intro and click on File>Import>Import to Library. A window will open where you will be able to locate your audio file, goto the location of the file and double click the audio file. No you will have the audio file in your library click on the frame where you want to play the sound and then in the properties inspector select the audio file in the Sound: drop down menu to the right. Now Ctrl+Enter and you will notice that when flash reach to that frame the sound will start play. You will also find more option in the other drop down menu
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import java.awt.*;\nimport javax.swing.*;\n//\n// A Simple Java Application that make use of the  Swing package\n//\npublic class Sample {\nprivate JFrame jF;\nprivate JPanel jP;\nprivate JButton jB;\n\npublic void go() {\njF = new JFrame("Sample");\njP = new JPanel();\njP.setBorder( BorderFactory.createEmptyBorder(30,30,30,30));\njP.setLayout(new GridLayout(0,1));\n\njB = new JButton("Click Here");\njB.setToolTipText("Please Click This Button");\n\njP.add(jB);\njF.setContentPane(jP);\n\njF.pack();\njF.setVisible(true);\n}\n\npublic static void main(String args[]) {\nSample s = new Sample();\ns.go();\n}\n}\n\n/* Save the file as Sample.java and compile. */\n/* Note the codes are for your reference only. Change it and run it to ensure you understand what each part is for. You will learn only by writing your own codes. */
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If you've never used an object-oriented language before, you need to understand the underlying concepts before beginning to write code. You need to know what an object is, what a class is, how objects and classes are related, and how objects communicate by using messages. The first few sections of this chapter describe the concepts behind object-oriented programming. The last section shows how these concepts translate into code. \nWhat Is an Object?\nAn object is a software bundle of related variables and methods. Software objects are often used to model real-world objects you find in everyday life. \nWhat Is a Message?\nSoftware objects interact and communicate with each other using messages. \nWhat Is a Class?\nA class is a blueprint or prototype that defines the variables and the methods common to all objects of a certain kind. \nWhat Is Inheritance?\nA class inherits state and behavior from its superclass. Inheritance provides a powerful and natural mechanism for organizing and structuring software programs. \nWhat Is an Interface?\nAn interface is a contract in the form of a collection of method and constant declarations. When a class implements an interface, it promises to implement all of the methods declared in that interface. \nHow Do These Concepts Translate into Code?\nThis section looks at a small applet, and shows you the code that creates objects, implements classes, sends messages, establishes a superclass, and implements an interface.
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Try learning Flash..there's a tutorial and you can download it for free for 30 days http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash
87879
Just go to the link below and download the latest Java SDK.\nHopefully, that would help you.
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you can make a vb/c++ program to use the flash activeX control and load that swf file. then name that program with a .scr extension.
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after you are done with the 'dummy' books, check out \nhttp://jspro.org/\n\nby John Resig http://ejohn.org/\n\nto see how the big boys do javascript!
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Try either Programmer's Resource (Free)\n\nhttp://www.programmersresource.com/forum\n\nor for a pay for answer site, try Experts Exchange\n\nhttp://www.experts-exchange.com/Programming/Programming_Languages/Dot_Net/ASP_DOT_NET
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This is not a video tutorial. \nHowever, this is the best tutorial that I found on the web:\n\nhttp://developer.mozilla.org/en/docs/Core_JavaScript_1.5_Guide
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Flashkit has quite a few tutorials on this process.  Basically, you just need to create a repeating loader animation that loops until the other movie is loaded.  You'll just need to add the appropriate ActionScript to compare bytes loaded and total bytes to control the timeline to either repeat the loader animation or move forward into the loaded movie.\n\nhttp://www.flashkit.com