I would like to build a chess program that not only works based on logic but makes mathmatical calculations of pieces and squares so that I could design a different strategy to conventional designs. I would like your answer to be in a *.jpg file have at least a conventional design that I could change myself send it as an atachment to an e-mail at lord_andy_of_all@yahoo.ca and I will give the source code I think up in basic.
205721
i hope this is something near to what u want\n\nhttp://www.ercim.org/publication/Ercim_News/enw64/sipper.html
56626
well here is the one I have coded.\n\ngo to www.geocities.com/mr_kamaal_khan\n \nand then in the Download section, there is a sudoku cracker.\nBut u need microsoft .net framework in order to run it. U can download that from microsoft site if u dont have.
380390
Yes.  For example, take the two from the top left corner, and the two from the bottom right corner, and make a new square touching the top right corner.\n\n\nAAAA BBBBB\nC.........D..........E\nC.........D..........E\nC.........D..........E\nFFFFFF GGGG\nH.........I............J\nH.........I............J\nH.........I............J\nKKKKK LLLLL\n\nbecomes\n . . . . . . . . . . . . . AAAA\n . . . . . . . . . . . . .C . . . . J\n . . . . . . . . . . . . .C . . . . J\n . . . . . . . . . . . . .C . . . . J\n. . . . . . .BBBBB LLLLL\n. .........D..........E\n. .........D..........E\n. .........D..........E\nFFFFFF GGGG\nH.........I\nH.........I\nH.........I\nKKKKK
4995
http://www.codeproject.com/csharp/sudoku.asp
550054
OK, I think what you're saying is that all the corners have to be colored and that if you can rotate a square to superimpose it on another square, or if they're mirror images, then they're the same.  You didn't say that all colors have to be used, so I'll assume they don't.  That said...\n\nStart with squares in which all four corners are the same color.  There are obviously 4 of these.\n\nNow take squares in which three corners are one color and the fourth is different.  There are 12 of these (three squares can be any of four colors, and the odd one can be any of the other three.)\n\nNext, take squares in which two corners are one color and two are another.  There are six color combinations (red-white, red-blue, red-green, white-blue, white-green, blue-green) and each one can have two patterns:  either the same-colored corners are next to each other, or they're diagonally opposite.  So there are 12 of these.\n\nNext, consider square in which two corners are the same and the others are two different colors.  For each combination of a major (2-corner) color and two minor colors, there are only two patterns:  same colors adjacent and same colors opposite.  Whichever way you arrange the odd colors, it will be the mirror image of the other way and therefore identical.  So for each major color, you can pick any two of three minor colors.  This is the same as leaving out any one, so there are three options for minor colors.  4*3*2 patterns is 24 different squares.\n\nFinally, consider squares in which each corner is a different color.  Now, pick a color and a corner.  Two of the other colors will be adjacent to that corner, and one will be diagonally opposite.  For any choice of opposite colors, either arrangement of adjacent colors will just make another mirror image.  So the only choice here is which color will be opposite.  That means there are three different 4-color squares.\n\nNow, add it all up: 4 one-color squares, (12 + 12 =) 24 two-color squares, 24 three-color squares, and 3 four-color squares, equals 55 unique squares.
164034
Chess is beyond me but I did find out that Tridimensional Chess sets can be found on eBay by entering \nStar Trek Chess.\nThe link in the source section not only has rules for Tri-dimensional chess, but also has directions for making your own chess board(s) layout so that you can play it.\nMy husband used to have a board for this game and said it is really interesting, and REALLY difficult.\nHave fun!
376343
I have come across the site below that has a whole section talking about creating the main menu in dark basic. This should get you started in the right direction. I hope you have some good reference books on Dark Basic if you are going to create a game, you will need it. :)\n\nEnjoy the article.
61890
That's a tall order.  If I had a spare 18 hrs I'd love to, however...\n\nThere's a chip that does it.  Its called an Arithmetic Logic Unit (ALU).  Here's some suggestions:\nhttp://www.xs4all.nl/~ganswijk/chipdir/f/alu.htm\n\nNo offense, but its a ton of work, with no assurance I'll get my 10 points.
441961
depending on how many squares (cells) and rows/columns you would be using to create it.\n\nfor example,if you wanted 4 squares across & 2 rows down \n\n1 2  3  4 \n5 6  7  8 \n\nusing red & black alternating  you would write it like:\n\n<table border="0" cellspacing="0">\n<tr>\n<td bgcolor="#FF0000">Cell 1</td>\n<td bgcolor="#000000">Cell 2</td>\n<td bgcolor="#FF0000">Cell 3</td>\n<td bgcolor="#000000">Cell 4</td>\n</tr>\n<tr>\n<td bgcolor="#FF0000">cell 5</td>\n<td bgcolor="#000000">cell 6</td>\n<td bgcolor="#FF0000">cell 7</td>\n<td bgcolor="#000000">cell 8</td>\n</tr>\n</table>\n</tr>\n</table>\n\nfor using the pattern techinque only and no text (text was used so i can demonstrate to ya) remove the cell 1,cell 2,etc
361246
You might try Chisenbop.  See the following on-line references:\n\nhttp://www.cs.iupui.edu/~aharris/chis/chis.html\nhttp://en.wikipedia.org/wiki/Chisenbop
584116
I'm not sure what you mean by a "training program", but you can download the Arena chess interface with the Spike chess engine attached (they are freeware) and you will find that the Spike chess engine is a very strong opponent. Arena will also allow you to interface with other chess engines such as Rybka or Crafty, so you can choose which engine to play against or use for analysis.
542551
Below is a link to a free program from microsoft. Well beta version anyways for computer game development.
252020
Here you go (requires VB.NET)\n\nhttp://www.codeproject.com/useritems/sudoku.asp
187316
Please visit the reference link to know the rules of the game!\n\nA Brief Overview:\nEach row and column of the WHOLE BIG SQUARE(containing nine smaller squares, which in turn contain nine number placeholders each holding one number) should contain all the numbers from 1-9. The individual smaller squares should contain all the numbers from 1-9 too with no repetition whatsoever! Get it? Or follow the links!
84879
I already answered this for you in your other thread, using Visual Basic. With a little effort, you ought to be able to convert one type of Basic to another. The languages are virtually identical.\n\nOnce again, what you need to do is create a function. Let's call it DozenBetType. It is going to take one argument: an integer: DozenBetType(someInteger)\n\nThe function is going to return:\n1 if the number passed to it is 1-12\n2 if the number is 13-24\n3 if the number is 25-36\n\nThen you can simply call the function on both the number guessed and the number your program has generated.\n\nFor example, if the number your program generated is declared as intResult, and the number the person guessed is declared as intGuess:\n\nif DozenBetType(intGuess) = DozenBetType(intResult) then they have won the bet, otherwise they have not. (A simple if-then-else statement\n\nIf you don't want to use a function, or if that's too complicated for you, you can declare two new variables: intDozenTypeResult, for the number your program generated and intDozenTypeGuess, for the number your user guessed.\n\nSet intDozenTypeResult to be 1 if the program's random number is between 1-12, set it to be 2 if the value is 13-24, set it to be 3 if the value is 25-36. \n\nDo the same thing for intDozenTypeGuess.\n\nThen, simply compare those two variables:\n\nIf intDozenTypeResult = intDozenTypeGuess then they have won, otherwise they have not (again, a simple if-then-else statement).\n\nPlease, don't create new threads for the same question. Just update your old question.
282078
I can design some for you if you have an idea, they are not generally available, but desiners like me want to help people out by making them.\n\nGoto gamefreakuk.conforums.com, signup and contact me (admin) and i will design one for you.
212697
Special math programs are not required.  This can easily be accomplished in MS Word or Excel using the AutoShapes function under Insert / Picture / AutoShapes