can hostile mobs see through glass?
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Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes.
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When light encounters transparent materials, almost all of it passes directly through them. Glass, for example, is transparent to all visible light. Translucent objects allow some light to travel through them. ... The light does not pass directly through the materials.
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Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0.
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Yeti. ... Yetis are hostile mobs that spawn in the Cold Taiga and Ice Plains Biomes of the Overworld. It is a melee mob which knocks players up 3 blocks. The Yeti is also knockback resistant.
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Deadbolt possibilities The danger of having glass in or near your door is that potential thieves can break the pane and reach through to let themselves in without having to pick or break a lock. ... That means that if the thief does break the glass, they'll still need a key to get in.
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Slabs (just bottom half?) don't block any light, meaning its only useful at night, even then you won't get anything to spawn..
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However, ghasts require line of sight to fire at you, which means you can build transparent walls or windows without being able to get struck by a ghast. Transparent blocks include leaves, glass, vines, fences, cobwebs, iron bars and even Nether portals.
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It can also be summoned using a Suspicious Looking Eye (found in underground chests) at night. If not defeated by the player by the end of the night, it will travel upwards and despawn. This is generally the first boss a player must face.
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When you block another Resident or an object, you cannot: See text chat, hear voice chat, or receive IMs from that person or object. See particles emitted by the blocked avatar or object. Receive items from the blocked object.
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Fallout 3. Perception determines how far away enemies can be detected on the compass (enemies show as red bars). When playing with a high Perception, it is possible to "sense" the enemies even before they come into view.
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Cracks and chips Any cracks or breaks present cannot obstruct or hinder the driver's ability to see through the windshield. Cracks that do not enter the area cleared by the wiper on the driver's side may be permitted providing there are no other areas of damage or discoloration that obscure the driver's view.
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Triple glazing works so well because of the amount of layers the sound has to travel through with each pane of glass weakening the strength of the sound wave. This means that by the time it does get through (if it gets through at all) it is much quieter and much less noticeable.
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Most draugr are immune to poison and have a 50% resistance to frost. However, the Hallowed Dead found in Labyrinthian are not immune to poison and are 33% weaker to magic.
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I've had more than once a ghost leviathan attack my cyclops with everything off. So, yes, they do it. If you are near them, probably yes. I was in Dunes multiple times just chilling with a Reaper in front of my window and they completely ignore me with the engine turned off.
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["Mobs only spawn when the player is nearby, within an area of 240×240 blocks, so you'll need to be close to the farm for it to operate. ... ", 'Mobs can only spawn on opaque blocks, ruling out the use of glass platforms. ... ', 'Hostile mobs only spawn at a light level of 7 or less, and the darker the better. (']
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Mobs see a slab as a full block. Mobs can spawn on top slabs and double slabs, but not on bottom slabs.
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Ghasts will not fire at the player without a line-of-sight - this can be blocked by Glass, Glass Panes, Leaves, Nether Portals, Vines, Iron Bars, both types of Fences, and Cobwebs - making safe scenic paths through the Nether a viable possibility.