are dust devils magic based melee?
481136
Uses a magic based melee attack. When barraging, dust devils are an incredibly fast task. Can spawn a superior encounter (Choke Devil) which can be prayed against with Protect Melee.
48768
['BLAST PROTECTION. [01:56]', 'MENDING. [02:33]', 'FROST WALKER. [02:54]', 'CURSE OF VANISHING. [03:39]', 'CURSE OF BINDING. [03:48]', 'FEATHER FALLING. [04:28]', 'THORNS. [05:19]', 'UNBREAKING. [06:32]']
653842
Depends on the gear and the class mod. In general a class mod that has +weapon damage, +grenade damage and +gun damage, would be considered a God Roll.
948837
['Great Thief. [01:08]', 'Stone Crusher. [01:26]', 'Glacial Berserker. [01:44]', 'Timeless DarkCaster. [02:23]', 'Light Caster. [02:42]', 'Shadow Stalker Of Time. [03:02]', 'Void Highlord. [03:20]', 'There are loads of great classes! [03:39]']
205855
All is Dust rules question. In Killteam it is only the armor save because it does not specify the invulnerable save. In 40k there is no such FAQ so it applies to both.
683386
5.3 weapons are great in pretty much all content. ... For weapons that have a resist or penetrator skill (ex. Dull Res, Divinity Penetrator), they're helpful for void fights and are pretty cheap to make so they're usually a good idea. You don't need to MUB them, 0UB work just fine tbh.
67748
Divine Smite is not a spell and requires no verbal spell components. All it requires is you hit with a weapon and you expend a spell slot.
1409871
Titanite Demons seem to be weak to Lightning, even though they wield it. Ranged attacks work so long as the player takes cover behind indestructible debris or walls between shots. The Lost Izalith demon has no cover nearby, but it is possible to strafe between attacks since the lightning bolts do not track the player.
799551
Vamos gains the ability to ascend weapons down the Chaos path after receiving the Chaos Flame Ember. Creation of a Chaos weapon requires a +5 Fire weapon (which in turn requires a standard weapon +5), Red Titanite Chunks for upgrading to +4 and a Red Titanite Slab for upgrading to +5, as well as the requisite souls.
1003704
So yes. For school of magic based enchantments, they stack additively with each other, but multiplicatively with the mastery perk. For example wearing 4 items (ring/robe/necklace/circlet) with 25% Destruction Magicka Reduction will allow you to cast unlimited destruction spells even without any mastery perk.
1168333
['Deathtouch.', 'Defender.', 'Double Strike.', 'Enchant.', 'Equip.', 'First Strike.', 'Flash.', 'Flying.']
1429321
Then add any relevant modifiers as normal. This applies to all attacks, whether they are melee weapon attacks, ranged weapon attacks, melee spell attacks, ranged spell attacks, etc. If you are rolling a d20 versus AC, then you score a critical hit on a 20, and unless you have a class feature, feat, etc.
967644
r/Warframe. Grenades were in the very early versions of the game, and were removed for thematic reasons. ... Concealed Explosives mod makes any throwing weapon a sort of grenade.
819093
Not quite. Weapons with the Thrown property can use their normal modifier when being thrown. Using a Finesse weapon allows using DEX, but normal melee weapons would use STR: If a weapon has the thrown property, you can throw the weapon to make a ranged attack.
1460809
Most draugr are immune to poison and have a 50% resistance to frost. However, the Hallowed Dead found in Labyrinthian are not immune to poison and are 33% weaker to magic.
1017631
['10 Resist Disease.', '9 Fortify Carry Weight.', '8 Fortify Smithing.', '7 Fortify Destruction.', '6 Fortify Magicka Regen.', '5 Resist Magic.', '4 Fortify Two-Handed.', '3 Fortify Heavy Armor.']
1150662
Weapons: Simple weapons, shortswords (PHB 77). ... Monks can use the dart as it is a simple ranged weapon. However, they cannot use them with the Monk's martial arts class feature since they are not melee weapons.