what are the races in dungeons and dragons?
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Mechanics. In Dungeons & Dragons, a player creating their character selects from one of many fantasy species known as "races". All editions of Dungeons & Dragons feature the human, elf, dwarf and halfling as options, and most include other options.
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['Altaria. Type: Dragon / Flying. ... ', 'Azumarill. Type: Water / Fairy. ... ', 'Venusaur. Type: Grass / Poison. ... ', 'Registeel. Type: Steel. ... ', 'Skarmory. Type: Steel / Flying. ... ', 'Deoxys (Defence) Type: Psychic. ... ', 'Alolan Marowak. Type: Fire and Ghost. ... ', 'Hariyama. Article Continues Below.']
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The Breton is the best race in Skyrim for one reason, and one reason only: a 25 percent resistance to magic. This is so much more important than many players realize, especially when choosing a character for the first time.
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['The Aldmeri Dominion.', 'Residents of Valenwood.', 'The diversified racial skills of the Wood Elves reflect their woodland affinity. Improved archery, stamina and stealth makes them dangerous foes.', 'Recommended Classes: Nightblade or Dragonknight.']
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Tabaxi, from the Volo's Guide To Monsters book, are one of the playable monster races. They are a race of humanoid cat people, a little taller and more lithe than regular humans, and are an intriguing translation of feline characteristics to a tool-using sapient species.
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['Azorius Senate.', 'House Dimir.', 'Cult of Rakdos.', 'Gruul Clans.', 'Selesnya Conclave.', 'Orzhov Syndicate.', 'Golgari Swarm.', 'Simic Combine.']
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Dungeons & Dragons (commonly abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. It was first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997.
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Any RACE (eg night elf, human, undead, blood elf) can use guns; however only 3 CLASSES (hunter, warrior, and rouge) of the races can.
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['Drow.', 'Dwarf.', 'Elf.', 'Half Elf.', 'Half Orc.', 'Halfling.', 'Human.', 'Warforged.']
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The druid (occasionally druidess for females) is a shapeshifting hybrid class available to the night elf, worgen, tauren (including Highmountain), troll (including Zandalari), and Kul Tiran races.
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['10 Space: Baby Dragon. Valk and 2 Archers. ... ', '15 Space: BDrag, Wizard, and Archer. Valk, Wizard, Archer, and Minion. ... ', '20 Space: Dragon. BDrag, Valk, and 2 Archers. ... ', '25 Space: Dragon and Balloon. BDrag, Witch, and 3 Archers. ... ', '30 Space: Dragon and 2 Balloons. BDrag, Witch, and Valk. ... ', '35 Space: Dragon and 3 Balloons. ... ', '40 Space: 2 Dragons.']
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Harry Potter: 10 Hidden Details About Goblins You Probably Missed. ... Goblins are a race or species of magical creatures that both exist within the wizarding world and who have a society and culture of their own. They're a very secretive people and tend to be rightfully mistrustful of wizards.
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In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
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['Advisor.', 'Aetherborn.', 'Ally.', 'Angel.', 'Antelope.', 'Ape.', 'Archer.', 'Archon.']
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The tiefling (/ˈtiflɪŋ/ TEE-fling) is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. ... In further supplements it was clarified that Tieflings were usually descended from fiends but not the same as half-fiends, since a Tiefling's fiendish ancestry lies further up the family tree.
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The aasimar (plural aasimar) is a race in Dungeons & Dragons. They are a type of planetouched, descended from humans but with a trace of otherworldly holy ancestry.
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Race determines the character's appearance, starting location, and initial skill set, called "racial traits". The Alliance currently consists of humans, night elves, dwarves, gnomes, draenei and worgen; the Horde currently consists of orcs, tauren, Forsaken, trolls, blood elves and goblins.