what do villagers need to refresh trades?
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In order for a villager to restock their trades, they have to be able to reach their designated job block. Trades can restock up to twice per (in game) day. These times are determined by random Ticks. You just need to make sure your villager can access their job site within those ticks.
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Forever -- as long as you don't play your game. If you stop a villager from moving, you can leave your game indefinitely and no one will move out.
429583
Load up X / Y on one system, and Omega Ruby / Alpha Sapphire on the other. From X / Y, tap the R shoulder button until you see the Player Search System. Select the icon at the top centre of the bottom screen, then Trade. You have the option of choosing to trade via Infrared, Local Wireless, and Internet.
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Before you can start long-distance trading, update your app to the latest version. Once that's done, add the person you'd like to trade with as a friend by clicking on the “Friends” menu, then “Add Friend.” You'll then be able to add them via friend code.
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Job sites are not required for villagers to breed. The breeding depends on the number of valid beds. If a villager is "willing" (see § Willingness below), villagers breed as long as there are unclaimed beds available within the limits of the village.
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He'll ask if you want him to rate your Pokémon's nicknames, after which you'll be able to modify those nicknames. That's all there is to it! One important caveat noted by VG247: You can't rename any Pokémon received via trading.
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Additionally, villagers must be "willing" in order to breed. After mating, they will no longer be willing, and must be made willing again. Villagers may become willing when the player trades with them. ... You can also throw bread, carrots, or potatoes at the villagers yourself to encourage breeding.
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The Basics: In the beginning, you get villagers a few different ways, either by building some special items for their homes or by plunking down a new plot of land from Tom Nook. But there's a limit: you can only have 10 villagers, and once you've reached that point Nook won't give you any new plots.
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When a player lets a villager move out, on the next day, Isabelle will announce that the villager will be leaving, and on the following day, the villager will leave, leaving an open plot. During the day the villager is packing up or is "in boxes", they can be adopted by other players as long as they have an open plot.
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Yes. Shop Inventory and money gets Restocked after 48 hour. (This affects only the trader itself, not the whole cell.) Cell Contents reset 240 hours after last visit.
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['Press Y to open the Y-Comm menu.', 'Press + while in the Y-Comm menu to switch between Local and Online connection.', 'Choose "Start Trading" to be paired with a random person.', 'Select the Pokemon you want to trade.']
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Top Voted Answer. Yes, you can. At a certain point in the game, the Time Machine opens. You can trade anything from red to gold, and you can trade anything from gold that was in 1st generation, such as Moves, Items or Pokemon type.
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Maintain a Perfect Town status for 15 days. Note 1: Leif will give the player the silver watering can after they have made the purchase. Note 2: Isabelle will give the player the gold watering can when the town has achieved the final day of perfect town status requirements, after asking about the environment again.
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['Trade Carts travel between markets to generate gold. ... ', 'Trade Cogs travel between docks to generate gold.']
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To trade an item, stand in the crow's nest, and choose an item from your inventory that you wish to trade. Select the item in your inventory menu, then select Leave to place the item in the nest. If the unseen crow accepts the trade, you will receive one or more new items in the nest.
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It is only available at limited times, so if you don't see the gift option, it isn't available currently. In addition, it is only available for items in the item shop. As expected, you will need to be friends with a player before you can even send something to them.
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To desire to breed, they must have either three bread in their inventory, 12 carrots, or 12 potatoes. Lure two who meet this food requirement into one of the buildings with three beds and exit the building. In roughly 20 minutes, you should find that your Villagers have created a baby.