how many points do you need to win a quidditch match?
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Essentially a team can win a game of Quidditch by just 10 points (since Quaffle goals are worth 10 points) provided that the Golden Snitch has been caught as this is the only way to end the game.
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4 points for a win. 2 points for a draw. 1 "bonus" point for winning while scoring at least 3 more tries than the opponent. 1 "bonus" point for losing by no more than a specified margin.
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i) For a win, 16 points, plus any bonus points scored in the first innings. ii) In a tie, each side to score 8 points, plus any bonus points scored in the first innings. iv) If a match is abandoned without a ball being bowled, each side to score 3 points.
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If two or more participants have tied at the end of the tournament, the person with the guess closest to the total points scored in the championship game would be the winner. ... The total points scored in the Championship Game is 134 Points.
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However, in muggle Quidditch, a tie brings a match into 5minutes of sudden death overtime during which the snitch cannot leave the field. Whichever team gains 30 points first, either by three goals or one snitch snatch, wins. ... The Golden Snitch ends the game.
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Four points are awarded for a win. Two points are awarded for a draw. A try bonus point is awarded for scoring four or more tries in a match. A losing bonus point is awarded for losing by seven or fewer points.
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Winning the Game The hope is to force a foul and earn four points. If a player thinks they cannot win, even by forcing snookers, they concede the frame, usually when around four or more snookers (fouls) would be required in addition to all the remaining balls, depending on how many balls are left.
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Teams received four points for a win and two for a draw. A bonus point is awarded for scoring four tries or for a defeat by seven points or fewer.
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POINTS SYSTEM: Each match is worth one point, with matches ending in a draw worth 1/2 point to each side. The first team to reach 14 ½ points (of the 28 points available) wins the Ryder Cup. If the matches end in a 14-14 draw, the team holding the Ryder Cup retains it.
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The first player or team to score seven points, with an advantage of two or more points, will be declared the winner. A tennis match at Wimbledon consists of five sets.
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Only certain cards have a point value. These are known as counters. Each 5 is worth 5 points, each 10 and 14 is worth 10 points, and the Rook Bird card is worth 20 points.
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The game continues, with the first team to score 25 points by a two-point margin awarded the set. Matches are best-of-five sets and the fifth set, if necessary, is usually played to 15 points.
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There is a special case where any player/team that manages to meld 7 canastas in one hand (natural or mixed) automatically gain 5000 points and thus win the game. A number of cards other than 11 may be dealt at the beginning of the game, 13 and 15 being common choices.
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On the first two days there are 4 foursome matches and 4 fourball matches with the home captain choosing which are played in the morning and which in the afternoon. With a total of 28 points available, 14½ points are required to win the Cup, and 14 points are required for the defending champion to retain the Cup.
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With a total of 28 points available, 14½ points are required to win the Cup, and 14 points are required for the defending champion to retain the Cup. All matches are played to a maximum of 18 holes.
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['Four points are awarded for a win.', 'Two points are awarded for a draw.', 'A try bonus point is awarded for scoring four or more tries in a match.', 'A losing bonus point is awarded for losing by seven or fewer points.']
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If no weights are in scoring positions then no points are scored. For a two player game, the player who scores 11 points first wins. For doubles, which is played in exactly the same way as for singles, the team that scores 21 points first wins.