what does fov stand for?
126325
In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment.
1349661
F-stop (aka f-number) is the number that you see on your camera or lens as you adjust the size of your aperture. Since f-stops are fractions, an aperture of f/2 is much larger than an aperture of f/16.
740440
The default field of view is 60. A number - your desired field of view. By default this is 60. You can set this to a maximum of 68.
608545
IIRC PC versions of the remastered Bioshock Collection were patched and fixed most issues while the console versions were left in the water last time I checked. Patch Notes that are on it's designated steam forum: Field-Of-View is now adjustable from 75 to 130 in the Graphics Options Menu.
1279108
An f-stop is a camera setting that specifies the aperture of the lens on a particular photograph. It is represented using f-numbers. The letter “f” stands for focal length of the lens.
1204792
The “4K 30 fps” means a new image with resolution of 3840x2160 is displayed 30 times per second. “4K 60 fps” displays twice as many images in the same amount of time, thus requiring more powerful hardware to do it. TL;DR: Higher fps means smoother motion in video. Higher resolution means more detail in each frame.
1239060
Advantages Of An Ultrawide Monitor The main, most notable advantage of an ultrawide monitor is the increased field of view (FOV) in certain games. A wider field of view means better peripheral vision, something that can definitely offer an advantage, especially in competitive multiplayer games.
566943
["To switch the view, tap on the Select Mode at the game's main menu.", 'Choose the preferred perspective from the given option, TPP (Third-Person Perspective) which is by default enabled or FPP (First-Person Perspective) to change it to first person.']
1381410
FPS, or framerate stands for “frames per second”. ... If your fps is low, gameplay becomes choppy and laggy. The higher the fps, the more “smooth” your animation (gameplay) becomes. A good framerate range is 50 to 60 fps.
20117
Epic says no to FOV slider in Fortnite, explains Siphon removal. "Fundamentally, we seek to avoid optional settings which provide players with a significant gameplay advantage."
371179
Reading: How We See: Objective and Subjective Means To look objectively is to get an unbiased overview of our field of vision. Subjective seeing speaks more to understanding. When we use the term “I see” we communicate that we understand what something means.
334860
The Oculus Rift has a horizontal field of view (HFoV) of approximately 90 degrees in each lens. Total horizontal field of view for humans is close to 180 degrees. The view inside the Rift appears to significantly surround the user (though not completely).
1160557
Visual acuity (VA) is acuteness or clearness of vision, especially form vision, which is dependent on the sharpness of the retinal focus within the eye, the sensitivity of the nervous elements, and the interpretative faculty of the brain. ... VA is the most common clinical measurement of visual function.
234895
20/20 vision is a term used to express normal visual acuity (the clarity or sharpness of vision) measured at a distance of 20 feet. If you have 20/20 vision, you can see clearly at 20 feet what should normally be seen at that distance.
366891
OD, OS, OU OD refers to Oculus Dexter while OS represents Oculus Sinister. They are Latin words that mean right eye and left eye respectively. OU refers to Oculus Uterque. It stands for both eyes.
193665
Stands for "Frames Per Second." FPS is used to measure frame rate – the number of consecutive full-screen images that are displayed each second. It is a common specification used in video capture and playback and is also used to measure video game performance.
712167
An electronic viewfinder (EVF) is a camera viewfinder where the image captured by the lens is projected electronically onto a miniature display. ... Some cameras (such as Panasonic, Sony, Fujifilm) have an automatic eye sensor which switches the display from screen to EVF when the viewfinder is near the eye.