are paladins good in 5e?
148613
Conclusion: Paladins are one of the best classes in Dungeons and Dragons 5e; they don't have to be the old lawful stupid, and have a lot of roleplaying options available to them which can make them a lot of fun to play.
462399
A paladin CAN be good for emergency healing. they have lay on hands and cure wounds (I think) for those do or die scenarios, but a Paladin may be better for preventative healing. You know, smite them before they eat the bard. honestly – paladins are incredibly versatile.
654754
Clerics aren't broken in the typical sense. Clerics can do everything, yes, and can be built to do anything well... But whatever they are built to do they won't typically go too far. Though being able to ask your god to do pretty much anything 1/week or whatever it is at level 20 is pretty OP.
484451
Paladins of the Ancient are better off as Neutral Good, Chaotic Good, or just true neutral. Whereas Paladins of Vengeance fit nicely as Lawful Neutral, or Neutral.. However, any one of these can very easily shift to any of the good, neutral, or lawful alignments.
799822
In every edition of D&D before 4e, Paladins are required to be Lawful Good. If they stray from that, they are completely stripped of their powers. This means that evil deities can't grant powers to paladins or if they do, they go into a new class (e.g. Anti-Paladin).
587634
From the Basic Rules, Fighters get extra attacks at 5th, 11th, and 20th levels. From the excepts so far published, Paladins and Barbarians get extra attacks at 5th level.
152085
Rogues are one of the best damage dealers in the game and are great to level with in my opinion due to being able to stealth around and choose your fights. They have a lot of utility (stuns, Blind, Kick) and great survivability (Evasion, Cloak of Shadows, Feint, Cheat Death, Vanish).
1122715
A holy paladin loses a lot of effectiveness if he has to chase a target and heal at the same time. ... Note that this means that the paladin has to interrupt his own current cast (just move a tiny bit) and then hit the interrupt.
328161
The PHB states in the class entries that wizards and sorcerers do not start the game with armor proficiencies. But p 20 for mountain dwarf states that they have proficiency in light and medium armor.
67730
Daggers for WoW Classic Paladins Paladins cannot use daggers.
1341167
['Wizard: Find familiar.', 'Warlock: Pact of the chain gives you find familiar on steroids.', 'Paladin: Find steed, find greater steed.', 'Bard: Steal spells from other class lists. ... ', 'Artificer: One subclass gets turrets that do combat stuff, the other subclass gets a homunculus that has its own set of buffs.']
1351229
They are fun in random BGs (but not in arena once you get players who know what karma is), and not as fun when fists stunned though. Yes to all 3 specs, my favorite of each role. I enjoy all 3 specs, though I started in legion so I can't compare to MoP.
192208
Aarakocra have feathered wings, as do level 20 Vengeance Paladins. That said, there are other things with wings, like level 14 Draconic Sorcerers or Variant Winged Tieflings that you could reflavor as feathered, even though they're not. You could even learn the Fly spell and just say it gave you feathered wings.
676515
Lawful - In my definition of lawful, yes, all paladins, regardless of oath, have to be lawful.
229310
Protection Paladins are one of three possible tank specs in WoW Classic, along with Protection Warriors and Feral Druids. ... With strong AoE and cooldowns, Protection Paladins can be good for tanking dungeons when they do not need to worry about managing threat with other tanks and need to hold multiple enemies at once.
1243110
Magus is pretty good and his stats are great. He's got a solid normal attack with decent enough power growth (similar to Frog), a good base speed stat (and iirc his helm also provides +1 speed), the highest magic and mdef stat growth in the game.
1335265
Unless I misunderstood something about the class system. That said, the pegasus knight might have a lower increase in Magic. Only classes that explicitly state that they can use magic can use magic, even if they have learned them they aren't available.