// SetPort sets the Port field's value.
439804
func (s *TargetGroup) SetPort(v int64) *TargetGroup {
	s.Port = &v
	return s
}
669614
func (o *NamedPorts) SetPorts(v []int) *NamedPorts {
	if o.Ports = v; o.Ports == nil {
		o.nullFields = append(o.nullFields, "Ports")
	}
	return o
}
982247
func (renderer *Renderer) SetViewport(rect *Rect) error {
	return errorFromInt(int(
		C.SDL_RenderSetViewport(renderer.cptr(), rect.cptr())))
}
445026
func (s *ConnectivityInfo) SetPortNumber(v int64) *ConnectivityInfo {
	s.PortNumber = &v
	return s
}
698910
func (s *ModifyDBClusterInput) SetPort(v int64) *ModifyDBClusterInput {
	s.Port = &v
	return s
}
344544
func (s *PortInfo) SetToPort(v int64) *PortInfo {
	s.ToPort = &v
	return s
}
858414
func (s *CreateDBClusterInput) SetPort(v int64) *CreateDBClusterInput {
	s.Port = &v
	return s
}
482789
func (h *PublicPortHandler) SetExports(data []registry.ExportDetails) {
	h.exports.Set(data)
}
447461
func (s *Option) SetPort(v int64) *Option {
	s.Port = &v
	return s
}
906295
func (s *UpdateFlowOutputInput) SetPort(v int64) *UpdateFlowOutputInput {
	s.Port = &v
	return s
}
40486
func (s *GameSessionConnectionInfo) SetPort(v int64) *GameSessionConnectionInfo {
	s.Port = &v
	return s
}
1265217
func (s *SetSourceRequest) SetIngestPort(v int64) *SetSourceRequest {
	s.IngestPort = &v
	return s
}
860167
func (s *RelationalDatabaseEndpoint) SetPort(v int64) *RelationalDatabaseEndpoint {
	s.Port = &v
	return s
}
1245065
func (s *PlayerSession) SetPort(v int64) *PlayerSession {
	s.Port = &v
	return s
}
613460
func (s *LocalPortDetails) SetPort(v int64) *LocalPortDetails {
	s.Port = &v
	return s
}
611577
func (s *LocalPortDetails) SetPortName(v string) *LocalPortDetails {
	s.PortName = &v
	return s
}
510134
func (e *PodEndpoint) SetContainerPort(port int) *PodEndpoint {
	e.ContainerPort = port
	return e
}