// SetBordersColor sets the color of the cell borders.
422919
func (t *Table) SetBordersColor(color tcell.Color) *Table {
	t.bordersColor = color
	return t
}
57701
func (f *Fpdf) SetTextColor(r, g, b int) {
	f.setTextColor(r, g, b)
}
838080
func (s *DescribeEnvironmentHealthOutput) SetColor(v string) *DescribeEnvironmentHealthOutput {
	s.Color = &v
	return s
}
1269954
func (c *TableCell) SetTextColor(color tcell.Color) *TableCell {
	c.Color = color
	return c
}
814962
func (r *myRGBAPainter) SetColor(c color.Color) {
	r.cr, r.cg, r.cb, r.ca = c.RGBA()
}
1285101
func SetColor(tag string, cl *color.Color) {
	privateMutex.Lock()
	defer privateMutex.Unlock()
	// add new theme
	Theme[tag] = cl
}
788431
func (a *HighlightFrameArgs) SetContentOutlineColor(contentOutlineColor dom.RGBA) *HighlightFrameArgs {
	a.ContentOutlineColor = &contentOutlineColor
	return a
}
1108019
func (t *TextView) SetTextColor(color tcell.Color) *TextView {
	t.textColor = color
	return t
}
665370
func (t *Table) SetColumnColor(colors ...Colors) {
	if t.colSize != len(colors) {
		panic("Number of column colors must be equal to number of headers.")
	}
	for i := 0; i < len(colors); i++ {
		t.columnsParams = append(t.columnsParams, makeSequence(colors[i]))
	}
}
161464
func (d *DropDown) SetFieldBackgroundColor(color tcell.Color) *DropDown {
	d.fieldBackgroundColor = color
	return d
}
482546
func (s *BurninDestinationSettings) SetShadowColor(v string) *BurninDestinationSettings {
	s.ShadowColor = &v
	return s
}
346064
func (f *Form) SetButtonBackgroundColor(color tcell.Color) *Form {
	f.buttonBackgroundColor = color
	return f
}
1249750
func (vr *vectorRenderer) SetFontColor(c drawing.Color) {
	vr.s.FontColor = c
}
684454
func (t *Table) SetBorder(border bool) {
	t.SetBorders(Border{border, border, border, border})
}
679354
func (rr *rasterRenderer) SetFillColor(c drawing.Color) {
	rr.s.FillColor = c
}
376924
func (vr *vectorRenderer) SetFillColor(c drawing.Color) {
	vr.s.FillColor = c
}
79461
func (s *BurnInDestinationSettings) SetShadowColor(v string) *BurnInDestinationSettings {
	s.ShadowColor = &v
	return s
}