// SetNS sets the NS field's value.
423355
func (s *AttributeValue) SetNS(v []*string) *AttributeValue {
	s.NS = v
	return s
}
1278481
func (s *EventDestinationDefinition) SetSnsDestination(v *SnsDestination) *EventDestinationDefinition {
	s.SnsDestination = v
	return s
}
844105
func (s *Network) SetName(v string) *Network {
	s.Name = &v
	return s
}
957818
func (s *NewBGPPeer) SetAsn(v int64) *NewBGPPeer {
	s.Asn = &v
	return s
}
1015471
func (s *Sandbox) NetNs() *NetNs {
	if s.netns == nil {
		return nil
	}
	return s.netns.Get()
}
924218
func (s *NamespaceProperties) SetDnsProperties(v *DnsProperties) *NamespaceProperties {
	s.DnsProperties = v
	return s
}
93773
func (s *CreateLoadBalancerOutput) SetDNSName(v string) *CreateLoadBalancerOutput {
	s.DNSName = &v
	return s
}
1229786
func (s *DescribeImagesInput) SetNames(v []*string) *DescribeImagesInput {
	s.Names = v
	return s
}
361410
func (s *EventDestination) SetSnsDestination(v *SnsDestination) *EventDestination {
	s.SnsDestination = v
	return s
}
234434
func (s *LoadBalancer) SetDnsName(v string) *LoadBalancer {
	s.DnsName = &v
	return s
}
867095
func (s *DescribeMatchmakingRuleSetsInput) SetNames(v []*string) *DescribeMatchmakingRuleSetsInput {
	s.Names = v
	return s
}
1264199
func (obj *Field) SetNxProperties(ctx context.Context, properties *NxFieldProperties) error {
	err := obj.rpc(ctx, "SetNxProperties", nil, properties)
	return err 
}
1172199
func Setns(ns NsHandle, nstype int) (err error) {
	_, _, e1 := syscall.Syscall(SYS_SETNS, uintptr(ns), uintptr(nstype), 0)
	if e1 != 0 {
		err = e1
	}
	return
}
218249
func (obj *Variable) SetNxProperties(ctx context.Context, properties *NxVariableProperties) error {
	err := obj.rpc(ctx, "SetNxProperties", nil, properties)
	return err 
}
7043
func (s *VirtualInterface) SetAsn(v int64) *VirtualInterface {
	s.Asn = &v
	return s
}
984957
func (namespace *Namespace) PushNS(key string, val string) bool {
	return namespace.ns.PushNS(key, val)
}
205677
func (s *DescribeGameSessionQueuesInput) SetNames(v []*string) *DescribeGameSessionQueuesInput {
	s.Names = v
	return s
}