IRS taxation of online game virtual assets inevitable
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A series of tax law experts weigh in on whether the transfer of virtual goods in online games is taxable.
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Figure out your place on the taxman's sliding scale.
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Entertainment companies increasingly turn to virtual worlds as a source for new content.
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It's not just work that's being outsourced from wealthy nations to poorer ones. These days, online gamers in developing countries are being paid to earn virtual goods that wealthier players are too lazy or unskilled to win on their own. By Laila Weir.
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Take that, Luxembourg! The European Commission's reform of VAT on internet-delivered services such as software, ringtones and music has been adopted and will take effect from 2015.â¦
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When virtual crime finds its way into online role-playing games, should real-world authorities step in?
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Online gaming firms faced their biggest-ever crisis on Monday after U.S. Congress passed legislation to end Internet gaming there, threatening jobs and wiping 3.5 billion pounds ($6.5 billion) off share prices.
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Dating, negotiating, fragging and making money.  Play and its consequences.
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A number cruncher wants to use the cost of in-world oral gratification to compare virtual worlds' economies. In Game|Life.
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Millions of dollars are being spent by media firms hoping to cash-in on the success of online games
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Swedes earning tax-free money on Internet games such as World of Warcraft and Second Life may have to think again after Swedish authorities said they were planning a clampdown.
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By Jordan Robertson  SAN JOSE, Calif. - So far, when it comes to making money, the online  video explosion is mostly about potential.
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By Beggs, Bill Jr  Nearly every established or up-and-coming company has an online component, but plenty these days have eschewed bricks and mortar to go virtually "virtual." Or they've been Internet-based from the get- go.
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Taxpayers who file their returns electronically may begin sending those files on Friday, the Internal Revenue Service said.
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Some folks are racking up profits in online worlds. How far behind is the IRS? Commentary by Clive Thompson.
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A twist on tax-loss selling keeps you in the game.
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Sprawling virtual worlds in which  electronic avatars do battle with mythical beasts may offer  game publishers a unique chance to combat piracy, especially in  Asia, where the format is wildly popular.