InfoSpace's Got Game
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InfoSpace makes a small acquisition that seems to cut against the global herd.
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Do you know what pops up when you Google yourself? You should, because odds are someone you work with or know does. A study released last month by Harris Interactive and Dogpile, a search engine run by InfoSpace
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A photography exhibitions in London documents what online identities gamers create for themselves.
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Dating, negotiating, fragging and making money.  Play and its consequences.
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Kids arm-wrestle all the time, but over the Internet? And there's nothing unusual about checking your weight, but in gallons? And all of this to illustrate lessons about networks and the search for life in outer space?
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Plus: Is Microsoft search engine crawling Google? [News.com Extra]
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People are searching online for everything from free games to free money
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Also: Science tattoos making the Web rounds. See what people are saying on News.com Extra.
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Dans une newsletter envoyÃ©e Ã  ses abonnÃ©s, Electronic Arts a rÃ©vÃ©lÃ© une information trÃ¨s intÃ©ressante : un nouveau Command &amp; Conquer est en prÃ©paration.
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News, Infocus, Columns, Vulnerabilities, Bugtraq ...
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The company's new software might let private information go public. Also: A new website pays you to help your friends buy products  & hellip;. LAN operators start to gear up  & hellip;. and more.
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Spotlight hits political activism in virtual world. Naturally, mainstream media wants to know if terrorism is next.Images: In-world griefing attacks
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A game that eerily mimics misanthropic online reality lets you team up with social misfits from around the internet to blow away all those other pesky jerks. Commentary by Lore Sj&#246;berg.
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Also: Stephen Hawking looking for assistant. Read these stories and more from around the Web on News.com Extra.
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We at InfoWorld.com? like to think that our coverage of the news and trends shaping the enterprise technology world is the best in the business. But not even InfoWorld (not to mention our competitors) can connect all the dots as they're forming ? the welter of news and the fast pace of events sometimes makes that difficult. That's why we've revisited the sea of dots to make those connections that weren't evident at first.
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Massively Multiplayer Online games built around battling Cimmerians, sea-faring pirates and classic Order-versus-Destruction factions throw down the gauntlet. A sneak peek at the best new MMOs of 2008.