Warlock was Dr Jekyll proto-type
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A warlock, who led a double-life in Edinburgh, is revealed as a Dr Jekyll and Mr Hyde "proto-type".
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Tycho: This podcast covers the writing process for today's comic (and a number of other tangents). Of course, it's entirely possible you had already subscribed to the feed and are currently listening to it. In which case, I apologize profusely.   (CW)TB
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Although frankly I really didn't feel the need to read the entire thread, I can tell you that the posting to the PHP 3 mailing list is related to the Smarty Templating Engine back in the day. In fact, I believe this was the original spec Andrei proposed before Smarty even existed. Although I don't remember the exact e-mail, this posting reminded me that there was a point in time I thought exactly this way... quoting myself:
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Fluery still roots for JBoss...Edward Tufte mostly likes iPhone interface...mysteries of Linux's /proc files...multicore compression...Actually *using* mammoth telephotos
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Tycho: There are two things I must mention.First, Gabriel liked the cover for book four (entitled "Birds Are Weird") so much that he wanted to make a poster of it, and it's not worth arguing with him when he gets like that so we let him do it. It is, even now, awailable!Also: PAX preregistration opens today, and since we've had a couple of these now you probably know if it's something you'd like to attend. You save ten dollars over the door price, which is, like, ten bucks. This is money you could put toward some other purpose!(CW)TB
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On his blog today, Andrei Zmievski points out an article (based on an interview) with him that Linux.com has posted:   Linux.com published an article based on the interview that Bruce Byfield did with me at the Vancouver PHP Conference. It's a pretty good overview of the Unicode effort in PHP 6, albeit with a couple of minor inaccuracies.   The article (by Bruce Byfield) focuses on the upcoming Unicode support that PHP6 will have to offer and what kind of functionality this will enhance PHP with (working with Unicode characters, internationalization, etc).
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In a link from Dynamically Typed today, there's a new presentation about Creating Rich Applications with Mozilla, XUL, and AMP Technology (Mozilla-based browser needed to view).
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Read and Write ICO,BMP formats in 100% pure Java   Been a long time in the making, but I've finally gotten round to the final release for 0.7  The library appears to be stable, hence my decision to finalize the current release.  Thanks to Olivier Le Tiec for reporting a bug with irregular icons (width != height), together with the necessary bug fix.  Thanks for using image4j!
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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PCGen is a RPG character generator and maintenance program (d20 sytems). All datafiles are ASCII so they can be modified by users for their own campaigns. Please join us http://groups.yahoo.com/group/pcgen/ or visit our site http://pcgen.sourceforge.net.   PCGen (and their Official Sponsor Silven Publishing) are pleased to announce the release of PCGen 5.13.1 (Alpha). Release notes can be found here:     http://sourceforge.net/docman/display_doc.php?docid=66665&group_id=25576    As you can see, the work for 5.14 is already well on the way! So for the brave and the bold, please do try out this Alpha and give us your feedback :)    Karianna   Chair Monkey   PCGen
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Tycho: The recently conducted Xfire chat has now been collated into this easy to digest transcript. In case you wanted to digest it. In addition, the latest page of our insane Prey project has now gone online. Just click the link on the left, for "We Have Visitors."  Also! Your mom is trying to get a hold of you. You should give her a call.(CW)TB
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Patrick Chanezon sayz :  "I got some pretty good feedback after my post Java Syndication Babel: let's paint the picture together!, mainly from the Rojo/Feedparser team."  ...  "Then the Rojo/Feedparser team, Brad Neuberg and Kevin Burton posted some good comments. I agree with Kevin that we don't necessarily need a JSR and should start collaborating now. From Kevin and Brad it seems like what we should work on first is defining a common set of Unit Tests, and a way to get a DOM-Rome-like API on top of their SAX-like API."  So check out the list  and the wiki .  Hopefully we'll be able to collaborate and make some forward progress.  I'm sure everyone will benefit.  The more I think about a ne ...
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Tycho:  It took three separate discs and two consoles to finally work out the Goddamn kinks, but we were able to play almost the entire Eternal Sonata demo.  Almost!  I wasn't aware people were still boiling discs, presumably in black iron cauldrons where carrots bob, but I don't want to live a life where boiling discs is normal.
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Gabe: This is a heads up for all our Omeganauts. I had originally told you all that the first round of the Omegathon would be Pac-Man. That game has actually been replaced with Jenga. Not the new Wii version of Jenga but actual wood blocks on a table Jenga. Sorry for the mix up.-Gabe out
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In this installment, a solid programming style has been imposed, a JavaScript class model developed for Preezo which supports single inheritance and simple, tightly bound class definition code. This is important when working with large applications. By Guyon Roche. 1129
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Continuing in his series of interviews from this year's OSCON, Cal Evans has posted this new interview he did with Andrei Zmievski.   This is another entry in the series of interviews I did at OSCON 2006. This time, I was privileged to sit down with Andrei Zmievski and talk about Unicode, Yahoo and other PHP topics. Andrei is a native of Uzbekistan and came to the US to study when he was 16 years old. He now works at Yahoo on their Infrastructure team and is pursuing a Master's degree in Linguistics.   They talk about Unicode for PHP6 (Andrei's big push), the status and some specifics of the project, his work wth Yahoo!, a look towards the future of PHP, and some of Andrei's personal background - including how he came to the PHP community.
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In response to a previous article from the Symfony blog, Paul Jones has pulled together some thoughts to some of the comments they made.   As the author of a relatively popular benchmarking article, I feel compelled to respond to this bit of misguided analysis from the Symfony camp about benchmarks.   Paul talks about the "straw-man arguments" presented in the Symfony article, including some references to Paul's previous benchmarks. He's even broken it down into a point-by-point response to make each point clear.