Am-pro Impressionism with Corel's Painter Essentials
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Corel Painter Essentials 4 puts the art back into photo editing and the desktop studio with a stable, well-designed, feature-laden update.
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According to this new post on Pierre-Alain Joye's blog today, a new version of the GD graphics library has been release - version 2.0.34.   It took a lot of work to get this version released. Version 2.0.34 is a bug-fix-only release (all known security issues have been fixed), and upgrade is strongly recommended. It is also my very first GD release (hopefully, the first of many to come), and marks the official freeze of the 2.0.x tree, only security-related fixes will be made on this tree from now on. Please find the release announcement here.   He also invlites any language binders to contact him about hosting for a project if it's not available.
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Protagonisti colori ed atmosfere esotiche
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The composer and musician shares his stylish essentials.
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âPrayers and Portraits: Unfolding the Netherlandish Diptychâ at the National Gallery of Art brings art historians and art conservators together in a project that is part salvage mission and part detective story.
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Padraic Brady has posted some of his comments on the newly included Zend_Layout and Zend_View_Enhanced components for the Zend_Framework:    These two (now much more polished!) components were both designed to solve the concerns a lot of developers were having in achieving truly complex, structured and modular Views using Zend_View.    Indeed there are months of blog postings, debates, experimental and not-so-experimental code, proposals, IRC sessions and countless emails pouring over how to accomplish the goals of these components. The end result is something I feel will serve Zend Framework users faithfully for months and years to come.    He thanks the developers (Matthew and Ralph) and notes that the inclusion of these two components is one of the largest advancements of the display layer for the Framework in a while.
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Solar fans will be happy to see (as mentioned in the latest post from Paul Jones) that all of the previous (and future) posts he's been making as tutorials on certain parts of the framework have been integrated into the Solar manual.   The translation went pretty quickly, because I wrote the original blog entries using Solar_Markdown, which converted them to HTML for the blog. Then I did some quick edits and re-converted them using Solar_Markdown_Wiki (which is the markup format for all the class API and manual entries at the Solar website).   Posts adapted so far include the posts covering views and layouts, using HTTP and sending email from Solar.
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Rui Capela's software has appeared in this column many times. I've written about it directly (see At the Sounding Edge: Using QSynth and QJackCtl and HDRs and DAWs For Linux: The New Breed) and it shows up in almost every article I write. I'm not exaggerating when I state that Rui's programs have become indispensable components here at Studio Dave, so naturally I'm interested in the mind behind it all. In this entry I'll recap the nature and state of Rui's software, after which we'll meet the man himself in another lively interview here at the sounding edge.
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California artist Joan Boyer explains the joys and challenges of a plein-air painter.
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A review of the Anna Sui, Brian Reyes, Marc by Marc Jacobs and Philip Lim collections.
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Pierre-Alain Joye takes a look at building Cairo (a vector-based graphics library for PHP) on a Windows system.    While trying to get the cairo (and pimp) PHP binding ready to be released, I finally sit down and port Wez build cscript to cairo. It still needs some cleanup, a nice summary message but it works already. I tested it with Visual C++ Express Edition but it should work with other versions as well.   My next goal is to add the tests (nmake tests) and fix the nmake instal    He describes the process he went through to try to get things up and running, but is still having a few issues and has required a few tweaks to get it working. He also links to two resources: a ZIP of the development libraries and a ZIP ready to use package.
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Arts & entertainment: Adrian Searle on how the Tate Modern has brought the pervy panache of Duchamp and Pacabia to life
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The Augmented Reality Tool Kit (ARToolKit) captures images from video sources, optically tracks markers in the images, and composites them with computer-generated content using OpenGL. Dual-licensed, under the GPL, plus commercially by ARToolworks, Inc.   ARToolKit 2.72.1 is now available for immediate download at http://sourceforge.net/project/showfiles.php?group_id=116280  ARToolKit 2.72.1 fixes a number of bugs in ARToolKit across all supported platforms. Please download the release and have a look at the readme and changelog.  Please be aware that the GPL-licensed ARToolKit cannot be used in a closed-source product. Closed-source licenses to ARToolKit Professional are available from ARToolworks in return for financial support of ARToolKit development efforts.  If you find bugs in this GPL release, please post in ARToolKit's bug tracker on SourceForge at http://sourceforge.net/tracker/?group_id=116280&atid=674305. This is the preferred forum for bug reports. Patch submissions are also welcomed.  Bugs fixes and other improvements are available between official ARToolKit releases by checking out the source from Sourceforge ARToolKit CVS repository using anonymous CVS. A simple tutorial on how to get the ARToolKit source using a CVS GUI tool is at http://sourceforge.net/docman/display_doc.php?docid=25731&group_id=116280.  Thanks to all the contributors to this release.  Philip Lamb HIT Lab NZ
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The eagerly-awaited Ubuntu Studio has been released, adding another entry into the expanding list of multimedia-optimized Linux distributions. I haven't had a chance to try it yet, but interested readers can peruse some installation screenshots or check out the latest news and information on the Ubuntu Studio Wiki. I plan to review the distro in a future column, along with an update on the latest version of the venerable PlanetCCRMA, but in this entry I'm focused on another very exciting new release. Ardour 2.0 is now available for download. This version is a significant improvement over the 0.99 series (1.0 was never released), with many new features and enhancements to performance and stability. The following article profiles the new Ardour as I employed it for three projects, all involving the program in the processes of composition and arranging as well as the more typical tasks of recording and editing. I've described each project in some detail, and each description includes a link to the final audio output.
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Lavorazioni hi-tech, laccature, grafismi e colori assoluti
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It is not easy to fit Paul Robeson in a box, but the Criterion Collection has done its best with âPaul Robeson: Portraits of the Artist.â