Maker of banned video game calls "Manhunt 2" art
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A video game banned in Britain and Ireland and facing restricted sales in the United States due to its violent content was a fine piece of art, the game's publisher said on Wednesday.
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A VIDEO games company from Scotland is causing outrage in America with a title called JFK Reloaded, which allows players to look through the crosshairs of Lee Harvey Oswaldâs rifle and assassinate the late US President.
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British censors on Tuesday banned a  video game for the first time in 10 years, rejecting  U.S.-published &quot;Manhunt 2&quot; for what they described as an  unrelenting focus on sadism and brutal slaying.
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Take-Two Interactive Software said it would temporarily suspend the release of Manhunt 2 because of a ratings controversy.
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The redacted version of Manhunt 2 coming to market this week with a rating of M for Mature seems to retain at least 99 percent of the original content.
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Video game makers are intent on winning the hearts and cash of those that prefer trivia, puzzles, mysteries, music or virtual zaniness to animated warfare.
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"Manhunt 2," a brutally violent  video game that was effectively banned in the United States,  has risen from the grave in a modified form and will go on sale  for Halloween, its publisher said.
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A British company said Sunday it was releasing a video game recreating the 1963 assassination of President Kennedy.
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Wants High Court to enforce original ban The British Board of Film Classification (BBFC) is to ask the English High Court to uphold its decision that controversial videogame Manhunt 2 should not be sold in the UK.â¦
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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The makers of "Manhunt 2" &#151; a violent video game that had been threatened with a sales-destroying adults-only rating &#151; will release a toned-down version in October.
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Certificate not needed for downloads Gory game Manhunt 2 can legally be sold to UK consumers as a download, despite the refusal of the British Board of Film Classification (BBFC) to grant the title a certificate for sale as a physical product in shops.â¦
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A video game banned in Britain  and Ireland and facing restricted sales in the United States  due to its violent content was a fine piece of art, the game&#39;s  publisher said on Wednesday.
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The game business has come to rely on sequels, even more so than Hollywood. While thatÂs good news for their revenues, itÂs bad for the independent developers who built the industry.
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Video game publisher Take-Two  Interactive Software Inc.  said on Thursday it has  suspended plans to sell "Manhunt 2" after the title was slapped  with restrictive ratings for its extreme violence.
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Refuse to release game unless it gets a lower rating Both Sony and Nintendo have confirmed that they will not authorise the release of controversial video game Manhunt 2 on their games consoles - the PS2, PSP and the Wii - in the US.â¦
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When Peter Molyneux designs a game, players take notice. Referred to by many in the video game industry as a man with a Midas touch, this soft-spoken British game maker