Virtual Frets, Actual Sweat
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Playing Hendrix for a night has become the new karaoke.
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From Wired Geekipedia: Who needs music lessons when there's Guitar Hero? The game's guitar-shaped controller puts you in control.
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Life & style: Synthesised shark's skin? Sweat-reactive fish scales? Peta Bee looks at how the latest sportswear can enhance performance
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Michael Kimsal has come up with the start of a series to introduce PHP developers to the world of Grails (the Java framework).   The comparisons I plan to make will be mostly to PHP, cause that's what I'm most familiar with, though there may be some other comparisons from time to time.  This is a work in progress, but I'd be very interested in feedback from anyone out there interested in this aea - Grails, Groovy, PHP, why another language/platform/framework, etc.   The first two installments have been posted - part one and part two - with an introduction to what Grails is and a brief dip into some "Hello world" sort of code to give you an idea of the structure.
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KGuitar is powerful KDE-based music tabulature editor with support of guitar, drums, classic note scores, MIDI synthesizer output, chord, scales, modes, melody and rhythm construction and analysis tools, lots of tab effects, Guitar Pro files import.   After a long period of silence, I'm pleased to announce KGuitar 0.5.1 - a major bugfix release that covers most of issues for the last few years :)      * Compatiblity fixes: added support for autoconf 2.61, automake 1.10, gcc 4.2. Removed last bits of qt2->qt3 transition deprecations. Internal structures refactoring.     * Added zoom level (Ctrl Minus, Ctrl Plus), introducing multiple bars per row, automatically tuning to available window width;     * Finally introduced new exception-based framework for converters load/save. Makes converters much more bullet-proof and easier to write and debug.     * Guitar Pro import undergone major rewrite. Now it properly loads all gp4 files I have. Guitar Pro v3 and v5 formats are coming next. Anyway, Guitar Pro loader is now much more helpful about what errors it gets and less crash-prone. It detects and helps debug problems it encounters.     * Lots of displaying, mouse and keyboard control, printing fixes and prettifying. Track pane now has a header and it's synchronized with track list. Melody editor now has trapezoid and shark fin inlays.     * New QMap-based API for song metainformation - stores not a fixed number of fields, but key=value pairs.     * Misc things: project transitioned to Subversion.  As always, comments and especially bug reports are welcome. Also keep in mind that KGuitar is now registered at http://www.ohloh.net/projects/8959?p=KGuitar - so, take a look there too :)
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Sometimes the songs are all wrong. Like, you're shopping for genitalia in Second Life when your earbuds remind you that it's just "Too Little Too Late." The solution: Pack your iPod with tunes that complement the things you do all day long.
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In this final section I'll present some MIDI-specific troubleshooting tips, along with a brief description of the setup here at StudioDave, a few closing remarks, and of course some links to the Linux music-maker du jour.  read more
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Working up a sweat playing video games  on Nintendo's interactive Wii console is no replacement for  real exercise but at least it gets overweight children off the  couch, according to British researchers.
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Movie & video, book, images, software (games & program) and music cataloguer / database. Uses online web services (amazon, imdb, musicbrainz, freedb). Skinnable, highly customizable, reporting. Supports DVD, many audio & video file formats and Audio CD'.   Although I planned on releasing the production version at this moment I have decided against this. At the last moment I decided on changing the working of the online search drastically (see the change log for more information). As this is quite fundamental a second beta came to mind. Please help me testing in this release!   My thanks to the many persons emailing me, posting their issues in the forums and logging their bugs an request at Sourceforge.net!            Presented By     Play PSP Games Online at Thousands of T-Mobile HotSpot Locations Nationwide      Unleash the power of your PSP(r) system through thrilling online gaming against players from around the world.  And now - you can play PSP games online at thousands of T-Mobile HotSpot locations nationwide with six months of complimentary T-Mobile HotSpot Wi-Fi service! www.playstation.com/    Ads by Pheedo
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Researchers create digital paper that emits recorded sound in response to a user's touch.
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Air guitars just got real. Japanese toy  makers unveiled "air guitar" gadgets at the annual Tokyo  International Toy Show that, thanks to heat and motion sensors,  actually make music.
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Sony makes the body a living capacitator by sending audio signals through it. From Crave, CNET's gadget blog.
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Harmonix designers and expert skin-pounders rock the learning curve with hints for rhythm-deficient videogamers.
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Virtual drudgery comes to Second Life. In Game|Life.
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The eagerly-awaited Ubuntu Studio has been released, adding another entry into the expanding list of multimedia-optimized Linux distributions. I haven't had a chance to try it yet, but interested readers can peruse some installation screenshots or check out the latest news and information on the Ubuntu Studio Wiki. I plan to review the distro in a future column, along with an update on the latest version of the venerable PlanetCCRMA, but in this entry I'm focused on another very exciting new release. Ardour 2.0 is now available for download. This version is a significant improvement over the 0.99 series (1.0 was never released), with many new features and enhancements to performance and stability. The following article profiles the new Ardour as I employed it for three projects, all involving the program in the processes of composition and arranging as well as the more typical tasks of recording and editing. I've described each project in some detail, and each description includes a link to the final audio output.
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Playing new style computer games can help people burn up a significant amount of calories, research has found.