Steam Dream Machines
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Game animator I-Wei Huang is getting rave reviews for his steam-powered robots. How does he hack RC kits with steam engines? And will he ever make a rideable robot? By Griffin Wright.
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A US gamer builds a machine to help him reach the final points he needed to finish a game.
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Is his mysterious three-wheeled cart a proto automobile? A remote-controlled robot? A rolling Renaissance computer? Follow the quest to rebuild Leonardo's 'impossible machine.' By Tom Vanderbilt from Wired magazine.
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Materials that could allow levitating trains and ultra powerful computers to become commonplace are coming of age
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It's a child's dream -- bedroom decor just like a Bratz doll's. A bed in the shape of a Hot Wheels car. Or a chair shaped like a Tonka truck.
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Peugot has posted the finalists in its annual concept car contest. See what the future may hold -- and vote on the designs you like the best.  In Autopia.
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While some scientists try to build nano machines from scratch, others are discovering uses for single-celled organisms that are already available. By Monya Baker from Wired magazine.
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Analog box in disguise? Few start-ups would have the guts or audacity to unveil their first product at the Computer History Museum. D-Wave Systems, however, did just that today by unveiling the world's most advanced quantum computer - a product that may one day be displayed at the museum as a breakthrough system or simply as a curious relic.â¦
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Looking at the steam coming off the mail in my inbox this week, I definitely need a place to lay low for a while. One reader kindly recommended Geek Cruises, where I could work on my tan and my Perl programming skills at the same time. He also thought it would help my love life but I'm not so sure. The brochures are full of guys with goatees and laptops -- not exactly my idea of The Love Boat.
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A cadre of unknown designers shapes everyday human-machine interactions. By Andrew Blum from Wired magazine.
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Even if it's never crossed your mind to want a radiator-Slinky mashup, you might still agree with the view that radiators need to be prettier. From Crave, CNET's gadgets blog.
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LOS ANGELES  - "Transformers" is a wet dream for fanboys, with vehicles that whiz and whir into alien robots, spectacular sci-fi stunt chases, glistening military hardware, overheated computer software and brainy, hot girls who love Popular Mechanics.
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Blog: The resurgent Commodore brand unveils its US PC line-up for 2007.
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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Some months ago I started collecting the pieces I needed to build my own 64-bit computer. I'm not a complete stranger to building machines, I've put together a dozen or so during the past twenty years, but it's been quite a while since I started one from scratch, and my experience with this machine was more instructive than it was meant to be. Nevertheless, at long last Studio Dave has gone 64-bit crazy. Well, not really crazy, but certainly more than mildly enthusiastic.
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Look for more consumer electronics products and services from the PC behemoth. Also: SuSE Linux for Dell servers.
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The yearning for timelessness in a constantly renewing tech culture has led to a spike in interest in the steam-powered, brass-encrusted world of steampunk.