How computer games grew up
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THEY USED TO be for kids. Space Invaders, Pong, Doom, some of them were shoot-âem-up fun, others were just, well, fun. But computer games have changed.
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American Indians are reconnecting to their heritage through a game that was invented by their ancestors.
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FORT WORTH, Texas -- The video game playing was getting out of hand. When Johnathan Wendel, then 19, was not in class or at work, he was in front of the computer. His mom didn't like it. Cut back or move out, she told him.
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Pac-Man? Space Invaders? Frogger? The video games of the 1980s were played in arcades, pizza parlors and bars--and you needed a quarter to join in the fun. Vote for your favorite.
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By DUNKERLEY, Adam  For children of all ages, a computer can be an excellent teaching and learning tool, a great source of entertainment and an easy fun way of keeping in touch in increasingly creative ways, for example via emails with photos or video attached, or via online chatting.
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Technological skills, like maneuvering a mouse, are becoming part of childâs developmental milestones.
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New consoles are old news. What's hot now? Sequels to old games.
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In an age when the latest video   games sport ultra-crisp graphics and cinema-like sound, there   is still plenty of love for the good old-fashioned games just   like Mom and Dad used to play.
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In an age when the latest video  games sport ultra-crisp graphics and cinema-like sound, there  is still plenty of love for the good old-fashioned games just  like Mom and Dad used to play.
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Here's a look at the evolution of software coding from the early days of wires and physical switches to the untimely death of "automatic programming."
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Electronic Arts has unveiled a "Family Play" system for novice players.
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Computers once filled entire rooms. Now they fit in our pockets. How a generation formed our tech landscape.
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November is proving to be a bumper month for computer games - and it is not over yet.
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By Rourke, Chris  What an exciting 10 years of digital user experiences we have had. The extent of this evolution becomes clear when you compare today's web sites with those from Revolution'5 early days.
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The basics of gameplay -- competing against opponents, setting records, winning prizes -- are as old as human civilization. We use game models to motivate ourselves, to answer questions and to find creative solutions. Our online lives are just twists on the videogame leader boards. For many, life itself has turned into a game.
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An online role-playing game is to be built by a community of ordinary gamers.
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The Rock Hero Effect: In short, video games are the new CD.