The Future of Team Ninja
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Itagaki shares his thoughts on DOA Ultimate and reveals new info on Dead or Alive 4. December 01, 2004 - Dead or Alive Ultimate shipped in late October, proving itself to truly be among the ultimate fighting games on Xbox.
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Lukas Smith has posted some ominous thoughts about the future of the LAMP stack in the online development world - specifically asking if the popularity of the grouping could be what might ultimately cause its downfall.   The issue is that there is simply not enough top qualified talent that knows LAMP well enough to hire. Or maybe its just too hard to find them? It seems all the good guys are already hired. As a result companies end up looking for other technology, not because they actually believe that these technologies are any better or worth the license fees that these usually require to be paid up...   He suggests two things that could be possible lead-ins to the "demise" of LAMP - the fact that LAMP just isn't taught along side other languages in school and that, since PHP is only just now getting into the offices of the "major players", there hasn't been enough time to prove to them that PHP has worth in their business.   Be sure to check out some of the great comments on this one.
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Gabe: I know we don't talk about our game much. We really don't want to beat you guys over the head with it. Honestly we handle most of our big projects that way. We try to make coming here "easy" and I don't want you guys to feel like you're constantly being pitched something. Balancing that against the fact that if we don't tell you about things like new shirts and books you are less likely to purchase them is tricky. another reason for the lack of coverage is that we really weren't sure the game was going to be any good. We're doing a lot of the art and all the writing but the reality is that this was a collaboration with the Hothead guys and until very recently I wasn't convinced making the game was a good idea.Tycho said it best in a couple interviews "games look like shit until they look awesome." it's really more than that though because they also play like shit until they are fun. I remember getting the first build months ago and telling Tycho we should scrap the entire thing. The builds kept coming though and they kept getting better and better. I understand now that that's just how game development works. It wasn't until the most recent build that I finally saw something genuinely fun. The Hothead guys obviously knew what they were making but for me it was like looking at a sketch and not understanding how it could ever be a finished painting. I've played through it multiple times now and I can tell you truthfully that it's funny and it's fun to play. If you like PA I believe you will enjoy it. If you don't know about PA I think you will still laugh and If you hate us you'll hate our game. The game just hit beta and Hothead is polishing it more and more every day. I can tell you that what I see right now I'm honestly proud of. Tycho has written some of his best stuff for this game. Like me, he hates himself and hates the things he makes so he would never link you to this, but I feel like he deserves it. A while back Tycho spent a week at the Hothead studio writing non stop for the game. Ron Gilbert was up there as well and he posted this on his blog shortly after."Jerry from PA is up here as well doing the writing and it's a thrill to see him work.He's a top-shelf writer, right up there with Tim Schafer and Dave Grossman."I'm sure when Tycho sees I linked that he'll go right for his wrists, but it's true. An early build of the game recently made its way through the media digestive system. The result is that you will see coverage of it popping up at many of your favorite game news sites. Everything I've seen so far has been very positive but I guess that's the way it is with previews. I think the best place to go is Gametrailers as they simply post high quality video of the game being played. You can make your own decisions based on what you see. If you want more you can watch the 1up show where a narcoleptic Jedi will tell you that the game is "like not really like PA but also like totally like PA." Maybe that's helpful to someone? The Gamelife blog over at Wired also has a very complete write up of the game if you want more than just raw footage. It's funny, before the game I never would have thought twice about calling someone a narcoleptic Jedi. After I had typed it out though I paused. Am I Derek Smart now? Will this effect our PR persons relationship with 1Up and other media outlets? Will they savage us in their review and will that hurt sales? Should I not talk about the coverage at all?Even if all of that is true should I care?Obviously the answer is no. -Gabe out
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Dharma Productions is looking to the future and a change is on the cards.
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Gabe: The Penny Arcade Battle Academy Will be meeting next Tuesday the 8th at the Comic Stop. We're an official Pokemon TCG league now. Those of you in the Academy who haven't done so already, should register with Go Pokemon.com. Once you have a POP ID you can post it in this thread and Joe will get you added to the roster. As always, new players are welcome. Just grab a starter deck and be at the Comic Stop around 6.PM. There will be plenty of people willing to walk you through the game if it's your first time. For our regulars, if you're looking for a place up north to get cards and boosters I highly recommend the Cardhaus in Lynnwood. He's got some singles in stock but he also has the best price on boosters I've been able to find. Also, Kiko and I picked up some great tips and a few interesting rules that we did not know about while at the tournament. We'll share our "key learnings" with you all on Tuesday. It should be a fun night, hope to see some new faces. -Gabe out
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The aftermath of an upcoming World of Warcraft patch could get messy. Plus: NBC
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Tycho: Keek directed me to a radical (and potentially even "badical") article on BioShock over at Gamers Wif Jobs. I've been wondering about the recent PR shift the game has gone through, because I don't just keep hearing that it is a "shooter first," but I keep hearing specifically that it is a "kick-ass shooter," even though it's a game where you learn about Objectivism underwater while helping jealous composers get revenge. I've never doubted that the game will be great, by whatever road it reaches that greatness. The recent WWE slant just had me curious about whether I'll be able to perform a suplex in-game. You may not think that is important, but it is totally important.(CW)TB
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Ashdown, Robertson, to head panel of cops, spooks, peaceniks A group of high-profile political, academic, and military heavyweights will come together over the next 18 months to ponder the future direction of UK security strategy.â¦
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Gabe: I didn't realise it before but the comic we did for Assassins Creed is also being shown online. You can still get the printed version in the collectors edition of the game. The first page just went live today over on the official site. Here's a direct link if you're interested. It's an eight page story and I'm actually not sure what the release schedule for the rest of the pages is. I'll be sure and let you know here as they become available.   I drew this one and the the colors were handled by Imaginary Friends. Tycho is responsible for the words. The story takes place before the game and gives a little insight in the character of Altair. Obviously it's only one page right now but once you've seen some more of it I'd love to hear what you think.-Gabe out
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Questions will be asked tonight at Madison Square Garden. Difficult questions. Questions about the futures of Felix Trinidad and Ricardo Mayorga. Very likely they will be questions only one of them will be able to answer.
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Gabe: Pokemon League is tonight. Congrats to everyone that got their first gym badge at the last meeting. We're starting a new season tonight so I hope everyone worked on getting any illegal cards out of their decks. You can find the current modified legal card list here. I believe we're entering the Pastoria City season which means we'll all be playing for our Fen badges. If you have not registered on Go-Pokemon.com yet, be sure and do that so you can start earning points towards your badge. We'll try to get the matches started as close to six as possible. If you'd like to show up early to trade feel free. See you all tonight.  -Gabe out
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The future looks pretty bright for Activision.
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Gabe: This is a heads up for all our Omeganauts. I had originally told you all that the first round of the Omegathon would be Pac-Man. That game has actually been replaced with Jenga. Not the new Wii version of Jenga but actual wood blocks on a table Jenga. Sorry for the mix up.-Gabe out
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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New masters of the universe--or creators of too much leverage?
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Chris Hughes has a vision of the future that involves -- finally! -- bringing together hacked game systems, wireless Internet access and clean floors.
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Uncovering tomorrow's industry leaders today.