Makagiga: 2.2 released
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To-do manager, RSS reader, notepad, widgets, image viewer... (requires Java(tm) SE 6 (JRE): http://java.sun.com/javase/downloads)   Download: http://makagiga.sourceforge.net/download.html  Release Notes: http://makagiga.sourceforge.net/releases/2.2.html  Feedback: http://makagiga.sourceforge.net/contact.html
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Gabe: This is a heads up for all our Omeganauts. I had originally told you all that the first round of the Omegathon would be Pac-Man. That game has actually been replaced with Jenga. Not the new Wii version of Jenga but actual wood blocks on a table Jenga. Sorry for the mix up.-Gabe out
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A quick post from janschneider.de talks about questions regarding the PHP5 compatibility of Horde, IMP, or other applications on the Horde mailing list
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Travis Swicegood has made a new release of the successor to the PEAR RunTest package for PEAR2 - the new PHPT.    Since this is usable and PEAR2 is still being worked out, I've decided to release this as a standalone package for the time being with the intent of bundling it with Pyrus or including it directly in PEAR2 when PEAR2 is realized.   This provides the majority of the functionality provided by PEAR's pear run-tests command via its own phpt command and it can even provide pear style output.    Examples of its use are included as well as the method to download this latest version (via a PEAR channel, of course) or through the package's web page. Issues found with the software can be posted to the project's Google code page.
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Latest PEAR Releases:Text_Wiki_Creole 0.5.1HTML_QuickForm_Renderer_Tableless 0.5.3PHP_Archive 0.11.0pearweb_phars 1.3.1PHP_Archive 0.11.1pearweb_phars 1.3.2Validate_FI 0.3.0Structures_DataGrid_DataSource_DBQuery 0.1.10Structures_DataGrid_DataSource_MDB2 0.1.10Structures_DataGrid_DataSource_DBTable 0.1.6File 1.3.0Tree 0.3.0pearweb_index 1.0.0RC1pearweb_index 1.16.2pearweb_index 1.16.1pearweb 1.16.0pearweb_index 1.0.0HTML_QuickForm 3.2.8
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Next version of Vallheru Engine (fantasy, turn based MMORPG written in PHP) - 0.5 released - they are still beta. In this version is added many new features and changes in code (especialy in queries to database and fixed many bugs). This version have simple install script. The project has added ADOdb and PHP Mailer. More info you find in project home page (unfortunately for this moment only in Polish language)   To download the latest release, go here: https://sourceforge.net/project/showfiles.php?group_id=118350&package_id=130110
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Travis Swicegood is teasing us with some output from a script in his latest blog post:   So my free time of late (what there is of it) has been spent on a project that's getting really close to v0.1 release. In other words, its first functional release. If you've ever run a test using the PEAR installer or know what a .phpt file looks like, you might be able to guess what I've been up.   Keep an eye on his blog for more information on his "secret project".
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We are proud to announce the release of version 0.9 or LeafRSS! This version includes full smarty template integration, as well as options to embed the articles in another web page, or even to allow the output of the filter as an RSS feed.   A patch file has been included to upgrade from version 0.8 to avoid any loss of data. Please see the PATCH file for details.  This will be the final major release before we release our first stable version.  If you have any questions or discover any bugs in this version, please post them either in the Help section of our sourceforge forums or in our sourceforge bug tracker. We would appreciate any input you could give us to help us test this release in preparation for moving this project to stable status.  More detail is available at: https://sourceforge.net/projects/leafrss
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Ilia Alshanetsky has an announcement on his blog today about the release of the next candidate for the upcoming PHP 5.2 series - PHP 5.2.0RC5.    After 2 weeks of inaction 5.2.0 final release is finally in sight. A few minutes ago I've released the last (I mean it this time) release candidate of 5.2.0, RC5. If all goes well a week from now 5.2.0 final will be out ready for use. In the meantime I'd like to ask once again that everyone try this RC, which can downloaded from here.   I don't think you'd be able to find any major issues or regressions in this RC, but if you do certainly let me know, if necessary RC6 is not out of the question.    The more this new release is downloaded and tested, the faster we all get PHP 5.2 - so get out there and get testing!   The Windows builds have also already been created courtesy of Edin Kadribasic.
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David Sklar points out some of the new base sites that are being offered on the PHP-based mashup site, Ning.    It's been a lot of hard work, so I'm quite excited that we've just released three great new Ning sites: Ning Videos, Ning Photos, and Ning Group.   Plus, all three sites have the juicy bits that every site on the Ning platform gets -- things such as cloneability, complete customization, and built-in REST APIs. I've been watching the feeds for clones of photos and videos -- I suppose seeing who's cloned sites you care about is the Web 2.0 version of ego surfing.    He also talks about some of the features of the Ning Photo cloneable site like the slideshow and, in Ning Video, the embeddable player. The Ning Group application also has parsing abilities to help with sharing documents/music/photos/etc with anyone.
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Harry has released the latest version of his ScriptServer software - version 0.3.
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Elizabeth Smith has posted a new item to her blog today with information about a PHP-GTK2 framework that she's been working on (and with) called the Callicore Desktop.   Donât look at me like that, I havenât lost my mind. Itâs not really a framework in the traditional MVC web application sense. Instead itâs a group of fairly loosely coupled widgets and classes with an emphasis on clean code.   With the help of several singletons, multiple widgets and a modular structure, the Callicore Desktop makes working with this parts as simple as calling it on the command line (with limited setup). If you'd like to get a look at the current version of the framework, check out the Callicore site or just head straight to the code.
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The latest release of the anticipated ScriptServer 2.0 has been posted by Harry Fuecks.
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Ilia Alshanetsky, release manager for the current PHP5 series, has announced the posting of the latest release canidate - PHP 5.2.0. RC4.   Huzzah! The final release candidate of 5.2.0, RC4 is out, which means the final release is just around the corner. Given that this is a final release, this is the last chance to identify major issues or regressions. So, please test your code against this release to make sure that everything is working, and if not, let us know.   You can grab the files here:  BZipped GZipped
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Demian Turner has posted about the latest version of the Seagull framework (0.6.3) and an update to correct a remote file disclosure issue (up to version 0.6.4).   Well it took a bit of time but after quite a few months a new release of Seagull is finally out, 0.6.3 (0.6.4). Things have been keeping pretty busy with the startup I'm working on, but it's been a great opportunity to refine some features of the framework and optimize the performance.  The early indications are good, after less than 10 weeks of going live Kindo users are creating up to 20k profiles/day and the server load is staying comfortably below 0.5.   The update is a different download that helps correct an issue with the framework allowing user-inputted values from the GET string. Be sure and update your version to keep this security issue under wraps.
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From hot new hardware to the latest demos, get a look at what's new in videogames, straight from the show floor at Makuhari Messe.