Go ahead, make my day: Revenge feels, oh, so good
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It&#39;s a scenario only too familiar to those of us who drive the mean streets and main thoroughfares of this city - except that, in this case, it&#39;s the start of an editorial by Stanford University psychology professor Brian Knutson published today in
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Tycho:  With PAX coming up this weekend (!!!), we didn't really have time on Friday to invest in Virgil's Wikiscanner - that mystical oracle that takes a raw IP range and then excretes a list of that organization's Wikipedia edits.  This is the pulsing, possibly Martian device that dished up last week's awesome Electronic Arts edits.    I wasn't sure if we should feel sorry for them or not - now that EA is situated in the number two slot, does that make them the scrappy underdog? - but I quickly realized it probably doesn't matter.  They can come right out and say "Yes, we edit it all the time," mischaracterize the nature of the edits, and by the time it's on the second page the events in question never happened.  People don't remember anything these days that isn't on the first page of their feed aggregators. In any case, the entire affair is talking place  on Wikipedia.  Kudzu will grow over the propaganda soon enough.    Though time was indeed in short supply, we did fritter some portion of it pawing through ancient email headers, scraping for filth on old enemies.  Or enemies with whom we have resumed talks.  Or enemies who are now friends!  Even people I hope to make enemies in the future by my careless commentary must fall beneath the scanner's baleful eye.    Like a chugging trawler, we hauled up net after net of treasure onto the deck, sifting it on hands and knees.  I'd never expose it, of course - sparking a desperate arms race to find self-serving commentary is a conflict I'm likely to lose.  And with the deep catalogue of nemeses we've inspired worldwide (and even below the world, in the warrens of the pale Gambrya, where hate is eternal) it's not what I'd call a fabulous scenario.  For us, at least; no doubt, our foes have already begun their malevolent harvest.
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Here's what makes a great Father's Day for me.
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Rappers love a good feud. Whether  it's East Coast vs. West Coast, or Eminem vs. everyone, the  spats inspire spiteful lyrics that make for juicy listening.
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By Daniel Weintraub, The Sacramento Bee, Calif.  Dec. 10--REVENGE IS SWEET -- in this case, for Californians who want a simpler way to file their tax returns.
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âSky Captain and the World of Tomorrowâ is even more fun than it sounds like. In its heedless energy and joy, it reminded me of how I felt the first time I saw âRaiders of the Lost Ark
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These games aren't the best, nor are they the prettiest. &nbsp;Instead, these are the games I played with my friends - the games let us kick the ever-loving-crap out of each other in increasingly fascinating ways. &nbsp;These are the most original head-to-head sleeper hits on the Sony Playstation. Just some fun stuff you might've missed the first time around.
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The Oakland Raiders were feeling good about themselves after last week&#39;s revenge win over Jon Gruden and the Tampa Bay Buccaneers, but that sweet feeling didn&#39;t linger long.
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Calculated and ambitious, the attack is striking for how it blended several elements into a slick assault.
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Tycho:  Heavenly Sword is, as you will soon discover, the very definition of a rental title.  Clocking in at somewhere between five and six hours (depending on your appetite for overwrought cinemas) it's a decent game saddled by impossible expectations.  It has silly ideas and grandeur in close proximity to one another.   It tries hard.  And it's not bad, by any means.  But it's not excellent, and perhaps unfairly it had this onus placed upon it.  I've said that Lair is not the Playstation 3, and nor is Heavenly Sword, but taken together one must come to the unmistakable conclusion that the Playstation 3 is a game console and not the supernatural artifact they have presented it as.  That however many processors and however many gigs of space are not especially relevant when put in the service of middling entertainment.    It has a decent combat system, and using this combat system you will progress from locked room to cramped, locked room until you come face to face with some jeering asshole.  You might kill them either because of the jeering or because you think that death might cull their interminable monologues.  There's a mean snake bitch and a pervert and an oaf.  Oh!  And en evil king.  The only thing running through my head during the lavish and no doubt expensive mo-capped cutscenes was that these kings and bitches and so forth should form a band.  It never seems to know if it wants to be a hilarious comic circus or a stark medieval saga.  Play it, and you'll know what I mean.     There are successes, though:  Kai, the mostly deranged sidekick, charms from the outset.  Her feral animations and nuanced delivery really make her stand out against this batch of also-rans.  Any object that can be thrown can also be thrown and then guided in slow motion, including corpses, which is something you must see to believe.  We didn't even have a target; we would just throw bodies so that they flew like Superman head-first into gongs.  This is something you can do for a half an hour - or more - without tiring of it.  This guided firing is called "Aftertouch," and it's about fifty percent of the game.  One wonders what the game's length would actually be if you didn't play half of it in slow-motion.        Some measure of your enjoyment will be bound up in whether or not you "buy" the story that they are telling.  I've heard it described as epic, when it's pretty rudimentary fantasy-by-numbers bullshit, so who knows.  It's all a matter of perspective:  are we judging it against only PS3 games?  If so, things are shaping up!  If you own more than one console - or a personal computer - your standards for grand storytelling were recently adjusted upward.
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I leaped up from my desk vowing to commit the most sensational attack of revenge in the history of the personal computer industry.
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he evidence is increasing that revenge in fact brings pleasure. In the latest study, players who were unfairly treated in a game involving money, trust and cooperation got a measurable kick out of punishing their partners.
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Fear has won. My head is swooning and my fingernails are dug in. I'm sitting on a rock face just flat enough to keep me from sliding off into the oblivion I'm trying not to look at below.
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The two Israeli intelligence agents who were spirited out of New Zealand yesterday should count themselves extremely lucky. The nature of their offending and the failure of Israel to tender an apology meant
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Embracing your inner cheapskate can pay off in more ways than one.
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As does HP's new snowballing habit. Ew Letters Take a deep breath in. Breathe out and congratulate yourself. You have made it to Friday, and are soon to be rewarded with a weekend (unless you work on Saturdays or something).â¦
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With apologies to Clint Eastwood's Dirty Harry, this Saturday you've got to ask yourself one question: "Do I feel lucky?"