OpenGL galvanizes game graphics
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The graphics library, an alternative to Microsoft's DirectX, gets new features designed to add razzle-dazzle to PC games.
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One of the under-appreciated events at this year's 3GSM World Congress in Barcelona was the demonstration by graphics component manufacturer nVidia of a theoretical user interface programmed using a 3D library evolved from OpenGL. The Khronos Group industry consortium - of which nVidia is a member - used the company's demonstration to highlight the public release of version 1.0 of the OpenKODE specification for embedded systems.
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On the SitePoint PHP Blog, there's a new post from Harry Fuecks pointing out an extension for PHP that allows it to use the Cairo graphics library.   Cairo is the "next generation" vector graphics library for Linux and very cool to have it available in PHP. Also cool about the extension was created using PEAR::CodeGen_PECL, which Hartmut describes here: look Mum - no C! (well almost).   Harry also asks if, with the rise of new technologies like this, if it's time to make the move to deprecate GD from normal PHP use - at the same time, removing another hurdle in PHP's path towards being thread safe.
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An image gallery containing creatures and objects made with Blender, an open-source 3D tool.
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Desktop 3.0 will support both DirectX and OpenGL titles running in Windows virtual machines, the company says.
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Bullet is a state-of-the-art 3D Collision Detection and Rigid Body Dynamics Library for games. ZLib license, free for commercial use, including Playstation 3. Supports COLLADA Physics. Visit forum at http://bulletphysics.com for support and feedback   - removed STL from the Bullet library: replace std::vector by btAlignedObjectArray. Also removed the std::set for overlapping pair set, and turned it into an overlapping pair array. The SAP only adds objects, never removed. Removal is postponed for during traversal of overlapping pairs (duplicates and non-overlapping pairs are removed during that traversal).  - added heap sort and binary search/linear search to btAlignedObjectArray  - compressed AABB tree: 16 bytes per node, quantized aabb, with 32-bits indices. This helps reduce memory usage of large triangle meshes, with improved performance. See Demos/ConcaveDemo  - COLLADA import improvements. See Demos/ColladaDemo.  - Improved performance for convex polyhedral shapes. The local AABB is cached, instead of re-computed each frame. This caused a major slowdown for larger scenes, in particular .bsp levels with many convex hulls.   See: https://sourceforge.net/bullet
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Graphics chip vendor readies the general release of its CUDA software, while extolling the power of general purpose computing on GPUs.
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Company is working on flexible display technologies.
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Sun Microsystems has added nVidia Quadro graphics technology to the Java Workstations it detailed last month. The vendor has included the technology in its W1100z and W2100z models, which are based on AMD
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&quot;NVIDIA&#39;s SLI tech is about as cool as it gets, and I wanted to see what happens when you pair up a couple of GeForce 6800 Ultra cards for a PC graphics solution
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A discussion of how to use frame styles in OOo Writer.
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Video game developer is moving in the right direction, despite an "unprofitable" image it needs to shake.
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Fans of open-source programming and multiplayer gaming explore ways to bring the concept of the metaverse -- an infinitely expandable virtual world -- closer to fruition. By Daniel Terdiman.
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Pixelmator, a Core Image-based image editing software package for the Mac, is now available for download.
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The next generation of computer  games sporting more realistic visuals than ever is not yet in  full swing but a range of new graphics chips is letting gamers  beef up their PCs today in anticipation.
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To get Xgl working well, it is essential to harness the 3-D rendering capabilities of your graphics card and setup the plug-ins with the composite window manager, compiz  This excerpt is from Chapter 3: Using SUSE Linux on Your Desktop, from the book SUSE Linux By Chris Brown PhD, published by O&#39;Reilly Media.  Reprinted with permission. All rights reserved.
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As video games take on an ever slicker, more cinematic feel, developers are increasingly turning to cartoon actors, movie-trailer announcers and even film stars to read the lines.