Electronic Arts will bring Spore to the Mac this year
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The highly anticipated new video game from 'The Sims' creator Will Wright, as expected, will be released on the Mac and PC platforms simultaneously.
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MacCentral - New software licensing fees dictated by GameSpy Industries Inc. may make it impossible for Mac game publishers to let their forthcoming games play against their PC counterparts. GameSpy's licensing fees have increased by a factor of five to ten in recent months, an amount that Mac game publishers say is unreasonable to expect them to pay.
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EA&#39;s James Bond-baddie shooter has left its secret headquarters and taken over the factory. Like an evil genius announcing his demands, Electronic Arts has let the world know that GoldenEye: Rogue Agent has gone gold.
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Microsoft outlined a new feature that will be included in Office 2008 for Mac.
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November 11, 2004 - Electronic Arts announced today that the next game in the Oddworld series, until now known as Oddworld Stranger, is now officially titled Oddworld Stranger&#39;s Wrath.
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SCOTTSDALE, Ariz., Feb. 26  /PRNewswire/ -- In December 2006, Brent Spore, Creative Director of Synergy Productions Inc., a Scottsdale based Graphic and Media Design firm, launched a new blog, iBoughtaMac.com (iBAM), in an effort to supply information to the growing number of new Mac users.
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A Silicon Valley company claims to have developed a universal emulator that's uncharacteristically fast. For one thing, it could mean the latest games are immediately available for the Mac. By Leander Kahney.
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Rival video game console makers and leading software designers are in California to show off what they hope will be this year&#39;s blockbuster titles in the multi-billion-dollar industry.
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LOS ANGELES  - In a move aimed  primarily at whetting the appetite of gamers heading into this  week's E3 Media & Business Summit, Electronic Arts unveiled  several details on two games it is developing through a  partnership with Steven Spielberg.
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MacCentral - IDG World Expo on Wednesday offered details about the Macintosh Games Pavilion, featured at next month's Macworld Conference &amp; Expo in San Francisco, Calif. The pavilion will feature new games from publishers including Aspyr Media, MacSoft, Freeverse Software and Ambrosia Software. It'll also be populated by an Arcade area where showgoers can get their hands on Power Mac G5s and iMac G5s running the latest titles available for the Macintosh.
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We&#39;ve uncovered some additional info on the upcoming Electronic Arts&#39; title. Looks like this won&#39;t be another Catwoman.
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Blog: Apple and Electronic Arts have signaled that the Mac is back for video games
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Update will debut at Macworld Expo, featuring redesigned interface, new templates, and themes.
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Electronic Arts Inc., the world's  biggest video game publisher, on Thursday began offering music  from its titles through Apple Inc.'s popular iTunes online  download store.
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Next week's MacWorld Conference and Expo may be the place where iPhones, iPods and all the latest Mac hardware are announced, but it's also the annual curtain-raiser for the Mac software industry. Here's what to expect from Apple, Microsoft and the other big names.
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Over the years, Will Wright's Spore has gone from a sci-fi-inspired Sims spinoff to its own dual-platform game.