The Lethal Game That Knows No Boundaries
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THE video might be three hours old or three days old and Margaret Hassan might have been alive or dead by the time the distressing images were broadcast on Friday evening; there is no way of knowing.
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Malware arrives in the form of a game, disables antivirus protection.
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There ain't no stopping this raging bull.
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p2pnet.net News:-The launch of the now much-maligned Kill Jack Kennedy Again game has achieved at least one thing: Itâs woken the mainstream media up to the fact that video games based on giving players a way to take part in virtual murder aren&#39;ta
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âThe challenge is to continue to grow in every way. Itâs a tricky game.â
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What goes around, comes around with a vengeance.
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Michael CrichtonÂs new un-put-downable thriller is based on real-life genetic, legal and ethical aberrations.
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This season&#39;s blockbuster video games give players the opportunity to hijack cars, mow down the walking undead with heavy artillery and ogle topless women.
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The clever, cruel and deadly methods insurgents are using to counteract the U.S.-led surge -- and the reasons their maneuvers are working
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Gabe: Yesterday I made a post about the teenagers that murdered the homeless guy and then blamed it on violent games. These kids have given the media their angle and just like all the other cases where games are mentioned no one will ever look any further. No one will ask what their family life was like, what their parents were like, what the kid was like before all this happened. Games did it and that"s the end of the story.
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It was like nothing youâd ever exercised your thumbs to before. You could do whatever you wanted, whenever you wanted. The game seemed endless.
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In such a tight race, the game is about turning out your supporters. TIME goes inside the ground war
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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MOSCOW -- When a couple of guys hammer away at each other with clubs through 70 rounds -- make that games -- and are still dead even, what can they do? Call it a draw?
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Tycho:  There's a new Alternate Reality Game spinning up for Halo 3, God Damn them - God Damn them to hell.  I know perfectly well that I am being subjugated by a sophisticated marketing effort, that the best one can accomplish in these games is to get a real good look at the teeth before the mouth closes around you.  I type this even as the rabbit holes stand open in two other windows.  I don't presume to speak for the entire species, but there is something about secrets that does bit the mind.
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Legacy Interactive is  trying something unusual with its latest game based on "Law &  Order: Criminal Intent."
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Game invites users to play the role of JFK&#39;s assassin, causing some observers to wonder whether video games have gone too far.