Boring Game? Outsource It
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It's not just work that's being outsourced from wealthy nations to poorer ones. These days, online gamers in developing countries are being paid to earn virtual goods that wealthier players are too lazy or unskilled to win on their own. By Laila Weir.
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In open-source software and new media, there's big money in unpaid labor
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The controversial game publisher pulls the plug on a game, for now.
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Gabe: This is a heads up for all our Omeganauts. I had originally told you all that the first round of the Omegathon would be Pac-Man. That game has actually been replaced with Jenga. Not the new Wii version of Jenga but actual wood blocks on a table Jenga. Sorry for the mix up.-Gabe out
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I've been saying this ever since I started blogging.  When you have a product to announce, start a blog (if you don't already have one) and announce it. Before there were blogs, I wished Infoworld or PC Week would give space to the lead developer of the product, whether he or she is a marketer or technical, even the CEO if they wouldn't assign a former reporter or ad guy to write it, and tell us what you meant when you designed this product. Who were you thinking of and what would they do with it. And where does it go? What does 2.0 look like if it's 1.0 or 3.0 if it's 2.0.  I like it when people like Zuckerberg, Andreessen or Canter write a blog post that tells you without pulling any punches what the intent of the product is, in their own words. I'd like to hear what they said to the team that worked on it. I'd like to use my imagination. That's why I don't like Steve Jobs' keynotes, he's telling you what Eddie Haskell would say about the product to Mrs. Cleaver. You never get the intent when it's filtered by the press. And many of the people that call themselves bloggers, love them and bless them, aren't anything like bloggers, and they're everything like the bored hired writers that used to work at CNET and Fortune. In fact, many of them are exactly like them (because they are them).  We live in the age of DIY, that means if you have something to say, just say it. PS: Here's a picture of three child actors from Leave It To Beaver, taken when they're in their fifties. From left to right, Eddie Haskell, Beaver and Wally. Time Waits for No One.
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Try these (slightly) more palatable tactics.
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Imagine the simple queries that separate you from your online bank accounts forming the basis of a nightmarish game show. Let the interrogations begin! Commentary by Lore Sj&#246;berg.
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Calling this one a statement game doesn't do it justice.
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InfoWorld - The outsourcing and offshoring of software development work has become such an ingrained part of the technology industry in the U.S. that stories about it no longer rouse the public&#39;s interest as they did even a few years ago.
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An implementation of the famous Snake game written for MS-DOS in Pascal. This is a project from my early days of programming which I wish to update and develop as it's a bit rough around the edges and relies on libraries more than it really should. Othe   Although this program is in version 2, I have had it since long before my SourceForge.net days and have just decided to take another look at it after 6 years on the shelf.
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Buddy, can you lend a thumb? MySims, Rune Factory and Drawn to Life give gamers a chance to play the selfless card.
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Dating, negotiating, fragging and making money.  Play and its consequences.
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Open source is changing the game by making software free.  About time.
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Innovative new features are designed to attract casual players looking for a few minutes of fun.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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Tycho:  I'm aware of Spore, but it's not a game I look around for in an active mode.  Here is a preview of the game, for example, but I haven't read it so I don't know if it's good or not.  I'm especially disinclined to read previews in particular, because I think it's a game that is likely to preview well.  You aren't likely get past the novelty stage in am Official Press context - it's going to be pure discovery from beginning to end, wall to wall tendrils and eye stalks, ginning up hobbling quintapeds whose journey to the mailbox is difficult, if not impossible.  The incredible outpourings of support for the game are themselves incredible to me, but what they've done is try to create a product whose potential is as raw as possible.  We seem to value that ethereal quantity differently than most.
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In personal finance, boring is not bad. Sometimes boring is good.