Kutaragi comments on PSP pricing, prospects
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SCE&#39;s outspoken president speaks out on the PSP for the first time since the price announcement this week. TOKYO--Sony Computer Entertainment president Ken Kutaragi revealed a great deal of additional information
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The console will cost only USD150, which is less than half the price that Sony is expected to charge for its PSP. Nintendo also intends releasing the DS in November, to take advantage of the US Christmas market.
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In an effort to take advantage of the online Black Friday sales currently going on which mirror the in-store sales, I tried to cruise over to Walmart.com and see if I could purchase the Sony PSP for the advertised price of $169. Because of the popularity of online shopping and Wal*Mart television ads publicizing the ability [...]
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Gabe: I know we don't talk about our game much. We really don't want to beat you guys over the head with it. Honestly we handle most of our big projects that way. We try to make coming here "easy" and I don't want you guys to feel like you're constantly being pitched something. Balancing that against the fact that if we don't tell you about things like new shirts and books you are less likely to purchase them is tricky. another reason for the lack of coverage is that we really weren't sure the game was going to be any good. We're doing a lot of the art and all the writing but the reality is that this was a collaboration with the Hothead guys and until very recently I wasn't convinced making the game was a good idea.Tycho said it best in a couple interviews "games look like shit until they look awesome." it's really more than that though because they also play like shit until they are fun. I remember getting the first build months ago and telling Tycho we should scrap the entire thing. The builds kept coming though and they kept getting better and better. I understand now that that's just how game development works. It wasn't until the most recent build that I finally saw something genuinely fun. The Hothead guys obviously knew what they were making but for me it was like looking at a sketch and not understanding how it could ever be a finished painting. I've played through it multiple times now and I can tell you truthfully that it's funny and it's fun to play. If you like PA I believe you will enjoy it. If you don't know about PA I think you will still laugh and If you hate us you'll hate our game. The game just hit beta and Hothead is polishing it more and more every day. I can tell you that what I see right now I'm honestly proud of. Tycho has written some of his best stuff for this game. Like me, he hates himself and hates the things he makes so he would never link you to this, but I feel like he deserves it. A while back Tycho spent a week at the Hothead studio writing non stop for the game. Ron Gilbert was up there as well and he posted this on his blog shortly after."Jerry from PA is up here as well doing the writing and it's a thrill to see him work.He's a top-shelf writer, right up there with Tim Schafer and Dave Grossman."I'm sure when Tycho sees I linked that he'll go right for his wrists, but it's true. An early build of the game recently made its way through the media digestive system. The result is that you will see coverage of it popping up at many of your favorite game news sites. Everything I've seen so far has been very positive but I guess that's the way it is with previews. I think the best place to go is Gametrailers as they simply post high quality video of the game being played. You can make your own decisions based on what you see. If you want more you can watch the 1up show where a narcoleptic Jedi will tell you that the game is "like not really like PA but also like totally like PA." Maybe that's helpful to someone? The Gamelife blog over at Wired also has a very complete write up of the game if you want more than just raw footage. It's funny, before the game I never would have thought twice about calling someone a narcoleptic Jedi. After I had typed it out though I paused. Am I Derek Smart now? Will this effect our PR persons relationship with 1Up and other media outlets? Will they savage us in their review and will that hurt sales? Should I not talk about the coverage at all?Even if all of that is true should I care?Obviously the answer is no. -Gabe out
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As media and retailers prepare to gather with video game makers at the E3 Media &amp; Business Summit later this week in Santa Monica, Calif., Sony Computer Entertainment America president and CEO Jack Tretton. surprised the industry with a price cut in its PlayStation 3 price cut console video game system. Tretton, who assumed the post in December, replaced Kaz Hirai, who succeeded &quot;the father of the PlayStation&quot; Ken Kutaragi as head of Sony Computer Entertainment, headquartered in Tokyo. Tretton spoke with me.
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A Japanese company creates a memory card which could change the method of spending money. Also: Google to set up digital book samples  & hellip;. Nintendo equips handheld console & hellip;. and more.
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At least, according to Nintendo President Satoru Iwata it isn&#39;t. Whilst talking to journalists in Japan the boss let his feelings loose concerning Sony&#39;s foray into the handheld market, stating that the PSP would simply alienate possible new gamers rather
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October 18, 2004 - Much as it did to promote the PlayStation 2 as more than just a kids&#39; game machine, Sony Computer Entertainment is again with PSP courting the major press to bring its message of gaming being the future of entertainment to folks who&#39;ve
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Gabe:  We had this shirt at PAX and next to the actual PAX 2007 design I think it was our best seller. Like the majority of our stuff this probably won't make any sense to some of you. I'll just say it's Pokemon related and leave it at that. For you trainers out there who couldn't make it to PAX the shirt is now available in our store. The Target by our office had the new PSP slim with Daxter pack today so I went and picked one up. They unfortunately did not have the AV cables so I can't test the video out stuff yet. In fact all I've done so far is open it up and plug it in to charge. I don't know how "slim" it is but it's crazy light. I thought I was holding some kind of fake display PSP and the real one was still in the box somewhere.-Gabe out
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The Sony PSP went on sale in Japan this month. The Japanese launch release date was December 12; we learned that the first shipment of PSPs quickly sold out.
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Handheld gaming device debuts in Japan this weekend, but won&#39;t be available in US until next year. Sony Computer Entertainment is ready for the long-awaited launch of its PSP (PlayStation Portable) device
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Gamers have bought almost all of the first batch of Sony&#39;s new PlayStation Portable (PSP) games console, which went on sale in Japan on Sunday.
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After months of speculation, Sony had good news for gamers yesterday when it revealed that its new handheld game console will go on sale for 19,800 yen (Â£100), cheaper than many analysts predicted.
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November 29, 2004 - Being part of the PSP launch doesn&#39;t just mean being the first to play PlayStation Portable games. Sure, that part&#39;s cool -- as is lording over your friends and family as one of the only
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Tycho:  Having already purchased two fifths of The Orange Box over the last few years, the level of value I have derived from it is "fantastic" but not "supernatural."  For Gabriel, who never finished the second Half-Life and never purchased the first episode, the aforementioned Box represents an intimidating and possibly even brutal level of content for one's holiday dollar.  It's hard enough trying to keep up with all the games that are coming out, but when you start putting more than one game on the disc the difficulty is compounded.   We're lucky, then, than the best thing on there can be completed in only a couple hours.     I've tried to make my rounds through the disc, but I kept coming back to Portal until I'd completed it.  I expect every part of this strange collection to be full of virtue, in the way that Valve's anomalous position in the games industry allows: self-funded development in their sky-high Bellevue commune until each product sings.  But Portal is strange, even for them.  Risky on every axis, we may now say that the "first person puzzle comedy" has now been proven out as a genre.  The gameplay is strong, but Portal's unique combination of hilarity and menace elevates it, resulting in a few perfect, indelible hours of gameplay.          My TeamFortress 2 experience so far on the console has been fairly uneven.  Coming from the PC beta, where I sometimes battled with stability concerns but the games played smooth, I'm now grappling with the reverse.  I love the play experience, as I've already expressed, and I'm rarely of the opinion that having more players automatically improves a game - so the differential between the PC and 360 platforms isn't as important to me as it might be to others.  No, the problem with TF2 on the 360 (and likely the PS3, as well) is that peer to peer hosting just ain't cutting it.  There are games that seem to manage it better, but with Vista PCs authenticating into the service now peer to peer games should be an option.  This needs fixed overnight.     I'll try to complete the second Episode over the weekend, interleaved with finishing the writing on my own game, which has become more difficult since completing Portal.  I'm starting to think that Precipice needs a greater concentration of synthesized ladies.      I would be abdicating my duty if I neglected to mention the EA thing, which is really the EA/BioWare/Pandemic thing.  I was under the impression that BioWare and Pandemic had merged precisely to give themselves leverage over monolithic publishers like Electronic Arts, but who knows.  The biggest fallout in the short term is that, beyond the first Mass Effect, a multiplatform release is almost certain.  Of course, I wholly endorse that kind of thing, but I imagine that Microsoft might hold a different opinion.  After spending years promoting the series, enduring delays, and now having spent months beating the shit out of it in test, it's fair to say that MS was investing in a larger trilogy - one that gamers would associate exclusively with their brand.
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Tycho:  We still think about Eye of Judgment quite a bit - sometimes I will sit in silence and think about it, or think about it while I lay dormant in my charge casket.  I think about placing cards carefully on its luxurious cloth mat, smirking as distant foes are gnawed by my lizard proxies.  We are overjoyed (joymax!) that they stuck with the new concept, the card thing, as opposed to the brutally sardonic original.    I don't like constantly being pushed to pre-order things, but there is also a point (it would be easy to graph) where I'm not willing to let fate's whimsical machinery determine what I play.  So during a recent mall run I put down some money on whatever I could remember at the time - unscientifically, it was Metroid, Stranglehold, Halo, Stuntman, and Mass Effect.  This doesn't account for everything between now and November, certainly, but it kind of felt like a quiz show and I was intimidated.  Then I remembered Eye of Judgement and its manifold pleasures, endeavoring to append it, listwise.  It was at this point that "John" told us that both the game and the Playstation Eye peripheral had been cancelled.    At this assertion Gabriel stood up straight and still, like a meerkat.    "No, it wasn't," said he, quietly.  A cold quiet, like space.        When I am confronted with mere distortions of facts, I can typically slice through them to the beating truth.  But when a person says something that is flatly false, this is very disorienting for some reason and I am without my mind's full power.  Then the guy compounded things by saying they had very few preorders, and this was accompanied by a sneer, as though the number of preorders was some crucial consideration when assessing quality.  He actually thought it was funny that I wanted to buy it.    I wanted to ask him if he understood that a product not being available for preorder and a product not existing, or never being allowed to exist constituted profoundly different states, but these are the deep thoughts that occur to a person while they are tucking in at the food court and not when they are face to face with strange men at the EB.       When we returned from the store, almost as if on cue the product began to appear at online retailers - for sixty dollars.  Yes, that's correct.  The Playstation Eye peripheral plus the card game, for ten dollars more than a Sixaxis?  I won't say that I expected extortion, but I at least expected profit.  Assuming you have the Triple already in hand, they're making the Eye (and Eye of Judgment) an easy decision.    Let me take a moment to welcome PAX attendees to this year's celebration, even though it isn't especially useful to readers in Glasgow.  I hope the new venue is to your liking.   Be kind to each other, even to your defeated foes!  And be kind to your Enforcers, for they have toiled in your service.
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Sony Computer Entertainment Inc. said Wednesday it will release its PlayStation Portable game console in Japan on Dec. 12 at a price of 20,790 yen, surprising many who had expected it to cost far more.