Backstory: A probing guarantee
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A humorous look at what  should be on product warranty questionnaires.
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How often have you thrown up your hands in disgust at the poor quality of documentation for an open source project?  Wouldn&#8217;t it be nice if someone put together a documentation coverage tool that worked like test coverage too ls?  Well, you&#8217;re in luck&#8212;dcov is here (at least for Ruby code).
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An investment approach straight from the Oracle's mouth.
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Review Can it appeal to novice and pro alike?
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Microsoft guru predicts Vista half as buggy &gt;&gt; Advertisement &lt;&lt;  ALERT: "How A Hacker Launches A Blind SQL Injection Attack Step-by-Step"!" - White Paper  Blind SQL Injection can deliver total control of your server to a hacker giving them the ability to read, write and manipulate all data stored in your backend systems! Download this *FREE* white paper from SPI Dynamics for a complete guide to protection! https://download.spidynamics.com/1/ad/bsq.asp?Campaign_ID=701600000004c29
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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When data breach investigator Bryan Sartin gets a call to check into an incident involving customer records loss at a retailer, he knows that the situation most likely involves information that has been lifted from a company's point-of-sale systems.
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By Tom Angleberger   tomangleberger@yahoo.com
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A followup to my recent story    The Happiness Broker.
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Speculation makes one company a favorite.
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Letter: Setting the record straight on network location awareness and Vista Group Policy.
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The following is adapted from an article published Wednesday on CQ.com.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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As per suggestions contained in the FAQ: Herein lies a report of two identified and as-of-yet uncorrected security flaws in Scoop. &nbsp;Enough detail will be provided to assist admins in investigating and correcting the flaws, but it is the author's hope that the details of the flaws will be sufficiently obscured to prevent abuse by the undesirables. Executive summary: Through the exploitation of various unchecked privileged operations, attackers may be able to perform admin-level actions leading to data loss. &nbsp;Additionally, well-intentioned security measures combined with XSS vulnerabilities can be exercised to simulate admin-level action, resulting in data loss.
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A breakthrough in computer-assisted mind reading brings us closer to predicting criminality. Should the justice system adapt? Commentary by Jennifer Granick.
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There's one way to sift through all it has to offer.
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In his travels as a PHP developer, Jamie Wong has gathered some helpful debugging tips that are shared in this latest post to his blog.   Here are some bugfixing rules and tips Iâve learned working all these years with PHP. I emphasize mostly on fixing bugs than preventing them, which is another subject worth of its own article. Iâve moved to Rails, but I wanted to finish this post as a farewell and thanks to every article and documentation that was useful to me. Hope this is useful to you too.   Topics covered include:  Assume nothing Turn Error Reporting to show all errors Read the error message Understand the bug "Scooby-Bug, where are you?" Get as much information as possible  Each has some explanation below it and, in some places, a bit of code to clarify the point.