Opening an Age of Adventure?
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It has been more than three decades since that era of Hair-raising silliness has passed. The tie-dyes to die for (if they don&#39;t kill you on first glance) have been exiled to episodes of
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Comment is free: Jeremy Langmead: For too long, we have kowtowed to youth. Hail the new age of suits and pipes
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Tycho:  If my earlier experiences with the co-operative campaign had not endured so, there would be no question - fifteen dollars is quite simply not a value that men of reason would associate with the GRAW Map Pack.  But, drawing on that idea, let us move forward as though the powerful fraternal bonds forged in Campaign One were sufficient to assuage price related suffering to some degree.  I realize that this moves our narrative into the realm of fiction.
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There may be something almost nostalgic in our celebration of a âheroic explorer.â
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It's a good starting point, but not a rock-steady one.
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Regional exchanges are from a bygone age but could still hold value for new-age companies.
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Tycho:  Orcs and Elves for the DS has a fairly strong mobile heritage, which is to say that some of its presentation is a little two-frame and raw.  If you crave gold and adventure - a common affliction among our people - I think you'll slip past it, and into the retro dungeon crawler at its heart.  It's been reviewed much better on the mobiles than it has been on the portable, but I imagine that people who review games that you play on a phone have a more forgiving palette.
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Blog: Virtual worlds, or the 3D Internet, appeal to early adopters of games. Getting more people to come will require more applications, experts say.
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Tycho:  It hasn't become official policy, yet.  But with Gabriel's afternoon whiled away with kids' movie tie-in title Surf's Up - followed by a raucous Pokemon Tournament that saw his Monferno victorious - well, it would be easy to come away with that impression.  It's a dangerous genre, games for young people, as it's practically defined by cramped budgets and shoehorned licenses.  It is also much more unassuming, much lighter fare, and doesn't delight in abusing the player as more "sophisticated" games do.  I suppose that has its own appeal.
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THEY USED TO be for kids. Space Invaders, Pong, Doom, some of them were shoot-âem-up fun, others were just, well, fun. But computer games have changed.
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The search for sunken treasure in deep-sea shipwrecks may sound like the stuff of children's adventure stories rather than corporate boardrooms.
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"The Complete Stories" (Pantheon Books, 528 pages, $27.50), by David Malouf: Australia is often a backpacker's destination of choice when otherwise lost. Its Ayers Rock and glittering Sydney are so far away and seasonally upside down that it must be the place to find a sense of purpose in the unsure time between adolescence and age.
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Start 2005 richer and thinner. We can help with that first one.
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If you are new to contemporary art, you might find âArt:21 â Art in the Twenty-First Centuryâ a useful, mildly engaging introduction. Informed viewers will find it annoyingly superficial.
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Reward Russia with its first Winter Olympics? Take the games to a new Asian market in South Korea? Or return to the Austrian Alps for the first time in nearly 40 years?.
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There is an interesting post on OnLamp.com that mentions the search for a good wiki system. Read the post to find out why the author thinks that the wiki world "needs the kind of vision that will make the product more accessible, more polished, less prone to abandonment or neglect...", and the several comments that follow.
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Tycho:  I was in a guild with the guy who started FigurePrints, and when he extended coupons to the old crew I snapped them up and gave them as Christmas presents.  None of my characters ever reached the highest echelons of Azerothian Fashion, so it seemed like they were better invested in Gabriel and Keek, who poured night after night into Battlegrounds and Active Volcanoes fighting dragons and whatnot. The coupons I have described are difficult to secure, only available in random drawings at random intervals, or if by some twist of fate you happen to have been guildmates with a cunning entrepreneur.  It's really a way to ennoble the lost years you plowed into that game.  It's the sort of thing you'd think a person would appreciate.