A Long Division Test
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The Redskins, facing their first critical test against a division rival, know they must do well in the NFC East to make the playoffs.
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By Don Jergler, Press-Telegram, Long Beach, Calif.  Sep.
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The following is adapted from an article published Wednesday on CQ.com.
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Nick Halstead has posted the runners up in the PHP programming competition he conducted:   Finally we have a result, it has taken weeks of judging and lots of hard work. The scores are ready and today I will first announce the runners up from the Top 6. I will then tomorrow announce the 3rd place, then day after that second, you get the idea. The scoring was based upon a point system in which each judge had to rank the top 6 in order. The points from each judge were then compiled and the final scores calculated.   The project was to write a script that helped a user find the shortest "distance" between two words by replacing one letter at a time. The three that were the runners up were created by:   JB Maurice Fonk Rob Haynes   Come of the judges comments are also included in the post to get a feel for the thinking behind the rankings.
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The federal government is holding a competition for a new cryptographic hash function that will become the national standard. Really, this is exciting stuff. Commentary by Bruce Schneier.
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Irregular hors d'ouevres, scheduling mishaps, and the stockbroker's eternal dilemma.
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Chris Shiflett has posted his own recap of the (just passed) php|works conference up in Toronto over on his blog.   I've been traveling non-stop since php|works, so I haven't had a chance to reflect on the conference, what I learned, who I met, and things like that. (Zak has been doing a good job of this lately, and I'd like to follow his lead.) I've probably forgotten more than I remember, but this is my recap.   Included in the things he mentions are:  The people he was able to meet (like Joshua Eichorn and Sebastian Bergmann) The talks he gave ("Truth about XSS" and "Agile PHP Testing") His interview with Cal Evans of the Zend Developer Zone The PHP 5 Certification and Wez Furlong's "Not PDO" talk
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Review Waitrose's QuickCheck scanner a real time-saver
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The deep thinkers are at it again. They are pondering. They are studying. They are working overtime to solve a problem that can not be fixed.
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The computing technologies to go beyond Moore's Law
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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As previously mentioned, Nick Halstead will be revealing the top three places in the results from the programming competition he was hosting. Today starts the top three list with third place - an entry from Karol Grecki:   I was really impressed with Karol's entry and if it was not for the fact that it did not 'run out of the box' it would have been a close cut thing to be the winner. The fact is that because it was a pain to get running the two other judges only gave it 1 point each.   The post includes Karol's solution - a method that involved using the Zend Framework as a backdrop. You can see the application in action on Karol's website or just download the code and play along at home.
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By Kevin Saylor  Site might help break o
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A formula for Web schemes: a lot of mathematicians, a lax legal system and Western targets.
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Harry Fuecks has gotten busy and posted the third part of his "Joy of Regular Expressions" series over on the SitePoint PHP Blog today.   Following on from the last part, this one is more of an intermission-a round up of regex syntax seen so far and a couple of links following feedback.   He looks at two different topics:  A "must reads" section of resources for getting the most out of regular expressions A comprehensive "cheat sheet" with tips on expression delimiters, literals, pattern modifiers, character classes, quantifiers, assertions, sub-patterns, and working with the blackslash.
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John Lim has posted about an interesting bug he's come across when working with the output of two strings that should look the same:   Someone reported a bug in ADOdb, the open source db library i maintain. I went crazy for half an hour until i realised the problem.   According to him, "if you expect the above code to produce the same values, you are sadly mistaken". His example gives an interesting result for the first echo statement - not echoing the 9 in the first character like it seems would make sense. Check out his post for the code and try it out for yourself.
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Some months ago I started collecting the pieces I needed to build my own 64-bit computer. I'm not a complete stranger to building machines, I've put together a dozen or so during the past twenty years, but it's been quite a while since I started one from scratch, and my experience with this machine was more instructive than it was meant to be. Nevertheless, at long last Studio Dave has gone 64-bit crazy. Well, not really crazy, but certainly more than mildly enthusiastic.