Let Robots Sweat the Boring Stuff
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It's time for radical robomediation. Let's hand the service industry to automatons rather than transforming humans into reluctant machines. Commentary by Momus.
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Virtual drudgery comes to Second Life. In Game|Life.
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ConnectR communications robot lets you see who's talking and follow them around the room.
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The sluggish YPN program gets a Google-esque makeover.
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The automated life used to be the exclusive realm of the rich. Now home automation is coming to a subdivision near you. By Tom Vanderbilt from Wired magazine.
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Japan is pretty serious about robotics. If the droids are going to fit in, they probably need to learn the Japanese custom of serving tea.
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The future of robotics may involve teams of small, cooperating droids.
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Forget food and bullets, we need batteries, damn it! DSEi Here at the DSEi killware show there's a constant parade of robots: crawling, flying, swimming or just sitting still and killing people who walk past. It's relatively difficult for a jaded deathmech hack to muster up much interest... sometimes.â¦
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Transformers donât care about people, period. That's what I learned growing up in the 1980s, religiously watching a race of robot Titans from outer space wage a secret war on Earth.
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Watch Pori if you want to pass time.
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Science & environment: The robot devised by Ivan Bowman makes remote working and interacting with his colleagues much easier, says Matt Walcoff.
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Movie tie-in games tend to suck. Hope springs eternal, though, and the allure of giant transforming robots is keeping me at least a little bit hopeful for the Transformers games.
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Futurama robots run on beer. These robots make their own brew Bad brews and wasted beer could be a thing of the past, according to Rockwell Automation, which claims that its packaged Brewhouse Solution covers 80 per cent of a brewery's production management needs.â¦
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Predictions from a neural network could make characters' movements less jerky.
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Robots will be truly useful when they get sensitive arms and hands, plus the programming to use them properly.
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A cadre of unknown designers shapes everyday human-machine interactions. By Andrew Blum from Wired magazine.
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A sleek desktop debuts, along with VR-like games that help you exercise--and a robot that doesn't.