SWsoft to abandon itself and become Parallels
17328
One name, lots of products SWsoft â likely the second largest virtualization software maker â will change its name next year and turn into Parallels.â¦
422149
We turned off share.opml.org yesterday, for good, as far as I know. It was a good idea, but we never got it together to make it the powerhouse I wanted it to be.  Now that Google and Bloglines both have discovery mechanisms for feeds that you might like, based on what you and others like, there would only be a future for SYO if it were a thriving and growing community, and it isn't.  Normally, I'd leave a site like that running indefinitely, but this one needed its own server, and I wanted to cut my server expenses now that my S3 bill is going up, serving some very big JPEGs and generally being the back-end for a community that is growing, the people using FlickrFan. If there's a big demand to bring it back, we can -- but that's going to require cash flow to go with it. At this point, I don't think it's a good investment for me. Still diggin!
138357
Not since SCO has there been a company so reviled by the open source community as Novell following its deal with Microsoft.  Already there are some clear signs of the negative effects of that anger: senior coders have left the company; Novell has posted a loss for the most recent quarter; and there are calls for a boycott of Novell products â to say nothing of imminent changes to the GNU GPL that might well nullify the entire Novell-Microsoft deal.  Some people are rubbing their hands in glee at the thought of Novell crashing and burning completely, but such a development could actually turn out to be one of the worst things to happen to free software.
337538
How far is too far when it comes to the freedom of software? Plus: Palm slipping, Windows sliding.
320536
Parallels announced today an update to its Desktop for Mac software,  which enables users running Intel-powered Apple Macs to run Windows,  Linux or any other operating system at the same time as Mac OS X,  without re-booting.
360148
Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
488927
3D graphics a-go-go Parallels has released an major update to its Parallels Desktop 3.0 Windows-on-Mac application, a year on from the software's original release. The new version promises better integration between Windows and Mac apps.â¦
310675
Like many, I was pretty shocked by the recent Microsoft-EU deal to settle the long-running investigation into interoperability issues.  This was not so much because of the way Microsoft has used every kind of delaying tactic it could before eventually agreeing (for the nth time) to try harder in the future.  My real dismay was provoked by the gap between appearance and reality â a chasm that I think bodes ill for the future of open source. read more
617707
Virtuozzo Containers 4.0 includes higher-end features for server availability and backup. Also, SWsoft completes its name change to Parallels.
306729
Apollo runtime is dubbed 'Adobe AIR' and due for testing along with Flex update.
524623
InfoWorld - VMware Inc. is pricing its upcoming new software to run Windows on a Mac similar to rival Parallels Inc.&#39;s software announced last week.
27348
The producer of Wine is raising suspicion over whether virtualization company SWsoft, which makes Parallels, is failing to uphold the terms of its open source license by not releasing the source code it already admits to having modified.
184050
Parallels has the edge, our reviewer says, and it's for other reasons than because VMware's Fusion is still in beta.
160507
Salesforce.com repackages Apex code as developer 'platform' Software as a Service (SaaS) isn't dead, but it could soon be overtaken by Platform as a Service (PaaS), according to SaaS pioneer Salesforce.com.â¦
641738
In a new post to his blog, Robert Swarthout about a PHP frontend he's been developing for working with Subversion repositories:   The frontend needed to be designed in such a way that each developer could access their working copies and make the full range of actions against them. I decided to also use an AJAX setup so that pages would be quickly loaded and updated by a single toggle of a folder.   A few issues popped up, including tracking edits correctly through the interface. His solution revolved around an Apache MPM that could serve different pages to different users and groups. With this solution in place, the functionality could be built up, a list of which he provides including:  create working copy from repository (svn checkout) svn blame svn delete search files (via a grep/find combination, omitting .svn folders) svn rename
752461
A curious problem cropped up last month: Windows Vista users reported that the program that manages their Windows services (SVCHOST) would crash after having downloaded and installed a batch of updates. Microsoft recently issued a manual fix for this problem, though an automatic patch is now available.
305759
Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.