Successful Halo 3 Beta Concludes
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Microsoft said Wednesday that it had ended its multiplayer beta of Halo 3, adding that it had attracted over 820,000 unique participants contributing over 12 million hours of game play.
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Easy to impress Microsoft surprised itself this week by delivering a delayed beta of its Hyper-V virtualization software, less late than once expected.â¦
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At the risk of breaking down its rough-and-rugged reputation, &quot;Halo 2&quot; for Xbox is the Mary Poppins of video games, &quot;practically perfect in every way.
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While Microsoft is not specifically citing any cause, reported issues with the Xbox 360's online Xbox Live service seem to have been resolved as of Wednesday morning.
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Beta version makes it clear that the final Firefox 3 will include some nice extras but won't push the boundaries for browser upgrades.
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Consider this your backstage pass to Halo 3's secretive single-player campaign.
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TORONTO (CP) - North American sales of Halo 2 reached $125 million US in the first 24 hours of the video game&#39;s release, according to Xbox parent company Microsoft.
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Technology News, LOS ANGELES - It takes a special kind of person to stay up all night and stand in a line nearly 250 people long just to buy a video game -- but for rabid fans of the first &quot;Halo&quot; on the Xbox video game console, it was well worth the wait
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Tycho:  Having already purchased two fifths of The Orange Box over the last few years, the level of value I have derived from it is "fantastic" but not "supernatural."  For Gabriel, who never finished the second Half-Life and never purchased the first episode, the aforementioned Box represents an intimidating and possibly even brutal level of content for one's holiday dollar.  It's hard enough trying to keep up with all the games that are coming out, but when you start putting more than one game on the disc the difficulty is compounded.   We're lucky, then, than the best thing on there can be completed in only a couple hours.     I've tried to make my rounds through the disc, but I kept coming back to Portal until I'd completed it.  I expect every part of this strange collection to be full of virtue, in the way that Valve's anomalous position in the games industry allows: self-funded development in their sky-high Bellevue commune until each product sings.  But Portal is strange, even for them.  Risky on every axis, we may now say that the "first person puzzle comedy" has now been proven out as a genre.  The gameplay is strong, but Portal's unique combination of hilarity and menace elevates it, resulting in a few perfect, indelible hours of gameplay.          My TeamFortress 2 experience so far on the console has been fairly uneven.  Coming from the PC beta, where I sometimes battled with stability concerns but the games played smooth, I'm now grappling with the reverse.  I love the play experience, as I've already expressed, and I'm rarely of the opinion that having more players automatically improves a game - so the differential between the PC and 360 platforms isn't as important to me as it might be to others.  No, the problem with TF2 on the 360 (and likely the PS3, as well) is that peer to peer hosting just ain't cutting it.  There are games that seem to manage it better, but with Vista PCs authenticating into the service now peer to peer games should be an option.  This needs fixed overnight.     I'll try to complete the second Episode over the weekend, interleaved with finishing the writing on my own game, which has become more difficult since completing Portal.  I'm starting to think that Precipice needs a greater concentration of synthesized ladies.      I would be abdicating my duty if I neglected to mention the EA thing, which is really the EA/BioWare/Pandemic thing.  I was under the impression that BioWare and Pandemic had merged precisely to give themselves leverage over monolithic publishers like Electronic Arts, but who knows.  The biggest fallout in the short term is that, beyond the first Mass Effect, a multiplatform release is almost certain.  Of course, I wholly endorse that kind of thing, but I imagine that Microsoft might hold a different opinion.  After spending years promoting the series, enduring delays, and now having spent months beating the shit out of it in test, it's fair to say that MS was investing in a larger trilogy - one that gamers would associate exclusively with their brand.
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Even if you don&#39;t play video games, chances are you&#39;ve heard of &quot;Halo 2.&quot;. Microsoft Corp. made sure of that with a massive public relations blitz, boldly proclaiming that &quot;there hasn&#39;t been this much anticipation
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Video game Halo 3 earns more than Â£84m ($170m) in sales in its first 24 hours on release, says Microsoft.
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Microsoft have let the public use a beta of their tool for some months while testing continues. The last few days have seen a new release of the beta which seems to be getting closer to bringing back consistently sensible results.
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Where have all the gamers gone? Despite the sort of marketing hype usually extended only to film releases and console-style early opening hours, the Halo 3 UK launch was notable for the absence of gamers and large piles of unsold copies.â¦
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You&#39;ve been patient. You&#39;ve done what Microsoft asked you to do. You&#39;re ready to download Service Pack 2 for Windows XP.
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Microsoft Corp on Wednesday said its "Halo 3" video game had $170 million in sales on its first day, easily surpassing its predecessor, 2004's "Halo 2," which racked up $125 million in the first day.
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Gabe:  Kara and I got ganked by four or five Horde last night out in Winterspring while we were trying to finish up a long quest chain. Thanks to everyone that showed up to help us. I'm not sure a 30 man raid was necessary, but we appreciate it.
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Tycho:  Gears multi had just become a nightly fixture, and then - wholly without warning - it was over.  A pack of downloadable maps (already in progress?) might give us another night or two on Sera, but the reality is that the rest of Team Inferno has moved on to Rainbow Six.