GnomeBoy Advance 0.2
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A GNOME 2 frontend for the Visual Boy Advance emulator.
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Lorenzo Alberton has posted some updates about the PEAR packages that he maintains to his blog today including MDB_QueryTool, Mail_Queue2, MDB2, and Translation2.   Even if lately I've been coding way more in C/C++ than in PHP, I still keep an eye on PEAR developement: I reckon in the last month I've closed a bug a day, on average. And after my last call for help about my PEAR packages, I'm also pleased to announce that someone did indeed offer a hand. I'm happy to welcome not one, but two new developers!   Each of the items has links to their PEAR homepage and a few quick words on where the package stands (including developers involved or wanting to get involved). He also reminds developers out there that they can help out too if they want to jump in and get into PEAR.
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Here's a screen shot of the HTML source.  Looks like it's trying to serve some kind of ActiveX control. Happy to be using a Mac.  PS: Scoble just showed up and TM works on his cell phone so there's something weird going on.
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Tease is a text editor written in tcl/tk for use on win32 systems and unix. It is designed for developers and development-support types who want to have a common, easy-to-transition-into setup across O/S's.  Tease offers an uncommon, broadening tool set, and provides it in a fast, intuitable GUI environ. 1.2.1 is a bug-fix release.  A number of bugs relating to spaces in filenames, and file loading and saving were the bulk of the fixes in this build.   This latest version can be found here: https://sourceforge.net/project/showfiles.php?group_id=111770&package_id=120900
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A Scriptable 3D Graphics modeler and renderer. By defining points and shapes in a 3-dimensional coordinate system, one can create a scene very quickly and easily a simple scripting language. The scene can then be animated and be added special effects.   Does anyone have some champagne? We're celebrating, as finally the first version of the GUI is finished. We're just cleaning up some of the GLADE callbacks, and then it'll soon be posted in the SVN Repo.
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Gnome, la famosa interfaccia utente Linuxiana, storico antagonista di KDE, Ã¨ arrivato alla versione 2.8, dopo oltre 6 mesi di sviluppo. La dichiarazione Ã¨ arrivata da Jeff Waugh, release coordinator di GNOME
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Elizabeth Smith has a new post today points out some Windows builds of some of the more popular PHP-GTK2 widgets she's compiled (including GtkSourceview, GtkHtml, and LibGlade).   I have these extensions building on windows, or have found someone else who is building them for windows. You can find downloads that are either the full distributions (if no one else is building them) and/or the runtimes + items needed to build with PHP-GTK2 at my callicore build site with the other gtk libraries.   She uses the rest of the post getting into some detail on how she compiled the modules, issues she had with some, and what widgets/packages are on the horizon.
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aTunes is a powerful, full-featured, cross-platform player and manager, with audio cd rip frontend. Currently supported formats are mp3, ogg, wav, wma, flac, mp4, and radio streaming.  Changelog:  - Added year and genre fields to CD ripper (Thomas Beckers) - Added saving of currently selected AudioScrobbler panel (Thomas Beckers) - Added brighter tray icons for Windows Vista (Thomas Beckers) - Added icons in About menu (Thomas Beckers) - Added an entry for enabling/disabling Audioscrobbler panel (Thomas Beckers) - FIX: Persistent split pane divider location (Thomas Beckers) - FIX: Null pointer when deleting a radio station (Thomas Beckers) - FIX: Icons doesn't change from "play" to "pause" [Bug 1818060] (Thomas Beckers) - FIX: "Clear Tag" option freezes UI - Updated Substance Look And Feel version to 4.0 - Repository refresh improved: now checks modification date - FIX: duplicate entries on stats - FIX: Null pointer on Amazon album search - FIX: aTunes freezes at startup when no repository found - Added button for search filter in playlist bar and moved playlist bar to the bottom (Sylvain Gaudard) - Added saving of last used settings in CD ripper (Sylvain Gaudard) - Added filename and pathname checking for export tool (Sylain Gaudard) - Added CTRL-F keybinding to search filter in playlist panel and allowed switching it off by pressing a second time the search filter button (Sylvain Gaudard) - Added Terracotta and Sunset themes avaible in Substance 4.0 (Sylvain Gaudard) - Added new icon for search field reset (Sylvain Gaudard) - Added tooltips to playlist search filter (Sylvain Gaudard) - Reduced font size of file properties panel to allow longer filenames (Sylvain Gaudard) - FIX: Adapted preferences dialog for greek translation in order to display the complete text (Sylvain Gaudard, Pavlos Paraskeuopoulos) - FIX: Null pointer when file properties panel gets enabled if no song in playlist [Bug 1810167] (Sylvain Gaudard) - FIX: Race condition in mplayer handler (Sylvain Gaudard) - FIX: aTunes launches several mplayer instances [Bug 1818064] (Thomas Beckers, Sylvain Gaudard) - FIX: Updated cdda2wav.exe to version 2.01.01a35 to fix compatibility with Windows Vista (Thomas Beckers, Sylvain Gaudard) - FIX: Race condition on AudioScrobbler service - Added device features: auto-mount devices, copy from and to repository - FIX: Set default max memory to 128MB (previously was 64MB) - AudioScrobbler Album information visual changes - AudioScrobbler Artist information visual changes - AudioScrobbler Similar artist information visual changes - Added Artist Bio at AudioScrobbler panel - FIX: aTunes would not play the next file with non-english version of mplayer (Bertrand Florat)
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A Win/Mac developer recently asked me what I thought about his plan to create a binary of his application and sell it to interested Linux sound and music people. He asked with some trepidation, having already received a rather critical chorus of objection from some overly enthusiastic Linux users. This man's work is excellent and his software already runs nicely under Wine.read more
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The latest beta of Mozilla's browser has been up and running for
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FreeCol 0.6.1 has been released. FreeCol is an open version of the turn based strategy game Colonization.   Changes: - Clicking a colony name on the Turn Report will now display that Colony. - A panel for displaying the requirements of the colonies has now been added. - The bug causing the game to deadlock after displaying the emigration panel has been fixed. - Multiplayer games should now be stable after fixing two critical bugs. - Some other bugfixes as well.  Download FreeCol from here: https://sourceforge.net/project/showfiles.php?group_id=43225
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Travis Swicegood is teasing us with some output from a script in his latest blog post:   So my free time of late (what there is of it) has been spent on a project that's getting really close to v0.1 release. In other words, its first functional release. If you've ever run a test using the PEAR installer or know what a .phpt file looks like, you might be able to guess what I've been up.   Keep an eye on his blog for more information on his "secret project".
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Just been doing some heavy translation from German to English. Which lead to writing a simple command line tool for translating via Google - waste time to save time in other words. Getting a prototype up from scratch took about 15 minutes (which sheds a light on blog spam I guess). Have cleaned it up a bit and dropping it here in case anyone can use it.
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Rob Richards mentioned in a previous book review about some of the issues he was having getting the Oracle extension enabled on his Fedora 8 system. Well, he's come back after doing some more testing/compiling and has found some resolution to his issues.   I really didn't need to get it running, but the sheer fact that I tried it and it wouldn't work, pissed me off enough to spend some time getting it resolved. Hopefully this helps anyone else having the same problem. I am currently using instant client 11.1, but I did try the 10.2 version with the same results.   He steps through the process he followed - tracking down the missing libaio files, correcting an issue with SELinux loading the Oracle libraries and his realization: he just needed to allow text relocation. Included in the post are the command line calls that'd need to be made to make it all happen.
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To each his own, but I love eye candy.  When I heard that you could get the 3D Xgl and Compiz environment running on Ubuntu/Kubuntu dapper (my default distribution), I immediately searched the web for instructions.  Most of the instructions take a reasonably timid approach, which gets your 3D environment running in a test console (the second display, or :1).  I'm more adventurous, however, and I immediately went for a total replacement.  What follows are instructions for doing the same.
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Gabe: The Penny Arcade store has been updated with some new items. First we've got a brand new zip up hoodie.    It's got a slick PA logo on the front and Tycho's speech from the comic strip "I Hope You Like Text" on the back. We've been getting requests for a zip up like this for a long time. I don't want to sound like a used car salesman but my guess is that these will not last long.     We've also added a new sticker pack. This pack includes Tycho, Gabe, Annarchy, Charles, The Merch, The Fleshreaper, The Fruit Fucker and two bumper stickers.  The sticker pack is $10 but we've got a special deal going right now. If you spend $50 in the store we'll toss in the sticker pack for free.    Also, don't forget that you can now purchase prints of just about all our comic strips. If you're looking for strips with specific characters or games, Pennypacker is a great way to search our archives. I've had a few people ask me what my favorites are or which ones I think would make for especially nice prints. Tycho and I are each working on a list of our favorites but off the top of my head I'd say "The Hawk And The Hare" series would look pretty classy all framed up and hung on someone's wall.     -Gabe out