Second Life Will Save Copyright
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Rogue copying software lets users clone anything or anyone they want in the virtual world. By letting its community respond, Linden Labs sets the stage for a bold experiment in alternatives to U.S.-style copyright. Commentary by Jennifer Granick.
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Just before U.S. financial markets were roiled by a global credit squeeze this summer, an equally dramatic financial crisis threatened "Second Life," the much-hyped online world.
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Italy's Gabetti Property Solutions has  joined the Second Life land rush, laying claim to being the  first real-life property company in the booming virtual world.
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Second Life's education program offers universities an extension campus unlike any they've ever had. After your BDSM workshop, you can sit in on a composition or sociology lecture. In Sex Drive Daily.
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Viruses go virtual For about two hours, the virtual landscape of Second Life filled with golden rings and the distinctive two-tone ding of Sega's popular Sonic the Hedgehog games.â¦
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Blog: Second Life citizens object to new rules banning certain sexual and violent behaviors.
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DALLAS, Texas - Taking a step into the new frontier, NASA Ames Research Center, under the direction of Simon &quot;Pete&quot; Worden, has launched an island in Second Life, an online 3-D virtual world created, shaped, and owned by its participants.
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Su www.intermedianews.tv e Second Life la serie virtuale
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Stranglehold copyright could be going the way of the dinosaur, it seems, with both the big names and independent organisations moving towards a more open copyright structure.
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Que Publishing held an online party in Second Life recently to fete the release of "Second Life: A Guide to Your Virtual World" -- 416 pages on navigating that user-generated community in which residents buy virtual property, go to virtual work, deal with virtual family members and do all of the ...
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Online fantasy game site "Second Life" has suffered a security breach in which the data of 650,000 users may have been exposed, including real names, addresses and billing information.
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LOS ANGELES -- When Toyota Motor Corp. wanted to promote its new Scion model, it turned to Millions of Us, one of the growing number of digital design companies doing business in the popular online universe Second Life.
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Fans of classic computer games won't give up their habit without a fight. Some even faithfully remake their favorite games. The legality of the new versions remains murky, but some game creators are awed by the players' dedication. By Jacob Ogles.
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When Toyota Motor Corp. wanted to promote its new Scions to young buyers, it turned to one of the growing number of digital design companies doing business in the popular online universe "Second Life."
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Presentato al Gdc un nuovo servizio di "social networking" virtualeSarÃ  gratuito e permetterÃ  di condividere musica, video e foto                                            Sony lancia la sfida a Second Life Su Ps3 ecco Home, mondo virtuale
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I bought the domain name HeyMicrosoftSueMe.org at the suggestion of Marcel Gagne after posting a blog entry on the topic.  The idea was to ask Linux users to join me in calling Microsoft's bluff.  Let's get the patent infringement claims tried in court and get this over with. Several people talked me out of it.  Fortunately, a lawyer named Christian Einfeldt had the same idea and followed through. Here's a copy of Marcel's entry on the topic from his own blog, with a link to the "Sue me first Microsoft list" in case you want to add your own name. Christof, if you're reading this, you're welcome to the domain name HeyMicrosoftSueMe.org.
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Forget Second Life. The real virtual world gold rush centers on the grammar-school set.