Instruct: Classify Amazon reviews into positive or negative sentiment
Query: A book that, attempting to be about digital games and their learning value, is about neither.

When I first got this book, I was hoping to find a much needed argument in favor of the learning and educational benefits of games. Instead I found a lackluster series of marketing-like evangelisms that have neither valid science nor learning theory to back them up. By using a sales-pitch approach in an attempt to convince the reader, this book can do more damage than good to the field of educational videogame design and research. If one really wants to find out about what games have to tell us about learning, I would recommend Jim Gee'sWhat Video Games Have to Teach Us About Learning and Literacybook instead.