-Posted by dan.farber @ 7:29 am
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Ross Mayfield has an interesting take on the Lenovo/IBM deal and bringing open source to the desktop in his blog... I believe their commoditization strategy is more than hardware.
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Fluery still roots for JBoss...Edward Tufte mostly likes iPhone interface...mysteries of Linux's /proc files...multicore compression...Actually *using* mammoth telephotos
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What do you think of the new design?  For those of you reading via RSS just click on the permalink.   Fixed layout.  Blue background.  Nice clean sidebar.  No more obsolete links. Updated content.  All to give the appearance that I'm a professional!  This is part of my new effort to blog more now that I have Rojo  launched.  Anyway.  If anything looks strange please let me know!  I'll also be making some additional layout tweaks in the next couple of days.  In the meantime this will do...
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By David DeKok, The Patriot-News, Harrisburg, Pa.  Sep.
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Tycho:  I don't know whose fault it is exactly, mine or theirs, but I won't be installing Vista anytime soon.  I would like some crazy shit to happen when I minimize something don't get me wrong.  I want my windows to go Waja-wajow(!) is possible.  But if there's a great reason to "trade horses midstream" or whatever the going metaphor is I haven't discovered it.
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Yesterday's piece, lightly edited, on the Huffington Post. http://x98.us/jz  I think it looks pretty good over there!
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By Max B. Baker, Fort Worth Star-Telegram, Texas  Feb.
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By Glenn Garvin, The Miami Herald  Sep.
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Tycho:  I don't know why I get my hopes up reading shit about "broken street dates" online, I'm perpetually disappointed by the results.  I got a game on the actual ship date five years ago, and it's made me into some kind of Goddamned optimist.  There are scattered reports that people have picked them up, and you may invest your time in this way if you are desperate, but I apologize for wasting your time.  (CW)TB
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Tycho:  If my earlier experiences with the co-operative campaign had not endured so, there would be no question - fifteen dollars is quite simply not a value that men of reason would associate with the GRAW Map Pack.  But, drawing on that idea, let us move forward as though the powerful fraternal bonds forged in Campaign One were sufficient to assuage price related suffering to some degree.  I realize that this moves our narrative into the realm of fiction.
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Reposted in the queue as it's impossible or at least very complicated to move it as I asked (although the post where aphrael said such thing disappeared so perhaps this is not the case after all - another minor K5 mystery).  The original discussion can be found here (read it as there are some clarifications by rusty). All right, here is the (adapted) diary. Rusty posted a comment in the diary entitled "Would you pay 10USD for K5 Life Membership?" saying that K5 will become a pay site once new user registrations will be reactivated: "I was thinking $5.00 (none / 0) (#18) by rusty on Thu Sep 06, 2007 at 04:42:15 PM CET But it would actually be charged. That plus a hash of the identifying CC info so you only get one account ever, and I think we'd either shrivel up to nothing and die, or solve the spamming and crapflooding issues. Funny that someone else is thinking about this right now. It'll probably happen before I turn new signups back on." This of course begs the question: HIBT? If so I'll bite (see some considerations under the fold).
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Matthew Turland has posted some of his thoughts about a topic that's being tossed around in the programming world these days - that PHP is "on its way out".   I have to vehemently disagree with this, and not just because PHP is my language of preference.   He gives several reasons to back up the claim including the fact that large players use the language in high-profile sites as well as the recent upturn of popularity the language has seen (as people come back from the over-hyped other languages).   He mentions collaborations between PHP companies/divisions as well as components made to more efficiently run PHP applications on other web server types.
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A lot of things are happening in the Ruby world right now, and I wanted to highlight a few of them here:  At FOSCon this year, Amy Hoy has asked people to start writing more instructive articles about parts of Ruby or Rails so that newbies would have more "fine manuals" to read.  I've tried to do my part with two short series (so far), one on RubyInline and the other on ruby-prof.  The RubyInline articles are: RubyInline, making making things faster easier, and RubyInline: Going a bit Further.  The ruby-prof articles are:  Profile and ruby-prof, ruby-prof and call graphs, and Profile and ruby-prof:  getting specific. Another blog related event is the current blogging contest being run by Ruby Inside.  They're offering $100 US to their favorite informativ, ruby related blog post this week (Aug 14-20).  There have been a lot of interesting entries so far.  It would be pretty cool to see more contests like this crop up. We're getting close to a couple of Ruby conferences, I wrote about RubyConf*MI in my last post.  RailsConfEurope is also comingu up quickly.  If you're reasonable close to either of these, you should consider registering. O'Reilly has released the Ruby Cookbook.  It's a massive tome, chock-full of Ruby goodness.  I haven't had time to read the whole thing yet, but what I've read looks good, and I'm hearing good things from folks I trust.  Looks like another good book to add to your Ruby bookshelf. APress is getting ready to jump into Ruby and Rails in a big way.  They've got ten titles listed on their 'Rails Roadmap', and have lined up some well known Ruby names to write for them.  They're still looking for some Ruby authors according to this blog post. No Starch Press is also starting to make some Ruby related noises.  I can't be specific yet, but there's a good looking Ruby book on its way into their catalog.  If the book is half as good as what they've talked to me about, it's going to be another 'must have'. The Pragmatic Programmers also look like they're set to add some more titles to their Facets of Ruby line.  James Gray has said that he's writing a book for them that should be announced soon, Ezra Zygmuntowicz also has a book on the way, and I've recently signed a contract with them for a Ruby related book.  It looks like the PragProgs aren't going to be content to sit on their Ruby laurels. Finally, Developerdotstar is close to announcing a couple of books about programming.  Neither of these is Ruby specific, but from everything I've heard I think they're going to be solid, language independant books about becoming a better programmer.  Just the kind of thing you'd expect from these guys.
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By Mark Schwanhausser, San Jose Mercury News, Calif.  Sep.
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Tycho:  We still think about Eye of Judgment quite a bit - sometimes I will sit in silence and think about it, or think about it while I lay dormant in my charge casket.  I think about placing cards carefully on its luxurious cloth mat, smirking as distant foes are gnawed by my lizard proxies.  We are overjoyed (joymax!) that they stuck with the new concept, the card thing, as opposed to the brutally sardonic original.    I don't like constantly being pushed to pre-order things, but there is also a point (it would be easy to graph) where I'm not willing to let fate's whimsical machinery determine what I play.  So during a recent mall run I put down some money on whatever I could remember at the time - unscientifically, it was Metroid, Stranglehold, Halo, Stuntman, and Mass Effect.  This doesn't account for everything between now and November, certainly, but it kind of felt like a quiz show and I was intimidated.  Then I remembered Eye of Judgement and its manifold pleasures, endeavoring to append it, listwise.  It was at this point that "John" told us that both the game and the Playstation Eye peripheral had been cancelled.    At this assertion Gabriel stood up straight and still, like a meerkat.    "No, it wasn't," said he, quietly.  A cold quiet, like space.        When I am confronted with mere distortions of facts, I can typically slice through them to the beating truth.  But when a person says something that is flatly false, this is very disorienting for some reason and I am without my mind's full power.  Then the guy compounded things by saying they had very few preorders, and this was accompanied by a sneer, as though the number of preorders was some crucial consideration when assessing quality.  He actually thought it was funny that I wanted to buy it.    I wanted to ask him if he understood that a product not being available for preorder and a product not existing, or never being allowed to exist constituted profoundly different states, but these are the deep thoughts that occur to a person while they are tucking in at the food court and not when they are face to face with strange men at the EB.       When we returned from the store, almost as if on cue the product began to appear at online retailers - for sixty dollars.  Yes, that's correct.  The Playstation Eye peripheral plus the card game, for ten dollars more than a Sixaxis?  I won't say that I expected extortion, but I at least expected profit.  Assuming you have the Triple already in hand, they're making the Eye (and Eye of Judgment) an easy decision.    Let me take a moment to welcome PAX attendees to this year's celebration, even though it isn't especially useful to readers in Glasgow.  I hope the new venue is to your liking.   Be kind to each other, even to your defeated foes!  And be kind to your Enforcers, for they have toiled in your service.
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Gabe: I know we don't talk about our game much. We really don't want to beat you guys over the head with it. Honestly we handle most of our big projects that way. We try to make coming here "easy" and I don't want you guys to feel like you're constantly being pitched something. Balancing that against the fact that if we don't tell you about things like new shirts and books you are less likely to purchase them is tricky. another reason for the lack of coverage is that we really weren't sure the game was going to be any good. We're doing a lot of the art and all the writing but the reality is that this was a collaboration with the Hothead guys and until very recently I wasn't convinced making the game was a good idea.Tycho said it best in a couple interviews "games look like shit until they look awesome." it's really more than that though because they also play like shit until they are fun. I remember getting the first build months ago and telling Tycho we should scrap the entire thing. The builds kept coming though and they kept getting better and better. I understand now that that's just how game development works. It wasn't until the most recent build that I finally saw something genuinely fun. The Hothead guys obviously knew what they were making but for me it was like looking at a sketch and not understanding how it could ever be a finished painting. I've played through it multiple times now and I can tell you truthfully that it's funny and it's fun to play. If you like PA I believe you will enjoy it. If you don't know about PA I think you will still laugh and If you hate us you'll hate our game. The game just hit beta and Hothead is polishing it more and more every day. I can tell you that what I see right now I'm honestly proud of. Tycho has written some of his best stuff for this game. Like me, he hates himself and hates the things he makes so he would never link you to this, but I feel like he deserves it. A while back Tycho spent a week at the Hothead studio writing non stop for the game. Ron Gilbert was up there as well and he posted this on his blog shortly after."Jerry from PA is up here as well doing the writing and it's a thrill to see him work.He's a top-shelf writer, right up there with Tim Schafer and Dave Grossman."I'm sure when Tycho sees I linked that he'll go right for his wrists, but it's true. An early build of the game recently made its way through the media digestive system. The result is that you will see coverage of it popping up at many of your favorite game news sites. Everything I've seen so far has been very positive but I guess that's the way it is with previews. I think the best place to go is Gametrailers as they simply post high quality video of the game being played. You can make your own decisions based on what you see. If you want more you can watch the 1up show where a narcoleptic Jedi will tell you that the game is "like not really like PA but also like totally like PA." Maybe that's helpful to someone? The Gamelife blog over at Wired also has a very complete write up of the game if you want more than just raw footage. It's funny, before the game I never would have thought twice about calling someone a narcoleptic Jedi. After I had typed it out though I paused. Am I Derek Smart now? Will this effect our PR persons relationship with 1Up and other media outlets? Will they savage us in their review and will that hurt sales? Should I not talk about the coverage at all?Even if all of that is true should I care?Obviously the answer is no. -Gabe out
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There's been a mostly fantastic discussion about fair use in this neighborhood for the last few days.  It started when a photograph of Lane Hartwell's was used in a video spoof of the Billy Joel song "We Didn't Start the Fire."  The first I heard of this was in a Twitter post of hers where she said she was turning off access to her entire Flickr collection because this picture was used without permission. A series of communications with the people who did the video resulted in the video being taken down. Later Mike Arrington, who is a lawyer, wrote a piece saying she didn't have right on her side, and that the video's use of her picture was probably fair use. I found Mike's piece compelling. Others took offense. It thought it was a useful part of the discussion. I understand Ms Hartwell's point of view. I hate it when people copy a whole post of mine and paste it into theirs. But then I grab bits of images and put them on my blog and people rarely complain. The blogosphere is built on being loose about copyright and fair use.  I'm doing a deal with a content company and all these issues are coming up. We haven't been able to write a contract that covers all the things they want covered and make it possible for me to do what I need to do, and they want my product to work. It's a real mess we're in. Bloggers are supposed to be radicals when it comes to fair use and copyright, but that generalization doesn't work with many creative people. Hartwell's position in some ways is like the RIAA or MPAA, who bloggers often dismiss as clueless. How can we have it both ways? How can some defend her position yet not defend the entertainment industry? There's a lot to discuss here, and a lot of the discussion on the blogs has been informative and respectful. Not all of it, but to an unusually high degree.  So, I am interested in doing an in person "flash conference" on the subject of fair use in a few weeks. I'd say next week if it weren't Christmas. Most conferences are so boring. I want to do a conf on a hot subject when it's still hot in the blogosphere. This may be a good subject for such a quickly organized conference. What do you think of the flash conference idea for this??