Grand theft intellectual property
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A stolen copy of the latest sequel in one of the top-selling video game series of all time began circulating on the Web late Wednesday, the second high-profile game theft in a week.
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Rockstar updates official Grand Theft Auto: San Andreas site with info on the game&#39;s soundtrack. Rockstar Games updated the official Grand Theft Auto: San Andreas site with information on the ten radio stations
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The future of customisable gaming content is hanging in balance right now, following Marvel launching a lawsuit against South Korea-based NCSoft: alleging copyright infringement in the Online action game City of Heroes.
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Investors in the publisher of computer game Grand Theft Auto unveil plans to take control of the firm's board.
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Federal court finds that PlayStation hardware infringed on San Jose firm&#39;s patents, awards $84 million in damages. This week, a federal jury awarded San Jose-based Immersion $82 million in a patent infringement suit that the firm had brought against Sony.
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Chris Penn, George Clinton, Chuck D, Ice-T, Peter Fonda, join a diverse mix of voice talent in Rockstar&#39;s crime epic. With Grand Theft Auto already on its way to retailers, Rockstar has finally revealed the
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Less than a week before its release, the wildly anticipated crime game has itself been stolen and republished on the internet. Less than a week after a pirated version of Halo 2 began appearing on the Web, another
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The price of success takes it toll on Grand Theft Auto publisher as share price dips on the Nasdaq; analysts look for what&#39;s due post-GTA.
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First it was Halo 2, now GTA. The new iteration of the popular Grand Theft Auto franchise was supposed to hit retails shelves by the end of October however pirated
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The dangers of software patents for free software have always been a hot issue.  But with the news that Red Hat and Novell are being sued for alleged patent infringement by IP Innovation, the matter has moved from theory into practice.  In fact, in the battle against software patents, it turns out that the open source world already has a rather powerful weapon in its armoury â even if it's one that few people know about. read more
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Tycho:  It's floating around now, out there on the Wub, and it calls to you.  Or maybe it does, I don't actually know.  In any case, it can be got from 3D Downloads, the Fileplanets, GamersHell, or WorthDownloading.  Download it from mulltiple sites simultaneously for a naughty thrill.  God only knows how this would run on my Vista rig at home, but it's a Vista rig, so you can probably guess.  (CW)TB
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Both Rockstar Games and Microsoft are in pursuit of the gaming robbers. While Microsoft has made it clear that it is &quot;aggressively pursuing the source of the illegal act,&quot; Rockstar has
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How much should people be able to quote from, remix, and reuse copyrighted material?
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A SCOTS video game company has walked off with the top prize at a prestigious US awards ceremony. Grand Theft Auto: San Andreas, developed by Edinburgh-based Rockstar North, netted Game of the Year at the Spike TV Video Game Awards.
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The U.S. Copyright Office says it should be legal for you to crack lockout codes that keep you from porting your cell-phone to another carrier. And retro-gamers will be able to crack copy protection on abandoned titles -- for "archival" purposes. In Gear Factor.
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Grand Theft Auto San Andreas is the latest video game to fall into the hands internet prirates. Rockstar, the publishers of the title are âaggressively pursuingâ the pirates who leaked a copy of the latest version on the to the internet.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.