Heroes Hits Comic-Book Greatness
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The TV show echoes DC Comics' excellent 7 Soldiers of Victory. In Table of Malcontents.
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Gabe: I didn't realise it before but the comic we did for Assassins Creed is also being shown online. You can still get the printed version in the collectors edition of the game. The first page just went live today over on the official site. Here's a direct link if you're interested. It's an eight page story and I'm actually not sure what the release schedule for the rest of the pages is. I'll be sure and let you know here as they become available.   I drew this one and the the colors were handled by Imaginary Friends. Tycho is responsible for the words. The story takes place before the game and gives a little insight in the character of Altair. Obviously it's only one page right now but once you've seen some more of it I'd love to hear what you think.-Gabe out
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Plus, eBay fraudsters pay up, a fantastic cancer-drug deal, and Marvel's unseen superheroes.
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A comic book superhero perched in a dangerous location brandishing a banner has become an increasingly common sight in recent months.
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They saved the cheerleader, they saved the world &#151; for now. But the superpeople of NBC's "Heroes" return with a new round of intrigue next month.
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Marvel Enterprises, IP guardian of The Hulk and untold other fictional freaks, is suing the creators of the hot online game "City of Heroes," claiming that characters in the game are virtually identical to Marvel characters. [Missing Links]
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Star Wars: Battlefront is an absolute blast and one of the most immediately satisfying game offerings yet from George Lucas' stable.
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LOS ANGELES  - Part sci-fi, part   mystery and wholly unique, "Heroes" is one of TV's most   imaginative creations and might, with luck, become this year's   "Lost." Its mix of danger, humor, drama, romance and science   creates a unique and surprising flavor of programming. At the   same time, it fills scene after scene with characters that   wouldn't or couldn't easily fit into any other show.
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Pixar produces another superhero quarter as consumers flock to its latest animated masterpiece.
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Those characters, as well as more familiar Marvel comics stars like Spider-Man and the Incredible Hulk, are going mobile. Publisher Mforma Group Inc.
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Faster than a speeding snare roll: It's Ringo Starr, superhero.
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Tycho:  When we were working on our first serious comic project, a comic about angels in high-school that would probably have made us wealthy beyond mortal imaginings, we got into our first real fight about religion.  Shaking with rage, he essentially threw me out of his house.  He called me up a few hours later to play Duke, but still.  We never talked about the comic again.  We try never to discuss anything of substance if we can help it, though we do allow an annual fracas as a gift to one another.  Oh, and here's a Gabe tip:  never end the Lord's Prayer with "Psyche."  Never.
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The gaming industry vet explores superheroes' emotions in his new novel, Soon I Will Be Invincible, and comes away with new ideas for bringing fresh stories to consoles.
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The Incredibles is one of the year&#39;s most clever and visually arresting computer-animated films, enlivened by a well-developed and credible cast of characters who just happen to be superheroes.
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DC Comics, home to Superman, Batman, and Wonder Woman, leaps for the first time into the world of webcomics. What took so long?
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Adam Rogers interviews Rave-award-winning writer Brian K. Vaughan following the release of the final issue of comic book Y: The Last Man.
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.