-Posted by dan.farber @ 10:16 pm
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Intel CTO Pat Gelsinger says the Internet must be upgraded with a new layer of capabilities to deal with imminent problems of capacity, security and reliability.
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Hasin Hayder asks a question in his latest blog post that some in the PHP community have been wondering for a while now - is the International PHP Magazine dead?   I am a subscriber of International PHP Magazine for years. I bought the subscription looking at the back issues. They were sexy, resourceful and yup, very good. But I think these guys don't care about the magazine anymore. It became just a funny stuff for them. All the readers/subscribers and viewers doesnÃ¢ÂÂt bring any value to them. Look what they are doing actually...   He points out six things that the magazine and its staff are doing including RoR articles in an issue, content on the site that's way out of date and the smaller size of recent issues. Comments to the post point out that there has been issues released but that the magazine is published by a non-technical company that just might be pushing this particular publication aside.
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Mike Arrington is doing a great job of laying out the options for Yahoo wrt Microsoft's offer to buy them out. He's written two pieces that helped put it together for me. Mike clearly has great sources in the investment banking community and among potential buyers of Yahoo, and is actively talking with them. He's got a business lawyer's mind and, as you know I'm sure, he's spent the last few years immersed in web applications.  Bottom-line: Yahoo's three choices are: 1. Tough it out alone. 2. Sell advertising rights to Google. 3. Accept Microsoft's offer.  Mike argues that option 1 would result in shareholder lawsuits and in the end would get Yahoo nowhere because they'd end up selling to Microsoft eventually. Option 2 would enable them to pay a major cash dividend to their shareholders, making up for the lost windfall coming from Microsoft's offer. Options 2 and 3 have the risk of being rejected by government regulators.  Now, as a member of Yahoo's developer community, and generally a respector of Yahoo (is that a word) -- I say take the deal. I don't think Yahoo has ever had leadership that has been up to navigating the treacherous waters of tech industry economics and politics. At least with the Microsoft acquisition they would get one -- Ray Ozzie. He's a guy you can sit across the table from and plot something out and he can deliver. I've had many good meetings with Yahoo people, but rarely have they resulted in action. From my own selfish point of view, Microsoft owning Yahoo might mean that Ray makes more trips to the Bay Area (figuratively) and when he sits down, we can talk about new open interfaces and developer programs for Yahoo properties. I've read most of the commentary on the Yahoo deal, and the other piece that made an impression was Mark Cuban's. He says that Yahoo should accept the Microsoft deal because it would give them the breathing room they need re Wall Street. He argues that the market has always allowed Microsoft to sink resources into developing markets, and that's exactly what Yahoo needs to become the organization that it has been trying to be. Instead, the market treats Yahoo as a comp to Google, but Yahoo doesn't have the economics of Google, so that's, long-term, a losing battle.  There's one more reason I think Yahoo should sell to Microsoft -- the fatigue of the people. The company has been wobbly too long. If they don't take the Microsoft offer it's going to be a long wobbly decline and the shareholders will be right to be angry. Here's their chance to get out, it's time, so just do it.
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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Tycho:  Gamespot is saying there's a reproducible crash in the new Tiger Woods for the 360, and that the Gamernet functionality doesn't work there either.  PS3 version sounds clean.    Next year, can you guys make sure you put your crash bugs into the demo, too?  It would really help the consumer make an educated decision.    It's so weird; we had problems with the last one, but it never occurred to us that the next one could be worse.  That is to say, I expect inertia.  I don't expect it to break before I even get the Goddamned thing home.      (CW)TB
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Fluery still roots for JBoss...Edward Tufte mostly likes iPhone interface...mysteries of Linux's /proc files...multicore compression...Actually *using* mammoth telephotos
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Tycho:  Having played collectible card games since the original printing of Magic - taking my dishwasher's tips across the street to Dragon Tails to secure boosters for the coveted Arabian Nights - seeing Gabriel take up the pastime has warmed (but not thawed) my black heart.  It's always a portion of myself I've bridled in his presence, kept hidden, suppressed may be the word.  To have him take it up so freely makes me wonder which perversion of mine he'll take up next.    When he started talking about his "Firestarter" deck, whose dancing fires were stoked by a mysterious device known as "The Holon Engine," I began to worry.  The dangers of Netdecking are fairly substantial when it comes to friendly play, a corrosive force that turns friendly pick-up games into ostentatious displays of wealth on par with rap videos.  If you're playing in a competitive venue, building on prior art and making loads of precision purchases is probably your only recourse.  But if you're just playing at lunch, let me be clear:  you are consorting with devils.    I took time over the weekend to hit the level cap in Call of Duty 4, and then just to be sure that I understood what was going on I played for several more hours.  I'm not the most skilled player you will encounter, with a roughly equal number of kills and deaths, but I prefer to think of my work in an assassinative context - the removal of key players at key moments.  Please let me have this.  In the absence of the game's deeply integrated progression scheme, Infinity Ward would merely have created one of the best shooters available today.  It would have staunch proponents, and they would be right to praise it.  Is there a substance within cream that can rise to the top of itself?  This substance has been discovered.  As a distillation of the Infantry FPS, this is right down to it.  This is brutal, unrepentant, bathtub fucking hooch.  It is tight and smooth, it is lethal.  Unrelenting in its intensity, your first rounds - indeed, your first few levels - will be spent without the succor of CoD4's rich rewards for continued play.  But you'll see them on the killcam, every time you go down:  this one has increased health, of course that would help.  This one does more damage.  This one, after he's killed, pulls his sidearm and takes a few final shots.  This one's shots retain more of their damage after they pass through a wall.        You earn these for leveling up, with the experience you gain for every kill, for every round.  You also earn experience for Challenges, which are (collectively) "awesome things that you did."  I completed X-Ray challenges last night for killing people behind walls, which dished up bonus XP - this is displayed with exultant audio and video cues at the very moment of success.  Killing while crouched, killing while prone, taking down an enemy helicopter, this is all gravy.  There are challenges specific to your weapon, as well:  for kills and headshots with that firearm, you travel down an upgrade path unique to that weapon that reveals sights, camouflage patterns, and other tools to customize your equipment.    Watching videos of multiplayer play online, you'll get the impression that it looks better than it does.  It looks fantastic, don't get me wrong, but it's not completely photorealistic.  What it does have is an extremely reliable framerate and excellent level design, so that during the experience of play these fantastic visuals are transmuted into something sublime.  Here's what I mean:  if a friend is over, and they are watching you play, they'll be able to detect flaws here and there.  Level geometry isn't especially fanciful, and blown paper or leaves look a little strange.  But for the player, movement is just right, player models are just right, and the environments are right so that moment to moment everything gels.      As I said on Friday, to bring this thing into the house of Halo is pretty ballsy - but it'll carve out its proper due.  On the Playstation 3, what force could stand against it?  I have a high opinion of Haze, but I've never played it - that's based mostly on my gut.  Call of Duty 4 will fall hard on that system, like shrieking artillery.
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Gabe: We did a really awesome project (can I say it"s awesome, is that okay?) for Wired magazine. You can either go pick up the most recent issue and read it there or check it out on their site. They asked us to do a piece for them handicapping all three of the next generation systems. We tried to be as fair as we could and hopefully you"ll get a kick out of it.
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There's been a mostly fantastic discussion about fair use in this neighborhood for the last few days.  It started when a photograph of Lane Hartwell's was used in a video spoof of the Billy Joel song "We Didn't Start the Fire."  The first I heard of this was in a Twitter post of hers where she said she was turning off access to her entire Flickr collection because this picture was used without permission. A series of communications with the people who did the video resulted in the video being taken down. Later Mike Arrington, who is a lawyer, wrote a piece saying she didn't have right on her side, and that the video's use of her picture was probably fair use. I found Mike's piece compelling. Others took offense. It thought it was a useful part of the discussion. I understand Ms Hartwell's point of view. I hate it when people copy a whole post of mine and paste it into theirs. But then I grab bits of images and put them on my blog and people rarely complain. The blogosphere is built on being loose about copyright and fair use.  I'm doing a deal with a content company and all these issues are coming up. We haven't been able to write a contract that covers all the things they want covered and make it possible for me to do what I need to do, and they want my product to work. It's a real mess we're in. Bloggers are supposed to be radicals when it comes to fair use and copyright, but that generalization doesn't work with many creative people. Hartwell's position in some ways is like the RIAA or MPAA, who bloggers often dismiss as clueless. How can we have it both ways? How can some defend her position yet not defend the entertainment industry? There's a lot to discuss here, and a lot of the discussion on the blogs has been informative and respectful. Not all of it, but to an unusually high degree.  So, I am interested in doing an in person "flash conference" on the subject of fair use in a few weeks. I'd say next week if it weren't Christmas. Most conferences are so boring. I want to do a conf on a hot subject when it's still hot in the blogosphere. This may be a good subject for such a quickly organized conference. What do you think of the flash conference idea for this??
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Today Jonathan Moore  and I headed over to LinuxWorld after lunch to see what kind of cool hardware and Linux hacks they had on the expo floor.  Only $15 to get in the door so I figure why not.  I'm a bit of a privacy freak.  When you're trading some security for liberty there are situations where it *might* be worth it.  In situations of extreme violence having the police by your side might be a good idea.    I think we can all agree that trading liberty for *nothing* isn't worth it. This country was *founded* on liberty after the British were abusing their colonial powers.  Every true American should cherish their liberty and think long and hard about just turning them over for no reason.  ...
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Tycho: It's "limited," but not that limited. There's fifteen hundred of them total, if you are interested. (CW)TB
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Gabe:  We had our annual Enforcer wrap party on Monday night over at Gameworks. It's a chance for all the Enforcers to get together and relax after the show. It's also a chance for Tycho and I to thank them for all their help. We played a lot of games and heard a ton of great stories. There's so much of the show that Tycho and I miss but the Enforcers see it all and this year they saw some crazy shit.   For example I had no idea that e for all had hired guerrilla marketers to wander the streets in front of PAX with T.V's in their shirts. They were passing out glow sticks and postcards with the e for all logo on them. PAX Enforcers and attendees started a game that involved masking tape and replacing the "for all" with other things the e might stand for.   That's certainly funny but it's not the best story about other exhibitions invading PAX. At one point during the evening a table full of Enforcers told me a tale that was so awesome I just had to pass it along.Late Friday night Amber was called down to the lobby of the convention center to deal with a drunk and belligerent member of the media who was apparently yelling at a couple of our Enforcers. Amber arrived to find the man obviously hammered and harassing our security. She approached him and explained that the show was over (which it wasn't) and that he should just go home and sleep. Upon seeing Amber his behavior changed quite drastically. He stopped arguing with the Enforcers and instead stared hitting on her. He bragged that he'd been out all night drinking with Incubus. Then he suggested the two of them go see a movie, get some drinks and "see where it goes." I think we all know where it goes. Sloppy drunks twice her age really aren't Amber's type so she politely declined the offer while still trying to move him towards the door. He leaned in at this point and said "this Penny Arcade shit is weak!" and then asked her if she wanted to know a secret. He said it would "impress her" and with that he produced his business card.  He pointed at it and slurred "this is where it's at baby."Now we'd seen this guy all weekend taking photos of our game rooms and exhibition hall. Since he was pretending to be media he also interviewed all our Enforcers about how the show was organized and managed. A few of our Exhibitors even complained that he was in the exhibition hall trying to sell them on his convention. Amber took the card and asked him to find her the next day after he had sobered up. She had every right to pull his badge right then but was a little worried about how he might react. The next morning she happened to meet up with him on the escalators in the main hall. "Hey I remember you" he said, "but I don't remember your name." "I'm Amber the event coordinator for PAX and I need you to give me your badge." she replied.He looked around at the group of colleagues around him and laughed. I guess he thought she was joking. Security arrived and she pressed him again for his badge. He tried to apologize for hitting on her but she informed him that while that was certainly inappropriate it was the drunken tirade that we didn't appreciate at PAX. He reluctantly handed over his badge and was escorted out by a group of Enforcers. I was told this story by a dozen or so other Enforcers who witnessed or took part in the event. When they gave me Ed's business card as physical proof of their encounter I couldn't believe it. I was already laughing when I turned the card over and noticed the back.   -Gabe out
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What do you think of the new design?  For those of you reading via RSS just click on the permalink.   Fixed layout.  Blue background.  Nice clean sidebar.  No more obsolete links. Updated content.  All to give the appearance that I'm a professional!  This is part of my new effort to blog more now that I have Rojo  launched.  Anyway.  If anything looks strange please let me know!  I'll also be making some additional layout tweaks in the next couple of days.  In the meantime this will do...
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Nikon leads SLR market in Japan...gaming the Creative Commons...new geotagging tech...30-minute Olympus E-3 video...Ubuntu Hardy Heron Alpha 3...Microsoft Popfly video humor
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Tycho: Our third book is now available on the store, if you haven't purchased it elsewhere. Entitled The Warsun Prophecies, it incorporates all the strips from 2002. I'm usually scared to read something I've written once I've written it, which may help you to understand the state these posts sometimes arrive in - but I think this one turned out really well.I've just now finished the final edits on the fourth book, which will be released... in the future. Also, on the very same store, our Fire Sale continues to rage - with the heat of a thousand bargains! Huge savings in every department, etc.(CW)TB