At play: hope versus history
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Chennai, Oct. 17: There is hope but there is also that hint of caution ahead of the final day. History does not rule in Indiaâs favour and the Australians are drawing inspiration from that as well as Shane Warneâs exploits in the first innings.
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Sometimes, a thing looks too bad to be true.
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Oddly enough, good news can be bad, and vice versa.
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Battling fires and rescuing people, though fascinating to behold, doesn&#39;t necessarily make for compelling drama. The challenge is telling a story that&#39;s true to the episodic nature of firefighting, yet not
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Brian Springerâs bizarre documentary âThe Disappointment: Or, the Force of Credulityâ is, among many things, a treatise on how history is passed along.
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Imagining hundreds of outage-related micro-dramas unfolding simultaneously.
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Headlines can tell you both more -- and less -- than they intend.
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Oftentimes in politics, the name of the game is expectations, a time-honored strategy of boosting your opponentÃ¢ÂÂs momentum, whether real or imagined, while downplaying your own chances. You hope to frighten your supporters into working hard for you, encourage your foes to sit on their laurels and set the stage for a stunning comeback on the eve of Election Day.
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Set at a small Catskills  resort in the 1950s, when writers were blacklisted for alleged  Communist sympathies, Michael Elias&#39; play is shot through with  the kind of nostalgia that signals deep personal involvement.  But it leaves out the details of why this means something to  him, and so it fails to engage the audience with an emotional  back story.
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Technology brings a whole new light to history.Technology brings a whole new light to history.Technology brings a whole new light to history.
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Analysis: Why something like optimism hovers over the talks on Pyongyang's nukes
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&#8230;. history has the tendency to repeat itself over and over again. No, humans do not learn from past mistakes of their ancestors. They might learn from their own past mistakes, but that will be gone and forgotten by the next generation already. I wouldn&#8217;t be surprised if this little introduction raised an eyebrow or two [...]
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Can technology save us from a pre-emptive war on sex, should the Bush administration choose to wage one? I sure hope so. Commentary by Regina Lynn.
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UK News, LONDON, Is there hope in the Middle East in the aftermath of Yasser Arafat&#39;s death, or will the optimistic noises now being made fizzle out into the usual confrontation?
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When civilization falls, does it make a sound? Two books about the end of worlds--and what follows
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FRIDAY, Dec. 24 (HealthDay News) -- A new element has emerged in the seemingly never-ending battle against Alzheimer's disease: hope.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.