Second Free Practice: Setting a fast pace
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Rubens Barrichello went fastest this afternoon â with a lap 2.7s faster than the 2003 pole position.
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Some like to compete, but group training isn't for everyone.
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Riding on the coat-tails of an earlier article about emigrating to other countries, I present to you a small summary of my experience rapidly learning French to pass a standardized test for Canadian immigration. Since I live in the middle of the US, far removed from anything resembling a Francophone environment, I had to resort to various online and offline resources to accomplish my goal, managing to learn enough to score as "advanced" in several categories in just 10 months. Even if you don't wish to emigrate, this article may be useful, as I go into full detail describing the techniques and methods I used. Or, at the very least, read and be amused.
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P&aacute;draic Brady is back today with the latest installment (part 5!) of his look at complex views in the Zend Framework. This time, her focuses on something called the Two-Step Pattern - a pattern similar to the Layouts pattern.   Part 5 of our series takes a small time-out from approaching a Composite View solution to reusable Views to take a peek at a simpler approach useful for simpler types of web applications. As we've discussed previously Composite Views allow the nesting of reusable View elements, effectively building a View based on a hierarchy of Views. But often there are simpler solutions to simpler problems. One such solution is the Two-Step View pattern, sometimes called Layouts if implemented in a specific way (as we do below!).   He gives the example of a simple website that needs a header and footer on every page. Rather than having to duplicate the header/footer calls across all of the pages, the Layout (Step-Two) pattern defines a single template that contains the header and footer but also uses a "main" area where the content is dynamically inserted.   He includes a full code example to help illustrate the point - a class, Zps_View, that is fed the path to the layouts and the layout files to use before rendering.
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In learning new software, focus on the concept more than the sequence of keystrokes.
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Between trail running and a walk in the woods, thereâs a new aerobic workout.
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Changes at The Journal: movable deadlines and a new taste for models.
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Jonathan Street has a few tips for developers out there looking to speed things up on their site - seven tips towards "lightning fast sites".   I was recently creating a small tool in PHP and found myself hitting the max execution time and getting a fatal error. As it was only for my personal use I just bumped up the max execution time but it made me stop and think about how I could improve the speed of those scripts I do put up for public use. Most people aren't going to wait for 60 seconds for a page to load. Naturally I hit the internet looking for tips.    The tips he came across (each including the simple benchmarks to show the differences) were:   sizeof vs count is_int vs is_integer chop vs rtrim doubleval vs floatval fwrite vs fputs implode vs join ini_alter vs ini_set   Be sure to also check out his follow up post talking about building better benchmarks to test the sorts of tips he's given above.
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The more you teach, the more you learn.
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No-fuss ways to expand your portfolio's horizons.
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Review Can it appeal to novice and pro alike?
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Get up to speed with the quick-serve industry.
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Feature Consolidation runs and runs
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If at first (and second and third and fourth and fifth... ) you   don't succeed, try, try again. But this time try it a different way.
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Prior to the preseason, the NBA instituted new rules about the amount of time each team can actively practice each day. Not including teaching, stretching, shooting, weightlifting, and film review, coaches are limited to three hours of practice per day.
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OTTAWAâLast week&#39;s health meeting confirmed the wisdom of several maxims dear to teachers and coaches. Do your homework. Develop a long-term strategy.