No fun for game developers
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An anonymous essay criticizing video game publisher Electronic Arts is unleashing a torrent of complaints about work practices in the game world. [Missing Links]
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A few days back there was a post on the "The Codist" blog about why the author would never quite understand the appeal of PHP to the masses and some of his thoughts behind it. Well, there was such an outcry and response to his comments that he's written up another post on what he learned from comments made.   Clearly I touched a nerve. However I did learn a lot of things that you don't read in a quickly tutorial on PHP. The whole point of writing something is to get feedback, positive or negative, and hopefully learn from it.   He admits that his experience with PHP and its developers has been limited, so his perspective might have been thrown off a bit. He still holds to one thing from the previous article, though - that PHP just isn't for him.
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Virtual drudgery comes to Second Life. In Game|Life.
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Tycho:  Gabriel's ill-conceived Pong Pong challenge has brought out the wolves, and now the forest rings with their baying. Amaze Entertainment is holding tryouts internally to see who will leave our merry band in ruins. Upstarts from the DigiPen Institute of Technology will arrive soon to unseat the last generation as is the charge of all young men. "Suckerpunch" will cease to be a euphemism when one of their usually mild animators suddenly strikes my diaphragm.
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Tycho: Keek directed me to a radical (and potentially even "badical") article on BioShock over at Gamers Wif Jobs. I've been wondering about the recent PR shift the game has gone through, because I don't just keep hearing that it is a "shooter first," but I keep hearing specifically that it is a "kick-ass shooter," even though it's a game where you learn about Objectivism underwater while helping jealous composers get revenge. I've never doubted that the game will be great, by whatever road it reaches that greatness. The recent WWE slant just had me curious about whether I'll be able to perform a suplex in-game. You may not think that is important, but it is totally important.(CW)TB
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Academics and game designers are working on ways to make games that are fun but have a serious bent too.
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JavaScript development goes to the dogs What you can - and cannot do - with your software is often determined by the code owner's license. From not using open source APIs with closed-source digital rights management (DRM) to being barred from fiddling with Windows source code, we've seen it all.â¦Learn &amp; Contribute, Live &amp; Online - The Register Debates Green Computing
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LOS ANGELES, Feb 8 (Reuters Life!) - It's not all fun and  violence in video games, according to makers of a new genre of  games which claim to boost players' mental health and  self-esteem.
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Someone needs to buy a firewall. The game industry, Rockstar in particular, has once again been a victim of piracy. After the big-time thefts over the last year or so, such as Half-Life 2, Doom
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By Dorsey Griffith, The Sacramento Bee, Calif.  Jun. 21--Excessive video game playing sure can be a problem.
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Can digital musicians, artists and other media creators free themselves from the tyranny of popular software design? Commentary by Momus.
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If the video game industry is beginning to rake in revenue that rivals the movie industry, it&#39;s also beginning to accumulate Hollywood-like headaches.
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Fans of classic computer games won't give up their habit without a fight. Some even faithfully remake their favorite games. The legality of the new versions remains murky, but some game creators are awed by the players' dedication. By Jacob Ogles.
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Not since SCO has there been a company so reviled by the open source community as Novell following its deal with Microsoft.  Already there are some clear signs of the negative effects of that anger: senior coders have left the company; Novell has posted a loss for the most recent quarter; and there are calls for a boycott of Novell products â to say nothing of imminent changes to the GNU GPL that might well nullify the entire Novell-Microsoft deal.  Some people are rubbing their hands in glee at the thought of Novell crashing and burning completely, but such a development could actually turn out to be one of the worst things to happen to free software.
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Gabe: I just have some random stuff to share here.Pokemon League night is next Tuesday at the Comic Stop. Matches start at six pm, but you can show up a little early if you'd like to trade cards. As always new players are welcome, just bring a starter deck. It's also a good idea to register at Go-Pokemon.com and bring your POP ID. A reader wrote in today to tell me that he was doing the New York Times crossword puzzle for January 30th and noticed this clue for 12 down:  "Tycho's pal in the webcomic 'Penny Arcade' (4 letters)." That's totally awesome. I'm sure the Force Unleashed will be fine. The time period around the original trilogy is just getting so crowded. Now Vader has a secret apprentice? I mean, it makes sense canonically to me. The Emperor had Mara Jade out there doing his dirty work. It's not unreasonable to think Vader had a similar arrangement. Also the very nature of Sith rule makes covering your ass a necessity. The hook for the game is fine and I don't mind the 3rd person action stuff. There are a few games I'd much rather see them make though. The fact that they have not made a sequel to Republic Commando is fucking criminal. That's not a joke either. I mean that someone over there should be put in jail for the rest of their life. RepCom was an incredible squad based shooter, and unlike most games in that genre it was packed with awesome characters. This games deserves a next gen sequel. The other game that needs a next gen installment is Tie Fighter. Seriously that game came out in 1994 and it's one of the best space shooters ever. And for fucks sake stop setting things during the movies. There's nearly sixty years worth of incredible content (minus the dark nest series) extending out past Return of the Jedi. You don't have to keep trying to cram stories into the same 20 year period. They're milking so much content out of that period that eventually we'll be playing a game as Luke where the goal is to repair vaporators on the south ridge. Hurry up you've only got 'till mid day!Rez is available on Xbox Live now. It's one of the best games ever made.   The most popular piece of clothing we've ever made, AKA The Black Mantle is back in stock. It's joined by its polar opposite, the Luminous Vestments. I have a feeling both will be sold out before I finish typing this.   -Gabe out
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LOS ANGELES, Feb 8 (Reuters Life!) - It's not all fun and violence in video games, according to makers of a new genre of games which claim to boost players' mental health and self-esteem.