Dettori answers critics with Godolphin double
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Frankie Dettori rebounded from last week's bad press to land a double including the Group One Prix de la Foret on the first day of the Arc de Triomphe festival at Longchamp.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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ROBERT POLET may not be elaborating on the reasons for Gucci CEO Giacomo Santucci departure from the company yesterday, but he&#39;s made his point.
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Via libera a grande maggioranza. Opinione negativa da parte di sinistre e liberali. Prende il posto di Rocco Buttiglione. STRASBURGO - Franco Frattini ha superato l&#39;esame della commissione LibertÃ  pubbliche del Parlamento europeo.
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Tycho:   One of the questions during a a panel at PAX had to do with the italicised line at the end of each day's post.  They're almost always song lyrics, and back before we were paying for bandwidth (and before RIAA rape gangs were prowling the web) these lines used to link directly to the MP3.  I maintained the practice afterward because it's sort of like a song of the day, and I like the idea that someone might be struck by a strange turn of phrase and seek out a piece of music.  It also serves as a gauge of my mental state at the moment.  Today's song, for example, is Stan Rodgers' incredible live version of the sea shanty "Rolling Down To Old Maui," which Pandora kicked out after about a week of tuning the station.  I've listened to it about thirty times today.    The person who asked the question at the con complimented my musical tastes, and I accepted the compliment, but I'm almost always late to the scene.  I just bought Interpol's "Turn On The Bright Lights," for chrissakes.  I'm mostly lucky to know people who do have unique library.  I told him I would mention a few of my favorite bands on the site, but then I forgot.  Essentially, it's music that cool people were listening to a decade ago (where applicable).  I am a musical carrion bird.    He wanted me to list off a few bands, and I said I would last week, but then I forgot.  These are the first ten albums I could think of.    "Starless" by Shiner
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Tycho:   It has become the Saturday tradition to do the next strip upon the expo's stark and terrifying stage, but since Armadeaddon needed its proper epilogue it got moved out to Wednesday.  Gabe was highly indulgent of audience suggestions in the final version, far more than he is to me, adding many, many things based on them being called out from the microphone - he has a version with more additions still that he'll be putting up later today.  But there are things in there like the blue ball in the last panel - to say nothing of the official "Hot-Dog Fairy" merchandise! - that began as anecdotes and have now graduated to true PAX lore.
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Reclusive author Thomas Pynchon has defended Ian McEwan, who is facing criticism over allegations that he used details from another book in his 2002 best seller, "Atonement."
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You can learn a lot from writing a newspaper column, especially when a reader calls in to say that you're wrong. I've just received a revealing critique that foreshadows a nasty new escalation in the battle over our digital rights.
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Tycho:  After Gods & Heroes was scrapped, developer Perpetual Entertainment was sued by their PR company.  People are being sued all the time, and we should know, but in this case they were being sued for really interesting things: namely, a kind of "bounty" on initial sales based on their tireless promotion of the title.  Is that common in these arrangements?  I don't think most people consider that role especially powerful, but companies don't write in clauses like that for no reason.  The articles you see on news sites are written by people you know, but the content, timing, and (if they can swing it) tone of those articles is typically part of a fairly scientific structure cooked up by PR.  They contextualize the demos in their entirety, negotiate access, and stud their speech with tactical phrases they hope will find their way into the final piece.
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Tycho:  It's been a couple weeks discussing reviews and reviewers around here, but somewhere along the way I neglected to mention that their job is essentially impossible.  The 7-9 scale they toil under is largely the result of an uneasy peace between the business and editorial wings of the venue.  No matter what score they give it, high or low, they're reviled equally by the online chorus.  Apparently, even when they do it right they're doing it wrong.
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A critic&#39;s reaction to a  film festival is akin to the old story about the five blind men  who all touch an elephant and report wildly different  descriptions of what the animal must look like based on the  particular body part encountered.
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Tycho:  Gabe keeps coming into the Goddamn office with his Goddamn tales of high adventure, telling me about how there's tokens or some shit in Burning Crusade now, or maybe tiers, and other words I had scoured from my consciousness.  He also says there is hot new five-man content, which initially sounded like pornography.  The comic is correct - I purchased it in a moment of weakness.  As I must often approach you, the cherished reader, to apologize for this or that indiscretion, it may be more appropriate to say that I have moments of strength which are suspended in cowardice and moral decay.
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After being released in Italy last month, Dan Brown's book, 'Angels and Demons' has been getting mixed reactions.
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Positiva la detassazione della produzione cinematografica
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Tycho:  Having played collectible card games since the original printing of Magic - taking my dishwasher's tips across the street to Dragon Tails to secure boosters for the coveted Arabian Nights - seeing Gabriel take up the pastime has warmed (but not thawed) my black heart.  It's always a portion of myself I've bridled in his presence, kept hidden, suppressed may be the word.  To have him take it up so freely makes me wonder which perversion of mine he'll take up next.    When he started talking about his "Firestarter" deck, whose dancing fires were stoked by a mysterious device known as "The Holon Engine," I began to worry.  The dangers of Netdecking are fairly substantial when it comes to friendly play, a corrosive force that turns friendly pick-up games into ostentatious displays of wealth on par with rap videos.  If you're playing in a competitive venue, building on prior art and making loads of precision purchases is probably your only recourse.  But if you're just playing at lunch, let me be clear:  you are consorting with devils.    I took time over the weekend to hit the level cap in Call of Duty 4, and then just to be sure that I understood what was going on I played for several more hours.  I'm not the most skilled player you will encounter, with a roughly equal number of kills and deaths, but I prefer to think of my work in an assassinative context - the removal of key players at key moments.  Please let me have this.  In the absence of the game's deeply integrated progression scheme, Infinity Ward would merely have created one of the best shooters available today.  It would have staunch proponents, and they would be right to praise it.  Is there a substance within cream that can rise to the top of itself?  This substance has been discovered.  As a distillation of the Infantry FPS, this is right down to it.  This is brutal, unrepentant, bathtub fucking hooch.  It is tight and smooth, it is lethal.  Unrelenting in its intensity, your first rounds - indeed, your first few levels - will be spent without the succor of CoD4's rich rewards for continued play.  But you'll see them on the killcam, every time you go down:  this one has increased health, of course that would help.  This one does more damage.  This one, after he's killed, pulls his sidearm and takes a few final shots.  This one's shots retain more of their damage after they pass through a wall.        You earn these for leveling up, with the experience you gain for every kill, for every round.  You also earn experience for Challenges, which are (collectively) "awesome things that you did."  I completed X-Ray challenges last night for killing people behind walls, which dished up bonus XP - this is displayed with exultant audio and video cues at the very moment of success.  Killing while crouched, killing while prone, taking down an enemy helicopter, this is all gravy.  There are challenges specific to your weapon, as well:  for kills and headshots with that firearm, you travel down an upgrade path unique to that weapon that reveals sights, camouflage patterns, and other tools to customize your equipment.    Watching videos of multiplayer play online, you'll get the impression that it looks better than it does.  It looks fantastic, don't get me wrong, but it's not completely photorealistic.  What it does have is an extremely reliable framerate and excellent level design, so that during the experience of play these fantastic visuals are transmuted into something sublime.  Here's what I mean:  if a friend is over, and they are watching you play, they'll be able to detect flaws here and there.  Level geometry isn't especially fanciful, and blown paper or leaves look a little strange.  But for the player, movement is just right, player models are just right, and the environments are right so that moment to moment everything gels.      As I said on Friday, to bring this thing into the house of Halo is pretty ballsy - but it'll carve out its proper due.  On the Playstation 3, what force could stand against it?  I have a high opinion of Haze, but I've never played it - that's based mostly on my gut.  Call of Duty 4 will fall hard on that system, like shrieking artillery.
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Nicholas Ostler's history charts Latin's rise and fall. Harry Mount's short primer makes a passionate case for studying the language.
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The unconventional Oslavje Bianco from Radikon. (Courtesy of pedrelli.com) Iâm about to go on vacation, so this will be my last post until after Labor Day. As Iâm about to leave Iâm thinking about some wines that Iâve enjoyed in the last week or so and how inadequate our usual descriptive language is to characterize their [...].