Call of honour for UK games maker
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Visionary game make Peter Molyneux has been appointed an OBE in the New Year Honours list.
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Games guru Peter Molyneux says he felt a duty to explain why some features are missing in his latest title.
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Is competition to keep up with the next-gen Joneses slowly running the video-game industry into the ground?  In Game|Life.
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A SCOTS video game company has walked off with the top prize at a prestigious US awards ceremony. Grand Theft Auto: San Andreas, developed by Edinburgh-based Rockstar North, netted Game of the Year at the Spike TV Video Game Awards.
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One of Britain's largest independent game makers, Argonaut Games, has been put up for sale.
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Putting gamers in the role of Lee Harvey Oswald has put the game&#39;s makers in the hot seat. The game&#39;s developer is calling it a &quot;docu-game,&quot; but most of the press surrounding the release of the $9.95 downloadable
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Tycho:  Mario Hoops 3-on-3 is impressive in many ways, as I've suggested: certainly as a technical showcase, it's nice to have in your bag.  As a catalogue of Japanese aggression toward gamers, it's clear now that future generations will refer to these advanced cups as a deeply scandalous exhibit.  I have seen a Goddamn ninja weave a dark circle, disappear with a burst of leaves in some strictly Hattori Hanzo type shit, and then phase back into the physical plane to haunt our mortal hoops.
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Most video games are &quot;boring&quot; or too  complicated, and game makers need to do more to appeal to  casual players, according to the head of the world&#39;s largest  video game publisher, Electronic Arts Inc. .
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Video game developer is moving in the right direction, despite an "unprofitable" image it needs to shake.
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Tycho:  There was so much news, we had to poke it with a schtick.  I'm allowed one or two puns like that a year.  At least, I hope.    The value of each leisure minute has increased exponentially since the holiday deluge began, that's not precisely news, but the games that are losing out over here are of such a high caliber that it's a little scary.  I downloaded the demo for PGR4 and loved it, in fact I still play it - I'm playing it right now, and you would be horrified if you knew how.  This said, I have no idea where I would fit this game into my life.  This is patently ridiculous - a game of this obvious polish and pedigree would command that tray for weeks at any other time of the year.  We're both in love with Zelda, but can so rarely consummate this love as bright baubles are constantly rolling in.  Gabriel doesn't even make time for nightly Halo - his evening is entirely routed to The Lion War.  When Call of Duty 4 hits on the fifth of November, I have plans to betray our collective in a similar fashion.    The time I did have yesterday wasn't even invested in the long-form retail games that I see as the core of my responsibility to you.  Every moment not devoted to Halo was soaked up by Every Extend Extra Extreme, an XBLA game I had already played on the Playstation Portable and the PC, only to find that its true calling was on the console.  Another game with a strong audio focus from the creators of Lumines and Meteos, the entire objective is to blow yourself up in such a way as to create the most casualties - I can't wait until Jack gets ahold of this one.  It has other modes, but that's the basic idea, and of course it's all very abstract.  Like other games from Q Entertainment, how much you derive from it is often a function of how open you are to its audiovisual synergies.  It's fun, but that fun is not a result of complex systems.      I also picked up Everyday Shooter for the PS3, in further dereliction of my duties, having a series of profound experiences with it that might be too strange to describe.  The game's author expresses a debt of gratitude toward Q's Mizuguchi and others, but he's accomplished something wholly his own here.  Superficially it's one of these dual analog, robotronian shooters every platform is weighed down with now.  Don't be fooled by that trope, and certainly don't think you can come to any conclusions based on screenshots.  Where Lumines or Every Extend Extra draws from electronica, a great match for their style of presentation, Everyday Shooter disarms the player with a suite of earnest, analog songs played on guitar.  At times, during the course of ordinary play, I felt as though I were interrupting him.     In gameplay terms, each level apparently plays around with the idea of chains and combinations, and I say "apparently" because I've only played two levels in - every time I die, I get sucked in by his menu.  It's just a bunch of text, but moving down or right produces a single note, and pressing left or up produces a two note chain.  Pressing a face button produces a string of four notes, and with these rude tools one can actually augment the title music quite well.  I didn't realize I was doing it at first.  When Gabriel came in perhaps fifteen minutes later, I felt as though I had been woken from a dream.
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Gears of War picks up the "Ultimate Game" prize at this years Golden Joystick Awards in London
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Epic Games and Microsoft Game  Studios'  alien shooting video game "Gears of War" on  Wednesday took home three honors at the Game Developers Choice  Awards, winning best game as well as awards for technology and  visual arts.
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Yesterday a new game developer company, Stardev Studios, officially announced its presence to the world.
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Kicks previous ruling into touch The maker of a video game that improves player control has been granted a patent despite the European Patent Convention stating that "methods for playing games" are excluded from patentability.â¦
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Former Edge magazine editor Margaret Robertson cherishes games from different nations.
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Fans of classic computer games won't give up their habit without a fight. Some even faithfully remake their favorite games. The legality of the new versions remains murky, but some game creators are awed by the players' dedication. By Jacob Ogles.
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One of Britain's top scientists is putting her name to computer games designed to keep the brain fit.