Video game maker targets teens with cancer
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Free Web game is designed to help kids learn better how to beat the disease.
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With a new vest, players can feel the impact of video games.
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LOS ANGELES, Feb 8 (Reuters Life!) - It's not all fun and  violence in video games, according to makers of a new genre of  games which claim to boost players' mental health and  self-esteem.
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The video game company leads the way with advertising placements.
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A video game maker created a wish list of its ideal job candidates and set up a campaign to woo each one. A personalized iPod helped grab their attention.
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Goal is to assist moms and dads in buying family-friendly entertainment for their kids. Video games are a popular item on the Christmas wish lists of kids, which
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A forthcoming video game aims to educate children about the global fight against hunger.
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Computer games are integral to many youngsters' lives and should be studied in school, academics argue.
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NEW YORK  - Teenagers who've survived childhood cancers may be more likely than their siblings to be depressed or anxious, have attention problems or show antisocial behaviors, researchers report.
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The New York LifeLab is one of several groups that have sprung up to address the unique needs of young adults who have survived cancer.
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Students at a college in Chile use a bespoke video game to learn about about team-building.
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A US surgeon working on a "tele-health" breakthrough has devised a way for video game warriors to feel shots, stabs, slams, and hits dealt to their on-screen characters.
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But playing in 'social situations' Teenagers are using violent video games to vent their stress, a new study has found.â¦
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Video gamers relish violence on the screen but now players are becoming victims themselves -- of the latest gaming technology in which a wireless, wand-like device is used to direct on-screen action.
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Local researchers have found that two new designer drugs produce strong responses in patients who&#39;ve become resistant to Gleevec, the leukemia wonder drug that heralded a new era in cancer treatment 3 1/2 years ago.
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Electronic Arts is embarking on a project that entails trying to redefine video games for a new audience.
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The word "gaming" is making its way onto the whiteboards of advertising conference rooms on a regular basis these days. As a proponent of this industry's viability as a communication platform for brands, I think that's great progress. We've collectively woken up to the fact that pimple-faced teenagers are not the only ones playing games (for those of you not in the know, these guys aren't even the typical game consumers anymore, nor have they been for quite a few years now).