Bungie's Smart Tweaks Amp Up Killer Artificial Intelligence in 'Halo 3'
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Artificial intelligence can make a game great; artificial stupidity can make gameplay unbearable. At Bungie Studios, game developers fine-tune the actions of battle-hungry marines and the nasty aliens who want to annihilate them.
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Gabe: Well tomorrow is the 25th and many of you will probably start celebrating tonight. I'd like to believe the midnight parties and festivities are related to my Birthday tomorrow but it's more likely your all excited about Halo 3. I had the chance to play through the entire single player campaign with Tycho and Robert and I can say you probably will not be disappointed. I never really got into the Halo story. I thought it was because there just wasn't much story there to get into. I got this link last week though and I realised that there's actually a really cool story, the problem is the games do a terrible job of telling it. I recommend reading this thread before you tackle Halo 3. It lays out the history of the Halo universe really well. Like any sequel it helps to have played the previous games but in this case I don't even think that's enough. The story in Halo 3 simply doesn't make a lick of fucking sense on it's own and they make zero effort to help players that might be new to the series. I don't mean there isn't a movie at the beginning that's like "previously on teh Haloz!" I mean they just assume you know everything in that thread forwards and back. Honestly though it's Halo. You can play through the thing, shoot a bunch of guys skip all the cut scenes and have a damn good time. It's just sort of sad that there's such a rich universe there that the games aren't conveying.I've got some stuff to say about the Halo 3 advertising as well but I don't want to spoil anything. We can talk about it later this week once you've all had a chance to play it.I wrapped up our eight page Assassin's Creed comic last week. Those of you who purchase the Limited Edition of the game will get a bunch of cool stuff including a copy of our comic. It's a little prequel story that provides some background info on the main character. I think it turned out pretty good and I'm excited for you guys to see it. The game ships in November but I'll go ahead and post the cover now so you can see my take on Altair.  -Gabe out
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AI vendor is set to show how it will use humans in virtual worlds to update the capabilities of its software.
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Human GIs to be pawns in deadly man-vs-machine chess game The scientists and engineers of DARPA (The Defence Advanced Research Projects Agency), the Pentagon's gateway to the technological left field, have struck again. The bulgy-bonced battle boffins have decided to sink some cash into an effort to develop a super-intelligent battle computer system which will enable US soldiers to be invincible in the field.â¦
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New development kit will let anyone build a game for the Xbox 360.
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Alex Seropian&#39;s Stubbs the Zombie in &quot;Rebel without a Pulse&quot; uses Halo engine in new third-person action game. October 29, 2004 - Aspyr Media and Wideload Games today dug up their newest creation, revealing
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Emotiv Systems has developed a neural-processing technology that lets players manipulate a game environment with their mind alone.
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Not only is Microsoft Game Studios' "Halo 3" the most eagerly anticipated video game of the year -- it achieved a milestone of a million preorders two months ago -- but this action sci-fi series has become a cultural phenomenon, spawning novels, comics, action figures and a top-secret project with Academy Award-winning director Peter Jackson ("The Lord of the Rings. The Return of the King").
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Video game aficionados lined up before dawn on Monday for the midnight release of "Halo 3," the acclaimed alien shooter game that Microsoft Corp hopes will widen its lead over Sony Corp in the battle for industry dominance.
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A new video-game publisher wants to put creative power back in the hands of the little guy. Plus: Halo 3 button lets you mute whiney players. In Game|Life.
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AMD chips in Los Alamos lab's Roadrunner system to be augmented with the PlayStation's processing brains.
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A unique motion-based controller from Motus is designed to create a more realistic experience for video game players.
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Activision has announced today that id and Nerve Software are working an expansion pack to the mighty Doom 3. Carrying the title âResurrection of Evilâ it does indeed promise to resurrect some evil.
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Tycho:  I purchased twenty fluid ounces of Halo 3 "Limited Edition Mountain Dew Game Fuel" in the hopes that it would taste so horrible that we'd get a strip out of it. Â Before I read the ingredients in preparation for this post, I often found myself desirous of this strange liquid - a liquid the precise color of tubercular sputum.  I would trip over to Seven Eleven to obtain it, tipping a small portion onto the concrete for the Spartans we lost at Reach.  Once I discovered that the soda contained a compound called "Brominated Vegetable Oil," my ardor was diminished for some reason.  The flavor of the beverage is not unpleasant, especially if you like bromide.  The almost oppressive campaign that surrounds the product is, perhaps, more bitter.   It's one slice (or, perhaps, sip) of a ten hojillion dollar marketing campaign designed to project one of gaming's biggest brands to people who already know about it.  There is no way to escape the Goddamn thing.  Over ninety percent of the surveyed crustaceans were "aware of the launch" and held a "strong desire to purchase," even though their massive claws and aquatic habitat make using the product impossible.  Lemurs are less bullish, but then lemurs are a notoriously tough demo.    It took a third night of playing the Call of Duty 4 Beta for everything to sink in, but it's pretty much official: they know what the fuck they're doing.  A shooter can't merely be great to come out this holiday, and even amazing might be insufficient.  To go against the previously described fucking unstoppable media phalanx - to say nothing of Halo 3 itself, whose multiplayer offering is so broad on every axis that it must be called round - you need to drop something that be off the cheazy.       There are shooters that play with progression to varying degrees.  Battlefield 2142 does, but the infantry experience is one part of a whole.  Rainbow Six: Vegas does, but its reward scheme is largely cosmetic in nature, and takes place outside of the game proper - between rounds, in austere menus.  CoD4's leveling has the sharp inhalation of a WoW ding.  It takes place right there at the moment you earn the XP from a kill, with an onscreen celebration of the fact.  The reward structure earns you new playmodes, new weapons,  new slottable abilities, the right to build custom classes, the right to wear a clan tag.  You don't need to wait long to earn them, the schedule is not cruel, but you need to put in your dues.  It's not an onerous process:  in order to level up, you must simply play Call of Duty 4.  Trust me when I say this is something you will want to do.    I feel as though my knowledge of the game should be richer, so let me crack a few more levels and get back to you.  Hopefully a beta code will have dripped out to you by then, and you will know what I mean with visceral certainty.    Oh, and also: Â if you want to tumble down some fissure in the earth and wake up in the Japanese Madness Caverns, take a look at this video for Puzzle de Harvest Moon.  I watched it hours ago, and I am still haunted.
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ATLANTA - For many video game addicts, the buzz on the sequel to &quot;Halo&quot; is louder than a machine gun rat-a-tatting in their ears.
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Bungie's follow-up to its wildly successful shooter provides hours of fun, provided you're not too irritated by the ending or the long wait for a match on Xbox Live. By Lore SjÃ¶berg.
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Microsoft's Bungie Studios has put the call out for beta testers of the next installment of the Halo game series for the Xbox 360 console, set to offer for the first time a multiplayer aspect of the game through Xbox Live.