Yuk It Up With Goofy Nintendo DS Games 'Touch Detective,' 'Duck Amuck'
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Touch Detective 2 1/2 and Duck Amuck bring a healthy dash of humor to Nintendo's portable videogame system.
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You&#39;ll likely have downtime while traveling this summer, be it waiting for a plane or passing time in a car. So why not beat the heat with a handfulof cool video games? Launch a game on your cellphone, iPod, Nintendo DS or PlayStation Portable. Last week, video game writer Marc Saltzman highlighted         portable picks for kids to teens; today, we look at digital diversions for adults, but all are rated &quot;Everyone.&quot;
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While the first of the new-generation handheld gaming systems hits Canadian stores Sunday, consumers will have to wait a while before they see all of the Nintendo DS&#39;s bells and whistles.
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Nintendo's wonderful little game sports an innovative input device, but game designers have yet to truly tap its possibilities. Commentary by Clive Thompson.
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The latest games aimed at helping the namesake character get laid,  Leisure Suit Larry: Magna Cum Laude gets high marks for humor. But the game seems too repetitive for most players' tastes. By Lore SjÃ¶berg.
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A clumsy, YouTube-centric campaign to promoted the flagging PSP platform fails. Or does it? In Game|Life.
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Gabe: I've gone through all the Dickerdoodle pictures I received and I've got some good ones to share. It was too hard to pick just one winner so I ended up picking a top three and they will all get a brand new Nintendo DS. First let's start with the runners up though.This mans fervor is impressive.I know I didn't ask for vagaina cookies but come on, that's awesome. The "Barbra Walters" filter on this one makes it look so classy.Is cookie porn a real thing?He just seems so Innocent. Like maybe this is his first dickerdoodle.See! Size really doesn't matter.Sadly he choked to death shortly after this picture was taken.She's ambitious and I respect that.I pretty sure this was actually their Christmas card.Alright now on to the winners. Remember each of these chefs will receive their very own Nintendo DS. -3rd Place -These guys win for sheer size. That's just a lot of Dickerdoodle.-2nd Place-This one is just awesome. The presentation alone is great but then you start seeing little details like the penis reference photos. -1st Place-I fucking love this photo. We can tell by her shirt that her dad has forced into helping make these cookies. We can also tell that she is not amused. His expression is actually unreadable. Is he confused? Is he angry? I have no idea what he's thinking but it's priceless. I also love that with some extra dough he made the Quake symbol. So rad.   Thanks to everyone who entered. I hope you all enjoyed your Dickerdoodles. Winners, I'll be getting in touch with you so I can get your info for the prizes.   -Gabe out
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Gunning for Nintendo, Sony Dell is gearing up to take on Nintendo's DS and Sony's PSP with a gaming-oriented handheld console of its own, the company has admitted. That said, it's keeping mum about the details.â¦
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This is not your kid brother's (or your father's) Furby. Hasbro is rolling out a more advanced version this fall.
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A hard-boiled detective thriller for the Nintendo DS convincingly blurs the boundaries between reading and playing. Commentary by Clive Thompson.
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Tycho:  Orcs and Elves for the DS has a fairly strong mobile heritage, which is to say that some of its presentation is a little two-frame and raw.  If you crave gold and adventure - a common affliction among our people - I think you'll slip past it, and into the retro dungeon crawler at its heart.  It's been reviewed much better on the mobiles than it has been on the portable, but I imagine that people who review games that you play on a phone have a more forgiving palette.
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How can two massive hits combine to make a dead duck? By ignoring what the consumer wants, that's how.
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Sometimes gamemakers produce interesting titles that prove just as amusing to cranky adults as to less-discerning youngsters. Other times they drop the ball, hard. Game reviews of The Golden Compass and EA Playground by Chris Kohler and Lore Sj&#246;berg.
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Tycho:  Heavenly Sword is, as you will soon discover, the very definition of a rental title.  Clocking in at somewhere between five and six hours (depending on your appetite for overwrought cinemas) it's a decent game saddled by impossible expectations.  It has silly ideas and grandeur in close proximity to one another.   It tries hard.  And it's not bad, by any means.  But it's not excellent, and perhaps unfairly it had this onus placed upon it.  I've said that Lair is not the Playstation 3, and nor is Heavenly Sword, but taken together one must come to the unmistakable conclusion that the Playstation 3 is a game console and not the supernatural artifact they have presented it as.  That however many processors and however many gigs of space are not especially relevant when put in the service of middling entertainment.    It has a decent combat system, and using this combat system you will progress from locked room to cramped, locked room until you come face to face with some jeering asshole.  You might kill them either because of the jeering or because you think that death might cull their interminable monologues.  There's a mean snake bitch and a pervert and an oaf.  Oh!  And en evil king.  The only thing running through my head during the lavish and no doubt expensive mo-capped cutscenes was that these kings and bitches and so forth should form a band.  It never seems to know if it wants to be a hilarious comic circus or a stark medieval saga.  Play it, and you'll know what I mean.     There are successes, though:  Kai, the mostly deranged sidekick, charms from the outset.  Her feral animations and nuanced delivery really make her stand out against this batch of also-rans.  Any object that can be thrown can also be thrown and then guided in slow motion, including corpses, which is something you must see to believe.  We didn't even have a target; we would just throw bodies so that they flew like Superman head-first into gongs.  This is something you can do for a half an hour - or more - without tiring of it.  This guided firing is called "Aftertouch," and it's about fifty percent of the game.  One wonders what the game's length would actually be if you didn't play half of it in slow-motion.        Some measure of your enjoyment will be bound up in whether or not you "buy" the story that they are telling.  I've heard it described as epic, when it's pretty rudimentary fantasy-by-numbers bullshit, so who knows.  It's all a matter of perspective:  are we judging it against only PS3 games?  If so, things are shaping up!  If you own more than one console - or a personal computer - your standards for grand storytelling were recently adjusted upward.
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Gaming giant Nintendo launched its latest handheld gaming device, the much-anticipated Nintendo DS on Sunday. Scheduled for release in time for the holiday season, the system is aimed at older, more sophisticated
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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Tycho:  Kotaku carried a story yesterday that is (basically) the Nintendo DS version of that Playstation Pornable scare from six months ago.  You can see it here, and you should, because it's awesome.  It depicts a scenario so imaginative that it juts into the realm of speculative fiction: