News: Downloadable Content
626692
Gabe: 0:05  The shit about Ian and Matt. Basically Matt made some comments at work about shooting people in the face and he got fired. Then he referenced the incedent in his journal comic and the cops showed up at his house.
349589
Plus: File sharing growing like a Weed. [News.com Extra]
559430
Gabe: We're playing Pokemon (the TCG) Tuesday the 12th at the Comic Stop. We got off schedule because of a Magic tournament last week but we're back at the regular time starting tomorrow. We'll start the matches as close to 6pm as possible. New players are always welcome.The latest copy of EGM arrived at the office today. Apparently their adologists have finally broken the single cover barrier. It used to be that magazines only had one cover to sell but now EGM comes with a second cover pasted over the real cover like some kind of shell. It says "your favorite magazine starts inside" up at the top of this new cover cover. Unless you consider ads to be content this statement isn't very accurate. I guess "your favorite magazine starts in eleven pages" doesn't have the same ring to it.-Gabe out
633616
Obeying the courts, Windows will no longer have a Media Player in Europe. Also:  Monsanto buys another seed maker & hellip;.  Robot soldiers ready for Iraq & hellip;. and more.
489113
Perl script that automatically searches for new episodes of your favorite TV shows and downloads the corresponding NZB files from various free sources on the internet.   This release is mostly just to update the .shows file and the README.  I was sleepy, and I stupidly said that you do not have to have the  element in your shows file.  Turns out I'm just an idiot, and you do.  I have updated the .shows file to include the proper template for most shows, which is %name%.S%season%E%episode%  Sorry about that!  I also started a code optimization run which will hopefully over time make things run faster and more efficiently.  I just picked off the low hanging fruit on this release, because I wanted to get the updated README out before too many people had problems.
427671
Tycho:  Positive Sony news here, at Penny Arcade?  I know, right?  We shall redouble our efforts.  The story all this was based on has been changed to say that none of it is true, or that very little of it is true (depending on who you ask), but if you're asking me I think the original story hit pretty close to the mark.  The alternative - which is to say, that xFire technology would be used for a single game and no others - suggests that their service will be another briar patch of vendor "interpretations" of an online community, which can't possibly be true.  I refuse to believe that, in this generation, they would leave something like this to chance.
456406
Tycho:  We put Monday's strip up early, so you might have seen it already - but you might not be familiar with the EGM interview it is based on, an excerpt of which appears here.  I sometimes worry about appearing partisan in these communiques, but it is not my job to be fair.  I'm not a journalist, I'm a consumer.  I don't buy one product from each company in the interests of some karmic ideal, and I don't need to purge my posts of wrongthink because I haven't produced something suitable for use as a press release.  Sony is grinding down their goodwill with every smug, psychotic interview, and someone needs to tell them so in clear terms.
698706
I saw an ad in yesterday's NY Times that offered the complete New Yorker magazine archive, including all the cartoons and ads, going back to 1920-something for a bit more than the hard disk would cost. The ad was from J&R, the company that makes the product is Pexagon. $149. Sounds like there might be DRM. I asked for something like this from the music business. A hundred gigs of popular music for $500, all pre-installed on the disk without DRM.  Someone at the New Yorker had this idea too? It's a good one. Bulk content for collector types. Another source of revenue. I want to run my own personal radio station, so having every song of a certain genre or from a certain period makes the diff.
249301
Dans une newsletter envoyÃ©e Ã  ses abonnÃ©s, Electronic Arts a rÃ©vÃ©lÃ© une information trÃ¨s intÃ©ressante : un nouveau Command &amp; Conquer est en prÃ©paration.
349196
Tycho:  You might want to see this, or you might not:  I know that Gabriel has sworn off all exposure to the game, which may also be your policy.  Even so, this is the first time they've shown the distaff side of the character creator, so maybe you'll rescind your earlier mandate.  A video with a similar theme popped up over at 1up as well, and it does things a little differently:  I don't like its look at the character creator as well, but the cut they have of the intro is far superior.  If you watched the other one, you're in for a penny, in for a pound:  you should check it out.    There's a lot of other content out today as well  at GameTrailers - but the whole thing is a minefield of spoilers so I'll understand if you hold back.  The intro itself (from the 1up cut) is perfectly executed.  Understand that I am almost the optimal audience for this sort of game, but even so.  I see a lot of game content, and you need to dig pretty deep to generate actual wonder.      I was excited to learn that they got Jack Wall in to do the soundtrack - he's worked with BioWare before, but he also did the soundtrack for Myst IV: Revelations - one of my all-time favorites.    (CW)TB
729896
Gabe: I didn't realise it before but the comic we did for Assassins Creed is also being shown online. You can still get the printed version in the collectors edition of the game. The first page just went live today over on the official site. Here's a direct link if you're interested. It's an eight page story and I'm actually not sure what the release schedule for the rest of the pages is. I'll be sure and let you know here as they become available.   I drew this one and the the colors were handled by Imaginary Friends. Tycho is responsible for the words. The story takes place before the game and gives a little insight in the character of Altair. Obviously it's only one page right now but once you've seen some more of it I'd love to hear what you think.-Gabe out
415973
Tycho:  Welcome to the show notes for Downloadable Content 09/19/2007, "In The Love Nest Of Har'akki." The episode is available for direct download at this link, or feel free to subscribe to our new RSS feed - it's over at Feedburner now, so you should probably change it in your aggregator.  There is no guide for this one, ladies and gentlemen.  Welcome to the mountains of madness.    (CW)TB
57529
Tycho:  Welcome to the show notes for Downloadable Content 09/05/2007, "Getting Down." The episode is available for direct download at this link, or feel free to subscribe to our iTunes compatible feed here. There is no guide for this one, ladies and gentlemen.  Welcome to the mountains of madness.    (CW)TB
70820
Plus: Microsoft to release three versions of Xbox 2. [News.com Extra]
549718
The eagerly-awaited Ubuntu Studio has been released, adding another entry into the expanding list of multimedia-optimized Linux distributions. I haven't had a chance to try it yet, but interested readers can peruse some installation screenshots or check out the latest news and information on the Ubuntu Studio Wiki. I plan to review the distro in a future column, along with an update on the latest version of the venerable PlanetCCRMA, but in this entry I'm focused on another very exciting new release. Ardour 2.0 is now available for download. This version is a significant improvement over the 0.99 series (1.0 was never released), with many new features and enhancements to performance and stability. The following article profiles the new Ardour as I employed it for three projects, all involving the program in the processes of composition and arranging as well as the more typical tasks of recording and editing. I've described each project in some detail, and each description includes a link to the final audio output.
702939
Gabe: Gametrailers has a really nice HD version of the latest trailer for our game. You can check it out right here. I know it's not a new trailer, but it's much nicer than the YouTube version floating around.  -Gabe out
103810
Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.