Youth vs. adults in gadget wars
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Scott Seigal was awakened one recent early morning by a cell phone text message. It was from his girlfriend's mother.
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Gadgets have been getting smaller and  smaller for years as technology companies shrink more circuitry  into tiny electronic devices.
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The Motley Fool - War has been declared. Not the conventional type with the troops, tanks, and smart bombs, but an entertainment war for the &#36;3 billion global music player business. Creative Technology (Nasdaq: CREAF - News) has decided to move in against the giant Apple (Nasdaq: AAPL - News) in an attempt to capture a 40% market share for MP3 music players. In the three years since the iPod's launch, it has become the worldwide player of choice, claiming about 85% of the market, so to call this an uphill fight is something of an understatement.
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According to Jonny Evans (Macworld), âiPhones are the most popular mobiles on the Christmas wish lists of 13 to 25-year-olds in the US.â As he explains, âthe statistics drawn from the survey of 1,175 Gen-Y consumers are a âbellwether for up-and-coming consumer trends,â said Murtaza Hussain, chief executive officer at Peanut Labs.â
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Question: We're in the early stages of startup and beginning to shop for technology. We'll need basic hardware and software, plus many other technology and Web-based services to sell online, service customers and keep it all secure.
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Computers once filled entire rooms. Now they fit in our pockets. How a generation formed our tech landscape.
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By Kara Rowland, The Washington Times  Dec. 15--Anyone who has tried to show grandma how to use a mouse knows  that computers are anything but second nature to America's older population.
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Young Americans spend more than 72 hours a week using the Internet, cell phones, television, music and video games, a study says.
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Cell phones in public are annoying--when other people use them. But how do we tackle the problem?
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Blog: Coca-Cola targets teens with cell phone social network, parents guard your pocketbook.
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Digital technology changes from workhorse to entertainer.
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Young, urban Asian consumers are among the most tech-savvy people on the planet.
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Handheld game devices and satellite radio receiver vie for gadget fans' attention with camcorders, big LCD TV, and more.
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Reared on reality TV, paparazzi, cellphone cameras and the insatiable maw of the World Wide Web, it's no wonder teens and adults in their 20s think a little differently when it comes to privacy.
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To the true technophile, personal digital devices are more anatomy than accessory, and the physical world is kind of a nuisance. A simple trip to the mall can be a distraction: You actually have to look up from your screen. Consumer electronics makers seem determined to change that.
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The word "gaming" is making its way onto the whiteboards of advertising conference rooms on a regular basis these days. As a proponent of this industry's viability as a communication platform for brands, I think that's great progress. We've collectively woken up to the fact that pimple-faced teenagers are not the only ones playing games (for those of you not in the know, these guys aren't even the typical game consumers anymore, nor have they been for quite a few years now).
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The growth of portable technology has sparked fears that people are becoming addicted to their gadgets.