Next, Lonelygirl15 Kills Some Myths MEANWHILE
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By Evgeny Morozov  Peeping into the life of a frustrated 16-year-old could not possibly be a gratifying experience. This is a period of life normally to be recycled, forgotten and repressed.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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Three months and millions of page views after lonelygirl15's debut, the most recent Internet phenomenon turned into a detective story and came to a conclusion last week.
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After months of intrigue, the identities of Web video star lonelygirl15 and her producers are revealed.
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By GARY GENTILE  LOS ANGELES - The creators behind the Internet video mystery teen Lonelygirl15 have revealed themselves and want their fans to know they are not a front for a big Hollywood studio marketing some upcoming film.
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There's more bad news for those  pudgy couch potatoes, junk food junkies and TV devotees -- and  this time it really hits them where it hurts.
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Hide your daughters! The new Âtween marketing force is here, and itÂs perky.
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Gabe: Yesterday I made a post about the teenagers that murdered the homeless guy and then blamed it on violent games. These kids have given the media their angle and just like all the other cases where games are mentioned no one will ever look any further. No one will ask what their family life was like, what their parents were like, what the kid was like before all this happened. Games did it and that"s the end of the story.
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Tycho:  Gabriel's ill-conceived Pong Pong challenge has brought out the wolves, and now the forest rings with their baying. Amaze Entertainment is holding tryouts internally to see who will leave our merry band in ruins. Upstarts from the DigiPen Institute of Technology will arrive soon to unseat the last generation as is the charge of all young men. "Suckerpunch" will cease to be a euphemism when one of their usually mild animators suddenly strikes my diaphragm.
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TV Land is exploring the  truth behind more "Myths & Legends."
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Across time and culture, the female predilection for chattiness and the male penchant for taciturnity have approached the status of unarguable facts. Now, two studies appear to bury these age-old stereotypes.
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Theresa Duncan created acclaimed videogames. Jeremy Blake was a digital-art pioneer. They were talented, successful and in love. And then they committed suicide. How the technology that infused their work helped destroy them.
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She was a small-town girl, a Playboy pinup, a gold digger and a reality TV star. She lived her dream, then died in a lonely hotel room. The rapid rise and tawdry fall of an American oddity.
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Lonely people are more likely to get  sick and die young, and researchers said on Thursday they may  have found out why -- their immune systems are haywire.
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By Vicky Davidson  I'M not sure, but I think that some of my friends, a few brief acquaintances, several complete strangers and a host of nutty net- freaks believe I'm blanking them.
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Sometimes hope wins. Out of all the stories we read this week the one that was most inspiring was that of Jeanna Giese, the 15-year-old Fond du Lac girl who contracted rabies after she was bitten by a bat
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Part 2: A 19th-century woman's break with tradition - and '15 minutes of fame' - rediscovered.