IU researchers helping to study video game-violence link
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Researchers from the Indiana University School of Medicine are trying to determine whether violent video games such as Grand Theft Auto can make players more prone to violent behavior.
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A study released Tuesday indicates that violent video games cause noticeably different effects on the brains of teenagers then non-violent ones. The findings are sure to renew the debate over the safety of such games.
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God games, in which  players must control virtual people, could be educational, says research.
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CHICAGO - The American Medical Association called for more research into the public health risks of video and Internet games on Wednesday but stopped short of declaring them addictive.
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When virtual crime finds its way into online role-playing games, should real-world authorities step in?
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The makers of video games need acknowledge that women like to buy and play games, says a study.
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Violence is anathema to modern German sensibilities. That pacifism applied to video games could mean legal repercussions. By Bruce Gain.
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CHICAGO (Reuters Life!) - Playing video games appears to help surgeons with skills that truly count: how well they operate using a precise technique, a study said on Monday.
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Video gamers relish violence on the screen but now players are becoming victims themselves -- of the latest gaming technology in which a wireless, wand-like device is used to direct on-screen action.
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Males stand further away when talking to other males in the virtual world of Second Life and are less likely to keep eye contact, according to a study that shows at least one aspect of human behavior carries over into the virtual realm.
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Teens who play violent video games show  increased activity in areas of the brain linked to emotional  arousal and decreased responses in regions that govern  self-control, a study released on Tuesday found.
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Some game makers are trying to get players to expand their horizons by reflecting on news events in games
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Six days a week, teens crowd the Blue Screen Gaming cybercafe to hunt each other down with assault rifles inside virtual computer worlds. In these video game halls, nobody gets hurt. But real-life violence has flared around some of these businesses, prompting municipal crackdowns.
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The body count is high in two new video games, &quot;Halo 2&quot; and &quot;Grand Theft Auto: San Andreas.&quot;. Those two hit games also are making casualties of their competition on the sales racks.
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CHICAGO - The American Medical Association called  for more research into the public health risks of video and  Internet games on Wednesday but stopped short of declaring them  addictive.
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God games in which  players must control virtual people could be educational, says research.
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Older Americans play with video games that promise to keep their minds sharp. Some do crossword puzzles, try to master foreign languages or learn to play musical instruments -- all in the hope of staving off Alzheimer's. Now, a growing body of research is offering tantalizing evidence that a brisk...