CEMIG's Seeming Meltdown
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This energy powerhouse looks cheap, despite recent setbacks.
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Tycho:  It took three separate discs and two consoles to finally work out the Goddamn kinks, but we were able to play almost the entire Eternal Sonata demo.  Almost!  I wasn't aware people were still boiling discs, presumably in black iron cauldrons where carrots bob, but I don't want to live a life where boiling discs is normal.
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Tycho:  After seeing Chore Wars mentioned yesterday, the opportunities for manipulating people seemed...  rich.  The possibilities for mashups based on this data are also rich - I wonder if it could be exposed, somehow.  When my charge is old enough to manipulate in this way, my crib is going to fucking sparkle.
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Michael Kimsal has posted some more thoughts on what he calls the "sad state of PHP development" pointing out some of the practices of the PHP group surrounding the development of the language.   Every few months there's a release, whether large or small, which introduces new features and bug fixes. However, with every release also comes fears of tiny, sometimes undocumented, changes that break existing code, and often for no solid reason other than someone with commit access decided they liked the 'new' way better than the old way.   He points out a specific example, get_object_vars and how its return values were changed in an earlier release as well as the update to glob made recently to change its return types.    In his opinion:   No changes should be made to the PHP core without an issue being opened, either in the 'bug' tracker or some other issues tracker.   Be sure to check out the comments for other great opinions on the topic.
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Tycho:  I was in a guild with the guy who started FigurePrints, and when he extended coupons to the old crew I snapped them up and gave them as Christmas presents.  None of my characters ever reached the highest echelons of Azerothian Fashion, so it seemed like they were better invested in Gabriel and Keek, who poured night after night into Battlegrounds and Active Volcanoes fighting dragons and whatnot. The coupons I have described are difficult to secure, only available in random drawings at random intervals, or if by some twist of fate you happen to have been guildmates with a cunning entrepreneur.  It's really a way to ennoble the lost years you plowed into that game.  It's the sort of thing you'd think a person would appreciate.
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Bonjour mes amis! If you post a twit with my name in it following an at-sign that is exactly 140 characters in length, my little script will pick it up and add you Le Club 140. (Practicing my French!) For example... @davewiner, you are a very nice person and I enjoy sending you replies. I have actually nothing to say, but when has that stopped me before? If you posted that, your name would appear here... http://club140.org/  Of course you will be more original, won't you?  Meanwhile, in other news, Club 140 has caused at least one person to swear off Twitter forever. Too bad so sad! :-(
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The bullpen blew another one. The reliable relievers who carried the New York Yankees all season are coming apart at the most important moment. Mariano Rivera must be tired by now. Tom Gordon is struggling. Paul Quantrill is hurt. And the Yankees are halfway to the biggest collapse in postseason history.
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Opinion Man on the edge of IM insanity
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On PHPEverywhere today, there's a new posting from John talking about a little "scare" he's had with the defaults on his switch statements.
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A bizarre apology from the beleaguered toymaker makes it seem desperate heading into the holiday season.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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Reposted in the queue as it's impossible or at least very complicated to move it as I asked (although the post where aphrael said such thing disappeared so perhaps this is not the case after all - another minor K5 mystery).  The original discussion can be found here (read it as there are some clarifications by rusty). All right, here is the (adapted) diary. Rusty posted a comment in the diary entitled "Would you pay 10USD for K5 Life Membership?" saying that K5 will become a pay site once new user registrations will be reactivated: "I was thinking $5.00 (none / 0) (#18) by rusty on Thu Sep 06, 2007 at 04:42:15 PM CET But it would actually be charged. That plus a hash of the identifying CC info so you only get one account ever, and I think we'd either shrivel up to nothing and die, or solve the spamming and crapflooding issues. Funny that someone else is thinking about this right now. It'll probably happen before I turn new signups back on." This of course begs the question: HIBT? If so I'll bite (see some considerations under the fold).
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Gabe: I sort of have a reputation for being the hot headed one here at the Arcade. I think that"s probably fair to say. I have a habit of saying very mean things to people I don"t agree with. As much as I might try not to be that guy it"s just sort of become my role.
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Gabe: 0:05  The shit about Ian and Matt. Basically Matt made some comments at work about shooting people in the face and he got fired. Then he referenced the incedent in his journal comic and the cops showed up at his house.
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I love Twitter, but there have been a lot of problems, and this is too much. They're taking it down tonight, for two hours, and we're hot on a big story, and it's developing -- on Twitter. This seems like a bad night for Twitter to go to sleep. (But there probably never is a good night.) I don't think the Twitter guys really understand how much we're doing with their service.  It's been going down a lot lately. And while other people have been complaining about it losing posts, I had never seen it lose one, until yesterday, and now it's losing them regularly, for me too. Read the first three words of this post again.  They raised $5 million, it seems now it's time for them to get the bugs out, hire some people who really understand scaling, if necessary re-implement the system from the ground up. Do whatever is needed to make it as reliable as the other tools we depend on. We need Twitter to work. It's not a fun experiment for us, we're using it.  Jack, Ev, Biz, Fred -- please take note. Postscript: The announcement changed, now they're saying it'll be down on Sunday night. Much better. Thanks!
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Gabe: I've gotten some mail about the Sony Defense Force site we mentioned in the strip today. Most people seem to want to know if it's a joke or not. I am of the opinion that it is. I'm not sure about Tycho but I think it's 100% fake. Stuff like the Lair review and their spin on the video of Halo 3 running on a PS3 demo station just can't be real. I think the guy running the site and making the articles is a genius. He's pulling in all kinds of traffic with an incredible parody and best of all, he even has people in his forums who think the whole thing is real. My guess is, in a couple weeks or maybe a month he'll drop the charade and reveal the whole thing was a gag. Maybe he can keep it going longer than that but I doubt it. I hope he can though because honestly it's fucking hilarious.   128016001920  Also Kiko made you this cool wallpaper based on one of his PAX photos. He has also posted two more sets including the final round of the Omegathon and general PAX culture.  -Gabe out
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The International PHP Magazine has posted results from their latest PHP community poll as voted on by visitors to their site. The question for this poll asked developers what they thought, of the choices on the list, was the most common mistake that PHP developers make.   Coming in at number one by an overwhelming lead was "Not escaping entities and SQL input" (a definite problem indeed) with the next highest option, "Not using a Framework" a full twenty percent lower. The next two options were closer (descending) - "Using old PHP versions" and "No or little use of Object Orientation".   There's a new poll this week for your consideration - this time asking which stage, of the five options, should come first in the development cycle of a typical content management system. Head on over and cast your vote today!