Movies to video games: Where entertainment has traveled
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For a business that relies on entertaining people, the movie industry really needs to take some pages out of the video game play book.
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As video games take on an ever slicker, more cinematic feel, developers are increasingly turning to cartoon actors, movie-trailer announcers and even film stars to read the lines.
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Video games are going the same road that enterprise software is increasingly taking: free software, paid services.
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In Europe, some movie theaters are turning themselves into high-tech video game rooms.
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A flurry of new games wing their way to the Wii.
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Cutting-edge game units, TVs, satellite receivers, camcorders and more are introduced.
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Game designers work to distill the magic that gives a game broad, mainstream appeal. Susan Arendt reports from the Game Developers Conference in San Francisco. Plus: Full GDC coverage in Game|Life.
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The word "gaming" is making its way onto the whiteboards of advertising conference rooms on a regular basis these days. As a proponent of this industry's viability as a communication platform for brands, I think that's great progress. We've collectively woken up to the fact that pimple-faced teenagers are not the only ones playing games (for those of you not in the know, these guys aren't even the typical game consumers anymore, nor have they been for quite a few years now).
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The video game industry has become a force to be reckoned with in the entertainment business. Now it wants a share of the advertising pie.
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Can the latest high-powered consoles offer more than videogames? You bet.
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Henry Jenkins  and his observations on social responsibility in Chinese video game culture.
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Games with a political and social agenda have provided a novel take on world events.
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Tantalizing new games for Nintendo Wii, Sony PS3, and Microsoft Xbox 360 are on the horizon.
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A combination of video gaming and memory technology could transform the industry.
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La Blu-ray Disc Association a publiÃ© hier un communiquÃ© de presse donnant la liste exacte de ses membres. Cette derniÃ¨re est assez impressionnante et ce sont 73 constructeurs, dÃ©veloppeurs, Ã©diteurs ou
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Picking the year's best and worst video games can be a lot harder than playing them. 2004 was a great year for gamers, with some of the most anticipated games of all time being released.
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If the video game industry is beginning to rake in revenue that rivals the movie industry, it's also beginning to accumulate Hollywood-like headaches.-The Washington Post