Guitar Hero Mobile sneak peek: It rocks
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Hands-On Mobile cranks up buzz for Guitar Hero Mobile, coming first to Verizon phones in December 2007.
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From hot new hardware to the latest demos, get a look at what's new in videogames, straight from the show floor at Makuhari Messe.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Game over Review Guitar Hero III and Rock Band are totally unavoidable in shopping trips to consumer electronics stores. As a guitar player for 40 years, I view the in-store demos of the games as primarily exercises in pitiless annoyance. What could be more embarrassing than people holding plastic toy guitars in public while trying to mime along to classic rock hits played by cartoons on a TV screen?â¦
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Gabe: Gametrailers has a really nice HD version of the latest trailer for our game. You can check it out right here. I know it's not a new trailer, but it's much nicer than the YouTube version floating around.  -Gabe out
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Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.
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Personal bio sensor connects to game on a mobile phone that is won by relaxing.
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Blog: Music controller manufacturer Jazz Mutant releases their Dexter controller this week.
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Activision Inc  on Friday  unveiled a new "Guitar Hero" video game focusing on the rock  band Aerosmith, taking the billion-dollar franchise in a new  direction.
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The hottest rock acts and videogame technology are coming together for the second Nintendo Fusion tour.
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Viacom snaps up a popular guitar game's maker on MTV's behalf.
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Blog: Exploring future product opportunities using the iPhone's components
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Mastered every chord? Check. Perfected your hold, memorized every pattern and conquered every level? Check, check and check. In August 2007, Wired guided you to maximum star power in our How To Rock at Guitar Hero -- now it's your turn. Follow this link to the How To Wiki and tell us how you rock at RedOctane's latest, Guitar Hero III: Legends of Rock.
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Gabe: The Penny Arcade Battle Academy Will be meeting next Tuesday the 8th at the Comic Stop. We're an official Pokemon TCG league now. Those of you in the Academy who haven't done so already, should register with Go Pokemon.com. Once you have a POP ID you can post it in this thread and Joe will get you added to the roster. As always, new players are welcome. Just grab a starter deck and be at the Comic Stop around 6.PM. There will be plenty of people willing to walk you through the game if it's your first time. For our regulars, if you're looking for a place up north to get cards and boosters I highly recommend the Cardhaus in Lynnwood. He's got some singles in stock but he also has the best price on boosters I've been able to find. Also, Kiko and I picked up some great tips and a few interesting rules that we did not know about while at the tournament. We'll share our "key learnings" with you all on Tuesday. It should be a fun night, hope to see some new faces. -Gabe out
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Take a peek at a weird passel of new adventure games for Wii, PlayStation 2, Xbox 360 and PSP.
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Tycho:  Orcs and Elves for the DS has a fairly strong mobile heritage, which is to say that some of its presentation is a little two-frame and raw.  If you crave gold and adventure - a common affliction among our people - I think you'll slip past it, and into the retro dungeon crawler at its heart.  It's been reviewed much better on the mobiles than it has been on the portable, but I imagine that people who review games that you play on a phone have a more forgiving palette.
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Sprint Touch-- Trying to Be an iPhoneSprint Touch-- Design and StorageSamsung u470 Juke-- Unusual DesignSamsung u470 Juke-- Swivel RockT-Mobile Sidekick LX-- Sleek UpdateT-Mobile Sidekick LX-- Flip the Screen 'RoundAT&T Tilt-- Hidden PowerAT&T Tilt-- A Rocking DisplayNokia N95-- Feature LadenNokia N95-- Generous Keyboard