Bats: Q & A With Ben Shpigel
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The New York Timesâs Mets beat writer answers your questions about the team, from spring training camp in Port St. Lucie, Fla.
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Ajax Magazine has posted a new interview with Joshua Eichorn, the author of the PEAR HTML_AJAX package about who he is, details on the package, and what's to come.    I have contacted Joshua Eichorn, author of HTML_AJAX for an interview and as promised here is the interview. I asked Joshua about AJAX, HTML_AJAX, his experience, projects, current status,future projects and much more.    The interviewer starts off with general questions - who is he, how did he get started in PHP - that sort of thing. There's a mention of the time that Joshua has worked on phpDocumentor as well as his involvement in a local user group. They move on to the harder questions, talking about "why PEAR?" and what's next for the package's development...
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Tycho:  When we were working on our first serious comic project, a comic about angels in high-school that would probably have made us wealthy beyond mortal imaginings, we got into our first real fight about religion.  Shaking with rage, he essentially threw me out of his house.  He called me up a few hours later to play Duke, but still.  We never talked about the comic again.  We try never to discuss anything of substance if we can help it, though we do allow an annual fracas as a gift to one another.  Oh, and here's a Gabe tip:  never end the Lord's Prayer with "Psyche."  Never.
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Gabe: The Penny Arcade store has been updated with some new items. First we've got a brand new zip up hoodie.    It's got a slick PA logo on the front and Tycho's speech from the comic strip "I Hope You Like Text" on the back. We've been getting requests for a zip up like this for a long time. I don't want to sound like a used car salesman but my guess is that these will not last long.     We've also added a new sticker pack. This pack includes Tycho, Gabe, Annarchy, Charles, The Merch, The Fleshreaper, The Fruit Fucker and two bumper stickers.  The sticker pack is $10 but we've got a special deal going right now. If you spend $50 in the store we'll toss in the sticker pack for free.    Also, don't forget that you can now purchase prints of just about all our comic strips. If you're looking for strips with specific characters or games, Pennypacker is a great way to search our archives. I've had a few people ask me what my favorites are or which ones I think would make for especially nice prints. Tycho and I are each working on a list of our favorites but off the top of my head I'd say "The Hawk And The Hare" series would look pretty classy all framed up and hung on someone's wall.     -Gabe out
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Tycho:  I've been au Canada at Hothead since Monday, making a final pass on the entire script and writing new stuff for things we managed to fit into the first ep.  After two days of this process, I feel as though my brain has been dragging a plough through a stubborn field.  Like every other part of this adventure, it's been profoundly educational.  I enjoy it, but there is a constant electrical hum in my skull that I assume is the byproduct of creating a universe in real time.
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In a response of sorts to these interview questions posted by Nick Halstead, Matt Wilkin took the next step and worked up the answers for the questions in a new two-part series.   Well at another blog they shared some pre-interview questions from Yahoo for a PHP job. The only problem is they never provided the answers. So that's what I'm going to do now.   Part one answers questions one through eleven and the second part wraps things up with the answers for questions twelve through twenty-two.
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The whale's tiny ancestor, how global warming may be hurting plants' carbon-fixing ability, and the mystery of Mars's missing limestone
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Tycho:  I'm glad that we were able to discuss the news of a Warhammer 40k MMO without resorting to apocalyptic threats.  I was able to present the idea to him by saying that they were making a Starcraft MMO, but they weren't going to call it Starcraft, and it wasn't being made by Blizzard.  He was intrigued, but wary.
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Gabe: There is some really nice HD footage from PAX available over at gametrailers.com now. They have a pretty slick behind the scenes look at how the show comes together as well as an interview with Gaybe and Tykoh from Pennies Arcadez!
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Over on the SecurityFocus website, there's an interview posted with Stefan Esser of the Hardened-PHP Project (as interviewed by Federico Biancuzzi.   Federico Biancuzzi discussed with him how the PHP Security Response Team works, why he resigned from it, what features he plans to add to his own hardening patch, the interaction between Apache and PHP, the upcoming "Month of PHP bugs" initiative, and common mistakes in the design of well-known applications such as WordPress.   Some of the topics discussed include  the Hardened-PHP Project Suhosin the PHP Security Response Team (his role in it and why he left) PHP5's security focus versus PHP4's and more...  Check out the full interview to have all of your questions answered.
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Frankly Speaking: Frank Hayes relates a chat Santa had with an elf about annual gift giving to the IT world. And what's with all the penguins? Santa wants to know.
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Tycho:  After seeing Chore Wars mentioned yesterday, the opportunities for manipulating people seemed...  rich.  The possibilities for mashups based on this data are also rich - I wonder if it could be exposed, somehow.  When my charge is old enough to manipulate in this way, my crib is going to fucking sparkle.
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In the coming months and the coming baseball season, there are a number of questions seeking answers.
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Tycho: The whole reason I wrote that other post was to link the new article about it at 1up, and I didn't even manage to do that - here you go. In a way, I'm glad I didn't link it before - in the intervening period, a new episode of the 1up show has dropped that has a ton of interview and video material for every part of Episode 2 - including TF2 and Portal. It's the top video on this page. Unbelievably delicious.(CW)TB
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Tycho: Entitled "Birds Are Weird," it includes every comic from the year 2003 in addition to commentary, pertinent newsposts, the occasional travelogue, and so forth.We've also put every book that's currently out into a single bundle, which is to say four books, and then slashed the price. Or reduced it, at any rate. It's an unbelievable value, etc. (CW)TB
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Q: Hey Peter, thanks so much for taking time out here. It&#39;s been mentioned that you once said the St. Louis Cardinal&#39;s fans are the &quot;best fans in baseball.
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Tycho:  Having played collectible card games since the original printing of Magic - taking my dishwasher's tips across the street to Dragon Tails to secure boosters for the coveted Arabian Nights - seeing Gabriel take up the pastime has warmed (but not thawed) my black heart.  It's always a portion of myself I've bridled in his presence, kept hidden, suppressed may be the word.  To have him take it up so freely makes me wonder which perversion of mine he'll take up next.    When he started talking about his "Firestarter" deck, whose dancing fires were stoked by a mysterious device known as "The Holon Engine," I began to worry.  The dangers of Netdecking are fairly substantial when it comes to friendly play, a corrosive force that turns friendly pick-up games into ostentatious displays of wealth on par with rap videos.  If you're playing in a competitive venue, building on prior art and making loads of precision purchases is probably your only recourse.  But if you're just playing at lunch, let me be clear:  you are consorting with devils.    I took time over the weekend to hit the level cap in Call of Duty 4, and then just to be sure that I understood what was going on I played for several more hours.  I'm not the most skilled player you will encounter, with a roughly equal number of kills and deaths, but I prefer to think of my work in an assassinative context - the removal of key players at key moments.  Please let me have this.  In the absence of the game's deeply integrated progression scheme, Infinity Ward would merely have created one of the best shooters available today.  It would have staunch proponents, and they would be right to praise it.  Is there a substance within cream that can rise to the top of itself?  This substance has been discovered.  As a distillation of the Infantry FPS, this is right down to it.  This is brutal, unrepentant, bathtub fucking hooch.  It is tight and smooth, it is lethal.  Unrelenting in its intensity, your first rounds - indeed, your first few levels - will be spent without the succor of CoD4's rich rewards for continued play.  But you'll see them on the killcam, every time you go down:  this one has increased health, of course that would help.  This one does more damage.  This one, after he's killed, pulls his sidearm and takes a few final shots.  This one's shots retain more of their damage after they pass through a wall.        You earn these for leveling up, with the experience you gain for every kill, for every round.  You also earn experience for Challenges, which are (collectively) "awesome things that you did."  I completed X-Ray challenges last night for killing people behind walls, which dished up bonus XP - this is displayed with exultant audio and video cues at the very moment of success.  Killing while crouched, killing while prone, taking down an enemy helicopter, this is all gravy.  There are challenges specific to your weapon, as well:  for kills and headshots with that firearm, you travel down an upgrade path unique to that weapon that reveals sights, camouflage patterns, and other tools to customize your equipment.    Watching videos of multiplayer play online, you'll get the impression that it looks better than it does.  It looks fantastic, don't get me wrong, but it's not completely photorealistic.  What it does have is an extremely reliable framerate and excellent level design, so that during the experience of play these fantastic visuals are transmuted into something sublime.  Here's what I mean:  if a friend is over, and they are watching you play, they'll be able to detect flaws here and there.  Level geometry isn't especially fanciful, and blown paper or leaves look a little strange.  But for the player, movement is just right, player models are just right, and the environments are right so that moment to moment everything gels.      As I said on Friday, to bring this thing into the house of Halo is pretty ballsy - but it'll carve out its proper due.  On the Playstation 3, what force could stand against it?  I have a high opinion of Haze, but I've never played it - that's based mostly on my gut.  Call of Duty 4 will fall hard on that system, like shrieking artillery.