Meet Mr. Steampunk: Jake von Slatt
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An IT pro by day and a mechanical hacker by night, the Massachusetts man creates retro-futuristic relics with a neo-Victorian flair.
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Gabe:  I found a couple more really nice videos of the intro to the final round of the Omegathon. In case you missed it here's a couple different looks at it. This was easily the most elaborate thing we've ever tried to pull off at the show.
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Fluery still roots for JBoss...Edward Tufte mostly likes iPhone interface...mysteries of Linux's /proc files...multicore compression...Actually *using* mammoth telephotos
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As a companion to the podcast version of his review, Matthew Turland has posted his comments in text form over on his blog today.   I received an e-mail recently from a very nice gentleman at Packt Publishing - their representative asked if I would be willing to review one of their books, namely PHP Web 2.0 Mashup Projects by Shu-Wai Chow. Reviewing books is not something I had done before, so I thought I would give it a good old-fashioned college try.   He mentions the size of the book (and how it's not an indication of the quality) and the basic structure of the book, including spotlights on some of the specific topics covered.
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By Lau, Andrew  An engineering professor confronts his conflicts with technology.  I AM A NEO-LUDDITE. Like the Luddites of early 19th-century England, I question and resist new technologies that will supposedly make life better and easier.
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At aKademy I had the chance to talk to Chris Schlaeger about SUSE, its relationship with the KDE community, his view of the Linux enterprise desktop and the speed of development of several key features in KDE (a Dutch translation can be found at Bart&amp;David
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Falling under the rubric of functional hacker art, these steam robots are mechanically and aesthetically elegant.
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A cadre of unknown designers shapes everyday human-machine interactions. By Andrew Blum from Wired magazine.
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Move over, Trekkies. Some new self-described "geeky" enthusiasts are in town.
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Wired's geek festival comes up big this year with lifelike robots, homes of the future and immersive games. Peep a preview of this weekend's activities.
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Everyone gets a part Column Sometimes, when the right people are together, the most mundane conversation can lead to interesting and unexpected observations. In this case, an argument with a Second Life friend about a dress evolved into a decent discussion of online RP environments like SL, and just how much theatre one brings to the game, and how much of oneself.â¦
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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To get himself more familiar with the whole MVC scene, Jacob Santos has decided to jump in feet first and work up his own controller class to see how things work.   I've decided it would have been a mockery to PHP developers, if I had taken up writing about MVC, which I still barely know anything about. However, I have been working a little bit with Page Controller Pattern of MVC. I decided I could write what little I do know and let someone with more knowledge fill in the blanks. Helping myself and others in the community.   He looks at the types of page controllers (if blocks, directory, and object methods) and, for each, provides a simple code example (with the exception of the object method) to give a clearer picture of what a controller does.    He also includes an update to the post that points to Cgiapp2 as exactly what he was looking for in his MVC mission.
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By Paul Gromosiak  I must admit that I am a bit of a Luddite, but I have accepted my fair share of technology in my daily life. What concerns me is how rapidly technology seems to be taking complete control of our lives. Once our servant, I think it is now our master.
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Science fiction author William Gibson (who coined the term "cyberspace") promotes his latest novel Spook Country in Second Life. Stay tuned for Gibson SL activities, from film screening to an avatar competition.
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New technology supercharges dog-sled racing. This is the real polar express. By Aria Pearson from Wired magazine.
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Calling all lederhosen lovers, stein swillers, felt cap flourishers, and cowbell crazies.