Art Review | 'Wunderground': Looking for Graphic Lightning From Fort Thunder
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âWunderground: Providence, 1995 to the Present,â at the Rhode Island School of Design Museum, is an exhibition that recalls a space for life, work and performance.
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A University of Oklahoma professor has helped invent a device that measures the likelihood that lightning will strike.
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Tycho: Our third book is now available on the store, if you haven't purchased it elsewhere. Entitled The Warsun Prophecies, it incorporates all the strips from 2002. I'm usually scared to read something I've written once I've written it, which may help you to understand the state these posts sometimes arrive in - but I think this one turned out really well.I've just now finished the final edits on the fourth book, which will be released... in the future. Also, on the very same store, our Fire Sale continues to rage - with the heat of a thousand bargains! Huge savings in every department, etc.(CW)TB
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If you are new to contemporary art, you might find âArt:21 â Art in the Twenty-First Centuryâ a useful, mildly engaging introduction. Informed viewers will find it annoyingly superficial.
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Sean Demory realized a long-held dream of becoming a published comic book writer when "Thunder Road," a post-apocalyptic adventure he developed with artist Steven Sanders, was released.
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Travel: How did some of Britain's finest art end up on a tiny outpost in the North Sea? Fiona MacLeod reports
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Key graphics product touched up with tools to mimic oils and watercolors.
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Using radio waves to study an Alaskan volcano, researchers have detected a new type of volcanic lightning generated by thunderstorm-like activity in ash clouds.
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An artist known for contrasting nature and culture continues to explore visual and behavioral patterns with new videos.
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Gabe: We're playing Pokemon (the TCG) Tuesday the 12th at the Comic Stop. We got off schedule because of a Magic tournament last week but we're back at the regular time starting tomorrow. We'll start the matches as close to 6pm as possible. New players are always welcome.The latest copy of EGM arrived at the office today. Apparently their adologists have finally broken the single cover barrier. It used to be that magazines only had one cover to sell but now EGM comes with a second cover pasted over the real cover like some kind of shell. It says "your favorite magazine starts inside" up at the top of this new cover cover. Unless you consider ads to be content this statement isn't very accurate. I guess "your favorite magazine starts in eleven pages" doesn't have the same ring to it.-Gabe out
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Indian and Western artistes collaborate with each other.
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Artists and researchers at the Royal Academy of Art in The Hague are using new visualization and tracking technologies to develop immersive environments for gaming, medicine, and the arts. One of the devices, the Visette45 SXGA, is the type of head-mounted display used by the artists creating literary hypermedia (a blend of text, sound, and image) in the 3D-VR cave ...
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Tycho:  We grabbed a couple demos yesterday afternoon to see if we were missing anything, specifically Tenchu Z and Pirates of the Caribbean: At World's End, and came away with the expected comic materials.  I think Tenchu Z may get explored in a more robust fashion in Monday's strip, but after the loading is complete the demo flashes up one of those screens that is completely grown over with control instructions.  It wasn't even an especially bad one, and there are very, very bad ones, like the one in the demo for StarFire Saga V: Laserion.  It was merely an assault on the mind, paralyzing in its way.
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Tycho:  It's floating around now, out there on the Wub, and it calls to you.  Or maybe it does, I don't actually know.  In any case, it can be got from 3D Downloads, the Fileplanets, GamersHell, or WorthDownloading.  Download it from mulltiple sites simultaneously for a naughty thrill.  God only knows how this would run on my Vista rig at home, but it's a Vista rig, so you can probably guess.  (CW)TB
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The creator of an eye-catching image reveals how to use the game's Forge map-customization tool to trick the eye.
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T-rays to reveal Da Vinci's lost masterpiece Last week was a big one for those who like their T-rays. The spy-beam technology has been used to view murals hidden beneath inches of plaster, and has also been linked to metamaterials - the stuff from which invisible sheds could be made.â¦
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.