Today's Homework: Make Good Games
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From MIT's hallowed halls to tiny digital art academies in San Francisco, innovative new programs are changing the way game designers learn their craft. By Chris Kohler.
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Nick Halstead has announced a contest on his blog today for PHP developers everywhere to participate in - a programming competition surrounding a challenge he's created.   It has been a lot harder than I thought to come up with a fair programming challenge that would not take too long or require lots of knowledge in any particular framework or other associated technology. It could have been to make use of a whole host of currently available API's and to make a useful mash-up but these again require other external knowledge beyond just PHP. I finally settled on a logic problem that is hopefully not too hard to solve but will test a range of PHP skills.   The problem he's worked up involves changing a word, one letter at a time, into another word using user-defined lists and choice of word. There's several requirements you'll need to follow an d rules for things like the submission process and what server setup can be used.   So, what's the motivation? First prize is a copy of Zend Studio Professional and a year of support, second prize is a Zend t-shirt, and third is a Zend Pen. For full information on participating and on all of the rules you'll need to follow, check out Nick's full post.
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As a companion to the podcast version of his review, Matthew Turland has posted his comments in text form over on his blog today.   I received an e-mail recently from a very nice gentleman at Packt Publishing - their representative asked if I would be willing to review one of their books, namely PHP Web 2.0 Mashup Projects by Shu-Wai Chow. Reviewing books is not something I had done before, so I thought I would give it a good old-fashioned college try.   He mentions the size of the book (and how it's not an indication of the quality) and the basic structure of the book, including spotlights on some of the specific topics covered.
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A quick screen for making winning picks.
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poll Pac-Man or Space Invaders? Frogger, maybe? Vote on which game was the best of that bygone era.
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A forthcoming video game aims to educate children about the global fight against hunger.
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Game designers work to distill the magic that gives a game broad, mainstream appeal. Susan Arendt reports from the Game Developers Conference in San Francisco. Plus: Full GDC coverage in Game|Life.
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Tycho: Keek directed me to a radical (and potentially even "badical") article on BioShock over at Gamers Wif Jobs. I've been wondering about the recent PR shift the game has gone through, because I don't just keep hearing that it is a "shooter first," but I keep hearing specifically that it is a "kick-ass shooter," even though it's a game where you learn about Objectivism underwater while helping jealous composers get revenge. I've never doubted that the game will be great, by whatever road it reaches that greatness. The recent WWE slant just had me curious about whether I'll be able to perform a suplex in-game. You may not think that is important, but it is totally important.(CW)TB
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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Pierre-Alain Joye takes a look at building Cairo (a vector-based graphics library for PHP) on a Windows system.    While trying to get the cairo (and pimp) PHP binding ready to be released, I finally sit down and port Wez build cscript to cairo. It still needs some cleanup, a nice summary message but it works already. I tested it with Visual C++ Express Edition but it should work with other versions as well.   My next goal is to add the tests (nmake tests) and fix the nmake instal    He describes the process he went through to try to get things up and running, but is still having a few issues and has required a few tweaks to get it working. He also links to two resources: a ZIP of the development libraries and a ZIP ready to use package.
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When Penn Manor High School technology teacher Shawn Canady asked for volunteers to create interactive-learning games for first- graders, three of his students stood up.  When the task was completed hundreds of hours later, only one student was left standing: senior Rob Drummond.
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Gabe: Wired has a pretty big article about Penny Arcade in it's latest issue. We've done a lot of interviews but Wired actually sent a writer named Chris Baker out to spend a few days in our office. Sort of like a geek version of Jane Goodall, He hung out with us all day and took notes while we played games and made the comic. Chris interviewed everyone here and even found time to question our wives and friends. Living with us the way he did I think he managed to get some pretty candid stuff out of Tycho and I. Things we might never have divulged during a standard interview. By the end of the week I think we all considered Chris a friend and a valuable addition to any Halo 3 team. The resulting article is a pretty complete look at our little company here as well as the most honest interview I think anyone's ever managed to get out of us. If you're interested you can read it online right here.   -Gabe out
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Today, in that back-to-school spirit, we have homework for you. Yeah, we know, everybody wants something this time of year, but we're the good guys, remember?
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A new video-game publisher wants to put creative power back in the hands of the little guy. Plus: Halo 3 button lets you mute whiney players. In Game|Life.
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New consoles are old news. What's hot now? Sequels to old games.
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Tycho: I just read through one of the conduits of Leipzig gaming news, and was jolted by a piece of news: Xbox Live is going to be moving into classic board games. I don't mean, like, Chutes and Ladders or some shit - though I don't doubt that GrowPot420 would snap that up on day one. No, I mean like Settlers of Catan and Carcassone. Pillars of the tabletop gaming community, so to speak. This is probably the biggest news of that convention for me. Getting people together to play these games, or finding people to play them with at all can be a trying endeavor. This is near Goddamn optimal.(CW)TB
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Yesterday's piece, lightly edited, on the Huffington Post. http://x98.us/jz  I think it looks pretty good over there!