Duke Nukem Forever Confirmed for 2008
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3D Realms' Scott Miller finally commits to a Duke Nukem Forever release date.
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Blog: The software maker said Tuesday that it is ready with a near-final "release candidate" version of its software, which will find its way on to servers later this year.
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The widely anticipated Spore game from Will Wright will go on sale in September 2008.
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The battle for dominance in online gaming looks set to take on a epic scope in 2008, say experts.
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Cell production timeline indicates PS3 release
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Tycho: I just read through one of the conduits of Leipzig gaming news, and was jolted by a piece of news: Xbox Live is going to be moving into classic board games. I don't mean, like, Chutes and Ladders or some shit - though I don't doubt that GrowPot420 would snap that up on day one. No, I mean like Settlers of Catan and Carcassone. Pillars of the tabletop gaming community, so to speak. This is probably the biggest news of that convention for me. Getting people together to play these games, or finding people to play them with at all can be a trying endeavor. This is near Goddamn optimal.(CW)TB
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Tycho:  Gamespot is saying there's a reproducible crash in the new Tiger Woods for the 360, and that the Gamernet functionality doesn't work there either.  PS3 version sounds clean.    Next year, can you guys make sure you put your crash bugs into the demo, too?  It would really help the consumer make an educated decision.    It's so weird; we had problems with the last one, but it never occurred to us that the next one could be worse.  That is to say, I expect inertia.  I don't expect it to break before I even get the Goddamned thing home.      (CW)TB
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The server edition, expected to be released to manufacturing before the end of the year, is now slated to be finalized early next year.
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A single-player demo for the much-anticipated DX10 game is coming to PC on September 25.
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Tycho:  I'm glad that we were able to discuss the news of a Warhammer 40k MMO without resorting to apocalyptic threats.  I was able to present the idea to him by saying that they were making a Starcraft MMO, but they weren't going to call it Starcraft, and it wasn't being made by Blizzard.  He was intrigued, but wary.
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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Tycho:  There's a new Alternate Reality Game spinning up for Halo 3, God Damn them - God Damn them to hell.  I know perfectly well that I am being subjugated by a sophisticated marketing effort, that the best one can accomplish in these games is to get a real good look at the teeth before the mouth closes around you.  I type this even as the rabbit holes stand open in two other windows.  I don't presume to speak for the entire species, but there is something about secrets that does bit the mind.
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Tycho: The whole reason I wrote that other post was to link the new article about it at 1up, and I didn't even manage to do that - here you go. In a way, I'm glad I didn't link it before - in the intervening period, a new episode of the 1up show has dropped that has a ton of interview and video material for every part of Episode 2 - including TF2 and Portal. It's the top video on this page. Unbelievably delicious.(CW)TB
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That's what Jane McGonigal predicted in her keynote on serious games at the Game Developers Conference Tuesday. Photos: The wisdom of game crowds
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Handheld game player "most likely" will make it to North America by late March.
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The roster of tracks for the new game will include dozens of rock classics.
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Blog: As Gearbox CEO Randy Pitchford tells us, we'll be in a mostly DirectX 9 world for a while yet.