Cathedral gun battle game not blessed with gaming award
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Wii Sports grabs the gongs Controversial PlayStation 3 game Resistance: Fall of Man failed to take a gong at last night's British Academy Video Games Awards in London, a result that will surely have Manchester church-goers rejoicing. Wii Sports fans also have reasons to be cheerful.â¦
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Every December, Wired readers vote for the most-prized products of 2007 that were promised but not delivered. And, the Vaporware awards go to â¦
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Role-playing-game Fable fails to live up to hype that it would re-define the video game genre.
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Gabe: Well we had ourping pongmatch with Sucker Punch last Friday and I must say things did not go well for us. The Sucker Punch Rockets lived up to their studio's name and left us with a big old purple shiner. Already there is talk here in the office that our glorious victory march through the game industry is now looking more like a trail of tears.
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Combat title Ghost Recon: Advanced Warfighter picks up the Bafta award for game of the year.
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Epic Games and Microsoft Game  Studios' alien shooting video game "Gears of War" on Wednesday  took home three honors at the Game Developers Choice Awards,  winning best game as well as awards for technology and visual  arts.
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Gabe: The Crash of the Titans demo just landed on Xbox LIVE. I just finished it and I was really impressed. It's a beautiful platformer with some really slick animation and character design. It also does a great job of capturing the feel of the old Crash games. It ends a little abruptly but it definitely sold me on the game.-Gabe out
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Sony's video game unit said Wednesday it is talking with the Church of England about a complaint that a famous cathedral is the scene of a violent shooting game for the new PlayStation 3 console.
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Tycho:  After Gods & Heroes was scrapped, developer Perpetual Entertainment was sued by their PR company.  People are being sued all the time, and we should know, but in this case they were being sued for really interesting things: namely, a kind of "bounty" on initial sales based on their tireless promotion of the title.  Is that common in these arrangements?  I don't think most people consider that role especially powerful, but companies don't write in clauses like that for no reason.  The articles you see on news sites are written by people you know, but the content, timing, and (if they can swing it) tone of those articles is typically part of a fairly scientific structure cooked up by PR.  They contextualize the demos in their entirety, negotiate access, and stud their speech with tactical phrases they hope will find their way into the final piece.
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Tycho:  I purchased twenty fluid ounces of Halo 3 "Limited Edition Mountain Dew Game Fuel" in the hopes that it would taste so horrible that we'd get a strip out of it. Â Before I read the ingredients in preparation for this post, I often found myself desirous of this strange liquid - a liquid the precise color of tubercular sputum.  I would trip over to Seven Eleven to obtain it, tipping a small portion onto the concrete for the Spartans we lost at Reach.  Once I discovered that the soda contained a compound called "Brominated Vegetable Oil," my ardor was diminished for some reason.  The flavor of the beverage is not unpleasant, especially if you like bromide.  The almost oppressive campaign that surrounds the product is, perhaps, more bitter.   It's one slice (or, perhaps, sip) of a ten hojillion dollar marketing campaign designed to project one of gaming's biggest brands to people who already know about it.  There is no way to escape the Goddamn thing.  Over ninety percent of the surveyed crustaceans were "aware of the launch" and held a "strong desire to purchase," even though their massive claws and aquatic habitat make using the product impossible.  Lemurs are less bullish, but then lemurs are a notoriously tough demo.    It took a third night of playing the Call of Duty 4 Beta for everything to sink in, but it's pretty much official: they know what the fuck they're doing.  A shooter can't merely be great to come out this holiday, and even amazing might be insufficient.  To go against the previously described fucking unstoppable media phalanx - to say nothing of Halo 3 itself, whose multiplayer offering is so broad on every axis that it must be called round - you need to drop something that be off the cheazy.       There are shooters that play with progression to varying degrees.  Battlefield 2142 does, but the infantry experience is one part of a whole.  Rainbow Six: Vegas does, but its reward scheme is largely cosmetic in nature, and takes place outside of the game proper - between rounds, in austere menus.  CoD4's leveling has the sharp inhalation of a WoW ding.  It takes place right there at the moment you earn the XP from a kill, with an onscreen celebration of the fact.  The reward structure earns you new playmodes, new weapons,  new slottable abilities, the right to build custom classes, the right to wear a clan tag.  You don't need to wait long to earn them, the schedule is not cruel, but you need to put in your dues.  It's not an onerous process:  in order to level up, you must simply play Call of Duty 4.  Trust me when I say this is something you will want to do.    I feel as though my knowledge of the game should be richer, so let me crack a few more levels and get back to you.  Hopefully a beta code will have dripped out to you by then, and you will know what I mean with visceral certainty.    Oh, and also: Â if you want to tumble down some fissure in the earth and wake up in the Japanese Madness Caverns, take a look at this video for Puzzle de Harvest Moon.  I watched it hours ago, and I am still haunted.
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Gory game to hit the shelves at last? The controversial âslasherâ videogame Manhunt 2 is to be re-assessed by the UK's Video Appeals Committee (VAC) after the High Court this week judged its decision that the game should be released was legally flawed.â¦
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A SCOTS video game company has walked off with the top prize at a prestigious US awards ceremony. Grand Theft Auto: San Andreas, developed by Edinburgh-based Rockstar North, netted Game of the Year at the Spike TV Video Game Awards.
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The buildup to midnight on New Year's Eve is always fun, but once the champagne's been popped and the ball's been dropped, there's a letdown. Why not try something different this year: a little friendly competition on that game console you got for Christmas.
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Murder in the Cathedral will continue, however Sony has gone down upon penitent knee and apologised to the Church of England for including Manchester Cathedral as a location for a brutal gun battle in its Resistance: Fall of Man video game.â¦
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Violent video games have long been the subject of concern, but now a religious title is stirring controversy. Left Behind: Eternal Forces, a T-rated PC real-time strategy game based on the popular Left Behind book series, has come under fire by online political groups.
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The much-maligned first-person shooter/sword-fighting title makes great use of the Wii controller, but the game design was clearly rushed to make launch day. In Game|Life.