Videogames industry 'is maturing'
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Videogaming is maturing with more  platforms than ever, says the head of the industry's key creative event.
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Holiday season in the video game industry is the equivalent of television's sweeps week, which perhaps is why new reports painting game designers as 21st century-style Dickensian factory laborers are proving especially noteworthy.
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Game makers need to do more to appeal to casual players, according to the head of Electronic Arts.
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Video gamers are getting younger and younger. And parents and the video game industry agree that the implications are likely to be enormous.
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With next-generation game systems not expected until 2006, the video game industry needs blockbuster games to keep business flowing.
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For the last several years, Sony, Microsoft and Nintendo have fought over an audience for console video games that is growing older and more mainstream.
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The Rock Hero Effect: In short, video games are the new CD.
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Seeking to establish the medium as a mass market form of entertainment instead of a niche technology, the game industry has taken the playbook of the movie business.
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Video games which feature human faces as they actually look are at most two years away, say developers.
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The anticipated release of Halo 2 is the latest and perhaps the best indication of how the blockbuster mentality of Hollywood has pervaded the videogame industry.
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The word "gaming" is making its way onto the whiteboards of advertising conference rooms on a regular basis these days. As a proponent of this industry's viability as a communication platform for brands, I think that's great progress. We've collectively woken up to the fact that pimple-faced teenagers are not the only ones playing games (for those of you not in the know, these guys aren't even the typical game consumers anymore, nor have they been for quite a few years now).
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The company has changed its strategy in an effort to dominate the newest generation of video game consoles.
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2004 was a bumper year for video games which proved more popular than ever before.
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At the Game Developers Conference, a group of designers discusses several issues facing the adult-oriented video game industry.
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Video games are going the same road that enterprise software is increasingly taking: free software, paid services.
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A combination of video gaming and memory technology could transform the industry.
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Makers of gaming consoles want part of the on-demand-video future.