China online game market to hit $1.3 bln in 2007: CS
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China&#39;s online game market is seen  growing 35 percent to hit $1.3 billion this year, according to  Credit Suisse, amid strong growth in Internet users, launches  of high-quality games and appreciation of the yuan currency.
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China, sensitive about issues of national sovereignty, has banned a computer sports game that classifies Taiwan, Hong Kong, Macau and Tibet as countries and has threatened to fine Web sites that supply the game and net cafes that let
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Online retailers sold $14.8 billion worth of goods and services between Nov. 1 and Dec. 26, a 29 percent increase over the comparable period in 2003, according to statistics released this week by ComScore Networks. The increase was particularly pronounced in the week before Christmas. -The Washington Post
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The battle for dominance in online gaming looks set to take on a epic scope in 2008, say experts.
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India&#39;s nascent $30-million gaming  industry is set to grow to $700 million in the next five years,  driven by global companies that are pushing new generation  gaming consoles in the Indian market, industry watchers said.
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Online gambling has boomed, rising 566 percent since 2003, according to a poll based on data from a major gambling firm.
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One-in-seven Asian Xbox video gamers plays on the Internet just six months after the regional launch of Microsoft's Xbox Live Internet software, a company executive said on Wednesday.
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The number of Internet users in China stood at 210 million at the end of last year, up 53 percent from the same time in 2006 when there were 137 million.
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The number of Internet users in China is up 53 percent from 2006--and it is poised to become the world's top Internet market.
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The number of Internet users in China rose to 94 million by the end of 2004, up 8 percent from the middle of the year, state media reported Thursday.
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Video game and mobile phone companies  are set to make money this year as customers use phones to zap  space invaders or sink game-winning golf putts, pushing the  mobile gaming market over $1 billion, a study said.
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The US mobile-game industry will leap to annual revenue of $1.8 billion by 2009, according to a new study from market research company In-Stat/MDR.
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China closed down 1,600 Internet cafes between February and August and imposed 100 million yuan, or 12 million US dollars, worth of fines for allowing children to play violent or adult-only games and other violations.
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The number of Internet users in China  hit 162 million at the end of June, a state information centre  said, with growth in the first six months of this year nearly  matching that for the whole of 2006.
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China shut 1,600 Internet cafes between February and August and imposed 100 million yuan ($12.1 million) worth of fines for allowing children to play violent or adult-only games and other violations, state media has said.
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The number of Internet users in China soared past 200 million in 2007, a new report from the country&#39;s quasi-government Internet overseer said Thursday.China&#39;s Internet population&#160;stood at 210 million at the end of last year, up 53 percent from the same time in 2006 when there were 137 million, the China Internet Network Information Centre said in its semi-annual report on Internet use here.That figure puts China just 5 million users away from becoming the world&#39;s largest wired nation -- and with only about 16 percent of the population online. At its current growth rate, China will become the world&#39;s top Internet market sometime in the next few months.The greatest growth came from users under 18 and over 30, CNNIC said. One of the most surprising statistics from the new report indicates that about 40 percent of users added over the last year, over 29 million, came from rural areas. Even in the January 2007 report, the vast majority of Chinese Netizens were based in major urban areas such as Beijing and Shanghai.Also surprising among the new results is that China&#39;s most popular Internet application is online music, used by 86.6 percent of those surveyed, followed by instant messaging with 81 percent. E-mail placed only fifth, with 56.5 percent using it.CNNIC&#39;s survey provides the most reliable information about Internet use in China, although its methodology is translucent at best. It does not reveal its sample size, nor does it reveal what consists of an Internet user except that the person used the Internet at least once in the month prior to when the survey was taken.While the new statistics may seem impressive, it highlights how Internet usage in the country still lags behind mobile phone use, and how even greater usage could be spurred by more access through wireless devices. &quot;China&#39;s admittedly impressive user statistics hide an important fact: only a fraction of those users have regular access to a PC,&quot; said David Wolf, CEO of Wolf Group Asia, a Beijing-based technology consultancy.Despite limited PC access for some users, Chinese Internet users have embraced the Internet as a means of expression. &quot;In addition to an increase in overall numbers, you also see a rise in the number of Netizens creating content on BBS and blogs, making Chinese Netizens some of the most active participants in the Web 2.0 phenomena in the world,&quot; said Sam Flemming, founder and CEO of CIC, an Internet word of mouth monitoring firm based in Shanghai.
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China has closed 1,600 internet cafes and fined operators a total of $12 million for letting children play violent games and for other violations, the government said.