Music Games Lead Industry Sales in 2007
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Video game sales hit $10.5 billion in October, boosted by music-related titles.
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The UK games market grew by 100% compared to a 30% rise in cinema takings and a 4.5% drop in music sales between 1997 and 2003. Send your views.
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Online music stores broke into the mainstream in 2004, with more than 200 million tracks sold in the United States and Europe, a tenfold increase from the previous year, according to data released on Wednesday.
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Video game companies always release their marquee titles just as the holiday shopping frenzy starts humming. It's nothing personal, just business: analysts say December alone accounts for more than 50 percent of the industry's annual revenue.
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Digital music, distributed online or by mobile networks, accounted for $2.9 billion in sales worldwide, up from $2.1 billion a year earlier, the industryâs international trade group said.
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While digital music revenues will grow to be eight per cent of the total European music market by 2009, the CD will remain the bedrock of music sales, according to a new report by market analysts Jupiter Research.
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CANNES, France  - Away from the headlines of job losses, grumbling artists and falling global sales, the music industry is trying new business models to boost digital sales and offset the decline in CDs.
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Rock Band and Guitar Hero are the video game industry's new rock stars.
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Gaming console giants Nintendo and Sony are enabling music and video playback on their popular gaming devices in an effort to dominate the lucrative market, expected to account for sales of $2 billion in the United States this year.
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Microsoft Corp sold 4.3 million  Xbox 360 video game consoles in the last three months of 2007,  helped by hit titles such as "Halo 3" and "Mass Effect,"  according to company data released on Thursday.
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After 2006 -- a year when virtually no  one managed to launch a digital music service in competition  with Apple's dominant iTunes -- 2007 was a refreshing change of  pace.
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DENVER (Billboard) - After 2006 -- a year when virtually no  one managed to launch a digital music service in competition  with Apple's dominant iTunes -- 2007 was a refreshing change of  pace.
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Sales of physical and digital albums tumbled to 500.5 million units, as the music industry was pillaged by piracy and competition from other forms of entertainment like videogames.
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Sales of video games rose about 11 percent in the United States in November, analysts said on Friday, with two key titles responsible for almost 30 percent of all games sold in the month.
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None has toppled iTunes, and some are wounded or dead, but the online music industry saw plenty of action this year.
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According to figures just released by market research firm NPD Group, escapism was a big winner in 2007. Despite an overall slowdown in consumer spending, the video-game industry posted a strong increase in earnings, up 43 percent from the year before. It was the second year of double-digit growth for video games, which grew by 19 percent in 2006.
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Shoppers in America spend more than $6 billion a year on video games according to a Software Association survey. Holiday sales bring an extra boost to game