-Posted by david.berlind @ 8:27 am
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Karen Tegan-Padir, who was a Sun vice president that oversaw software engineering on the company&#39;s Java 2 Enteprise Edition-based (J2EE) application server and other Java products, has left Sun to become Red Hat&#39;s vice president of desktop infrastructure
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Popular posts from PHPDeveloper.org for the past week:PHP-Coding-Practices.com: How I Turned A Slow Array Sort Into A Quick One Using Quicksort AlgorithmZend Developer Zone: PHP Abstract Podcast Episode 4: Planning ProgrammingWeb Development Blog: Save bandwidth with PHProxy and ip2nationJob Posting: Assembleron Ltd Seeks PHP 5/MySQL/Ajax Developers (Reading, UK)PÃ¡draic Brady's Blog: Complex Views with the Zend Framework - Part 6: Setting The TerminologyThe Bakery: Four New Articles - Load Balancing, Request Info, UUID Behavior & Upload ThumbnailsCommunity News: PEAR Installer version 1.6.0 releasedChristopher Kunz's Blog: Building PHP with cURL and libmysqlclient5DevShed: Working with Prepared Queries with PDO Objects in PHP 5Secunia.com: rPath update for gd, php, php-mysql, and php-pgsql
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To prepare the way for the upcoming PEAR book from Packt Publishing correctly, Stoyan Stefanov has posted this info about the book and where to find the latest details on it.    Here's the link to publisher's page dedicated to the PHP Programming with PEAR. Guess who wrote the chapter for MDB2? ;)   It's an honour to me to be in the company of the other authors, people who have done a lot for the PEAR community    He also mentions some of the topics that the book will contain, including accessing databases with MDB2, creating and parsing XML documents, and accessing web APIs. The book is coming out in September, so keep on the lookout for it at your local bookseller soon.
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Tycho:  I understand he's posting these around his neighborhood, now, and I mean real Gabe, not the jpeg Gabe like you might see sur le web. If you did find it, I wouldn't bring it back to him. The most likely scenario is that he will assume that you're the one who stole it, and your "reward" will be a savage karate style maneuver delivered to your "sack of toys."
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I don't know what Bebo is, I guess it's a social network, they say it's #3 in the USA, #1 in the UK, but they just did something that's pretty likely to work, if it's technically possible. They're cloning Facebook so that their service will run Facebook apps. What this means, if they can pull it off, is that they won't have to fight to get support from developers. That's a big deal. Google could have done this with OpenSocial. Watching the panel assembled by Marc Canter at LeWeb3, I was reminded of every tech conference I've been to for almost 30 years. Some big company sitting in the center, and lots of smaller ones sucking up to them, not daring to say what's obvious, that the big company is only interested in limiting the growth of an upstart (not present on stage of course). That's where the Fear comes in Fear, Uncertainty and Doubt. We don't say anything because we're too scared to. Even the outspoken Marc Canter, who's smart and has been around this block many times, doesn't dare say what's obvious.  Now Bebo decides to get in lockstep with Facebook, not Google. Of course! Facebook has the juice. But this is a dangerous place to be if Facebook doesn't want them there, and being a big company, they probably don't. The only value of having clones to FB is that it negates the threat from Google. Sometimes having clones is a good thing, but usually the clones take over the market. Witness MSIE and Netscape, and then Firefox. Compaq et al and IBM. dBASE and Fox. It's possible to depose an installed leader if it's possible to clone them. As a user and developer, I'd like to see FB be open to cloning. If I were a FB shareholder I'm not so sure. One constituency that's sure to like the existence of clones are Facebook developers. Without choice in platform vendors, they have nowhere to go when the sole vendor decides to take over their market. With a viable alternative, unless FB is incredibly aggressive and builds its competitive features so they can run on competitive platforms, at least developers will have a place to run their apps when FB encroaches. Platforms are a game, like Risk, with rules and strategies. Google did not play the game wisely with OpenSocial. I chalk this up to inexperience on the part of the strategists. So far Facebook has been doing what's needed to keep its dominant position. Bebo deciding to clone the Facebook API ratifies that position, it's a gutsy move, but the best one available to them, and to other would-be Facebook competitors. PS: The news is slow to reach Europe. Facebook said yesterday that they support what Bebo is doing. Very enthusiastically. That should be the end of OpenSocial.
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It's not very often that you see something new in News.  News is not exactly new technology, but when personal computers came along, and then widespread networking, it created a whole new playing field for news, that has shaken things up for most of my life. Change comes in fits at starts. First there was the web, then RSS, and now I think we're on the cusp of another bit of change. If you want to see what I think it looks like, check out the home page of nytimesriver.com. But that's not the end of the story. A flat completely chronologic view of news probably isn't enough. And earlier this month at a meeting in NY, two engineers at the NY Times set me off in a new direction, with a very simple bit of advice. They told me to look in the HTML source code of their stories. When I did I saw they had applied a taxonomy to their news flow, and this opened the door to what I would like to show you today -- an outline view of the news.  http://nytimesriver.com/outline/  I believe it's fairly self-explanatory.  The topics are arranged in order of frequency in today's news.  In a previous rendering, the stories were shown in a histogram, but this view I think is much better. You can still see how many pieces relate to the indicated topic, but by clicking on the plus next to each topic, you can actually see the headlines and descriptions, and if you want more you can click through to the full stories. (Initially, the outline was sorted by frequency, with the most frequently occurring keyword appearing first. I changed it, based on feedback, to be alphabetic.) Now, there's still more to do, I showed this to a number of people during the weekend and got some excellent clues on ideas to pursue next, and I will do that. Further, in the process of exploring this, I've been shown the work of other developers who discovered the keywords on their own, and one in particular is very interesting. I'm hoping that these projects will come public so I can show them to you and tell you what I think they mean. This is what I live for, professionally -- the sense of being somewhere with great unexplored potential, a virgin landscape of the intellect. I'm never happier than when I get to play in such a place.  Om Malik: A new way to view news. Please comment on the screen shot page.
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I was in the audience yesterday when the one dramatic moment of the conference took place. Scoble was on stage. Mike Arrington was sitting to my right in the front row of the second section (on the right). Mike showed me a piece he was writing, and I gulped. It said Scoble was leaving Podtech and probably going to FastCompany to start a TV network for them. Since Scoble is my friend, I knew that there was some truth to this, but was disappointed to see it was coming out, esp at a moment when Scoble wouldn't have a moment to think and consult with friends before formulating a response. HIs laptop screen was being projected as we watched him edit his comment on TechCrunch. At one point Mike asked if I thought he knew we could see what he was typing. I didn't think he did. Anyway, Scoble lets it all hang out. And somehow he gets away with it. What would kill most people just stings him, and he smiles through it all, in his bumbling Scoble-like way, and it always amazes me how he makes lemonade out of the lemons. This isn't the optimal way to announce you're leaving a company, and his deal with FC isn't final yet. But somehow I think he'll navigate this transition and come out in a better place after the dust settles.
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Gabe: I know we don't talk about our game much. We really don't want to beat you guys over the head with it. Honestly we handle most of our big projects that way. We try to make coming here "easy" and I don't want you guys to feel like you're constantly being pitched something. Balancing that against the fact that if we don't tell you about things like new shirts and books you are less likely to purchase them is tricky. another reason for the lack of coverage is that we really weren't sure the game was going to be any good. We're doing a lot of the art and all the writing but the reality is that this was a collaboration with the Hothead guys and until very recently I wasn't convinced making the game was a good idea.Tycho said it best in a couple interviews "games look like shit until they look awesome." it's really more than that though because they also play like shit until they are fun. I remember getting the first build months ago and telling Tycho we should scrap the entire thing. The builds kept coming though and they kept getting better and better. I understand now that that's just how game development works. It wasn't until the most recent build that I finally saw something genuinely fun. The Hothead guys obviously knew what they were making but for me it was like looking at a sketch and not understanding how it could ever be a finished painting. I've played through it multiple times now and I can tell you truthfully that it's funny and it's fun to play. If you like PA I believe you will enjoy it. If you don't know about PA I think you will still laugh and If you hate us you'll hate our game. The game just hit beta and Hothead is polishing it more and more every day. I can tell you that what I see right now I'm honestly proud of. Tycho has written some of his best stuff for this game. Like me, he hates himself and hates the things he makes so he would never link you to this, but I feel like he deserves it. A while back Tycho spent a week at the Hothead studio writing non stop for the game. Ron Gilbert was up there as well and he posted this on his blog shortly after."Jerry from PA is up here as well doing the writing and it's a thrill to see him work.He's a top-shelf writer, right up there with Tim Schafer and Dave Grossman."I'm sure when Tycho sees I linked that he'll go right for his wrists, but it's true. An early build of the game recently made its way through the media digestive system. The result is that you will see coverage of it popping up at many of your favorite game news sites. Everything I've seen so far has been very positive but I guess that's the way it is with previews. I think the best place to go is Gametrailers as they simply post high quality video of the game being played. You can make your own decisions based on what you see. If you want more you can watch the 1up show where a narcoleptic Jedi will tell you that the game is "like not really like PA but also like totally like PA." Maybe that's helpful to someone? The Gamelife blog over at Wired also has a very complete write up of the game if you want more than just raw footage. It's funny, before the game I never would have thought twice about calling someone a narcoleptic Jedi. After I had typed it out though I paused. Am I Derek Smart now? Will this effect our PR persons relationship with 1Up and other media outlets? Will they savage us in their review and will that hurt sales? Should I not talk about the coverage at all?Even if all of that is true should I care?Obviously the answer is no. -Gabe out
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Gabe: I've gone through all the Dickerdoodle pictures I received and I've got some good ones to share. It was too hard to pick just one winner so I ended up picking a top three and they will all get a brand new Nintendo DS. First let's start with the runners up though.This mans fervor is impressive.I know I didn't ask for vagaina cookies but come on, that's awesome. The "Barbra Walters" filter on this one makes it look so classy.Is cookie porn a real thing?He just seems so Innocent. Like maybe this is his first dickerdoodle.See! Size really doesn't matter.Sadly he choked to death shortly after this picture was taken.She's ambitious and I respect that.I pretty sure this was actually their Christmas card.Alright now on to the winners. Remember each of these chefs will receive their very own Nintendo DS. -3rd Place -These guys win for sheer size. That's just a lot of Dickerdoodle.-2nd Place-This one is just awesome. The presentation alone is great but then you start seeing little details like the penis reference photos. -1st Place-I fucking love this photo. We can tell by her shirt that her dad has forced into helping make these cookies. We can also tell that she is not amused. His expression is actually unreadable. Is he confused? Is he angry? I have no idea what he's thinking but it's priceless. I also love that with some extra dough he made the Quake symbol. So rad.   Thanks to everyone who entered. I hope you all enjoyed your Dickerdoodles. Winners, I'll be getting in touch with you so I can get your info for the prizes.   -Gabe out
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Tycho: It's "limited," but not that limited. There's fifteen hundred of them total, if you are interested. (CW)TB
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Gabe: I've gotten some mail about the Sony Defense Force site we mentioned in the strip today. Most people seem to want to know if it's a joke or not. I am of the opinion that it is. I'm not sure about Tycho but I think it's 100% fake. Stuff like the Lair review and their spin on the video of Halo 3 running on a PS3 demo station just can't be real. I think the guy running the site and making the articles is a genius. He's pulling in all kinds of traffic with an incredible parody and best of all, he even has people in his forums who think the whole thing is real. My guess is, in a couple weeks or maybe a month he'll drop the charade and reveal the whole thing was a gag. Maybe he can keep it going longer than that but I doubt it. I hope he can though because honestly it's fucking hilarious.   128016001920  Also Kiko made you this cool wallpaper based on one of his PAX photos. He has also posted two more sets including the final round of the Omegathon and general PAX culture.  -Gabe out
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Tycho:  Having already purchased two fifths of The Orange Box over the last few years, the level of value I have derived from it is "fantastic" but not "supernatural."  For Gabriel, who never finished the second Half-Life and never purchased the first episode, the aforementioned Box represents an intimidating and possibly even brutal level of content for one's holiday dollar.  It's hard enough trying to keep up with all the games that are coming out, but when you start putting more than one game on the disc the difficulty is compounded.   We're lucky, then, than the best thing on there can be completed in only a couple hours.     I've tried to make my rounds through the disc, but I kept coming back to Portal until I'd completed it.  I expect every part of this strange collection to be full of virtue, in the way that Valve's anomalous position in the games industry allows: self-funded development in their sky-high Bellevue commune until each product sings.  But Portal is strange, even for them.  Risky on every axis, we may now say that the "first person puzzle comedy" has now been proven out as a genre.  The gameplay is strong, but Portal's unique combination of hilarity and menace elevates it, resulting in a few perfect, indelible hours of gameplay.          My TeamFortress 2 experience so far on the console has been fairly uneven.  Coming from the PC beta, where I sometimes battled with stability concerns but the games played smooth, I'm now grappling with the reverse.  I love the play experience, as I've already expressed, and I'm rarely of the opinion that having more players automatically improves a game - so the differential between the PC and 360 platforms isn't as important to me as it might be to others.  No, the problem with TF2 on the 360 (and likely the PS3, as well) is that peer to peer hosting just ain't cutting it.  There are games that seem to manage it better, but with Vista PCs authenticating into the service now peer to peer games should be an option.  This needs fixed overnight.     I'll try to complete the second Episode over the weekend, interleaved with finishing the writing on my own game, which has become more difficult since completing Portal.  I'm starting to think that Precipice needs a greater concentration of synthesized ladies.      I would be abdicating my duty if I neglected to mention the EA thing, which is really the EA/BioWare/Pandemic thing.  I was under the impression that BioWare and Pandemic had merged precisely to give themselves leverage over monolithic publishers like Electronic Arts, but who knows.  The biggest fallout in the short term is that, beyond the first Mass Effect, a multiplatform release is almost certain.  Of course, I wholly endorse that kind of thing, but I imagine that Microsoft might hold a different opinion.  After spending years promoting the series, enduring delays, and now having spent months beating the shit out of it in test, it's fair to say that MS was investing in a larger trilogy - one that gamers would associate exclusively with their brand.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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Tycho:  Having played collectible card games since the original printing of Magic - taking my dishwasher's tips across the street to Dragon Tails to secure boosters for the coveted Arabian Nights - seeing Gabriel take up the pastime has warmed (but not thawed) my black heart.  It's always a portion of myself I've bridled in his presence, kept hidden, suppressed may be the word.  To have him take it up so freely makes me wonder which perversion of mine he'll take up next.    When he started talking about his "Firestarter" deck, whose dancing fires were stoked by a mysterious device known as "The Holon Engine," I began to worry.  The dangers of Netdecking are fairly substantial when it comes to friendly play, a corrosive force that turns friendly pick-up games into ostentatious displays of wealth on par with rap videos.  If you're playing in a competitive venue, building on prior art and making loads of precision purchases is probably your only recourse.  But if you're just playing at lunch, let me be clear:  you are consorting with devils.    I took time over the weekend to hit the level cap in Call of Duty 4, and then just to be sure that I understood what was going on I played for several more hours.  I'm not the most skilled player you will encounter, with a roughly equal number of kills and deaths, but I prefer to think of my work in an assassinative context - the removal of key players at key moments.  Please let me have this.  In the absence of the game's deeply integrated progression scheme, Infinity Ward would merely have created one of the best shooters available today.  It would have staunch proponents, and they would be right to praise it.  Is there a substance within cream that can rise to the top of itself?  This substance has been discovered.  As a distillation of the Infantry FPS, this is right down to it.  This is brutal, unrepentant, bathtub fucking hooch.  It is tight and smooth, it is lethal.  Unrelenting in its intensity, your first rounds - indeed, your first few levels - will be spent without the succor of CoD4's rich rewards for continued play.  But you'll see them on the killcam, every time you go down:  this one has increased health, of course that would help.  This one does more damage.  This one, after he's killed, pulls his sidearm and takes a few final shots.  This one's shots retain more of their damage after they pass through a wall.        You earn these for leveling up, with the experience you gain for every kill, for every round.  You also earn experience for Challenges, which are (collectively) "awesome things that you did."  I completed X-Ray challenges last night for killing people behind walls, which dished up bonus XP - this is displayed with exultant audio and video cues at the very moment of success.  Killing while crouched, killing while prone, taking down an enemy helicopter, this is all gravy.  There are challenges specific to your weapon, as well:  for kills and headshots with that firearm, you travel down an upgrade path unique to that weapon that reveals sights, camouflage patterns, and other tools to customize your equipment.    Watching videos of multiplayer play online, you'll get the impression that it looks better than it does.  It looks fantastic, don't get me wrong, but it's not completely photorealistic.  What it does have is an extremely reliable framerate and excellent level design, so that during the experience of play these fantastic visuals are transmuted into something sublime.  Here's what I mean:  if a friend is over, and they are watching you play, they'll be able to detect flaws here and there.  Level geometry isn't especially fanciful, and blown paper or leaves look a little strange.  But for the player, movement is just right, player models are just right, and the environments are right so that moment to moment everything gels.      As I said on Friday, to bring this thing into the house of Halo is pretty ballsy - but it'll carve out its proper due.  On the Playstation 3, what force could stand against it?  I have a high opinion of Haze, but I've never played it - that's based mostly on my gut.  Call of Duty 4 will fall hard on that system, like shrieking artillery.