Movies to video games: Where entertainment has traveled
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For a business that relies on entertaining people, the movie industry really needs to take some pages out of the video game play book.
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Dating, negotiating, fragging and making money.  Play and its consequences.
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Catch up with the latest news from the world of video gaming.
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Are online gaming champions the rock stars of the 21st century? Fifty million Koreans canÂt be wrong.
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The videocassette in film: an unsettling innovation, a romanticized artifact, an LP in an MP3 world.
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Hollywood&#039;s love affair with video  games has blossomed again this summer with tie-ins to &quot;Cars,&quot;  &quot;The DaVinci Code&quot; and other movies, but as in past years, the  union has not always been fruitful.
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NEW YORK  - The video game sector will remain one of the above-average growth segments of the global entertainment industries through 2011, with global games spending set to exceed music spending this year, according to consulting firm PricewaterhouseCoopers.
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Gametap puts hundreds of titles at your fingertips and connects you to gamers worldwide. By Chris Kohler from Wired magazine.
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The last 12 months proved to be a high point in video gaming, but what does the future hold?
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The Rock Hero Effect: In short, video games are the new CD.
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Digital technology changes from workhorse to entertainer.
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The video game industry has a lot in common with the movie business, in that both industries bank heavily on special effects, big releases and even glamour.
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Electronic Arts is embarking on a project that entails trying to redefine video games for a new audience.
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If the video game industry is beginning to rake in revenue that rivals the movie industry, it's also beginning to accumulate Hollywood-like headaches.-The Washington Post
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Goal is to assist moms and dads in buying family-friendly entertainment for their kids. Video games are a popular item on the Christmas wish lists of kids, which
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Video game makers are intent on winning the hearts and cash of those that prefer trivia, puzzles, mysteries, music or virtual zaniness to animated warfare.
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The companyâs effort is intended to create online destinations for individual movies, television shows, bands, celebrities, games and other types of entertainment.