'Journey of Dreams' is nightmare to play
565478
After a 12-year slumber, ethereal jester NiGHTS returns to the Nintendo Wii in NiGHTS: Journey of Dreams,  a nightmare adventure doomed by frustrating controls. The last time this franchise made an appearance, Sega was still in the console business.
3913
If you want to be up the proverbial creek Without a Paddle, be my guest. Just be forewarned: These waters are putrid. In an inept movie that makes even Catwoman seem sane, Steven Brill turns Without a Paddle into twaddle about the strength of boyhood ...
136992
Getting a life gets a lot more complicated in this sequel to the best-selling computer game in history.
129847
Don't watch this film with your family!
621279
No matter how many uninformative "interactive guides" the "Chronicles of Riddick" DVD contains, the picture remains an overwrought mess.
738477
Despite overblown music, fairy-tale trappings and sugarplum narration, "First Daughter" plays more like a nightmare than a dream, and an exceedingly unnerving one at that.
114567
Well, somehow they did in the first adaptation of the videogame âResident Evil.â All was loud, gory and yet somehow flat. All is certainly loud and gory in the sequel
346528
Tycho:  I don't know why I get my hopes up reading shit about "broken street dates" online, I'm perpetually disappointed by the results.  I got a game on the actual ship date five years ago, and it's made me into some kind of Goddamned optimist.  There are scattered reports that people have picked them up, and you may invest your time in this way if you are desperate, but I apologize for wasting your time.  (CW)TB
204026
Tycho:  Heavenly Sword is, as you will soon discover, the very definition of a rental title.  Clocking in at somewhere between five and six hours (depending on your appetite for overwrought cinemas) it's a decent game saddled by impossible expectations.  It has silly ideas and grandeur in close proximity to one another.   It tries hard.  And it's not bad, by any means.  But it's not excellent, and perhaps unfairly it had this onus placed upon it.  I've said that Lair is not the Playstation 3, and nor is Heavenly Sword, but taken together one must come to the unmistakable conclusion that the Playstation 3 is a game console and not the supernatural artifact they have presented it as.  That however many processors and however many gigs of space are not especially relevant when put in the service of middling entertainment.    It has a decent combat system, and using this combat system you will progress from locked room to cramped, locked room until you come face to face with some jeering asshole.  You might kill them either because of the jeering or because you think that death might cull their interminable monologues.  There's a mean snake bitch and a pervert and an oaf.  Oh!  And en evil king.  The only thing running through my head during the lavish and no doubt expensive mo-capped cutscenes was that these kings and bitches and so forth should form a band.  It never seems to know if it wants to be a hilarious comic circus or a stark medieval saga.  Play it, and you'll know what I mean.     There are successes, though:  Kai, the mostly deranged sidekick, charms from the outset.  Her feral animations and nuanced delivery really make her stand out against this batch of also-rans.  Any object that can be thrown can also be thrown and then guided in slow motion, including corpses, which is something you must see to believe.  We didn't even have a target; we would just throw bodies so that they flew like Superman head-first into gongs.  This is something you can do for a half an hour - or more - without tiring of it.  This guided firing is called "Aftertouch," and it's about fifty percent of the game.  One wonders what the game's length would actually be if you didn't play half of it in slow-motion.        Some measure of your enjoyment will be bound up in whether or not you "buy" the story that they are telling.  I've heard it described as epic, when it's pretty rudimentary fantasy-by-numbers bullshit, so who knows.  It's all a matter of perspective:  are we judging it against only PS3 games?  If so, things are shaping up!  If you own more than one console - or a personal computer - your standards for grand storytelling were recently adjusted upward.
104521
You have a motorcycle, you're besieged by demons, your head is on fire. How could a video-game maker botch a winning formula like that? By Lore SjÃ¶berg.
349196
Tycho:  You might want to see this, or you might not:  I know that Gabriel has sworn off all exposure to the game, which may also be your policy.  Even so, this is the first time they've shown the distaff side of the character creator, so maybe you'll rescind your earlier mandate.  A video with a similar theme popped up over at 1up as well, and it does things a little differently:  I don't like its look at the character creator as well, but the cut they have of the intro is far superior.  If you watched the other one, you're in for a penny, in for a pound:  you should check it out.    There's a lot of other content out today as well  at GameTrailers - but the whole thing is a minefield of spoilers so I'll understand if you hold back.  The intro itself (from the 1up cut) is perfectly executed.  Understand that I am almost the optimal audience for this sort of game, but even so.  I see a lot of game content, and you need to dig pretty deep to generate actual wonder.      I was excited to learn that they got Jack Wall in to do the soundtrack - he's worked with BioWare before, but he also did the soundtrack for Myst IV: Revelations - one of my all-time favorites.    (CW)TB
517888
The game segment is still a drag for the electronics giant.
15509
It's hard being the newbie on the block, even if you're only talking about a popular video game series. Commentary by Clive Thompson.
543177
GoldenEye: Rogue Action fails to deliver on the promise of its name and struggles to generate the original's massive sense of fun.
90709
Blog: Decision means the psychological horror title can not be legally be supplied anywhere in the U.K. Rockstar, a division of Take-Two Interactive, has six weeks to appeal.
270656
Bodies blown apart too much it seems Australian gamers looking forward to a fix of blood, guts and gore in Soldier Of Fortune: Payback will be disappointed - the countryâs Office of Film and Literature Classification (OFLC) has banned the game.â¦
158782
Tycho:  I'm aware of Spore, but it's not a game I look around for in an active mode.  Here is a preview of the game, for example, but I haven't read it so I don't know if it's good or not.  I'm especially disinclined to read previews in particular, because I think it's a game that is likely to preview well.  You aren't likely get past the novelty stage in am Official Press context - it's going to be pure discovery from beginning to end, wall to wall tendrils and eye stalks, ginning up hobbling quintapeds whose journey to the mailbox is difficult, if not impossible.  The incredible outpourings of support for the game are themselves incredible to me, but what they've done is try to create a product whose potential is as raw as possible.  We seem to value that ethereal quantity differently than most.