-Posted by david.berlind @ 2:10 pm
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From the Department of Dualing Rhetoric: In his story regarding the launch of two new IBM pSeries servers, News.com&#39;s Stephen Shankland quotes IBM Unix vice president Karl Freund as saying &quot;Our goal is to beat Sun and perhaps become the No.
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Chris Hartjes has posted an update on the Zend_Service_Audioscrobbler package for the Zend Framework, including writing the unit tests to ensure it's complete functionality.   In my spare time I've been banging away at writing the required unit tests for the Zend_Service_Audioscrobbler component that Derek and I had started. I finished all the unit tests for the user based functions, which is a nice milestone. Then I decided to go back and actually read the comments made from the proposal. Oops. I discovered there were a bunch of changes that the folks at Zend said needed to be made in order to accept them. I agree with most of them.   He also lists some of these comments/changes/suggestions for the package that were given to help it fit in better with the rest of the framework.
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Chris Hartjes has posted again about the "rebirth" of a Zend Framework component he's worked on - the Zend_Service_Audioscrobbler.   So, dear readers, I received some nice emails and comments from those you have used Zend_Service_Audioscrobbler, along with having a nice email conversation with Wil Sinclair from Zend.   He still wants to "rip things up and start over", but has decided on a slightly different route - mapping the older function calls to the new ones via a __call catch and including a message stating that the older function call would be deprecated.
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Gabe: I've gotten some mail about the Sony Defense Force site we mentioned in the strip today. Most people seem to want to know if it's a joke or not. I am of the opinion that it is. I'm not sure about Tycho but I think it's 100% fake. Stuff like the Lair review and their spin on the video of Halo 3 running on a PS3 demo station just can't be real. I think the guy running the site and making the articles is a genius. He's pulling in all kinds of traffic with an incredible parody and best of all, he even has people in his forums who think the whole thing is real. My guess is, in a couple weeks or maybe a month he'll drop the charade and reveal the whole thing was a gag. Maybe he can keep it going longer than that but I doubt it. I hope he can though because honestly it's fucking hilarious.   128016001920  Also Kiko made you this cool wallpaper based on one of his PAX photos. He has also posted two more sets including the final round of the Omegathon and general PAX culture.  -Gabe out
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Gabe: I know we don't talk about our game much. We really don't want to beat you guys over the head with it. Honestly we handle most of our big projects that way. We try to make coming here "easy" and I don't want you guys to feel like you're constantly being pitched something. Balancing that against the fact that if we don't tell you about things like new shirts and books you are less likely to purchase them is tricky. another reason for the lack of coverage is that we really weren't sure the game was going to be any good. We're doing a lot of the art and all the writing but the reality is that this was a collaboration with the Hothead guys and until very recently I wasn't convinced making the game was a good idea.Tycho said it best in a couple interviews "games look like shit until they look awesome." it's really more than that though because they also play like shit until they are fun. I remember getting the first build months ago and telling Tycho we should scrap the entire thing. The builds kept coming though and they kept getting better and better. I understand now that that's just how game development works. It wasn't until the most recent build that I finally saw something genuinely fun. The Hothead guys obviously knew what they were making but for me it was like looking at a sketch and not understanding how it could ever be a finished painting. I've played through it multiple times now and I can tell you truthfully that it's funny and it's fun to play. If you like PA I believe you will enjoy it. If you don't know about PA I think you will still laugh and If you hate us you'll hate our game. The game just hit beta and Hothead is polishing it more and more every day. I can tell you that what I see right now I'm honestly proud of. Tycho has written some of his best stuff for this game. Like me, he hates himself and hates the things he makes so he would never link you to this, but I feel like he deserves it. A while back Tycho spent a week at the Hothead studio writing non stop for the game. Ron Gilbert was up there as well and he posted this on his blog shortly after."Jerry from PA is up here as well doing the writing and it's a thrill to see him work.He's a top-shelf writer, right up there with Tim Schafer and Dave Grossman."I'm sure when Tycho sees I linked that he'll go right for his wrists, but it's true. An early build of the game recently made its way through the media digestive system. The result is that you will see coverage of it popping up at many of your favorite game news sites. Everything I've seen so far has been very positive but I guess that's the way it is with previews. I think the best place to go is Gametrailers as they simply post high quality video of the game being played. You can make your own decisions based on what you see. If you want more you can watch the 1up show where a narcoleptic Jedi will tell you that the game is "like not really like PA but also like totally like PA." Maybe that's helpful to someone? The Gamelife blog over at Wired also has a very complete write up of the game if you want more than just raw footage. It's funny, before the game I never would have thought twice about calling someone a narcoleptic Jedi. After I had typed it out though I paused. Am I Derek Smart now? Will this effect our PR persons relationship with 1Up and other media outlets? Will they savage us in their review and will that hurt sales? Should I not talk about the coverage at all?Even if all of that is true should I care?Obviously the answer is no. -Gabe out
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Scott Mattocks, like so many others, has just reciently recieved notification that he's been accepted as a speaker for the Zend/PHP Conference & Expo this fall. He talks more about his speech in his latest post.   My session, "Consusming Web Services with PHP-GTK 2&#8243; will be a look at how to turn a web services API into a desktop application. I only have fifty minutes so it won't be very heavy on implementation details. Instead it will look more at representing different data structures, collecting different types of data and how creating a desktop application can make life easier for the company and the end user.   Scott joins other speakers for this great event, including speakers like Ilia Alshanetsky, Wez Furlong, and Zeev Suraski. Be sure to check back on the Zend site soon to see when Scott and others' talks will be held.
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By Max B. Baker, Fort Worth Star-Telegram, Texas  Feb.
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Popular posts from PHPDeveloper.org for the past week:Job Posting: WorldNetJobs.com Seeks Expert PHP Developer (Multiple Locations - FL/MD/NY)Stefan Reuter's Blog: Profiling PHP ApplicationsRich Zygler's Blog: People work with WS-* web services in PHP? Why?PHPBuilder.com: Securing Data Sent Via GET RequestsKore Nordmann's Blog: Comparision of PHP image librariesJim Wynia's Blog:  WebDAV, PHP and YouPadraic Brady's Blog: Namespaces (or Yet Another Pointless Opinion Piece)Christopher Jones' Blog: PHP 5.2.5 RPMs with OCI8 and PDO_OCI are availableZend Developer Zone: PHP Abstract Podcast Episode 29: PHP Women Podcast (Recorded Live)Evert Pot's Blog: PHP WebDAV Integration Library
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In an effort to have a definitive resource to point to when people ask about PHP scaling, Sebastian Bergmann is asking for suggestions and information on the topic in his latest blog entry.    In "The J2EE guy still doesn't get PHP", Harry Fuecks suggests that PHP really needs [someone] to get together and write a detailed paper on how it works and why PHP scales so we can all live happily ever after.   I could not agree more.    Sebastian even notes that just recently, such a document would have come in very handy in a discussion. Unfortunately, he hasn't had the experience needed to make such a paper himself, so he's asking the community to help on the project and give suggestions/comments/offers of help in the comments of this blog posting.
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Tobias Schlitt has a last chance post on his blog today for those that might still want to attend the PHP Weekender event starting this Saturday (Oct 7th).    I just returned from vacation and realized, that the PHP Weekender (the free-of-charge workshop weekend for PHP enthusiasts, organized by the [http//phpugdo.de PHP Usergroup Dortmund]) has 90 verified, registered attendees so far.    This is really cool, we never expected such a huge number of signups! Anyway, the PHP Weekender starts on upcoming Saturday, October 7th. If you did not register, yet, you should take your heels and run to our website, since we will only accept registrations until tomorrow 12:00 CET.    There's stil time to get your name on the list, so head on over and sign up today before it's too late!
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I was in the audience yesterday when the one dramatic moment of the conference took place. Scoble was on stage. Mike Arrington was sitting to my right in the front row of the second section (on the right). Mike showed me a piece he was writing, and I gulped. It said Scoble was leaving Podtech and probably going to FastCompany to start a TV network for them. Since Scoble is my friend, I knew that there was some truth to this, but was disappointed to see it was coming out, esp at a moment when Scoble wouldn't have a moment to think and consult with friends before formulating a response. HIs laptop screen was being projected as we watched him edit his comment on TechCrunch. At one point Mike asked if I thought he knew we could see what he was typing. I didn't think he did. Anyway, Scoble lets it all hang out. And somehow he gets away with it. What would kill most people just stings him, and he smiles through it all, in his bumbling Scoble-like way, and it always amazes me how he makes lemonade out of the lemons. This isn't the optimal way to announce you're leaving a company, and his deal with FC isn't final yet. But somehow I think he'll navigate this transition and come out in a better place after the dust settles.
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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In response to this recent article from the Hiveminds website, Marco Tabini has a few choice words about some of the topics they cover in the article, and cover incorrectly.   Over the last few years, I've made it a point of trying to respond to at least some of the "PHP is dead"-type articles that crop up on the Net from time to time. The latest one comes from Hiveminds and reveals a complete misunderstanding of almost every point it covers.   He notes that though the article seems to be a coherent whole for why PHP is dwindling, it's "based on nothing more than a string of misinformed concepts cobbled together to give the appearance that the author knows what he or she is talking about". Marco comes back against each of the points made in the article, setting things right and eliminating some of the FUD (fear, uncertainly, and doubt) that the Hiveminds article spreads.
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Gabe: I've gone through all the Dickerdoodle pictures I received and I've got some good ones to share. It was too hard to pick just one winner so I ended up picking a top three and they will all get a brand new Nintendo DS. First let's start with the runners up though.This mans fervor is impressive.I know I didn't ask for vagaina cookies but come on, that's awesome. The "Barbra Walters" filter on this one makes it look so classy.Is cookie porn a real thing?He just seems so Innocent. Like maybe this is his first dickerdoodle.See! Size really doesn't matter.Sadly he choked to death shortly after this picture was taken.She's ambitious and I respect that.I pretty sure this was actually their Christmas card.Alright now on to the winners. Remember each of these chefs will receive their very own Nintendo DS. -3rd Place -These guys win for sheer size. That's just a lot of Dickerdoodle.-2nd Place-This one is just awesome. The presentation alone is great but then you start seeing little details like the penis reference photos. -1st Place-I fucking love this photo. We can tell by her shirt that her dad has forced into helping make these cookies. We can also tell that she is not amused. His expression is actually unreadable. Is he confused? Is he angry? I have no idea what he's thinking but it's priceless. I also love that with some extra dough he made the Quake symbol. So rad.   Thanks to everyone who entered. I hope you all enjoyed your Dickerdoodles. Winners, I'll be getting in touch with you so I can get your info for the prizes.   -Gabe out
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In a new post to his blog today, Stuart Herbert continues the theme he started in a previous post about a business case for PHP. In this new entry, he shares some things he's done to further the effort.   To turn this from an idea into reality, I've setup a Google group where anyone who is interested can join in, and help build this resource. Please come along with your ideas and concerns, and let's see what we can achieve together.   He also suggests some "first steps" to get the ball rolling, namely a list of topics the business case needs to cover.
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I don't know what Bebo is, I guess it's a social network, they say it's #3 in the USA, #1 in the UK, but they just did something that's pretty likely to work, if it's technically possible. They're cloning Facebook so that their service will run Facebook apps. What this means, if they can pull it off, is that they won't have to fight to get support from developers. That's a big deal. Google could have done this with OpenSocial. Watching the panel assembled by Marc Canter at LeWeb3, I was reminded of every tech conference I've been to for almost 30 years. Some big company sitting in the center, and lots of smaller ones sucking up to them, not daring to say what's obvious, that the big company is only interested in limiting the growth of an upstart (not present on stage of course). That's where the Fear comes in Fear, Uncertainty and Doubt. We don't say anything because we're too scared to. Even the outspoken Marc Canter, who's smart and has been around this block many times, doesn't dare say what's obvious.  Now Bebo decides to get in lockstep with Facebook, not Google. Of course! Facebook has the juice. But this is a dangerous place to be if Facebook doesn't want them there, and being a big company, they probably don't. The only value of having clones to FB is that it negates the threat from Google. Sometimes having clones is a good thing, but usually the clones take over the market. Witness MSIE and Netscape, and then Firefox. Compaq et al and IBM. dBASE and Fox. It's possible to depose an installed leader if it's possible to clone them. As a user and developer, I'd like to see FB be open to cloning. If I were a FB shareholder I'm not so sure. One constituency that's sure to like the existence of clones are Facebook developers. Without choice in platform vendors, they have nowhere to go when the sole vendor decides to take over their market. With a viable alternative, unless FB is incredibly aggressive and builds its competitive features so they can run on competitive platforms, at least developers will have a place to run their apps when FB encroaches. Platforms are a game, like Risk, with rules and strategies. Google did not play the game wisely with OpenSocial. I chalk this up to inexperience on the part of the strategists. So far Facebook has been doing what's needed to keep its dominant position. Bebo deciding to clone the Facebook API ratifies that position, it's a gutsy move, but the best one available to them, and to other would-be Facebook competitors. PS: The news is slow to reach Europe. Facebook said yesterday that they support what Bebo is doing. Very enthusiastically. That should be the end of OpenSocial.
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.