Video Game Review: 'Political Machine'
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Political couch potatoes who can't get enough of the impending presidential election will find endless fun with "The Political Machine."
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Video game maker needs to work on its brand management.
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Tycho: Keek directed me to a radical (and potentially even "badical") article on BioShock over at Gamers Wif Jobs. I've been wondering about the recent PR shift the game has gone through, because I don't just keep hearing that it is a "shooter first," but I keep hearing specifically that it is a "kick-ass shooter," even though it's a game where you learn about Objectivism underwater while helping jealous composers get revenge. I've never doubted that the game will be great, by whatever road it reaches that greatness. The recent WWE slant just had me curious about whether I'll be able to perform a suplex in-game. You may not think that is important, but it is totally important.(CW)TB
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Electronic Arts seems to be stuck in another time and place.
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You have a motorcycle, you're besieged by demons, your head is on fire. How could a video-game maker botch a winning formula like that? By Lore SjÃ¶berg.
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Some voters say machines indicated they had voted for a different candidate.
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Violence is anathema to modern German sensibilities. That pacifism applied to video games could mean legal repercussions. By Bruce Gain.
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Choosing a theme song for a political  campaign may sound fun but can produce plenty of sour notes.
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Violent video games have long been the subject of concern, but now a religious title is stirring controversy. Left Behind: Eternal Forces, a T-rated PC real-time strategy game based on the popular Left Behind book series, has come under fire by online political groups.
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Buddy, can you lend a thumb? MySims, Rune Factory and Drawn to Life give gamers a chance to play the selfless card.
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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Virtual drudgery comes to Second Life. In Game|Life.
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Game invites users to play the role of JFK&#39;s assassin, causing some observers to wonder whether video games have gone too far.
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From videogame documentaries and British sci-fi to U.S. presidential-campaign-tracking websites, a look at what's hot right now.
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A new video game to be released on Monday allows players to simulate the assassination of U.S. President John F. Kennedy.
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A new video game to be released Monday allows players to simulate the assassination of President Kennedy. The release of JFK Reloaded is timed to coincide with the 41st anniversary
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Blog: Plenty of other game companies were throwing parties Wednesday night, but this one had a mechanical bull. Watch the video.