Tomb Raider and Hitman fire SCi back to the black
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SCi Entertainment Group Plc SEG.L,   Britain's biggest computer game publisher, said gamers'   appetite for the firm's Tomb Raider and Hitman titles had   helped it to swing back to profitability.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Shares in computer games firm SCI, maker of Lara Croft Tomb Raider, halve as it ends talks over a possible sale.
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Life & style: Blokarting, octopush, goalball - weird new fusion games are being invented all the time to encourage more people to play sport. Anyone for blackminton?
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It&#39;s been three years since the last all-new Metal Gear Solid game, MGS 2: Sons of Liberty, hit the PlayStation 2. In that time, there have been various remakes of installments from the series, including: Metal Gear Solid 2: Substance, which was basically
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The latest installment in this PlayStation 2 action series tries to be all games to all players. To its credit, Jak 3 largely succeeds. By Chris Kohler.
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Chris Penn, George Clinton, Chuck D, Ice-T, Peter Fonda, join a diverse mix of voice talent in Rockstar&#39;s crime epic. With Grand Theft Auto already on its way to retailers, Rockstar has finally revealed the
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&quot;Grand Theft Auto: San Andreas&quot; takes gamers back to the days of gangster rap, low-riders and &quot;messing&quot; with the police.
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In light of concerns about video game violence, the release of a controversial new game isnât helping the issue. Very different from the games that are usually released each week, âJFK Reloadedâ was released Monday.
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UK computer games publisher SCI, maker of Lara Croft Tomb Raider, says it is in talks over a possible sale.
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Sorry Sony, Microsoft will get a pair of exclusive Grand Theft Auto episodes next year.
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Someone needs to buy a firewall. The game industry, Rockstar in particular, has once again been a victim of piracy. After the big-time thefts over the last year or so, such as Half-Life 2, Doom
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Tycho:  Positive Sony news here, at Penny Arcade?  I know, right?  We shall redouble our efforts.  The story all this was based on has been changed to say that none of it is true, or that very little of it is true (depending on who you ask), but if you're asking me I think the original story hit pretty close to the mark.  The alternative - which is to say, that xFire technology would be used for a single game and no others - suggests that their service will be another briar patch of vendor "interpretations" of an online community, which can't possibly be true.  I refuse to believe that, in this generation, they would leave something like this to chance.
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The follow-up to last year's hit game, Star Wars Knights of the Old Republic, offers more proof that sequels often pale next to the originals. While it boasts addictive gameplay and rich character development, the sequel suffers from numerous technical glitches. Game review by Suneel Ratan.
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Ubisoft&#39;s darker iteration on the Prince of Persia franchise comes to light on multiple consoles December 2; was originally dated for mid-November.
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The focus of this action-packed game shifts from that of 007 himself to the corrupt underworld and its criminal masterminds. Players wreak havoc as they make their unrelenting rise through the ranks of villainy.
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Tycho:  We grabbed a couple demos yesterday afternoon to see if we were missing anything, specifically Tenchu Z and Pirates of the Caribbean: At World's End, and came away with the expected comic materials.  I think Tenchu Z may get explored in a more robust fashion in Monday's strip, but after the loading is complete the demo flashes up one of those screens that is completely grown over with control instructions.  It wasn't even an especially bad one, and there are very, very bad ones, like the one in the demo for StarFire Saga V: Laserion.  It was merely an assault on the mind, paralyzing in its way.