New genre of video games target mental health
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LOS ANGELES, Feb 8 (Reuters Life!) - It's not all fun and violence in video games, according to makers of a new genre of games which claim to boost players' mental health and self-esteem.
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God games, in which  players must control virtual people, could be educational, says research.
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The Rock Hero Effect: In short, video games are the new CD.
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The word "gaming" is making its way onto the whiteboards of advertising conference rooms on a regular basis these days. As a proponent of this industry's viability as a communication platform for brands, I think that's great progress. We've collectively woken up to the fact that pimple-faced teenagers are not the only ones playing games (for those of you not in the know, these guys aren't even the typical game consumers anymore, nor have they been for quite a few years now).
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The games industry could benefit from scientific "mood profiling" to develop hit games, researchers say.
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This summer's lineup of brain-teasing video games includes some brilliant titles that stretch your mind power to its limits, asking you to think laterally to beat the computer or just out-strategize your friends.
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Video gamers, finally emerging  from the pixilated haze brought on by last year's bumper crop  of best-selling titles, are now turning their attention to  upcoming releases.
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It&#39;s almost the end of the semester and many male students are turning to video games, instead of the Internet, to relieve some much built-up stress.
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FORT WORTH, Texas -- The video game playing was getting out of hand. When Johnathan Wendel, then 19, was not in class or at work, he was in front of the computer. His mom didn't like it. Cut back or move out, she told him.
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Violent video games are once again under the microscope following a shooting at a German school, in which a teenager with an apparent fondness for war simulations and violent video games wounded as many as 37 people before taking his own life.
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Video games have rarely been known for the artistry of their animation. All that is changing this week with the release of Insomniac Gamesâ Ratchet & Clank Future: Tools of Destruction.
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God games in which  players must control virtual people could be educational, says research.
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SAN FRANCISCO, Oct 18  - Video game developers,  eager to please all consumers, are increasingly including  features that let gamers play with or against their friends.
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Games with a political and social agenda have provided a novel take on world events.
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Readers chime in on the future of video games and the dehumanizing pace of modern life.
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Ads in video games are becoming a lucrative area for firms trying to reach young people.
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What do women want? Apparently, the answer is video games about beauty treatments.