Grand Central Early Access Program
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The Early Access Program (EAP) is a free program that gives any developer an opportunity to take advantage of new features and network enhancements prior to general availability of the next release of Grand Central's Business Services Network.
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From MIT's hallowed halls to tiny digital art academies in San Francisco, innovative new programs are changing the way game designers learn their craft. By Chris Kohler.
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By Valerie Russ, Philadelphia Daily News  Feb. 27--IT IS EARLY, not quite time for the 9:30 a.m. English-composition class at Community College of Philadelphia to begin.   Arielle Wilson is the first student in her seat. And she's ready to go.
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Both Chris Shiflett and Eli White has posted reminders/comments about the upcoming DC PHP Conference happening November 7th through the 9th in Washington, D.C..   Eli mentions the talk he will be giving ("my stock 'High Performance' talk") and Chris points out the two talks being given by other OmniTIers - Paul Jones on framework and application benchmarking and Nate with a look at CakePHP   Registration for the conference is still open so you can still get in on this great three day event with sessions on topics like API design, MySQL security, lots of Facebook talk and where PHP fits in with today's politics.
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By Miriam Hill, The Philadelphia Inquirer  Dec. 18--The grand experiment is about to begin.   Philadelphia's push to become the country's first major city with free, or at least cheap, wireless Internet connections, takes a big step forward this month as EarthLink Inc.
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TAIPEI/HONG KONG  - Chinese online game developer Giant Interactive Group Inc was set to begin marketing a U.S. initial public offering on Thursday worth roughly $700-$800 million, sources familiar with the deal said, joining a record-breaking capital-raising push by Internet firms.
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Loose change for Grand Central Google has acquired GrandCentral Communications, a California-based provider of web-based communications solutions.â¦
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Mind control, game announcements, and graphics cards--the gaming elite flocks to the annual Game Developers Conference to discuss what you'll play in 2008.
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The group responsible for enticing game developers to build their 3D assets in a new way so they can later port them to cell phones is taking the next step this week toward the development of a single, cross-platform API geared toward the creation of rich graphical applications, for displays so small that "rich" would seem impossible.
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Free computer workshops will be offered at Computer Banc, 1023 E. Washington St., beginning Thursday.  Workshops will include: Orientation to Computers, Introduction to Word Processing, Introduction to the Internet and Introduction to Spreadsheets.
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A GNOME 2 frontend for the Visual Boy Advance emulator.
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Tycho:  Having already purchased two fifths of The Orange Box over the last few years, the level of value I have derived from it is "fantastic" but not "supernatural."  For Gabriel, who never finished the second Half-Life and never purchased the first episode, the aforementioned Box represents an intimidating and possibly even brutal level of content for one's holiday dollar.  It's hard enough trying to keep up with all the games that are coming out, but when you start putting more than one game on the disc the difficulty is compounded.   We're lucky, then, than the best thing on there can be completed in only a couple hours.     I've tried to make my rounds through the disc, but I kept coming back to Portal until I'd completed it.  I expect every part of this strange collection to be full of virtue, in the way that Valve's anomalous position in the games industry allows: self-funded development in their sky-high Bellevue commune until each product sings.  But Portal is strange, even for them.  Risky on every axis, we may now say that the "first person puzzle comedy" has now been proven out as a genre.  The gameplay is strong, but Portal's unique combination of hilarity and menace elevates it, resulting in a few perfect, indelible hours of gameplay.          My TeamFortress 2 experience so far on the console has been fairly uneven.  Coming from the PC beta, where I sometimes battled with stability concerns but the games played smooth, I'm now grappling with the reverse.  I love the play experience, as I've already expressed, and I'm rarely of the opinion that having more players automatically improves a game - so the differential between the PC and 360 platforms isn't as important to me as it might be to others.  No, the problem with TF2 on the 360 (and likely the PS3, as well) is that peer to peer hosting just ain't cutting it.  There are games that seem to manage it better, but with Vista PCs authenticating into the service now peer to peer games should be an option.  This needs fixed overnight.     I'll try to complete the second Episode over the weekend, interleaved with finishing the writing on my own game, which has become more difficult since completing Portal.  I'm starting to think that Precipice needs a greater concentration of synthesized ladies.      I would be abdicating my duty if I neglected to mention the EA thing, which is really the EA/BioWare/Pandemic thing.  I was under the impression that BioWare and Pandemic had merged precisely to give themselves leverage over monolithic publishers like Electronic Arts, but who knows.  The biggest fallout in the short term is that, beyond the first Mass Effect, a multiplatform release is almost certain.  Of course, I wholly endorse that kind of thing, but I imagine that Microsoft might hold a different opinion.  After spending years promoting the series, enduring delays, and now having spent months beating the shit out of it in test, it's fair to say that MS was investing in a larger trilogy - one that gamers would associate exclusively with their brand.
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AN AWARD-WINNING computer club for youngsters is to be rolled out across Glasgow.  Computer Clubs for Girls - dubbed CC4G - encourages girls aged 10 to 14 to become more interested in technology and consider a career in computers.
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A serial entrepeneur, Roy Caro has launched a handful of flourishing business on three continents. For his latest endeavor, Caro revisited his familyâs heritage when he launched the Celadon Collection, an elegant furniture boutique in downtown Montreal, Canada. And his thriving business runs completely on an elegant collection of Mac computers. âA revelation, crucial to our rapid success and development,â Caro attributes that success to the accessibility of the Mac, the availability of such excellent business tools as the intutive Xsilva Lightspeed POS software, and âall the Apple software I now use in every single aspect of my business.â
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MOUNTAIN VIEW, Calif., Sept. 21  /PRNewswire/ -- RingCube Technologies Inc., the creator of MojoPac, software that will offer the first truly portable personal computing experience, announced today it has received $4 million in Series A funding, led by New Enterprise Associates (NEA).
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Early tests will cover in-person mobile coupons, payment by phone, and over-the-air account management.
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Gabe: We did a really awesome project (can I say it"s awesome, is that okay?) for Wired magazine. You can either go pick up the most recent issue and read it there or check it out on their site. They asked us to do a piece for them handicapping all three of the next generation systems. We tried to be as fair as we could and hopefully you"ll get a kick out of it.