Review: Audioslave hits powerful stride
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Following a promising self-titled debut in 2002 and the 2005 follow-up "Out of Exile," Audioslave's latest outing shows the band has confidently hit its stride.
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A relatively easy hardware mod gives Microsoft's music player an enormous upgrade. In Gear Factor.
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It's a bit disorienting: slip on a set of headphones, turn up the volume and, while you move about the room, the music stays put &#151; as if coming out of five speakers stuck on a wall.
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Scads of music services are making a power play for your digital dollars. We shine a light into the murk and pick out the gems. By Mathew Honan from Wired Test.
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Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.
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This digital music player's huge storage bump and minor hardware and interface tweaks make for an impressive package, but it's not an essential update if your player still has free space.
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SoundBridge M2000 eloquently frees your digital tunes from the PC, but it's pricey.
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MP3 will bring back fond memories of your first love.
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Rui Capela's software has appeared in this column many times. I've written about it directly (see At the Sounding Edge: Using QSynth and QJackCtl and HDRs and DAWs For Linux: The New Breed) and it shows up in almost every article I write. I'm not exaggerating when I state that Rui's programs have become indispensable components here at Studio Dave, so naturally I'm interested in the mind behind it all. In this entry I'll recap the nature and state of Rui's software, after which we'll meet the man himself in another lively interview here at the sounding edge.
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The release of their latest album is a test of the band that is determined not to fade.
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Chris Hartjes has posted the first part of a series on the "rebirth" of a component that was contributed to the Zend Framework - Zend_Service_Audioscrobbler (to interface with the Audioscrobbler service from Last.fm).   Many moons ago I set out (along with my friend Derek) to make a contribution to Zend Framework in the form of an add-on to let people easily access the Audioscrobbler web service. We worked really hard, implemented all the features of the web service at that time. Imagine our surprise when it got accepted as part of the 1.0 release of Zend Framework! Awesome! It even has it's own entry in the manual and everything.   He admits, though, that the code is not all that it could be and cites some examples as well as ways he would make it all work so much better.
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Calling GarageBand â08 âpretty impressive,â Asher Fulero (Remix) confesses that multitake recording is âone of my favorite new featuresâ and calls the new VIsual EQ a âpro-level nugget.â  âWith spectral analysis overlaid atop the EQ curve, you can drag the four curve points and see the results on the signal in real time. Support for 24-bit recording, playback and output (24-bit-capable audio interface required) lends even more of a professional edge, as do the new mastering options that offer a host of preset master-track effect chains.â
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The music of director Saran's new film sounds good.
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Thereâs a lot going on under the surface of âFeel the Noise,â far more than its indefensibly generic title suggests.
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With readers' help, Listening Post ferrets out a new digital-music project ramping up in San Diego. It's still under wraps but vets from iRiver, Rio and Musicmatch are involved. In Listening Post.
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I have a friend who has had nothing but nightmares result from his attempts at setting up the fabled low-latency high-performance Linux audio system. In sympathy with his plight I present here a primer in three parts for troubleshooting common and uncommon problems with the Linux sound system. Parts 1 &amp; 2 will present programs used to analyze and configure your audio setup. Part 3 will list the most frequently encountered problems along with their suggested solutions. This week, Part 1 introduces some useful system analysis tools and utilities with graphic user interfaces.
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Not long ago, a journalistâs toolkit consisted of a notebook, a pen, and a camera. But thanks to the growth of rich media in online news sources, journalists can now complement the words and images in their articles. âTelling Stories with Sound,â the first in a series of such articles, explores the growing role audio plays in journalism, helping writers craft richer and more dynamic stories for their readersâand listeners.