How an Obscure Collection of Japanese Action Figures Changed the Way We Play
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Transformers is a movie in 2007 because of the toy-media industrial complex invented in the 1980s. That's when sprawling lines of figures started to be marketed as characters in a ready-mixed narrative, making them must-have collectibles.
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Tycho:  Mario Hoops 3-on-3 is impressive in many ways, as I've suggested: certainly as a technical showcase, it's nice to have in your bag.  As a catalogue of Japanese aggression toward gamers, it's clear now that future generations will refer to these advanced cups as a deeply scandalous exhibit.  I have seen a Goddamn ninja weave a dark circle, disappear with a burst of leaves in some strictly Hattori Hanzo type shit, and then phase back into the physical plane to haunt our mortal hoops.
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In recent years bellwethers like Electronic Arts have come to treat the process of game making as a virtual factory. But now Electronic Arts is finally coming to its senses.
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Buying a game for a hard-core gamer with an extensive collection is a daunting task. You might be better off opting for one of the myriad accessories, soundtracks or tacky souvenirs designed for gaming fanatics. By Lore SjÃ¶berg.
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TOKYO -- You may not remember the battle between VHS and beta or between cassette tapes and CD&#39;s but in years to come, you&#39;ll likely be able to recall a battle over the format for the next generation of DVDs.
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Japanese filmmaker Akira Kurosawa is posthumously influencing the video game industry for a second time.
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Legendary Nintendo designer Shigeru Miyamoto knows when his grand vision of video games for the masses has arrived.
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TOKYO  - From strobe-lit guitar solos to pink-haired vamps crammed into sequined spandex costumes, the decadent legacy of the video game industry's Electronic Entertainment Expo lived on at the huge Tokyo Game Show.
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Foreign collectors want them. Newly minted local millionaires want them. The rise and rise of the country's modern artists
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First impressions: Favorite games benefit from high-definition display.
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The Rock Hero Effect: In short, video games are the new CD.
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A popular hobby among devotees of anime and manga, cosplay -- costume combined with play -- pays tribute to fans' favorite characters.
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From blasting aliens and playing bizarro soccer to making an imitation trip to a fair's game-riddled midway, a crafty crop of titles delivers a wide range of amusements to Wiimote-whipping fans.
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Henry Jenkins  and his observations on social responsibility in Chinese video game culture.
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The handheld game player's surprising pricing in Japan may indicate what the U.S. market can expect.
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Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.
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In the old days, heroes were commemorated with stone statues in public squares. In today's video game obsessed society, players can get a Mii.