Half-Life 2 â Launch details revealed
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SPOnG last night received several SMS messages at ungodly hours foretelling the launch of Half-Life 2, rather a strange event for the release of a PC game.
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Stubbs the Zombie being built on top of the Halo engine; Aspyr pegs summer &#39;05 as day the bloody demon arrives. Exclusive screens, developer video inside.
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Cell production timeline indicates PS3 release
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Developers, gamers and investors are among the 700 who registered for pre-launch event.
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October 15, 2004 - Thanks to Eurogamer for the head&#39;s up that Bungie posted a FAQ on Bungie.net regarding the Halo 2 leak: Is it true?
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Gabe:  So the latest PC gamer should be arriving on news stands any day now if it hasn't already. This particular issue has a very early look at our game, On The Rain-Slick Precipice of Darkness: Episode One. They actually sent one of their guys (Dan Stapleton) up to Canada to visit Hothead and get a first hand look at the game in development. Dan apparently liked what he saw because the resulting article is actually really positive.
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Following on from PC Gamer dubbing Half Life 2 as âthe most important videogame youâll ever playâ, Vivendi-Universal today confirmed that the hugely anticipated PC title is planned for release on November 16th, 2004.
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Gabe: I know we don't talk about our game much. We really don't want to beat you guys over the head with it. Honestly we handle most of our big projects that way. We try to make coming here "easy" and I don't want you guys to feel like you're constantly being pitched something. Balancing that against the fact that if we don't tell you about things like new shirts and books you are less likely to purchase them is tricky. another reason for the lack of coverage is that we really weren't sure the game was going to be any good. We're doing a lot of the art and all the writing but the reality is that this was a collaboration with the Hothead guys and until very recently I wasn't convinced making the game was a good idea.Tycho said it best in a couple interviews "games look like shit until they look awesome." it's really more than that though because they also play like shit until they are fun. I remember getting the first build months ago and telling Tycho we should scrap the entire thing. The builds kept coming though and they kept getting better and better. I understand now that that's just how game development works. It wasn't until the most recent build that I finally saw something genuinely fun. The Hothead guys obviously knew what they were making but for me it was like looking at a sketch and not understanding how it could ever be a finished painting. I've played through it multiple times now and I can tell you truthfully that it's funny and it's fun to play. If you like PA I believe you will enjoy it. If you don't know about PA I think you will still laugh and If you hate us you'll hate our game. The game just hit beta and Hothead is polishing it more and more every day. I can tell you that what I see right now I'm honestly proud of. Tycho has written some of his best stuff for this game. Like me, he hates himself and hates the things he makes so he would never link you to this, but I feel like he deserves it. A while back Tycho spent a week at the Hothead studio writing non stop for the game. Ron Gilbert was up there as well and he posted this on his blog shortly after."Jerry from PA is up here as well doing the writing and it's a thrill to see him work.He's a top-shelf writer, right up there with Tim Schafer and Dave Grossman."I'm sure when Tycho sees I linked that he'll go right for his wrists, but it's true. An early build of the game recently made its way through the media digestive system. The result is that you will see coverage of it popping up at many of your favorite game news sites. Everything I've seen so far has been very positive but I guess that's the way it is with previews. I think the best place to go is Gametrailers as they simply post high quality video of the game being played. You can make your own decisions based on what you see. If you want more you can watch the 1up show where a narcoleptic Jedi will tell you that the game is "like not really like PA but also like totally like PA." Maybe that's helpful to someone? The Gamelife blog over at Wired also has a very complete write up of the game if you want more than just raw footage. It's funny, before the game I never would have thought twice about calling someone a narcoleptic Jedi. After I had typed it out though I paused. Am I Derek Smart now? Will this effect our PR persons relationship with 1Up and other media outlets? Will they savage us in their review and will that hurt sales? Should I not talk about the coverage at all?Even if all of that is true should I care?Obviously the answer is no. -Gabe out
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Tycho:  With that gigantic PC behind me - a PC I have begun to call the Night Engine - we finally have a machine in here that can run Crysis, and run it well.  Reasonably well.  Not at max resolution, by any means.  The sweet spot is around 1440x900 here, a point at which he performance and gameplay have reached an uneasy truce.  They'll be showing off a console version of their engine at the next GDC, which was inevitable, but they'll also be revealing a "six hundred dollar machine" that will run Crysis well.  That must be the comedy portion of the act.
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Gabe: We did a really awesome project (can I say it"s awesome, is that okay?) for Wired magazine. You can either go pick up the most recent issue and read it there or check it out on their site. They asked us to do a piece for them handicapping all three of the next generation systems. We tried to be as fair as we could and hopefully you"ll get a kick out of it.
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Vivendi Universal Games will release Half-Life 2, sequel to one of the most critically acclaimed PC game titles, on November 16 this year.
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Few precise details of the product are known although the company has been releasing tidbits of information.
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The second game to use the Source engine will be released on the same day as the first one--November 16. Since last fall, the release date of Half-Life 2 was put on hold because its Source engine had been compromised by hackers.
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Valve Software is experimenting with a model that could substantially transform the video game business.
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Confirming suspicions, Valve releases a new multiplayer mode alongside the game&#39;s SDK; Steam instantly swamped. When Half-Life 2 was released, many were disappointed that its only official multiplayer mode
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Blog: A recap of what went on at the 'Second Life' convention this weekend in Chicago.
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BBC weather is to use 3D gaming graphics technology to make its bulletins more realistic and accurate.