Virtual Worlds Creating New Sales Opportunities
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By Mark Boslet, San Jose Mercury News, Calif.  Jun. 23--Get ready for the next generation of Internet users -- it's here already.
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TechWeb - Integration of sales and marketing is key to new release.
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The virtual world is just swarming with lawsuits waiting to happen. Here are a few of the cases you can anticipate.
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Ad networks target online gamers as next big audience for product placements.
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Multiverse has created within its virtual world a version of Times Square, arguably the real-life ad space Mecca.
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Walking past a crack in a wall in the computer game Broken Sword, players feel a draft of air in the real world. When a virtual plane flies by on the screen, a strategically timed breeze -- generated by a set of fans parked next to the monitor -- tries to make gamers feel as if they're standing next...
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New acquisitions and products should increase sales.
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3D Connexion introduces a new peripheral that helps users navigate virtual 3D spaces.
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E-commerce gets a boost with emerging interactive apps and other new online technology.
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Dryad's new user interface aims to make it easier for novices to create realistic objects for virtual worlds.
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Advertisers meld into the gameplay by adding content. From their perspective, it's a win-win situation. By John Gaudiosi.
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LOS ANGELES -- When Toyota Motor Corp. wanted to promote its new Scion model, it turned to Millions of Us, one of the growing number of digital design companies doing business in the popular online universe Second Life.
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Fans of open-source programming and multiplayer gaming explore ways to bring the concept of the metaverse -- an infinitely expandable virtual world -- closer to fruition. By Daniel Terdiman.
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Virtual reality might finally be the medium that unites the passive experience of watching television with the interactive potential of the Web.
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Children have always enjoyed  make-believe. Now, some new Web sites are letting them live out  their fantasies in virtual worlds using self-designed avatars.
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Titled 'The Entrepreneurs Guide to Second Life,' the book is a how-to guide to building a profitable business in the popular virtual world.
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By David Williams, The Commercial Appeal, Memphis, Tenn.  Feb. 14--Imagine an adventure sprung from the pages of a comic book.  Imagine a real-life version of a video game.