Video games grow up as adult ownership increases
564778
Video games aren't just for the kids anymore. More than one in three U.S. adults who go online, or 37 percent, own a video game console and 16 percent own a portable gaming device, Nielsen//NetRatings said on Tuesday.
173026
An online role-playing game is to be built by a community of ordinary gamers.
490812
Gametap puts hundreds of titles at your fingertips and connects you to gamers worldwide. By Chris Kohler from Wired magazine.
32750
Nielsen reports 41 percent of U.S. homes with a TV are using a video-game console. The stat is the first salvo in game-related metrics. In Game|Life.
633468
The name of this game is who can capture the most adult gamers. Heading into the year-end shopping season, Sony Computer Entertainment Inc.
234875
Gamers may be some of the first to appreciate high-definition content.
438640
Video gamers, finally  emerging from the pixilated haze brought on by last year's  bumper crop of best-selling titles, are now turning their  attention to upcoming releases.
4857
The game console is expected to appeal to a wider variety of consumers.
12543
The success of the video game Rock Band  is drumming up revenue for the music industry.\
605469
DENVER (Billboard) - By all accounts, 2007 was a great year  for the video game industry, driven largely by the rising  popularity of music-based titles.
98250
Video game sales soared to a record  $18.2 billion last year, but the days of strong growth are on  pause as players await a new generation of consoles in 2005 and  2006, a new study showed on Wednesday.
77449
Is competition to keep up with the next-gen Joneses slowly running the video-game industry into the ground?  In Game|Life.
297140
You need more than an Xbox 360 and a plasma-screen TV to exploit the latest video games for their full entertainment value. These days, you also need a friend.
279126
The $13 billion video game industry is counting on new customers this Christmas, as gaming growth is coming largely from outside traditional demographics.
529851
Inhabitants of virtual worlds are giving the games they play real economic power, a study has found.
563180
Tantalizing new games for Nintendo Wii, Sony PS3, and Microsoft Xbox 360 are on the horizon.
148793
According to figures just released by market research firm NPD Group, escapism was a big winner in 2007. Despite an overall slowdown in consumer spending, the video-game industry posted a strong increase in earnings, up 43 percent from the year before. It was the second year of double-digit growth for video games, which grew by 19 percent in 2006.