Video game maker forgiven
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Leaders at Manchester Cathedral "forgive" Sony for not asking permission to use images of the building in a violent video game.
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A US gamer builds a machine to help him reach the final points he needed to finish a game.
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Greg Canessa explains his departure and the future of casual games. In Game|Life.
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By Dorsey Griffith, The Sacramento Bee, Calif.  Jun. 21--Excessive video game playing sure can be a problem.
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A California software developer turns instant message windows into a platform for video games.
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Playground SDK to help casual game makers create multiplatform games.
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Directors of the game device company went on living large long after their handheld flopped. Then a high-speed Ferrari accident blew their world to bits. By Randall Sullivan from Wired magazine.
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A video game banned in Britain  and Ireland and facing restricted sales in the United States  due to its violent content was a fine piece of art, the game&#39;s  publisher said on Wednesday.
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Tycho:  Sony hasn't been entirely clear regarding what their 1.92 update for the Playstation 3 actually does, suggesting that it "focuses on some PS3 compatibility and playability issues for select titles," but our own experience with the update has been conclusive.  In the Internet's dark places, aggrieved Lair fans are suggesting that this update improves the game's motion controls, and that each media outlet must rescind their previous scores.  I'm fairly certain this is magical thinking - neither Sony or Factor 5 will say with any specificity, and now that both our PS3s are updated it would be impossible to test.  Typically we don't take the traditional holidays off, nor do we take off non-traditional holidays, such at the Feast of St. Motherfucker - a holy day that I've only just now invented.  Gabe's father was around, though, and golf seemed like a good time investment.  Reading greens and choosing clubs for other people is about as far as I get, so for me the social aspects of the game are paramount.  Standing under the awning at the driving range, it's hard not to see where EA's Tiger series could improve.      This year's lobby system is much improved over last year's, but I'm not sure why the lobby itself couldn't be a driving range.  This is how virtually any actual round of golf starts, with every person hitting the bucket they bought and lamenting their performance.  A few of their minigames would work just fine in this context - don't create a custom game to play them, build all of the basic play into a casual, central experience.  From here, modes, courses, and wagers are established.  When new people pull in, carts can be heard.  Links for the 360 wasn't as complete as Tiger, but it had four player modes first - and it had a means to play Speed Golf that Tiger should loot from its fallen enemy.  Essentially, you play the round as normal.  Everyone else plays the round as normal simultaneously, and shots are keyed to a certain color so that the arc of each person's shot is visible to all other players.  They need to steal this - throw the name of each player on there, use the face, whatever.  This needs to be how it works.  You can play an entire course in a quarter of the time.  The RPG metaphor really worked the first few times I bought the product, but it's really lost its currency with me.  There's a point - and it may be with the '08 version of the product - where the number of courses are such that I don't actually want to pay sixty dollars again just to lose all of my character progression every year.  Gabriel's suggestion is to approach it more like a fighting game, which is to say like Mario Golf - with discrete golfer archetypes that have a suite of skills.  I'm wondering if Guild Wars doesn't have the answer - full priced expansions every year, with a perpetually tracked online experience where your prior purchase actually increases the value of the next.  Let all play - online and off - be a part of the core experience, let all play hone your ability.  Don't wall off online play into some purgatory as it is now, untracked, outside of the normal scheme of advancement.    With these thoughts in my head, excited by the sun-dappled future we had envisioned. we sat down to play a round online the next night.  After determining that one of us couldn't play at all or it would crash the game for everyone - a weird kind of crash where you can't play, but you're able to talk to one another about the crash - we were able to play eight holes, at which point it crashed before a victor could be determined.  They've only just made online Photo Game Face available for Tiger, for the first time since launch, but they had to deactivate online features for two other titles to do it.  So, no.  I don't have high hopes.
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I'm back, with a very interesting topic too!  Joel Spolsky, ex-Microsoft Manager and software engineering guru has a new essay, How Microsoft Lost the API War that is creating quite a big storm in the blogging communitiy.  Joel posits that the priests in the holy Temple of Microsoft have lost their way, because it has split into two factions, and the wrong faction is winning. One faction worships on the alter of backward compatibility, while the other is led by fervent priests who are proselytizing to raise up the new gods of .NET and Longhorn. Joel suggests that the new gods will cause the destruction of the holy Temple because Microsoft's great victories were built on the altar of keeping customers happy with backward compatibility. Furthermore the old gods of the Windows API continue to grow more grotesque and cruel with the passing of time, driving former worshipers into the arms of the friendlier gods of World Wide Web.  This story sounds extremely plausible. I must admit that i fit the profile of the developer who used to develop on the Window's API, is familiar with COM and Win32 who now develops mostly using PHP and Python. However I continue to develop and maintain Windows apps that keep our customers happy, and we still plan to develop new Windows apps. Some points:  Temple of the Blind? Firstly, Microsoft is still a compelling place to work for to people who feel that they can make a difference. The Temple continues to attract talented people with a Unix background. For example we have the recent hiring of Ward Cunningham, author of the Wiki.  Microsoft is still able to keep talented people like Raymond Chen, and others like him who continue to look after the Windows API, and Longhorn apparently will still give high priority to backward compatibility. Open sourcerers like Miguel Icaza are sufficiently attracted to the .NET vision to stake their careers on Mono. Longhorn and .NET are compelling technologies, so even if Win32 is not so cute anymore, M'soft is providing something that remains very attractive.  What i do see M'soft doing wrong is that they aren't disseminating the .NET runtime fast enough. It remains an optional install in XP Service Pack 2 for example. Also their IE dev team appears to be hog-tied due to political reasons; nevertheless IE remains good enough, particularly when I can embed IE as an activeX control, something I cannot do with Mozilla (AFAIK) - Update: I'm wrong.  Temple of the Spider?  Secondly, people don't merely use a web browser. They run the web browser in the OS.  So let me ask you, if you are using DreamWeaver or HomeSite or Photoshop or vi or emacs or Gimp, how many of you are willing to give it up for a java applet (or whatever your favorite technology is) running in your web-browser? Precisely.  Temple of the Abandoned?  Third, Joel makes the claim that developers are not developing to the Windows API. Well he could be right. But I bet a lot of them are still calling Win32.  If you are using a framework or IDE like Delphi or wxWindows (or .NET or VB) then you certainly are insulated from the Windows API, but that doesn't mean that you're not calling the Windows API all the time. I don't see Borland dropping their Windows version of Delphi at any point in time.   In fact, the fact that many developers are using some form of framework is a compelling argument for Microsoft to enhance the .NET framework to attract developers who are using other frameworks.  Today, not that many students learn x86 assembler, but that doesn't mean that Intel lost the CPU wars. Just because fewer people are learning Win32 doesn't mean Microsoft has lost the API wars, if the frameworks run predominantly on Win32.  Temple of the Lost  Joel even warns you in the beginning that "because I'm talking about big trends, I need to exaggerate and generalize". But you still get sucked in because Joel Spolsky is a first-class writer, in the same order as Philip Greenspun or Eric Raymond. That makes him so persuasive and plausible. But this is not Indiana Jones and doomed temples, but Steve Jobs and reality distortion fields.  Other opinions:  Harry Fuecks (PHP is ASP's upgrade path),  Dennis Hamilton (M'soft is just covering all bases), Robert McLaws (Joel is wrong in 7 points), Oliver Travers (the web is not good enough), One Run-time to Rule them all....
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There&#39;s a balance to making a sequel to a successful video or computer game. The developer, at the very least, is expected to match the quality of the first game.
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Gabe: This is a heads up for all our Omeganauts. I had originally told you all that the first round of the Omegathon would be Pac-Man. That game has actually been replaced with Jenga. Not the new Wii version of Jenga but actual wood blocks on a table Jenga. Sorry for the mix up.-Gabe out
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In recent years bellwethers like Electronic Arts have come to treat the process of game making as a virtual factory. But now Electronic Arts is finally coming to its senses.
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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Xbox Live members are to get a free downloadable game as Microsoft apologises for problems with the service.
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Read and Write ICO,BMP formats in 100% pure Java   Been a long time in the making, but I've finally gotten round to the final release for 0.7  The library appears to be stable, hence my decision to finalize the current release.  Thanks to Olivier Le Tiec for reporting a bug with irregular icons (width != height), together with the necessary bug fix.  Thanks for using image4j!
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Tycho:  You might want to see this, or you might not:  I know that Gabriel has sworn off all exposure to the game, which may also be your policy.  Even so, this is the first time they've shown the distaff side of the character creator, so maybe you'll rescind your earlier mandate.  A video with a similar theme popped up over at 1up as well, and it does things a little differently:  I don't like its look at the character creator as well, but the cut they have of the intro is far superior.  If you watched the other one, you're in for a penny, in for a pound:  you should check it out.    There's a lot of other content out today as well  at GameTrailers - but the whole thing is a minefield of spoilers so I'll understand if you hold back.  The intro itself (from the 1up cut) is perfectly executed.  Understand that I am almost the optimal audience for this sort of game, but even so.  I see a lot of game content, and you need to dig pretty deep to generate actual wonder.      I was excited to learn that they got Jack Wall in to do the soundtrack - he's worked with BioWare before, but he also did the soundtrack for Myst IV: Revelations - one of my all-time favorites.    (CW)TB