For Durfee's Caron, a transition game
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Bill Reynolds's book, "Fall River Dreams," chronicled the Durfee boys' basketball team's quest for a state championship in hoop-obsessed Fall River. From the first practice to the final game, it was the story of a group of teenage boys, under the menacing gaze of legendary coach Skip Karam, as they maneuvered through a season filled with lofty expectations, but came ...
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November is proving to be a bumper month for computer games - and it is not over yet.
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How can you beat the market? Play a different game.
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Fans of classic computer games won't give up their habit without a fight. Some even faithfully remake their favorite games. The legality of the new versions remains murky, but some game creators are awed by the players' dedication. By Jacob Ogles.
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Two Princeton professors have created a game, with multicolor wedges, to make the global warming problem look solvable.
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Balancing offense and defense is key to a great basketball video game. "ESPN NBA 2K5" successfully blends excellent game play, stunning visuals and a solid amount of new features at a bargain price.
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Greg Canessa explains his departure and the future of casual games. In Game|Life.
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Chasing relative performance leads to a short-term orientation.
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The sport's rulebook says it's to be played in a 'ladylike' fashion (though it's coed), but competition can be cutthroat.
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A US gamer builds a machine to help him reach the final points he needed to finish a game.
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Competitors play to win. But what if your opponent is also the occupant of the big office?
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By getting out of the gate slowly, Daron Rahlves has found himself back in the pack in a newer racing discipline that resembles motocross on skis.
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A Pac-Man-like game that delivers electric shocks to gamers reveals the brain's reaction to danger.
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The basics of gameplay -- competing against opponents, setting records, winning prizes -- are as old as human civilization. We use game models to motivate ourselves, to answer questions and to find creative solutions. Our online lives are just twists on the videogame leader boards. For many, life itself has turned into a game.
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Rules for the Rocky Balboa contest.
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Dead end? You bet. The game is going nowhere? Oh baby, you got it, and in a hurry.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.