`Black` dominates `Shabd`
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This is a momentous week for Hindi cinema. Not every week do we get a Sanjay Leela Bhansali Film. In 2002 BhansaliÂs Devdas created a furore. Will Black be as awesome in its impact?
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Mike Wallner has thrown together some stats for the latest edition of the pecl/http package to test its response performance.   The results surprised me, because it clearly shows that the performance drop for starting the PHP engine and doing the neccessary negotiation to provide caching is not that bad.   There's a chart of the results as well as a full PDF with all of the stats the graph maps out. He includes the legend to make the graph easier to understand.
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Gabe: A few eagle eyed viewers noticed that I accidentally drew a Nebulon-B frigate in today's comic. Gabe mentions the Mon Calamari and the Corellians but the Nebulon-B is actually produced by the Kuat Drive Yards.I deeply regret the mistake and I have since corrected it in the comic by replacing the original drawing with one of the Mon Calamari Cruiser "Liberty", sadly lost in the Battle of Endor . I am in no way trying to diminish the Nebulon-B frigate or the fine craftsmanship of the dedicated workers employed by KDY. Again I apologize for any inconvenience or offence my carelessness may have caused.  -Gabe out
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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LONDON, Sep 14 (IPS) - Migration is leading to a new colour-coding that   can be dangerous for city life, a new report warns.
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Given at the University of Regensburg on Sept. 12, 2006
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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According to this new post on Pierre-Alain Joye's blog today, a new version of the GD graphics library has been release - version 2.0.34.   It took a lot of work to get this version released. Version 2.0.34 is a bug-fix-only release (all known security issues have been fixed), and upgrade is strongly recommended. It is also my very first GD release (hopefully, the first of many to come), and marks the official freeze of the 2.0.x tree, only security-related fixes will be made on this tree from now on. Please find the release announcement here.   He also invlites any language binders to contact him about hosting for a project if it's not available.
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A different sort of abstraction layer project has been started up and has already seen a few releases - Forage. As mentioned on Rob Young's blog:    Recently I've been working on a search abstraction library for PHP called Forage. The idea is to bring to search what we've had for relational databases for quite a while, abstraction.    On Friday I put up a preview release with three backends; Solr, Xapian and Zend Search Lucene. At the moment it has the bare minimum of features but there will be more soon. In this post I'm going to talk a little about the motivation for the project and then walk through a short example.    He talks about the need for search abstraction (integration and resilience to change) before getting into an example of some code that grabs the data from an RSS feed, passes it in to the Xapian search engine and stores it before looking it over for thier search terms ("yahoo microsoft").   You can download the library if you'd like to try it out for yourself.
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Observing the image of a faint object that lies close to a star is a demanding task as the object is generally hidden in the glare of the star. Characterising this object, by taking spectra, is an even harder challenge.
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In response to this previous post, Ben Ramsey has relayed some of this thoughts on the benchmarks that were done by Jonathan Street comparing functions and their aliases:   Mmy first reaction was something like: "Egads! These benchmarks are stupid and misleading! These functions are simply aliases of each other. There should be no discernible difference, and any buffoon should realize this fallacy!" This was before I clicked through from PHPDeveloper.org to read his post.   After reading his data and going on to the Better Benchmarks post that followed it, he found that most of the results of additional testing came out negligible and that there was almost no difference between the two.    Ben illustrates the proof of this with a few lines pasted from the "ext/standard/basic_functions.c" in PHP's source showing that the code is shared via a PHP_FALIAS function call.
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Almost every database driven Web site uses alternating row colors when displaying a list of records, a concept used all over the Internet. In this article you'll learn about the process and how to implement it. By Michael Berman. 0620
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Boxlight Raven's black chassis matches the Xbox.
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To suggest the rival captains at this year&#39;s Ryder Cup have slightly contrasting styles and characters is to say black is a bit darker than white.
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Alexey Zakhlestin gave a talk for the PHPThinktank IRC channel recently on the topic of YAML, PHP, and some of the work that he's done combining the two.   It happened a bit of spontaneously, so noone was invited. It was my first try, to make introduction to yaml for php prgrammers, and if there is more interest I will give another talk which will cover more details, this time with proper scheduling :)   You can check out the log of the discussion for his entire talk (covering topics like what YAML is, where to get more information on it, some of its features, and a mention of the Syck library for parsing it).
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Rui Capela's software has appeared in this column many times. I've written about it directly (see At the Sounding Edge: Using QSynth and QJackCtl and HDRs and DAWs For Linux: The New Breed) and it shows up in almost every article I write. I'm not exaggerating when I state that Rui's programs have become indispensable components here at Studio Dave, so naturally I'm interested in the mind behind it all. In this entry I'll recap the nature and state of Rui's software, after which we'll meet the man himself in another lively interview here at the sounding edge.
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Ryan Malesevich is taking a break from his look at some handy WordPress packages to share a small series on how to move from using MD5 hashes out to SHA-1 hashes for passwords in a MySQL database. He's posted part one today.   What if you're using MD5 in your web application and want to switch over to another encryption method. It's actually not that hard and I plan to cover them in this multi-part tutorial (I know I planned on writing this months ago, but it's better late then never). In this first part I plan on going over updating the database structure and a 'pseudo-code' of what will need to be done.   As mentioned, he gives the outline (pseudo-code) of how the process will work - basically, creating an SHA1 hash of the MD5 and the username in a "newpassword" column added to your database.