Nintendo Surgeons More Precise?
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The director of a New York med-tech institute believes surgeons who play video games make fewer errors. He's asking surgeons, movie makers and video game designers to work together on better medical training tools.
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Real-world body image concerns are bad enough, but what happens when the rest of the planet starts dissing how your Nintendo avatar looks? According to senior Nintendo game designer Shigeru Miyamoto, users of the popular Wii console soon will be able to find just what others think of their online appearance.
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CHICAGO (Reuters Life!) - Playing video games appears to help surgeons with skills that truly count: how well they operate using a precise technique, a study said on Monday.
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Tycho:  Ever since I closed the lid of my DS, sealing the Pokemon within and stunting their development, I have been expelled from polite society.  I think Gabriel might have imagined that we would engage in furious battles during Recess, out on the Big Toy, until the bell rang for lunch.  For a time, I hoped to take on a coaching role for other players, wise with my years (or perhaps weeks) of Pokemon husbandry - but Gabriel exclaimed that "a Pokemon trainer's strength comes from within," which I assume means not from me.  Through some strange reversal of polarity, I am being ostracized for not befriending electric mice.  It is a world dipped - perhaps even double dipped - in madness.
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Tycho:  When I started reading articles about Senator Brownback's bill - the one that would require that the ESRB play through games in their entirety - I expected to agree with it in principle, but take issue with its execution.  The shrill phase of the site, where I would don armor and ride under the aegis of the true gamer no matter how mild the incentive, now rests in the reliquary with Xbox Controller Jokes and Jabs At User Friendly.  I had chosen a singularly poor moment to become reasonable.  Upon further examination, the Senator's plan (which I think may be rightly called a machination) is the sort of thing one might forge in the fires of Mount Doom.
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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WASHINGTON - Frustrated doctors say they too often find themselves jury-rigging adult medical devices to fit children's tiny bodies and special needs. Now pediatric experts have begun a major push to fill the gap...
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Surgical software will help the company expand.
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If you've had a CT or MRI scan recently, ask your doctor for the CD. You can make something pretty with it. In Bodyhack.
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Playing on the Nintendo Wii can improve a surgeon's performance in the operating theatre, a study shows.
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Following several high-profile Internet reports of damage being caused by its Wiimote controller, Nintendo on Wednesday gave some friendly advice on how -- and how not to -- use it's unique capabilities.
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Is the traditional puzzle cube any better with lights and games built in? Plus: Romantic geeks can now exchange binary wedding bands. In Gadget Lab.
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Nintendo today held a touch-and-feel event for its forthcoming DS handheld in Tokyo. One of the interesting tidbits revealed by president Satoru Iwata is that not only will it be possible for multiple users
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Surgery for children with genital abnormalities was once automatic. Now parents are involved, and the choices are complex.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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A simple surgical procedure can treat what some regard as a leading cause of male infertility, scientists report.
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For decades, doctors have operated on babies born with ambiguous genitalia. But there is a growing debate about the role physicians Â and parents Â should play in physically shaping children.