News: Interdimensional Values
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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At last, we have the results in the Talk-to-the-Prime-Designer Contest. I apologize for the delay, which was due partly to the volume of entries (over 400) and partly to an unusual late-hour conflict among the judges. The rules of the contest were simple: Assume weâre all living in a computer simulation like the envisioned by [...].
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On The Bakery today, there's three new examples of how the CakePHP framework was used to create three very different types of sites - PremierMarinas.com, ScienceHack.com and a simple iPhone-compatible application.   In the first article they describe how they built a "powerful, full featured CMS" to allow their customers to login and work with their personal information. It included the use of JSON messaging and the use of dynamic libraries. The article for the second site talks about the creation of a search engine for science videos to provide a more reliable resource for fellow video enthusiasts. He talks about what all he learned in the process and the design of the application. Check out the end result here. Finally, the third article talks about the creation of an application for the iPhone - "an app that would allow other users to add RSS feeds and I could go look for some and add them to my collection". He details the process he went through to create the application and the modules that he used to accomplish it.   Check out the rest of The Bakery for more great CakePHP-related articles and tutorials.
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I was looking at what my friend Stephen Lewis wrote in HakPakSak a few days ago &#151; specifically "...newspapersâ roles as public trusts and cornerstones of our informational infrastructure &#151; i.e. sources of solid information and independent commentary essential to informed citizenry, democratic government, effective public policy, and well-functioning economies".. What this brought up for me is the notion that human beings are themselves infrastructural; especially when they are constuctive contributors to the structure we call civilization. read more
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Les versions allemande, franÃ§aise et nÃ©erlandaise sont dÃ©sormais disponibles. La version italienne sera bientÃ´t accessible. Copernic et son partenaire de dÃ©veloppement Ã©conomique international Contraco
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The Zend Developer Zone has posted their latest episode of the PHP Abstract podcast hosted by Cal Evans himself covering ways you can attract quality talent to your organization.   Along the way I've picked up a few truths, mainly stolen from people like Joel Spolsky. Some of these ideas can be found in an article I wrote a while ago titled "Nerd Herding", a link to which can be found in the show notes. Recently, I've had many people ask me variations of the same question, "How do I find talented programmers?" So today, I'm going to share with you some of the things I've learned.   The latest show is available for direct download or, as always, you can subscribe to their feed to get this and lots of other great shows.
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How do you get general relativity and quantum mechanics to live together? String theory is the darling for now, but other promising approaches are floating out there as well. By Mark Anderson.
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By Tom Angleberger   tomangleberger@yahoo.com
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Three attributes indicate the potential for a double.
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Those of us who've been posting at Kuro5hin for some years are aware that this site serves as one of the foremost intellectual fora of the present day. What may come as a surprise is that a number of academics recognize that fact, and cite Kuro5hin in their journal articles, conference proceedings, and book chapters.  Here I survey some of the more interesting ones I've come across.
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Editors: Shlomo Reifman and Samantha N. Wong Researchers: Joshua Brandt, Fei Mei Chan,  Andrew T. Gillies, Soo Jeong, Edward Knudsen,  Artie Kwok, John Ray and Jody Yen Programmer: Carl Subick
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Popular posts from PHPDeveloper.org for the past week:Zend Developer Zone: Book Review: Learning PHP Data ObjectsProDevTips: Writing a CMS/Community with Smarty and the Zend Framework: Part 7Ivo Jansch's Blog: Book announcement: Enterprise PHP DevelopmentEvan Sims' Blog: Announcing libGameFlySite News: Popular Posts for the Week of 12.28.2007Reinhold Weber's Blog: From PHP to Ruby - 30 similarities and differencesSanisoft Blog:  Theming your CakePHP apps (V1.2)John Lim's Blog: Why Should PHP ever be taught in school?Zend Developer Zone: Profiling PHP Applications With xdebugCommunity News: A Look Back at 2007
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P&aacute;draic Brady is back today with the latest installment (part 5!) of his look at complex views in the Zend Framework. This time, her focuses on something called the Two-Step Pattern - a pattern similar to the Layouts pattern.   Part 5 of our series takes a small time-out from approaching a Composite View solution to reusable Views to take a peek at a simpler approach useful for simpler types of web applications. As we've discussed previously Composite Views allow the nesting of reusable View elements, effectively building a View based on a hierarchy of Views. But often there are simpler solutions to simpler problems. One such solution is the Two-Step View pattern, sometimes called Layouts if implemented in a specific way (as we do below!).   He gives the example of a simple website that needs a header and footer on every page. Rather than having to duplicate the header/footer calls across all of the pages, the Layout (Step-Two) pattern defines a single template that contains the header and footer but also uses a "main" area where the content is dynamically inserted.   He includes a full code example to help illustrate the point - a class, Zps_View, that is fed the path to the layouts and the layout files to use before rendering.
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Popular posts from PHPDeveloper.org for the past week:PHP.net: PHP 4 end of life announcementZend Developer Zone: Book Review: Professional Search Engine Optimization with PHPStoyan Stefanov's Blog: phpBB front-end optimization - 1 hour workshopSitePoint PHP Blog: Win Cash for the best Facebook App!Elizabeth Naramore's Blog: July Edition of IPM PublishedJob Posting: ManicMelon.com Seeks Mid-Senior LAMP Web Application Developer (Overland Park, KS)Paul Jones' Blog: Solar Views and LayoutsCodeIgniter Blog: Version 1.5.4 ReleasedPHP-GTK Community Site: MkDevDVD (DVD Manager for Linux)Job Posting: Next Internet Seeks Senior Software Engineer (San Francisco, CA)
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Popular posts from PHPDeveloper.org for the past week:Ian Selby's Blog: Uploading Large Files With PHPONLamp.com: Quick and Clean PHP FormsDotVoid.com: Reordering nested sets using PHP and JavascriptRob Allen's Blog: Zend Framework Book Coming SoonCommunity News: php|works Daily Summaries (Day 2)Community News: Sara Golemon & Christopher Jones - First Day Summaries of php|worksJob Posting: University of Wisconsin, Department of Medicine Seeks Web Developer (Madison, WI)Zend Developer Zone: PHP Abstract Podcast Episode 19: Glue Frameworks vs. Full Stack FrameworksStefan Mischook's Blog: Installing PHP and MySQL on the Mac with MAMPSecurityReason: Three Advisories for PHP 5.2.4 (dl, iconv_substr & setlocale)
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A different sort of abstraction layer project has been started up and has already seen a few releases - Forage. As mentioned on Rob Young's blog:    Recently I've been working on a search abstraction library for PHP called Forage. The idea is to bring to search what we've had for relational databases for quite a while, abstraction.    On Friday I put up a preview release with three backends; Solr, Xapian and Zend Search Lucene. At the moment it has the bare minimum of features but there will be more soon. In this post I'm going to talk a little about the motivation for the project and then walk through a short example.    He talks about the need for search abstraction (integration and resilience to change) before getting into an example of some code that grabs the data from an RSS feed, passes it in to the Xapian search engine and stores it before looking it over for thier search terms ("yahoo microsoft").   You can download the library if you'd like to try it out for yourself.