Wait and see with Seymour
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It is down to the proverbial "game-time decision" with defensive end Richard Seymour .
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Looking at the steam coming off the mail in my inbox this week, I definitely need a place to lay low for a while. One reader kindly recommended Geek Cruises, where I could work on my tan and my Perl programming skills at the same time. He also thought it would help my love life but I'm not so sure. The brochures are full of guys with goatees and laptops -- not exactly my idea of The Love Boat.
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Tycho:  We'll return to those two in a moment - for now, let's get a look at our supposed protagonists.  What are they doing?  Let's find out.  Did they make any new friends?
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As Jim waits with the social worker Dot visits Dr Legg to put off the inevitable.  (c) 2007 Evening Mail; Birmingham (UK). Provided by ProQuest Information and Learning.
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By Matt Krupnick, Contra Costa Times, Walnut Creek, Calif.  Feb. 17--BERKELEY -- UC Berkeley scientists will wait at least another day to study the lights in the northern sky.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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When the game console will be available here remains uncertain.
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Tycho:  I don't know if I would attend CES again.  If any of you have wondered, as I did last year, whether or not you should go, ask yourself this:
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Mark your calendar: November 22. That's the day, barring something unforseen, that OPML 2.0 will move from a draft to a final frozen spec. If you plan to use OPML 2.0, or you're already using it, please set aside a few hours to carefully review the spec, between now and the end of September, or at the latest early October, to be sure it makes sense to you.  We're doing this very slowly and carefully so people will believe in the quality of this spec. If you don't think it's a good spec, now is the time to say why. Speak now or forever hold your peace. You may not like the format, that's not the issue now -- it's the spec we're trying to finalize.  Thanks for your help!
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Gabe: Just a reminder that the last day to purchase tickets for the Child"s Play charity dinner and auction is Thursday. New items for the auction are coming in every day. I wanted to let you all know that we"ll have items in all different price ranges. I know last year we talked about items going for ten and twenty thousand dollars. Trust me when I tell you that you can come with significantly less than that and walk out with something cool. Even if you don"t want to bid on anything it"s a really fun event to watch. Either way, Thursday is the last day to get your tickets.
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If price is important to you, you might be willing to wait to buy a stock.
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By Brandy Emily, The Tribune, Seymour, Ind.  Feb. 15--Skateboarding figured into two city meetings Monday in Seymour.  At the Seymour Parks and Recreation meeting earlier in the day, department Director Jeff Vance updated board members on the progress to build a skate park in city limits.
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Amazing growing stories are waiting for you to discover them.
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Gabe: There is some really nice HD footage from PAX available over at gametrailers.com now. They have a pretty slick behind the scenes look at how the show comes together as well as an interview with Gaybe and Tykoh from Pennies Arcadez!
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Gabe: Sorry for the late comic strip today. It was just a little more than I was able to get done in one day. I ended up having to finish it up this morning. I've had some requests for wallpapers of the relief at the top of the Olympus and I'll try and get something like that out.
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The middle of winter generally finds me wondering more than wandering. Oh, I still get out, if only for a Sunday afternoon drive just to make sure it's all still there. If you haven't tried it, take a drive past some of the haunts where you hunkered down in last fall.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.