Violent video games get shot again.
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After being in the news more times than I have actually watched the news, the discussion about how bad are violent video games for minors, is back in session.
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Renting video games online may not be a good idea after all.
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p2pnet.net News:-The launch of the now much-maligned Kill Jack Kennedy Again game has achieved at least one thing: Itâs woken the mainstream media up to the fact that video games based on giving players a way to take part in virtual murder aren&#39;ta
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(InfoWorld) - A long-simmering debate in Germany about banning violent computer games is burning again after an aloof teenager on Monday stormed his former high school, shot five people and later killed himself. The disgruntled 18-year ex-pupil from Emsdetten, Germany, near the Dutch border, was described by students and teachers as a youth with no friends who liked guns and played violent computer shooting games. The incident brought back memories of a shooting rampage in the eastern German city of Erfurt in 2002 when an alienated former pupil -- and computer games player -- shot 16 people, mostly teachers, and later himself. It has also rekindled the simmering debate in Germany on whether violent computer games should be banned. "The government is currently reviewing whether the current legislation for protecting minors needs to be revised and plans to announce its finding by the end of 2007," said a spokesman for the Federal Ministry of Family Affairs, Senior Citizens, Women and Youth. "The Emsdetten shootings will likely impact these discussions." Family Affairs Minister Ursula von der Leyen addressed the German parliament earlier on Tuesday and has been holding talks with policy makers throughout the day, the ministry spokesman said. The minister is expected to make a public announcement later in the evening. Numerous politicians have expressed outrage over the school shootings and continued access to violent PC games. Brandenburg state Interior Minister JÃ¶rg SchÃ¶nbohm said in an interview with the German media that "killer games" encourage violent behavior and are contributing to an escalating rate of brutality among young people. The minister called the current practice of voluntary regulation by game publishers and distributors inadequate. Lower Saxony Interior Minister Uwe SchÃ¼nemann called for a ban on the distribution and development of violent computer games in Germany. Dieter WiefelspÃ¼tz, a member of the Social Democratic Party (SPD) and an expert on family policy, conceded that not everyone who plays such games "automatically becomes a mass murderer" but, like the ministers, also called for a ban on "killer games." WiefelspÃ¼tz isn't alone in the SPD. A majority of members in his party have been lobbying for months for major changes in federal laws aimed at protecting minors, including an outright ban on violent computer games. And the opposition parties Christian Democratic Union (CDU) and Christian Social Union (CSU) agree that changes are necessary to the current laws governing entertainment software. But members of the Green Party warned of putting all the blame on computer games. Volker Beck, a parliamentarian member of the Green Party, said young people need to acquire media competence and learn how to use computers, including PC games, in a sensible way. Following the shoot-out in Erfurt, the German government revised its legislation on protecting minors, requiring, for instance, that all computer games and video movies be subject to a mandatory age-rating plan. Some legislators are also calling on ISPs (Internet service providers) to take a more active role in controlling the information provided over their systems. The Emsdetten teenager who killed himself used the Internet not only to inform a chat group of his shoot-out plans but also to purchase weapons, including guns and bombs, through a German weapons portal.
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Thanks to the degenerate minds behind the Nintendo Wii, young gamers are being transformed into murderous, ravening beasts. Commentary by Lore Sj&#246;berg.
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Video game addiction is a real problem, and it's getting worse.
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Tycho:  Gabriel's ill-conceived Pong Pong challenge has brought out the wolves, and now the forest rings with their baying. Amaze Entertainment is holding tryouts internally to see who will leave our merry band in ruins. Upstarts from the DigiPen Institute of Technology will arrive soon to unseat the last generation as is the charge of all young men. "Suckerpunch" will cease to be a euphemism when one of their usually mild animators suddenly strikes my diaphragm.
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A Texas A&M researcher says studies showing connections between video games and violent behavior suffer from shoddy research techniques and bias. In Game|Life.
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Electronic Arts seems to be stuck in another time and place.
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But playing in 'social situations' Teenagers are using violent video games to vent their stress, a new study has found.â¦
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Video gaming's most felonious franchise is back, and it's threatening to hijack the holidays. Grand Theft Auto: San Andreas, the latest in a line that has sold 32 million games and sparked protests among anti-violence activists, arrives in stores this week.
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Anti-gaming gadfly back in action Everyoneâs favorite anti-gaming gadfly Jack Thompson is back in action, GamePolitics reports, with yet another lawsuit against the purported public nuisances created by violent video games.â¦
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Video gaming&#39;s most felonious franchise is back, and it&#39;s threatening to hijack the holidays. Grand Theft Auto: San Andreas, the latest in a line that has sold 32 million games and
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The Rock Hero Effect: In short, video games are the new CD.
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Video gamers relish  violence on the screen but now players are becoming victims  themselves -- of the latest gaming technology in which a  wireless, wand-like device is used to direct on-screen action.
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"Manhunt 2," a brutally violent  video game that was effectively banned in the United States,  has risen from the grave in a modified form and will go on sale  for Halloween, its publisher said.
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Louisiana is the newest front in  the ongoing political and legal battle over violent content in  video games, which in the United States drive a &#36;13 billion  industry that rivals Hollywood box office sales.