PSP &#39;rubbish&#39;? Nintendo think so. (PSP, DS)
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At least, according to Nintendo President Satoru Iwata it isn&#39;t. Whilst talking to journalists in Japan the boss let his feelings loose concerning Sony&#39;s foray into the handheld market, stating that the PSP would simply alienate possible new gamers rather
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Up to a point, Lord Copper A US company has filed a lawsuits against both Nintendo and Sony, alleging that the controllers that go with the companiesâ games consoles trample over its intellectual property rights for console to controller connection.â¦
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Letter of the week, via the telco regulator... Ofcom has published the public consultation responses to its PSP concept. And they don't make comfortable reading for the regulator.â¦
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SONY is going head-to-head with Nintendo in the battle for the handheld games console market. The company will price its long-awaited PlayStation Portable (PSP) at about Â£100 for its launch in Japan, when
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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A battle over next-generation disc standards could create a rift in console game storage. Which side are you on? There are few who contest the fact that the acceptance of CD-ROM and then DVD-ROM standards
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The PlayStation Portable is the talk of the town, after basking in the limelight at a recent game show. But despite all the hoopla, Sony Computer Entertainment Co.
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Nintendo will ship 400,000 More DS units for Japan, bringing the total to an impressive 2.8 million by the year&#39;s end. Also included is a potentially disturbing but familiar quote from Iwata!
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PS3 vs. Wii vs. Xbox. And the winner is: Gamestop.
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The new video game consoles already look pretty wimpy compared with the latest gaming PCs. The Wii? Whatever. The Xbox 360? No match. The PlayStation 3? You can't find one anyway.
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The console will cost only USD150, which is less than half the price that Sony is expected to charge for its PSP. Nintendo also intends releasing the DS in November, to take advantage of the US Christmas market.
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There&#39;s no denying that the PSP is a slickly designed gadget with a certain fashionable cachet. The images are breathtaking. Not that there&#39;s anything new here in terms of graphics, but seeing
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Nintendo today held a touch-and-feel event for its forthcoming DS handheld in Tokyo. One of the interesting tidbits revealed by president Satoru Iwata is that not only will it be possible for multiple users
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&quot;That&#39;s not a game machine,&quot; said Yasuhiro Minagawa, head of PR for Nintendo Co., Ltd. &quot;They showed it at the [Tokyo] Game Show without any fundamental game software, and you can tell that it&#39;s not yet complete.
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A Japanese company creates a memory card which could change the method of spending money. Also: Google to set up digital book samples  & hellip;. Nintendo equips handheld console & hellip;. and more.
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Tycho:  Stop whatever you're doing right now and watch this video - offered in HD for Windows Media or Quicktime.  That's Level 5's White Knight Story, and I must stress for readers that Level 5 is in no way fucking around.  That's how you sell us a Goddamn Playstation 3.  We are almost impervious to many of the brands that define Sony's hardware:  for us, Metal Gear Solid and Gran Turismo emit no will crushing pheromones.  Compare that to the White Knight clip, which is a fairly comprehensive tour of my private desires.