Web Playgrounds of the Very Young
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Forget Second Life. The real virtual world gold rush centers on the grammar-school set.
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In today's world of Web 2.0, where social  network and user-generated content reign, and where the Internet is  available from your phone, your PSP and your Nintendo Wii, the need to  protect children from the worst while directing them to the best of the  Web is more important than ever.
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Le tracce dell'esame di matematica su skuola.net
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Ever wonder what it would be like to sift through bins of thousands of items like one would at a flea market or a mall, while on your computer?  BrowseGoods has taken advantage of Web 2.0 technologies such as Ajax and put together a realistic online representation of the real world shopping experience.  Brian Smith of [...]
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Our 2007 picks for the best of what's new and exciting on the Web today -- sites with exceptional style and smarts that offer new ways to enrich the on- and off-line experience
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By DUNKERLEY, Adam  For children of all ages, a computer can be an excellent teaching and learning tool, a great source of entertainment and an easy fun way of keeping in touch in increasingly creative ways, for example via emails with photos or video attached, or via online chatting.
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'Multitasking' youngsters surf net while watching television, survey into media habits shows
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Nicktropolis, a virtual community featuring popular Nickelodeon characters such as SpongeBob, SquarePants, launched on the company's Web site.  Similar to other online worlds, Nicktropolis' real inhabitants will re-create themselves for their virtual life in the digital city.
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Meet the "digital natives." They are the teens and tweens who flock to MySpace, Facebook and other social networking sites.
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Children want to get on the internet, but what shields them from predators? Alexander Gelfand reports on new approaches from the American International Toy Fair in New York.
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Send us pix of your kids in wizard mode!
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A "safe, secure" virtual world which children can inhabit and interact with is being planned by the BBC.
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A training scheme to help people turn their homes into digital playgrounds is drawn up.
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As kids keep getting plugged into the Internet, toy makers are following them online.
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No wonder people love computer and video games. They&#39;re realistic, fast-paced, interactive and challenging. Just about any age can play.
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A Web site on sex branches out to one on babies. Surprise!
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By The Associated Press  NEW YORK - As kids keep getting plugged into the Internet, toy makers are following them online.