Transmeta Grasping at Straws
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A penny stock gains nearly 30% in one day on materially negative news. Huh?
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FoTW Inability to follow a story by reason of anger, part 73
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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Bell/Agusta AB139s seem to be headed far and wide at the moment. Deliveries of the new medium twin to the Namibian government and, most recently, to philanthropist the Aga Khan (see sidebar) are recent ...
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RedState is apparently failing because all Scoop developers are liberals so they couldn't get any support for Scoop which crashes all the time so they abandoned Scoop and their website sucks and I think that's funny and rusty should maybe consider fixing Scoop but it's not really his problem because Bush is the devil and we know how saintly rusty is and he wouldn't work for the devil.
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Tycho: It's "limited," but not that limited. There's fifteen hundred of them total, if you are interested. (CW)TB
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Tycho:  I was in a guild with the guy who started FigurePrints, and when he extended coupons to the old crew I snapped them up and gave them as Christmas presents.  None of my characters ever reached the highest echelons of Azerothian Fashion, so it seemed like they were better invested in Gabriel and Keek, who poured night after night into Battlegrounds and Active Volcanoes fighting dragons and whatnot. The coupons I have described are difficult to secure, only available in random drawings at random intervals, or if by some twist of fate you happen to have been guildmates with a cunning entrepreneur.  It's really a way to ennoble the lost years you plowed into that game.  It's the sort of thing you'd think a person would appreciate.
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By The Roanoke Times, Va.  Feb. 15--It is hard not to feel sympathy for Elliston residents who do not want Norfolk Southern to locate a new intermodal yard in their community.
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The company that years ago set out to become a legitimate alternative to Intel, and blazed the trail that AMD eventually followed, today announced it is setting aside its patent infringement claim against Intel. The companies have reached an out-of-court settlement granting Intel perpetual license to Transmeta's CPU power management technology, in exchange for $150 million in cash up front and $100 million more over the next five years.
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Shareholders want a higher price on MetaSolv. Don't count on it.
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But complains of impossible operating conditions Mercury Telecommunications Ltd has been slapped down by Ofcom for incorrectly invoicing a customer in a dispute investigation run by Otelo. The process has left the company not only kicked out of Otelo (the investigating body), but unable to trade legally.â¦
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Spectrum troubles, defections, and a new CEO? Best to look elsewhere.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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Google and Earthlink tried, and failed, disappearing in a sea of bureaucratic red tape. Now a startup hopes to persuade San Franciscans to voluntarily put radio repeaters on their rooftops. Good luck with that.
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The fickle finger of an IEEE committee may be goading along a death rattle for the organization's goal of reaching a 100 Gb/s Ethernet standard.â¦
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The company has been rebuffed in Australia as it tries to grow.
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Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.