Half-Life 2: Release am 16. November
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Wie Publisher Vivendi Universal gestern Abend in einem offiziellen Presserundbrief mitteilt, hat der heiÃ erwartete Action-Blockbuster Half-Life 2 endlich den Goldstatus erreicht.
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DecemberÃ¢ÂÂs Patch Tuesday finds Vista in the bad guysÃ¢ÂÂ sights. Plus: Get Office 2007 SP1, get your fix for Flash, and avoid an HP laptop disaster.
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November 16, 2004 - Yes, we&#39;d barely believe it either if we hadn&#39;t seen it ourselves: Half-Life 2 is here. More than six years in development, more than a year dramatically in the public eye, weathering delays
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GamesAreFun has screenshots and info on the upcoming PStwo that will be released in the US on November 1. In other Playstation news, Yahoo!
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Entro 2.100 livello mari +59 cm e temperature +4 gradi
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It doesn't break new ground, and the plot is a little sparse, but thanks to its visual quality and ability to suck you into its world, Half Life 2 is probably the best game of 2004. By Suneel Ratan.
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Tycho:  Do not forget!  All the information can be found at yonder page.  As requested, the date has been bumped up to the December 15th to give people more time for their projects.    The patch delivered a day or two ago makes the final game much, much easier to recommend.   (CW)TB
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Dopo i tanti tentennamenti e le (numerose) decisioni ultimative il gran capo di Microsoft, nella sua veste di presidente e capo architetto-software, ha posto fine alla sequela di date circolate nel tempo sull&#39;uscita di Longhorn emettendo la cifra
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Gabe: The Penny Arcade store has been updated with some new items. First we've got a brand new zip up hoodie.    It's got a slick PA logo on the front and Tycho's speech from the comic strip "I Hope You Like Text" on the back. We've been getting requests for a zip up like this for a long time. I don't want to sound like a used car salesman but my guess is that these will not last long.     We've also added a new sticker pack. This pack includes Tycho, Gabe, Annarchy, Charles, The Merch, The Fleshreaper, The Fruit Fucker and two bumper stickers.  The sticker pack is $10 but we've got a special deal going right now. If you spend $50 in the store we'll toss in the sticker pack for free.    Also, don't forget that you can now purchase prints of just about all our comic strips. If you're looking for strips with specific characters or games, Pennypacker is a great way to search our archives. I've had a few people ask me what my favorites are or which ones I think would make for especially nice prints. Tycho and I are each working on a list of our favorites but off the top of my head I'd say "The Hawk And The Hare" series would look pretty classy all framed up and hung on someone's wall.     -Gabe out
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Catch up with the latest news from the world of video gaming.
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Valve&#39;s Gabe has sent some fresh info to fan site HL Fallout in which he reveals the various Half-Life 2 retail and Steam packages that will be available to the public once Half-life 2 actually goes on sale.
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The global launch of the long-awaited Half-Life 2 game has been marred by online registration problems.
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SPOnG last night received several SMS messages at ungodly hours foretelling the launch of Half-Life 2, rather a strange event for the release of a PC game.
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THIS MORNING, OR late this evening as we call it here in Britain,the long Half-Life 2 wait will start to be over. You get the multiplayer version, Counter-Strike: Source, the full enchilada at that moment.
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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Valve announced recently that it had won the first round in the legal fight between it and publisher Vivendi Universal Games. The US Federal District Court in Seattle has upheld the complaint
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Installation bugs barely dent the greatness of Half-Life 2, says reviewer James Bregman.