Yahoo Games and GameSpot Partner for Gaming Content
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Yahoo Games and GameSpot Partner for Gaming Content  Yahoo Games and GameSpot a web source for unbiased gaming information, today announced a partnership through which GameSpot's comprehensive PC and video game content offering will be provided to Yahoo Games users, starting in the first quarter of 2005.  As video games become increasingly ...
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Social games from white-label gaming company Oberon Media will be available for users of the News Corp.-owned site early next year.
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Internet powerhouses Yahoo Inc. and eBay Inc. are joining forces in an alliance that further defines the battle lines in an online showdown with rivals Google Inc., Microsoft Corp. and AOL.
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RealNetworks finds a partner in Yahoo! Music.
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In late August Aspyr Media Inc. and Wideload Games first announced plans to collaborate on a new game release. On Thursday Aspyr and Wideload Games offered the first details about the game, including platform information and a release schedule.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Yahoo is acquiring Rivals.com, a site for fans of U.S. college and high school teams.
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Yahoo! and Adobe announced an agreement that will make HTML and PDF seem a more similar browsing experience. In the process, it should drive more traffic to Yahoo!
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Adobe Systems Inc. ADBE.O and Yahoo Inc. YHOO.O on Monday said they have signed a deal to combine Adobe services, like its widely used document-sharing program, with Yahoo&#39;s Web search functions.
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Game addicts meet a potentially addictive new game. Will profit ensue?
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The next game controller could be your gray matter. Also: Online bells and whistles for the PS3.
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NEW YORK -- Yahoo Inc. disclosed a far-reaching partnership yesterday with 176 newspapers to sell ads, share content and deliver Internet search, graphical and classified advertising to consumers.
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Tycho:  Last year's iteration of Tiger Woods had a fairly serious glitch in multiplayer, in that the game could not be played in multiplayer mode.  Or, it worked sometimes, but there was no way to know how or when - what combination of dances and burning herbs would right this aloof mechanism.  It was most likely the rush of new owners securing tee-times on simulated links, but after a week of trying to use the product without success I decided that I had better things to do than try and contextualize EA's grave miscalculations.    The few times we were able to jump on and actually get in there were the kind of epic, unadulterated "guy fun" one sees lionized in hilarious summer comedies.  Golf as a sport (and as a videogame) has the strong undercurrent of shared misery that one usually finds only in dive bars.  The recently released demo for this year's product - on both PSN and XBL, now - recalled those moments to us, independent of the rage that bookended each round of powerfully communal spirit lodge golf.  This year's product has a huge focus on Gamernet, a kind of user created content initiative that will hopefully see them approach the performance of their online infrastructure with more conviction.     GameFace, their face making thing, has seen a significant jump this year as well - it can take pictures from your console's camera and create actual face geometry, and I understand that photos can even be uploaded online and then brought down on the console for processing.  We were able to get some pretty good results with the earlier versions of the tool, but this is very much appreciated.  Of course, in the wrong hands, every tool is a weapon.     Ubisoft is now saying that Haze is an exclusive exclusive for the PS3, and not one of them timed or partial exclusives one might see in the lesser houses.  Truly monogamous games are rare these days, and this is certainly a surprise, but this thing has been hopping back and forth for months.  There was even a leaked document that showed this "exclusive" being released a week later for PC and 360, though all traces of the document were soon obliterated.  Assassin's Creed was (as you'll recall) a PS3 exclusive as well.  For a week, at any rate.        I'm really excited for Haze, but I'm not sure if that's a universally held belief.  The writer made a good impression on me at E3 several years ago, and Free Radical makes a good impression on me whenever they make a videogame.  It's also a four player co-op experience with a unique, asymmetrical multiplayer proposition that you've probably read about.  But, as with Bioshock, I'm really in it for the story - and, also like Bioshock, I think anything that limits its potential audience is a serious mistake.
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Yahoo Refunding NFL Game Pass Members Due to problems yesterday with the Yahoo NFL Game Pass system, which steams live NFL games to paid subscribers over the Internet, Yahoo is issuing refunds to its customers. From Reuters : Fans who paid for Week 2 games will be refunded the $24.99 purchase price while annual subscribers, who pay [...]
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Adobe Systems Inc., and Yahoo! today announced a partnership aimed at providing access to Yahoo! Search through Adobe Reader and a co-branded toolbar featuring Adobe Services.
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GameXStream is looking for volunteers to fill 1,000 slots in a beta test for its upcoming "Gaming on Demand" system for graphic intensive games. Gaming on Demand uses patent-pending distribution and streaming methodologies to improve the costs, performance and security of online game play for a high volume of end-users, as well as for game publishers and content providers. For more information visit the GameXStream Web site; to sign up, fill out the consumer survey.
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Tens of millions of people play videogames online; the tricky part is finding your friends--and favorite foes--among them. Michael Cassidy can help. His company, Xfire, runs a Web site that is the TV Guide, ma&icirc;tre d' and instant messenger of the gaming world. Cassidy's service can point you to a buddy who is ready to play the game you want at any moment of the day or night. He already has a lot of friends to prove it. In eight months a million people in 100 countries have downloaded Xfire's software.