Voice Chat Can Really Kill the Mood on WoW
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Does it matter when you discover that your level-50 guild leader has the voice of an 11-year-old girl?
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The latest massively multiplayer game is aiming to provide a softer, gentler experience for those intimidated by the original EverQuest. For the most part, it succeeds. Review by Daniel Terdiman.
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Until normal customer service is resumed The lights have gone out and no-one is at home at World of Warcraft's European customer support site, right now. In a message posted to a WoW support forum, a "technical issue and subsequent loss of electricity" is blamed for the outage.â¦
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Remember. When criticizing others in a crowded room, someone will hear you.
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Virtual drudgery comes to Second Life. In Game|Life.
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Keylog catastrophe Keylogging scammers are once again laying siege to World of Warcraft gamers.â¦
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Loud talkers were among the biggest pet peeves in the workplace in a survey conducted last March.
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Simply declare your undying devotion to the console of your choice and behave completely irrationally on the message boards. Commentary by Lore Sj&#246;berg.
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Sexual harassment, dog fighting, brawling, gambling, steroids, and blood doping. Yawn.
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I played a dungeon crawler for 36 hours in a week. Is that bad? Commentary by Clive Thompson.
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I'm not so good with buttons, especially those that control video games. When I play, it's a full-body experience with a lot of arm movement as I try to move my little guy on the screen. The physical activity does nothing to influence the game, but it's good exercise and provides plenty of amusement to my brothers, significant others and anyone else watching.
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Why is racism considered bad in the real world -- but part of the fun in virtual worlds? By Clive Thompson.
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Ah, the narcissism of loudly sounding off in public.
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Tycho: You might have heard that NASA was trying to gin up an MMO. We just received a mail from a human being involved in the project, someone who wants to make sure they collect the best ideas from the best people. Naturally, she thought of the readership here. Her mail follows:I know how incredibly unpleasant this could end up being if we don'thave the right minds behind it, and would just like the chance to get itin front of as many potentially talented people as possible. Would youguys consider posting a sentence on this in the news section soon?"The purpose of this RFI is to solicit information from organizationswith proven immersive synthetic environments expertise who areinterested in potentially forming a MMO platform development partnershipwith NASA. We are currently targeting releasing a Request for Proposalin March 2008."Here's a couple of run-downs in English from people outside NASA:http://blog.wired.com/wiredscience/2008/01/nasa-seeks-inpu.htmlhttp://blog.wired.com/wiredscience/2008/01/would-you-play.html#previouspostAnd the NASA sites:http://procurement.nasa.gov/cgi-bin/eps/synopsis.cgi?acqid=128415http://ipp.gsfc.nasa.gov/mmo/submit.htmlNASA gets surprisingly tiny amounts of money (about $17B/yr) to go tofreakin' space and do a whole lot of discovering of varioushumanity-impacting things. And a lot of people just don't know theamount of awesomeness we do for that. We're working on many things totry and communicate to people better about what we do (that's part ofour forming mandates, actually), and this is one initiative.And I think it would be cool if it wasn't a big mess, or even just an"eh" thing. I'd like to see it be *good*.For the space program, guys?Oh, but darling: you had us at immersive synthetic environments.(CW)TB
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There is a part of gamer psychology that is rarely discussed, but incredibly important: We are thrilled by wanton destruction. We need it like a form of food. Commentary by Clive Thompson.
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Ever want to growl "shhhhhh!" to someone who's talking way too loudly on a cell phone? Rather than cause a scene, why not express your sentiments in a card? [Missing Links]
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When you look at gender in virtual worlds, how do you leave your biases behind? For some researchers, you don't. In Sex Drive Daily.