âSky Captainâ effective, fun by escaping gravity of reality
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âSky Captain and the World of Tomorrowâ is even more fun than it sounds like. In its heedless energy and joy, it reminded me of how I felt the first time I saw âRaiders of the Lost Ark
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How do you cap an evening of pure magic? With more magic. Perhaps a quick coup de theatre.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Shiver me timbers! Yo ho ho and a bottle of rum!
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Sci-fi versions of baby blocker in a can could turn out to be loads of fun. In Sex Drive Daily.
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Deconstructing a pretty good joke, and the investment lesson held within.
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Embracing your inner cheapskate can pay off in more ways than one.
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In case you don't want to work and just want to bang on the drum all day, this game is for you. It's a simple and charming game, but be warned that there isn't much else to do than banging on bongos. Lore SjÃ¶berg reviews Donkey Konga.
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How the Fool makes it easy to find Lynch-like guidance.
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Comment is free: Simon Jenkins: With entertainment available on tap, we yearn for the real.
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Alas, we&#39;re not quite over the rainbow, either. Not with &quot;Sky Captain and the World of Tomorrow.&quot;. More&#39;s the pity, because this groundbreaking sci-fi romp wants so desperately to fly high -- as high as writer-director Kerry Conran&#39;s imagination.
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Try these (slightly) more palatable tactics.
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UK and Swiss scientists find a way to trigger an out-of-body experience in healthy volunteers.
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Our favorite genre-busters will roll, creep, slither, bounce, and wriggle their way into your free time--if you give them a try.
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STARDATE: FUN! The Developers over at Perpetual Entertainment, Inc. are feverishly, frantically, and Ferengingly working on Star Trek Online, a massively multiplayer role-playing game where you too can be a shoulder-pinchin' Vulcan, an annoyed Klingon, or one of those blue guys with mini-satellite dishes sticking out of their heads. Many fans of the series are eagerly awaiting Star Trek Online so they can get just a little bit closer to being an actual officer of the Federation. Me, no; I'm too worried that I'll be the very first subscriber permanently exiled from the entire Star Trek universe.
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This summer's lineup of brain-teasing video games includes some brilliant titles that stretch your mind power to its limits, asking you to think laterally to beat the computer or just out-strategize your friends.
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By Martin Merzer, The Miami Herald  Jun. 23--CAPE CANAVERAL -- You can't walk very far when you're on a spaceship, sea breezes are the stuff of dreams, and a good pizza? Forget about it.