Half-Life 2&#39;s Real Battle
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If the video game industry is beginning to rake in revenue that rivals the movie industry, it&#39;s also beginning to accumulate Hollywood-like headaches.
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Intel researcher Jerry Bautista defends the practicality of the massively multi-core chips that his company is working on. He makes the case that these chips could help make 3-D worlds like Second Life look far more realistic.
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Activision has revealed that it plans to ship Vampire: The Masquerade - Bloodlines on November 16th in the USA, meaning that the game will be in direct competition with Valve&#39;s Half-Life 2 - the Source Engine technology for which Bloodlines uses under
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Vivendi Universal Games will release Half-Life 2, sequel to one of the most critically acclaimed PC game titles, on November 16 this year.
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Virtual drudgery comes to Second Life. In Game|Life.
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This is the game that has been hailed as the killer of all first person shooters since it was first announced over a year ago, and most who have said that hadn&#39;t even played it yet - that&#39;s how confident people are that this game is just that good.
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Gabe: Wired has a pretty big article about Penny Arcade in it's latest issue. We've done a lot of interviews but Wired actually sent a writer named Chris Baker out to spend a few days in our office. Sort of like a geek version of Jane Goodall, He hung out with us all day and took notes while we played games and made the comic. Chris interviewed everyone here and even found time to question our wives and friends. Living with us the way he did I think he managed to get some pretty candid stuff out of Tycho and I. Things we might never have divulged during a standard interview. By the end of the week I think we all considered Chris a friend and a valuable addition to any Halo 3 team. The resulting article is a pretty complete look at our little company here as well as the most honest interview I think anyone's ever managed to get out of us. If you're interested you can read it online right here.   -Gabe out
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November is proving to be a bumper month for computer games - and it is not over yet.
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Tycho:  I purchased twenty fluid ounces of Halo 3 "Limited Edition Mountain Dew Game Fuel" in the hopes that it would taste so horrible that we'd get a strip out of it. Â Before I read the ingredients in preparation for this post, I often found myself desirous of this strange liquid - a liquid the precise color of tubercular sputum.  I would trip over to Seven Eleven to obtain it, tipping a small portion onto the concrete for the Spartans we lost at Reach.  Once I discovered that the soda contained a compound called "Brominated Vegetable Oil," my ardor was diminished for some reason.  The flavor of the beverage is not unpleasant, especially if you like bromide.  The almost oppressive campaign that surrounds the product is, perhaps, more bitter.   It's one slice (or, perhaps, sip) of a ten hojillion dollar marketing campaign designed to project one of gaming's biggest brands to people who already know about it.  There is no way to escape the Goddamn thing.  Over ninety percent of the surveyed crustaceans were "aware of the launch" and held a "strong desire to purchase," even though their massive claws and aquatic habitat make using the product impossible.  Lemurs are less bullish, but then lemurs are a notoriously tough demo.    It took a third night of playing the Call of Duty 4 Beta for everything to sink in, but it's pretty much official: they know what the fuck they're doing.  A shooter can't merely be great to come out this holiday, and even amazing might be insufficient.  To go against the previously described fucking unstoppable media phalanx - to say nothing of Halo 3 itself, whose multiplayer offering is so broad on every axis that it must be called round - you need to drop something that be off the cheazy.       There are shooters that play with progression to varying degrees.  Battlefield 2142 does, but the infantry experience is one part of a whole.  Rainbow Six: Vegas does, but its reward scheme is largely cosmetic in nature, and takes place outside of the game proper - between rounds, in austere menus.  CoD4's leveling has the sharp inhalation of a WoW ding.  It takes place right there at the moment you earn the XP from a kill, with an onscreen celebration of the fact.  The reward structure earns you new playmodes, new weapons,  new slottable abilities, the right to build custom classes, the right to wear a clan tag.  You don't need to wait long to earn them, the schedule is not cruel, but you need to put in your dues.  It's not an onerous process:  in order to level up, you must simply play Call of Duty 4.  Trust me when I say this is something you will want to do.    I feel as though my knowledge of the game should be richer, so let me crack a few more levels and get back to you.  Hopefully a beta code will have dripped out to you by then, and you will know what I mean with visceral certainty.    Oh, and also: Â if you want to tumble down some fissure in the earth and wake up in the Japanese Madness Caverns, take a look at this video for Puzzle de Harvest Moon.  I watched it hours ago, and I am still haunted.
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PC game Half Life 2 wins three video game awards judged by influential games magazine Edge.
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It's been six years since Valve Corp. perfected the first-person shooter with "Half-Life." Video games have come a long way since, with better graphics and more options than ever. Still, relatively few games have mustered this one's memorable characters and original science fiction story.
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Vivendi Universal Games (VU Games) has confirmed that Half-Life 2, developed by Valve Software, has gone gold with a planned retail street date of November 16, 2004.
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Confirming suspicions, Valve releases a new multiplayer mode alongside the game&#39;s SDK; Steam instantly swamped. When Half-Life 2 was released, many were disappointed that its only official multiplayer mode
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THIS MORNING, OR late this evening as we call it here in Britain,the long Half-Life 2 wait will start to be over. You get the multiplayer version, Counter-Strike: Source, the full enchilada at that moment.
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The day after Half-Life 2 hit the market, the second game to be powered by developer Valve&#39;s Source engine followed suit. Activision announced that Vampire: The Masquerade - Bloodlines has shipped for the PC.
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Perhaps just as good as the release of Half-Life 2 this week is the introduction of Steam, a service that lets gamers buy and download sophisticated PC games. It's the way game retailing ought to be. Commentary by Suneel Ratan.
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The second game to use the Source engine will be released on the same day as the first one--November 16. Since last fall, the release date of Half-Life 2 was put on hold because its Source engine had been compromised by hackers.