Ghostzapper, Smarty Jones Running Neck and Neck
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Now that the Breeders&#39; Cup Classic is over, there&#39;s one more big race left -- the one for horse of the year. It&#39;s Ghostzapper, winner of America&#39;s richest race in record time, against Smarty Jones, the retired Kentucky Derby and Preakness winner.
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Powered by Dodge (gr. I) winner Ghostzapper will remain in training next year, with a campaign aimed at defending the title in the race he won Saturday at Lone Star Park.
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By Pete Zimowsky, The Idaho Statesman, Boise  Feb. 21--Yip. Yip. Yip. Howl. It's nice to be serenaded to sleep by coyotes.
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Seven of the best 3-year-olds in the nation will race in today&#39;s 135th Travers Stakes at Saratoga, but one horse who is not here, Smarty
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WEST MEMPHIS, Ark. - Arkansas' naked jogger has been zapped.  For months, officers have been getting reports about a man making late-night runs in the buff. On Monday, police said they think they got their mystery jogger.
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Chris Hartjes has posted an update on the Zend_Service_Audioscrobbler package for the Zend Framework, including writing the unit tests to ensure it's complete functionality.   In my spare time I've been banging away at writing the required unit tests for the Zend_Service_Audioscrobbler component that Derek and I had started. I finished all the unit tests for the user based functions, which is a nice milestone. Then I decided to go back and actually read the comments made from the proposal. Oops. I discovered there were a bunch of changes that the folks at Zend said needed to be made in order to accept them. I agree with most of them.   He also lists some of these comments/changes/suggestions for the package that were given to help it fit in better with the rest of the framework.
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Seven of the eight Breeders&#39; Cup race winners on Saturday, including Classic hero Ghostzapper, will remain in training next year, their respective trainers said.
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Updated Two pints of lager and the latest White Stripes single, please
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Symbian OS/Series 60 UI malware Skulls has been put to further use, this time masquerading as a version of the game Metal Gear Solid.
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Ghostzapper was so good in the Breeders&#39; Cup Classic Saturday it was frightening. The bay 4-year-old colt went right to the front in
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Tycho: The recently conducted Xfire chat has now been collated into this easy to digest transcript. In case you wanted to digest it. In addition, the latest page of our insane Prey project has now gone online. Just click the link on the left, for "We Have Visitors."  Also! Your mom is trying to get a hold of you. You should give her a call.(CW)TB
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Gabe: This is a heads up for all our Omeganauts. I had originally told you all that the first round of the Omegathon would be Pac-Man. That game has actually been replaced with Jenga. Not the new Wii version of Jenga but actual wood blocks on a table Jenga. Sorry for the mix up.-Gabe out
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Ghostzapper may have shown as much winning Saturday&#39;s Grade 1, $500,000 Woodward by a neck than he did winning previous stakes by open lengths.
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Tycho:  It took three separate discs and two consoles to finally work out the Goddamn kinks, but we were able to play almost the entire Eternal Sonata demo.  Almost!  I wasn't aware people were still boiling discs, presumably in black iron cauldrons where carrots bob, but I don't want to live a life where boiling discs is normal.
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Paul Jones has posted a teaser concerning his talks(s) at the upcoming php|works conference this year. One is about organizing your applications to make them easier to maintain and work better and the other is a follow up to some previous benchmarks he created comparing several of the popular PHP frameworks.   About The Benchmarking Talk - Easy one-liner: "Statistical Histories for Fun and Profit." And I do mean profit: the better your apps runs on a given stack, the more eyeballs you get on your ads (or, the more users you can handle).   He will be talking about why benchmarking your app is important, how to benchmark a framework and, the thing everyone's waiting for - his benchmark stats comparing several popular frameworks.   Paul also requests that, if possible, one developer from the teams of each of the other frameworks (besides Solar of course) could be in attendance to critique the talk and help point out issues either with the talk or in his methods.
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The Clinton campaign has complained about them. So has Mitt Romney. Plenty of voters have vented, too. Those sometimes nasty and annoying recorded political phone calls known as "robo-calls" can drive people nuts Â and states are trying to crack down on them.