Brain control headset for gamers
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Games will soon be able to interact with the virtual world using their thoughts and emotions alone.
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CSR soups-up headsets with extra processing power Digital signal processors (DSPs) are making their way into almost everything, and now it's the turn of Bluetooth headsets.â¦
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Tycho: Keek directed me to a radical (and potentially even "badical") article on BioShock over at Gamers Wif Jobs. I've been wondering about the recent PR shift the game has gone through, because I don't just keep hearing that it is a "shooter first," but I keep hearing specifically that it is a "kick-ass shooter," even though it's a game where you learn about Objectivism underwater while helping jealous composers get revenge. I've never doubted that the game will be great, by whatever road it reaches that greatness. The recent WWE slant just had me curious about whether I'll be able to perform a suplex in-game. You may not think that is important, but it is totally important.(CW)TB
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A tiny portion of the inner ear has apparently ensured that we&#39;re wired for sound. Researchers have long sought the missing link in the ear&#39;s conversion of sound waves into electrical signals that the brain can recognize as distinct sounds.
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Tycho:  Mario Hoops 3-on-3 is impressive in many ways, as I've suggested: certainly as a technical showcase, it's nice to have in your bag.  As a catalogue of Japanese aggression toward gamers, it's clear now that future generations will refer to these advanced cups as a deeply scandalous exhibit.  I have seen a Goddamn ninja weave a dark circle, disappear with a burst of leaves in some strictly Hattori Hanzo type shit, and then phase back into the physical plane to haunt our mortal hoops.
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Sony makes the body a living capacitator by sending audio signals through it. From Crave, CNET's gadget blog.
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Logitech&#39;s new MX Air Mouse is designed to give users that Wii feeling. With a cool, space-age look, the Air Mouse lets users control their multimedia PCs just by moving the mouse around in the air. Combining hand gesture recognition with orange LED lights on the back of the device, users can control most multimedia functions like changing volume, advancing tracks, and fast-forwarding.
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Hobbyist hackers use Nintendo's motion-sensing controller to play Half-Life 2 and bang virtual drums. What's next? By Chris Kohler.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Blockbuster video games and cheap  Internet phone calls are boosting demand for Plantronics'  PLT.N headsets, the chief executive of the world's leading  maker of phone headsets said on Wednesday.
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Sony's new game console may be chock-full of features, but here are some choice accessories for maximizing the experience.
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The next game controller could be your gray matter. Also: Online bells and whistles for the PS3.
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That hipster you always see talking into his Bluetooth headset might soon be able to use a similar device to leap into Second Life without even stepping out of line at Trader Joe's.
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Kossâs new Cobalt headphones manage to deliver wireless audio without looking like a prop from âStar Trek.â
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First impressions: Favorite games benefit from high-definition display.
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Emotiv Systems, the pioneer in brain computer interface technology, made  its public debut today.
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Forget the clicker: A new technology in Japan could let you control electronic devices without lifting a finger simply by reading brain activity.