Theatre and democracy in Second Life
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Everyone gets a part Column Sometimes, when the right people are together, the most mundane conversation can lead to interesting and unexpected observations. In this case, an argument with a Second Life friend about a dress evolved into a decent discussion of online RP environments like SL, and just how much theatre one brings to the game, and how much of oneself.â¦
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Second Life, the fast-growing online  site where hundreds of thousands of people play out fantasy  lives online, has suffered a computer security breach that  exposed the real-world personal data of its users.
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Blog: A recap of what went on at the 'Second Life' convention this weekend in Chicago.
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Virtual 'House of Sweden' Sweden has announced its intention to be the first nation to have an embassy in Second Life, Reuters reports.â¦
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SAN FRANCISCO -  Philip Rosedale didn't create Second Life to be a game or a toy. He thinks he is remaking the Internet - taking it on a giant leap forward, much like the invention of the Mosaic browser or World Wide Web. "What would feel like success?" Rosedale says, pausing to think about it. He is in the funky, ragged cafeteria of the company he founded, Linden Lab, which built and runs the groundbreaking, buzz-generating online virtual world called Second Life. Half-eaten Costco-size bags of chips and bowls of fruit lie on bare tables. Rosedale is wearing jeans and an orange sweater, hair gelled and spiked. With his classic good looks and wide-eyed enthusiasm, Rosedale seems like a cross between Brad Pitt and Bill Nye the Science Guy.
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Digital technology changes from workhorse to entertainer.
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As a petri dish for examining what makes many of us tick, Second Life reveals just how deep-seated the drive is to fit in, look good and get ahead.
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Tycho: You might have heard that NASA was trying to gin up an MMO. We just received a mail from a human being involved in the project, someone who wants to make sure they collect the best ideas from the best people. Naturally, she thought of the readership here. Her mail follows:I know how incredibly unpleasant this could end up being if we don'thave the right minds behind it, and would just like the chance to get itin front of as many potentially talented people as possible. Would youguys consider posting a sentence on this in the news section soon?"The purpose of this RFI is to solicit information from organizationswith proven immersive synthetic environments expertise who areinterested in potentially forming a MMO platform development partnershipwith NASA. We are currently targeting releasing a Request for Proposalin March 2008."Here's a couple of run-downs in English from people outside NASA:http://blog.wired.com/wiredscience/2008/01/nasa-seeks-inpu.htmlhttp://blog.wired.com/wiredscience/2008/01/would-you-play.html#previouspostAnd the NASA sites:http://procurement.nasa.gov/cgi-bin/eps/synopsis.cgi?acqid=128415http://ipp.gsfc.nasa.gov/mmo/submit.htmlNASA gets surprisingly tiny amounts of money (about $17B/yr) to go tofreakin' space and do a whole lot of discovering of varioushumanity-impacting things. And a lot of people just don't know theamount of awesomeness we do for that. We're working on many things totry and communicate to people better about what we do (that's part ofour forming mandates, actually), and this is one initiative.And I think it would be cool if it wasn't a big mess, or even just an"eh" thing. I'd like to see it be *good*.For the space program, guys?Oh, but darling: you had us at immersive synthetic environments.(CW)TB
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Comment is free: David Edgar: The Arts Council intends to promote street theatre and circus skills instead of new plays, but people want text-based work
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Unsuspecting residents are lured in by shiny, foreign objects that unleash a self-replicating worm and bring the virtual world to a grinding halt. In Game|Life.
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âGrowing Up Onlineâ asks an increasingly important question: What does it mean to be part of the first generation coming of age steeped in a virtual world seemingly outside parental control?
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Imagining hundreds of outage-related micro-dramas unfolding simultaneously.
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Retailers and manufacturers are setting up shop in Second Life, the three-dimensional online world, hoping that users will steer their avatars to real world stores.
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Second Life, a Web site that lets subscribers create a virtual character to interact in a fictional online environment, has run into a real world problem after hackers compromised the service's database. Personal data including names, addresses and payment information were leaked.
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Second Life, a three-dimensional virtual world for entrepreneurs, is asking its 660,000 members to change passwords after a security breach may have exposed users' confidential data, including credit card numbers and passwords.
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Children have always enjoyed make-believe. Now, some new Web sites are letting them live out their fantasies in virtual worlds using self-designed avatars.
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Spotlight hits political activism in virtual world. Naturally, mainstream media wants to know if terrorism is next.Images: In-world griefing attacks