Real-world Q Branch at the mayhemware expo
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Damn shame Milk Tray man's gone - he'd love it here DSEi In our pleasant time at the DSEi kill-kit show we've already seen the airborne route for steely fellows in black outfits to get to work: but there's also the choice of going in underwater. This is probably a lot slower, but does at least seem to offer more chance of getting away afterwards. That could be important, assuming you're there to do something other than drop off a box of chocolates (and nowadays it seems that's out of fashion). Certainly, if you prefer swimfins to parachutes there's a lot of nifty stuff here for you too.â¦
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Trolltech plans to announce on Monday at the Mobile World Congress in Barcelona that it has integrated QT, its development platform, with WebKit, the Web browser technology used by Apple, Nokia, Google, Motorola and others. The integration should make it easier for developers to build products that integrate online components into mobile phone applications.
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Shane Kim, VP of Microsoft Game Studios, is facing tough competition on a shifting playing field. Wired.com chats him up at the DICE conference.
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AI vendor is set to show how it will use humans in virtual worlds to update the capabilities of its software.
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Chipmaker looks at moving toward product lineup with lots of different choices depending on a customer's workload.
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Tycho:  So there I was, at the San Diego ComicCon, sidling past the Penny Arcade table on my way to say hi to Scott Kurtz at the PvP Online booth, when suddenly this Tycho person grabbed me and pulled me aside to rant and rave. He had an idea, he said. A crazy idea.
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A first look at the most eagerly anticipated gizmo ever.
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Blog: A recap of what went on at the 'Second Life' convention this weekend in Chicago.
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Version 5.5 of Q, the equational programming language, has been released. This release sports some bug fixes in the GGI module and examples. The Windows package now comes with the latest GGI from CVS, including Peter Ekberg's much improved DirectX driver.   Q-Synth 1.3 has been released as well. Q-Synth is a library of Q scripts for interfacing to realtime software synthesizers (especially James McCartney's SuperCollider, also available from SourceForge) using CNMAT's OSC protocol. This release fixes some Windows compatibility issues, and a Windows package is now provided.  More information about the Q project can be found on the Q website at http://q-lang.sourceforge.net  You can download the latest versions here: https://sourceforge.net/project/showfiles.php?group_id=96881&package_id=103965 https://sourceforge.net/project/showfiles.php?group_id=96881&package_id=115655  Enjoy!
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(InfoWorld) - A 3D user interface called Miramar, developed by Intel researchers during the late 1990s, will be used in an upcoming release of Qwaq's Qwaq Forums collaboration tool. Justin Rattner, Intel's CTO and director of its Corporate Technology Group, plans to highlight the Qwaq deal on Thursday during a planned keynote speech at the Intel Developer Forum in San Francisco. The next version of Qwaq Forums is due for release next year. Miramar is "one of those lucky inventions rescued from the trash bin of history," wrote Eleanor Wynn, an enterprise architect for social computing at Intel, in a February blog post. Miramar was developed by Intel Architecture Labs as a way of using 3D graphics to share information inside a corporation. Now, the interface is being put to use in the next version of Qwaq Forums, a tool that provides a 3D environment, similar to a virtual world, where people can work together online and share information and access to two-dimensional applications. Some Intel employees are already using Qwaq Forums, and Rattner plans to discuss how the chip maker will use the collaboration tool during his speech.
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James Bond underwater assault gear goes public DSEi British gov-wartech spinoff Qinetiq is showing a bunch of stuff here at the DSEi battleware fest, but one of the most eye-catching displays is undoubtedly the "Upstart" motorised rope-climb rig.â¦
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The Consumer Electronics Show is on in full force in Las Vegas. Here are just some of Wednesday's highlights from the giant gadget show.
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Review Waitrose's QuickCheck scanner a real time-saver
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Tycho:  I'm glad that we were able to discuss the news of a Warhammer 40k MMO without resorting to apocalyptic threats.  I was able to present the idea to him by saying that they were making a Starcraft MMO, but they weren't going to call it Starcraft, and it wasn't being made by Blizzard.  He was intrigued, but wary.
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Tycho:  There was so much news, we had to poke it with a schtick.  I'm allowed one or two puns like that a year.  At least, I hope.    The value of each leisure minute has increased exponentially since the holiday deluge began, that's not precisely news, but the games that are losing out over here are of such a high caliber that it's a little scary.  I downloaded the demo for PGR4 and loved it, in fact I still play it - I'm playing it right now, and you would be horrified if you knew how.  This said, I have no idea where I would fit this game into my life.  This is patently ridiculous - a game of this obvious polish and pedigree would command that tray for weeks at any other time of the year.  We're both in love with Zelda, but can so rarely consummate this love as bright baubles are constantly rolling in.  Gabriel doesn't even make time for nightly Halo - his evening is entirely routed to The Lion War.  When Call of Duty 4 hits on the fifth of November, I have plans to betray our collective in a similar fashion.    The time I did have yesterday wasn't even invested in the long-form retail games that I see as the core of my responsibility to you.  Every moment not devoted to Halo was soaked up by Every Extend Extra Extreme, an XBLA game I had already played on the Playstation Portable and the PC, only to find that its true calling was on the console.  Another game with a strong audio focus from the creators of Lumines and Meteos, the entire objective is to blow yourself up in such a way as to create the most casualties - I can't wait until Jack gets ahold of this one.  It has other modes, but that's the basic idea, and of course it's all very abstract.  Like other games from Q Entertainment, how much you derive from it is often a function of how open you are to its audiovisual synergies.  It's fun, but that fun is not a result of complex systems.      I also picked up Everyday Shooter for the PS3, in further dereliction of my duties, having a series of profound experiences with it that might be too strange to describe.  The game's author expresses a debt of gratitude toward Q's Mizuguchi and others, but he's accomplished something wholly his own here.  Superficially it's one of these dual analog, robotronian shooters every platform is weighed down with now.  Don't be fooled by that trope, and certainly don't think you can come to any conclusions based on screenshots.  Where Lumines or Every Extend Extra draws from electronica, a great match for their style of presentation, Everyday Shooter disarms the player with a suite of earnest, analog songs played on guitar.  At times, during the course of ordinary play, I felt as though I were interrupting him.     In gameplay terms, each level apparently plays around with the idea of chains and combinations, and I say "apparently" because I've only played two levels in - every time I die, I get sucked in by his menu.  It's just a bunch of text, but moving down or right produces a single note, and pressing left or up produces a two note chain.  Pressing a face button produces a string of four notes, and with these rude tools one can actually augment the title music quite well.  I didn't realize I was doing it at first.  When Gabriel came in perhaps fifteen minutes later, I felt as though I had been woken from a dream.
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Wired News is blinded by the flash of this year's biggest imaging and photography show. Don't miss David Becker's exhaustive coverage from the floor in Las Vegas. In Gadget Lab.
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AMD's Quad FX Platform aimed at gamers, multitaskers -- and Intel's quad-core designs.