Shooting for Video Game Success
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The video game wars, particularly between top rivals Sony and Nintendo, are in heavy battle mode during the holiday season, with stores struggling to keep enough of the hottest consoles and game titles on the shelves to satisfy hungry gift-buyers. -washingtonpost.com
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No wonder people love computer and video games. They&#39;re realistic, fast-paced, interactive and challenging. Just about any age can play.
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Henry Jenkins  and his observations on social responsibility in Chinese video game culture.
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Video game companies  are hungrily eyeing the millions of people for whom mowing down  alien invaders or battling ninjas holds limited appeal.
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PROVIDENCE, R.I.  - It's hard to make a  best-selling story into a successful computer game. Unlike a  book or even a movie, the narrative of a game can be halting  and convoluted because the player, not the author, controls the  action.
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November is proving to be a bumper month for computer games - and it is not over yet.
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DENVER (Billboard) - By all accounts, 2007 was a great year  for the video game industry, driven largely by the rising  popularity of music-based titles.
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Video game makers are straying from virtual blood-and-guts battles to letting people play at being rock music stars.
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Video games, often maligned as  having little or no redeeming value, are becoming a way for  firefighters, soldiers, currency traders and college  administrators to hone their skills.
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As president of Activision Publishing, Kathy Vrabeck helps promote and develop games like "Doom 3," "Tony Hawk's Underground 2" and "Call of Duty." But she might think twice before buying those top-sellers for her 7-year-old son. In a gaming world where violence reigns, parents like Vrabeck are searching for family-friendly titles bearing a rating of "E" &#151; for everyone.
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The success of Nintendo's   Wii video game console and franchises like Activision's   "Guitar Hero" have prompted companies to explore new  ways to allow players to control their games.
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If the video game industry is beginning to rake in revenue that rivals the movie industry, it's also beginning to accumulate Hollywood-like headaches.
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Ads in video games are becoming a lucrative area for firms trying to reach young people.
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By Jeffrey Kelley, Richmond Times-Dispatch, Va.  Sep. 11--For video gamers, it will soon be the hap-happiest season of  all.
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A US gamer builds a machine to help him reach the final points he needed to finish a game.
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As millions buy increasingly powerful cell phones, many companies are racing to develop video games to take advantage of the newfound portability.
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Tantalizing new games for Nintendo Wii, Sony PS3, and Microsoft Xbox 360 are on the horizon.