Next gen games prove a challenge
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Making games for the future consoles is going to take a lot of time and money, a games conference is told.
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Tantalizing new games for Nintendo Wii, Sony PS3, and Microsoft Xbox 360 are on the horizon.
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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The game console is expected to appeal to a wider variety of consumers.
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The newest piece of hardware in the video game wars, the Nintendo DS hand-held console, is out to prove that two is better than one.
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The race to unveil amazing new gadgets sometimes turns ludicrous, but it could be worse. Much worse. Commentary by Lore Sj&#246;berg.
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Video gamers, finally emerging  from the pixilated haze brought on by last year's bumper crop  of best-selling titles, are now turning their attention to  upcoming releases.
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Sleek new specs take playing games or watching movies the a whole new (possibly sickening) level. In Game|Life.
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âThe challenge is to continue to grow in every way. Itâs a tricky game.â
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As new titles become more innovative, existing players scramble to keep up.
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The early months of a new console's life are often overloaded with driving games. Take the Nintendo Wii: Less than a month after its launch, it was already home to "Excite Truck," "Need for Speed Carbon," "GT Pro Series," "Monster 4x4" and "Cars."
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Video gamers are getting younger and younger. And parents and the video game industry agree that the implications are likely to be enormous.
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The Nintendo Wii may be the least powerful of the new generation of video game systems, but for many it will be the most fun, and thatÂs what really matters.
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For the world's best video game players, getting the high score is no longer enough.
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No wonder people love computer and video games. They&#39;re realistic, fast-paced, interactive and challenging. Just about any age can play.
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The world's most popular digital game system isn't the Sony PlayStation 2 or Microsoft Xbox. It's the Nintendo Game Boy.
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November is proving to be a bumper month for computer games - and it is not over yet.