Half-Life 2 Set For November Release
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Half-Life 2 will be available worldwide on November 16, according to Vivendi, the game&#39;s publisher. Serious PC gamers will want to reserve a copy from their favorite game supplier or download an encrypted copy from the game maker.
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The day after Half-Life 2 hit the market, the second game to be powered by developer Valve&#39;s Source engine followed suit. Activision announced that Vampire: The Masquerade - Bloodlines has shipped for the PC.
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Latest alpha release of the Linux distribution shows off some major enhancements planned for the launch in October.
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Hobbyist hackers use Nintendo's motion-sensing controller to play Half-Life 2 and bang virtual drums. What's next? By Chris Kohler.
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One of the most anticipated computer games of the year, Half-Life 2, is seeing the light of day in November. The game is due to go on sale worldwide on 16 November, its publisher Vivendi has announced.
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Nintendo Co. of Redmond, Wash., says its new hand-held videogame device will be available in the United States in time for the holiday retail season.
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Handheld game player "most likely" will make it to North America by late March.
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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Japan&#39;s Sony Corp is expected to unveil a smaller version of its popular PlayStation 2 game console on October 26, The Hollywood Reporter said on its Web site, citing retailers and industry analysts.
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For weeks now, bits and pieces of Valve Software&#39;s &quot;Half-Life 2,&quot; one of the year&#39;s most hotly anticipated computer games, have been trickling onto nearly 2 million computers around the world.
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New version of popular game leaked before its October 26 release.
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The Sony PlayStation will sport a new look come November.
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Vivendi Universal Games (VU Games) has confirmed that Half-Life 2, developed by Valve Software, has gone gold with a planned retail street date of November 16, 2004.
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R2, an interim release, will begin beta testing later this month.
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Unity, the game development engine, is getting a major upgrade in its 2.0 release, which is coming this summer.
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There&#39;s a scene close to the beginning of Half-Life 2 of an urban vista in which a flock of birds flies toward a pale ecru sky against the backdrop of a very tall, black, ominous building.
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The creator of Half-Life 2, Valve, has won a legal fight to stop Vivendi distributing its titles to cyber cafes. The ruling bars Vivendi distributing games such as Half-Life 2 and Counter-Strike to these pay-for-play venues.