Tubegazing: Sting - Songs from the Labyrinth
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Fans of the singer will find that his voice shines anywhere - even on the songs of Elizabethan-era composer John Dowland.
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Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.
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Here is a sampling of new audio releases on topics from football to crime to politics:
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A songwriter composes a tune inspired by our very own medical/technology blog. Sing along with us now, won't you? In Bodyhack. <img
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An eclectic array of collaborators has given new life to the lyrics a folk trailblazer left behind. A rare concert recording has surfaced too.
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Tycho:  It's hard to imagine not having access to a deep reservoir of supernatural knowledge to enrich and inform my daily life.  As early as age thirteen I was already curating a collection of incredible facts, highly granular assessments of wicked and ancient lizards, up to and including notes on their diet, sleep habits, and taste in home decor.  From the demure to the diabolical, I have sought to build a robust profile of the hidden world.  My very mind is an arsenal.
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BBC radio deejay John Peelâs influence has travelled far and wide. RS MURTHI remembers those static-filled nights tuning in to the manâs offbeat programmes.
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"Last night Sting did a big leap for the cut-off hit, and he makes the same move tonight but he gets the footwork just a little bit wrong and doesn't quite achieve lift-off. The mighty Sting looks like a petulant pansy instead of the god of rock."  The Rolling Stones, Aerosmith, Genesis, the Who, the Police and Black Sabbath are among the acts appearing this summer in arenas between the Black Forest and the Baltic, in Europe's richest nation with a wealth ... via The Globe and Mail
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So, in between Jamba Juices and bird-cage cleanings, Nick Nolte   has been digging the David Bowie tune "Cat People" and wondering: Is   Bowie "talking about cat people in the sense of some sort of society of   cat mutations or...[about] humans who happen to be like cats?"
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Tycho:  Having played collectible card games since the original printing of Magic - taking my dishwasher's tips across the street to Dragon Tails to secure boosters for the coveted Arabian Nights - seeing Gabriel take up the pastime has warmed (but not thawed) my black heart.  It's always a portion of myself I've bridled in his presence, kept hidden, suppressed may be the word.  To have him take it up so freely makes me wonder which perversion of mine he'll take up next.    When he started talking about his "Firestarter" deck, whose dancing fires were stoked by a mysterious device known as "The Holon Engine," I began to worry.  The dangers of Netdecking are fairly substantial when it comes to friendly play, a corrosive force that turns friendly pick-up games into ostentatious displays of wealth on par with rap videos.  If you're playing in a competitive venue, building on prior art and making loads of precision purchases is probably your only recourse.  But if you're just playing at lunch, let me be clear:  you are consorting with devils.    I took time over the weekend to hit the level cap in Call of Duty 4, and then just to be sure that I understood what was going on I played for several more hours.  I'm not the most skilled player you will encounter, with a roughly equal number of kills and deaths, but I prefer to think of my work in an assassinative context - the removal of key players at key moments.  Please let me have this.  In the absence of the game's deeply integrated progression scheme, Infinity Ward would merely have created one of the best shooters available today.  It would have staunch proponents, and they would be right to praise it.  Is there a substance within cream that can rise to the top of itself?  This substance has been discovered.  As a distillation of the Infantry FPS, this is right down to it.  This is brutal, unrepentant, bathtub fucking hooch.  It is tight and smooth, it is lethal.  Unrelenting in its intensity, your first rounds - indeed, your first few levels - will be spent without the succor of CoD4's rich rewards for continued play.  But you'll see them on the killcam, every time you go down:  this one has increased health, of course that would help.  This one does more damage.  This one, after he's killed, pulls his sidearm and takes a few final shots.  This one's shots retain more of their damage after they pass through a wall.        You earn these for leveling up, with the experience you gain for every kill, for every round.  You also earn experience for Challenges, which are (collectively) "awesome things that you did."  I completed X-Ray challenges last night for killing people behind walls, which dished up bonus XP - this is displayed with exultant audio and video cues at the very moment of success.  Killing while crouched, killing while prone, taking down an enemy helicopter, this is all gravy.  There are challenges specific to your weapon, as well:  for kills and headshots with that firearm, you travel down an upgrade path unique to that weapon that reveals sights, camouflage patterns, and other tools to customize your equipment.    Watching videos of multiplayer play online, you'll get the impression that it looks better than it does.  It looks fantastic, don't get me wrong, but it's not completely photorealistic.  What it does have is an extremely reliable framerate and excellent level design, so that during the experience of play these fantastic visuals are transmuted into something sublime.  Here's what I mean:  if a friend is over, and they are watching you play, they'll be able to detect flaws here and there.  Level geometry isn't especially fanciful, and blown paper or leaves look a little strange.  But for the player, movement is just right, player models are just right, and the environments are right so that moment to moment everything gels.      As I said on Friday, to bring this thing into the house of Halo is pretty ballsy - but it'll carve out its proper due.  On the Playstation 3, what force could stand against it?  I have a high opinion of Haze, but I've never played it - that's based mostly on my gut.  Call of Duty 4 will fall hard on that system, like shrieking artillery.
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Terms and Conditions of Music And Lyrics.
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Mike Farris, "Salvation in Lights" (Ino/Columbia)
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Listening to your iPod during a thunderstorm may carry the risk of being struck by lightning, so be sure you really like the song.
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Arts & entertainment: Frankenstein gets an update, theatre gets filthy and Sibelius gets everywhere - our critics pick the 50 hottest acts to catch this autumn.
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This week: monster glowing squid filmed, Franz Ferdinand singer on food and travel, moths pose as spiders, "doomsday" vault design unveiled, and more.
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Tycho: Some of you have probably already heard it, since I put it up yesterday - but we're trying new hosting for the podcast, and I wanted to make sure everything made sense before I dropped it on the front page. The podcast is for Wednesday's strip, "The Ungift, Part Two." You can download it here, or subscribe to the feed here. The levels are a little crazy in a couple spots, for which I apologize. I think we've got those ironed out, now. (CW)TB
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The notorious show from London uncovers something grand within the small, squalid lives it portrays.