News: Endlessly Oceanic
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Tycho:  There's really no trick:  Endless Ocean is a game about swimming forever.  It's not a game for our people, and it need not be plugged into the apparatus.  You swim and swim and swim.  Sometimes you pet penguins on the deck, or talk to a hydrophobe that you know.  You can even dive cooperatively online, which is, like, Finally.
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Also: Suddenly everything's coming up widgets. Read these stories and more from around the Web on News.com Extra.
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On a day of stunning news including moonbase plans and new orbital
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The latest episode of "Survivor: Vanuatu &#151; Islands of Fire" was earthshaking. Literally.
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The Obama Express. My latest piece on Huffington.  If you like it, please feel free to pass it on.  "cheesecake"
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LONDON (Reuters Life!) - R U cycle? Book! Fancy an adds down the sub? There's a gr8 new carnage.
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We have some big news today for FlickrFan users, a major new source of high-def photography for the networked living room. They come from Agence France-Presse, one of the world's great news organizations, and a fantastic source of high-resolution news photography. I met with Agence France-Presse when I was in Paris in December, introduced them to FlickrFan and explained what we were doing with the Associated Press. They got excited, it took a little while to work out the technical details, but now we're ready to go. The updates are all out, here's the howto for FlickrFan users. Change #30: Agence France-Presse photos in FlickrFan. There were unique challenges in this project because their flow is huge. Yesterday we got over 3000 new photos. Because there are so many, I asked my friend Matt Mullenweg, if his company Automattic could help us out with server space and bandwidth, and he said yes. The AFP pictures are hosted on wordpress.com. Many thanks to Matt and his company for helping us out. To the extent we're bootstrapping a new use of the net, which I hope is what we're doing, Matt's company has made the kind of contribution we'd like to see more companies make. Usually the companies are happy to make the money, but not willing to help out with the bootstrap, which often costs money. Matt has always been a great guy and a visionary. I thank him and hope that FlickrFan users find an appropriate way to thank him too. And also, please consider the generosity of Associated Press and Agence France-Presse. We all hope that there's a market here, a way to monetize the flow of high-resolution photography to enrich and inform. Other content companies have been reluctant to take a chance on the Internet, we saw that in the early days of RSS and podcasting. I feel that these two media companies are playing the same pioneering role that the New York Times played with RSS 2.0 and NPR played in podcasting. Associated Press and Agence France-Presse deserve our respect and admiration for steping out, for going first, this is how new Internet activities get going. This is what we call market leadership, the real kind. Bravo!! And this couldn't come at a better time, with tomorrow being Super Tuesday here in the USA. Think of all the great photographs we're going to get in the next few days! Kevin Tofel helped test the feed over the weekend.
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And why cabbage is bad Ionian Blog Inmarsat now working nicely, thank you. A little longer on deck, and I will be too, but right now I'm a little queasy...and no, it's not the dolphins that are to blame. I only wish the cook was being a little less smug!â¦
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Chris Hartjes has posted again about the "rebirth" of a Zend Framework component he's worked on - the Zend_Service_Audioscrobbler.   So, dear readers, I received some nice emails and comments from those you have used Zend_Service_Audioscrobbler, along with having a nice email conversation with Wil Sinclair from Zend.   He still wants to "rip things up and start over", but has decided on a slightly different route - mapping the older function calls to the new ones via a __call catch and including a message stating that the older function call would be deprecated.
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Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.
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On PHPEverywhere today, there's a new posting from John talking about a little "scare" he's had with the defaults on his switch statements.
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A new submission from Ophir Prusak came in this morning about a new article he has posted on his site - Understanding PHP - How did we get here?
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Chris Hartjes has posted the first part of a series on the "rebirth" of a component that was contributed to the Zend Framework - Zend_Service_Audioscrobbler (to interface with the Audioscrobbler service from Last.fm).   Many moons ago I set out (along with my friend Derek) to make a contribution to Zend Framework in the form of an add-on to let people easily access the Audioscrobbler web service. We worked really hard, implemented all the features of the web service at that time. Imagine our surprise when it got accepted as part of the 1.0 release of Zend Framework! Awesome! It even has it's own entry in the manual and everything.   He admits, though, that the code is not all that it could be and cites some examples as well as ways he would make it all work so much better.
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Tycho:  I've been au Canada at Hothead since Monday, making a final pass on the entire script and writing new stuff for things we managed to fit into the first ep.  After two days of this process, I feel as though my brain has been dragging a plough through a stubborn field.  Like every other part of this adventure, it's been profoundly educational.  I enjoy it, but there is a constant electrical hum in my skull that I assume is the byproduct of creating a universe in real time.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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roundup Plus: More colleges get cheap online music...Glitches hit some EarthLink-hosted sites...More money for fuel cells...Linux release features Windows support.
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Tycho: The whole reason I wrote that other post was to link the new article about it at 1up, and I didn't even manage to do that - here you go. In a way, I'm glad I didn't link it before - in the intervening period, a new episode of the 1up show has dropped that has a ton of interview and video material for every part of Episode 2 - including TF2 and Portal. It's the top video on this page. Unbelievably delicious.(CW)TB