&#39;Resident Evil&#39; defies flimsiest of film logic
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According to &quot;Resident Evil: Apocalypse,&quot; the future is dark. Very dark. In fact, the sun may only be a thing of memory, stored away in our collective mental closet along with green fields, clean air and polite neighbors.
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Michel Gondry's beguiling new film is so profoundly idiosyncratic, and so confident in its oddity, that any attempt to describe it is bound to be misleading.
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This horror film, spun off from an old Atari video game, is so inept on every level you wonder why the distributor didn't toss it directly into the trash.
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The director Renny Harlin proves that ÂExorcist: The BeginningÂ was not the nadir of his career with this thriller about boy witches fending off a nefarious transfer student.
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This would-be thriller shows no fearsome new way of presenting a haunted house and elicits not one palpitation from audiences paying for a few good jolts.
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It&#39;s amazing how little you need to make a really good movie: just throw a couple of actors into shark-infested waters and turn on the camera.
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Finally, a serial-killer movie so preposterous it may actually put a permanent kibosh on this tediously overworked crime subgenre.
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Rob Zombieâs movie, which he wrote and directed, wants us to care about the future serial killer Michael Myers even while it depicts him as a mute, literally faceless grim reaper.
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Don't believe the hype. Or believe it. Either way, don't   decide either way until you've watched all five hours.
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Don't believe the hype. Or believe it. Either way, don't decide   either way until you've watched all five hours.
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The violent video game &quot;Grand Theft Auto: San Andreas&quot; could eclipse Hollywood&#39;s most successful films, even as it draws the ire of critics.
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It's not without faults, but the film scores higher than its stage version
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Anders Thomas Jensen's film about the cannibal business is neither high flying enough for the art house nor low down enough for the cult-video shelf.
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Tycho:  Heavenly Sword is, as you will soon discover, the very definition of a rental title.  Clocking in at somewhere between five and six hours (depending on your appetite for overwrought cinemas) it's a decent game saddled by impossible expectations.  It has silly ideas and grandeur in close proximity to one another.   It tries hard.  And it's not bad, by any means.  But it's not excellent, and perhaps unfairly it had this onus placed upon it.  I've said that Lair is not the Playstation 3, and nor is Heavenly Sword, but taken together one must come to the unmistakable conclusion that the Playstation 3 is a game console and not the supernatural artifact they have presented it as.  That however many processors and however many gigs of space are not especially relevant when put in the service of middling entertainment.    It has a decent combat system, and using this combat system you will progress from locked room to cramped, locked room until you come face to face with some jeering asshole.  You might kill them either because of the jeering or because you think that death might cull their interminable monologues.  There's a mean snake bitch and a pervert and an oaf.  Oh!  And en evil king.  The only thing running through my head during the lavish and no doubt expensive mo-capped cutscenes was that these kings and bitches and so forth should form a band.  It never seems to know if it wants to be a hilarious comic circus or a stark medieval saga.  Play it, and you'll know what I mean.     There are successes, though:  Kai, the mostly deranged sidekick, charms from the outset.  Her feral animations and nuanced delivery really make her stand out against this batch of also-rans.  Any object that can be thrown can also be thrown and then guided in slow motion, including corpses, which is something you must see to believe.  We didn't even have a target; we would just throw bodies so that they flew like Superman head-first into gongs.  This is something you can do for a half an hour - or more - without tiring of it.  This guided firing is called "Aftertouch," and it's about fifty percent of the game.  One wonders what the game's length would actually be if you didn't play half of it in slow-motion.        Some measure of your enjoyment will be bound up in whether or not you "buy" the story that they are telling.  I've heard it described as epic, when it's pretty rudimentary fantasy-by-numbers bullshit, so who knows.  It's all a matter of perspective:  are we judging it against only PS3 games?  If so, things are shaping up!  If you own more than one console - or a personal computer - your standards for grand storytelling were recently adjusted upward.
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Torture, it seems, doesn&#39;t pay at  movie theater box offices like it used to.
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There&#39;s a popular misconception that it&#39;s impossible to like a movie without any likable characters. Nonsense. The truth, as usual, is a bit more subtle: It&#39;s impossible to like a movie without any empathetic characters. You don&#39;t have to ...
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As a rule, nightmares don&#39;t usually make much sense. That&#39;s important to keep in mind when watching &quot;The Grudge,&quot; a flamboyantly weird concoction from director Takashi Shimizu, who previously