'Buster' may just be a bust
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The pairings for "BracketBusters," ESPN's concept of giving mid-major schools more exposure -- were announced this week. Fourteen games will be televised over the weekend of Feb. 16-17.
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Costarring Dimple, the film is a loser from Day 1.
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So much for the notion that any publicity &#151; even bad publicity &#151; is helpful: Ratings hardly went up for the Cartoon Network show with the ad campaign that briefly paralyzed Boston.
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Salman Khan's new film may work only because of him.
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American TV audiences may not have the Simpson family to kick   around much longer.
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The business of Hindi films in overseas can be most unpredictable. A film starring the biggest of stars may, at times, fail to fetch an opening, while a not-much-expected flick may prove to be the surprise packet.
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Forget squeezing millions from a few megahits at the top of the charts. The future of entertainment is in the millions of niche markets at the shallow end of the bit stream. By Chris Anderson from Wired magazine.
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There is really no good reason for âEli Stoneâ to be quite as much fun as it is, given that the premise seems spraywashed with earnestness and spun to alienate the atheistic and the greedy.
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As usual, it was the little guys, the wrong guys, in handcuffs yesterday. The bottom line, as the corporate types like to measure these things, is that the Turner Broadcasting guerrilla marketing assault on Boston was a fabulous success. Suddenly a no-name cartoon about a talking box of French fries is the talk of the town from coast to coast. ...
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Some of the most creative thinking in television these days has nothing to do with comedy or drama. It's about the commercials. Fueled by a growing sense of desperation, networks are inserting games, quizzes and mini-dramas into commercial breaks.
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Don't look for a supersized, super-stuffed final episode of "Everybody Loves Raymond."
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Shoot 'Em Up has no back-story. Instead, what it has is lame-brain wit, wooden acting, regular directing and a loud soundtrack. But it's still awesome!
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Iâm suspicious of sequels. They can be rotten at their core, like reeling in a wealthy elderly spouse - not to carry on a legacy, but to carry off the money.
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Visakha Express is quite a letdown as it finally peters down to be a case of personal vendetta. The suspense is not enough to keep the audience engrossed and the fairly decent performances by Allari Naresh and Rajeev Kanakala may not be of much help in making the film run.
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By Kathleen Parker  It seemed like a good idea at the time.  How often have we all pasted that cartoon balloon over the mental image of a youthful indiscretion? Thank goodness no one had a camera, we might add.
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Tycho:  Heavenly Sword is, as you will soon discover, the very definition of a rental title.  Clocking in at somewhere between five and six hours (depending on your appetite for overwrought cinemas) it's a decent game saddled by impossible expectations.  It has silly ideas and grandeur in close proximity to one another.   It tries hard.  And it's not bad, by any means.  But it's not excellent, and perhaps unfairly it had this onus placed upon it.  I've said that Lair is not the Playstation 3, and nor is Heavenly Sword, but taken together one must come to the unmistakable conclusion that the Playstation 3 is a game console and not the supernatural artifact they have presented it as.  That however many processors and however many gigs of space are not especially relevant when put in the service of middling entertainment.    It has a decent combat system, and using this combat system you will progress from locked room to cramped, locked room until you come face to face with some jeering asshole.  You might kill them either because of the jeering or because you think that death might cull their interminable monologues.  There's a mean snake bitch and a pervert and an oaf.  Oh!  And en evil king.  The only thing running through my head during the lavish and no doubt expensive mo-capped cutscenes was that these kings and bitches and so forth should form a band.  It never seems to know if it wants to be a hilarious comic circus or a stark medieval saga.  Play it, and you'll know what I mean.     There are successes, though:  Kai, the mostly deranged sidekick, charms from the outset.  Her feral animations and nuanced delivery really make her stand out against this batch of also-rans.  Any object that can be thrown can also be thrown and then guided in slow motion, including corpses, which is something you must see to believe.  We didn't even have a target; we would just throw bodies so that they flew like Superman head-first into gongs.  This is something you can do for a half an hour - or more - without tiring of it.  This guided firing is called "Aftertouch," and it's about fifty percent of the game.  One wonders what the game's length would actually be if you didn't play half of it in slow-motion.        Some measure of your enjoyment will be bound up in whether or not you "buy" the story that they are telling.  I've heard it described as epic, when it's pretty rudimentary fantasy-by-numbers bullshit, so who knows.  It's all a matter of perspective:  are we judging it against only PS3 games?  If so, things are shaping up!  If you own more than one console - or a personal computer - your standards for grand storytelling were recently adjusted upward.
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Hudugaata may well go down as a bad adaptation of a classic with shoddy script partly to blame.