Online worlds to be AI incubators
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Artificial intelligences could soon be living and learning inside online worlds such as Second Life.
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A new generation of complex, electronic birth simulators allow medical students to practice labor and birth -- especially when there are complications. Meet the mannequins.
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By Newsday  If you've got an over-the-ai
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Researchers show how objects with multimedia attributes within Second Life can unleash malware on unsuspecting users.
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An outbreak of a deadly disease in a virtual world can offer insights into real life epidemics, say scientists.
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God games, in which  players must control virtual people, could be educational, says research.
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A few simple rules have created a surprisingly complex ecosystem of cannon plants, gridlice, and other strange creatures in the virtual world of Second Life.
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From MIT's hallowed halls to tiny digital art academies in San Francisco, innovative new programs are changing the way game designers learn their craft. By Chris Kohler.
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Blog: Virtual worlds, or the 3D Internet, appeal to early adopters of games. Getting more people to come will require more applications, said experts.
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Makers of online role-playing games aim to attract a diverse crowd--and break out of the fantasy-medieval mold.
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Autonomy's Introspect e-discovery software now finds data stored in virtual environments.
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Many companies are already dabbling in one or more virtual worlds or closely observing them.
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AI vendor is set to show how it will use humans in virtual worlds to update the capabilities of its software.
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Children have always built their own fantasy worlds. These days, the Internet is making it easier -- perhaps too easy, some say.
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Some game makers are trying to get players to expand their horizons by reflecting on news events in games
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Children have always enjoyed  make-believe. Now, some new Web sites are letting them live out  their fantasies in virtual worlds using self-designed avatars.
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The natural world was the focus of much nanotechnology and energy research. Robots, meanwhile, were learning to mimic crabs and bees.