Newell to sell Little Tikes to MGA Entertainment
234864
Newell Rubbermaid Inc. NWL.N on   Monday said it planned to sell its Little Tikes toy and play   equipment business to MGA Entertainment Inc., the privately   held maker of Bratz dolls, as it focuses on higher-growth   businesses.
468987
There's money to be made in mediating others' software rivalries.
365467
Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
44525
Some of the best gaming fun is still to be had on the small screen.
694994
Mobile gaming company inks a deal to introduce ring tones and games based on the popular 1960s cartoon.
250648
Beleagured company hopes to add a little game power to its PC lineup with its purchase of high-end computer maker.
197646
Investors in the publisher of computer game Grand Theft Auto unveil plans to take control of the firm's board.
751379
The Entertainment Software Association has drastically cut back its video game convention. Will smaller companies get shut out?
736653
Video game developer Take-Two leads the way in reporting earnings this week.
587516
Entertainment company teams up with new ad seller from the software giant.
500910
Gabe: I sort of have a reputation for being the hot headed one here at the Arcade. I think that"s probably fair to say. I have a habit of saying very mean things to people I don"t agree with. As much as I might try not to be that guy it"s just sort of become my role.
149620
Walt Disney Co. DIS.N is  increasing investment in video games for hand-held devices and  plans to look for acquisitions of small game publishers and  developers, Disney consumer products Chairman Andy Mooney said  on Monday.
653973
The controversial game publisher pulls the plug on a game, for now.
467747
Coming off a big first year as the Piratesâ closer, Mesa on Thursday agreed to a one-year contract with a club option for the 2006 campaign.
217545
The software giant makes a small acquisition to bolster its moves for unified communications.
700804
Handheld game player "most likely" will make it to North America by late March.
16762
By MAY WONG  REDWOOD CITY, Calif. - A small startup with a shiny glass office overlooking the headquarters of video game publishing titan Electronics Arts Inc. is seeking to tap into the lucrative industry by developing new forms of online video games.