Game designers test the limits of artificial intelligence
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Growing up in Gardner in the 1980s, Michael Zarozinski used to stop by the bowling alley after school to play Pac-Man, Q*bert, and Donkey Kong. Once he'd fed a few hundred quarters into the machines, though, he started noticing a central limitation.
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In the continuing quest to see if humans can outpace their electronic creations, the humans have lost another, perhaps decisive, round.
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New game platform apparently can respond to emotions and conscious thoughts to move objects on the screen.
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Can a computer program generate new works from long dead legends? By Douglas McGray from Wired magazine.
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Electronic Arts is embarking on a project that entails trying to redefine video games for a new audience.
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Game makers need to spend time to make sure that music adds to the playing experience.
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Telling video game developers at the Game Developer Conference to resist producing hit sequels and games of horror and revenge, Nintendo's top designer wants to bring joy to the widest audience. By the Associated Press. Plus: Keynote disappoints in GameLife.
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Innovation comes from below. To find the weirdest new forms of play, look to independent designers. Commentary by Clive Thompson.
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Blog: Some developers must have too much time on their hands
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That's what Jane McGonigal predicted in her keynote on serious games at the Game Developers Conference Tuesday. Photos: The wisdom of game crowds
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This summer's lineup of brain-teasing video games includes some brilliant titles that stretch your mind power to its limits, asking you to think laterally to beat the computer or just out-strategize your friends.
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God games, in which  players must control virtual people, could be educational, says research.
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It's not all fun and  violence in video games, according to makers of a new genre of  games which claim to boost players' mental health and  self-esteem.
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A new research lab at the prestigious Parsons design school aims to develop video games with a conscience Â called "serious games" Â and study whether playing them can be a force for social good.
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Academics and game designers are working on ways to make games that are fun but have a serious bent too.
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Sega's recent announcement that it will be incorporating mind-reading technology from NeuroSky into some games prompts the question: Is the age of brain control upon us? Not quite -- the tech needs work, but many companies plan to incorporate it into games and gadgets.
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Design and performance issues hold back this very cool idea.