News: Super Street Fighter Turbo II 2 Two HD Remix
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Tycho: PS3 Fanboy just did an interview with Jim Zubkavich about the new version of the game Capcom is kicking out, the one that has all new high-res art from Udon. We've seen a few of the Udon guys multiple years running now at San Diego, Jim in particular, who always buries us in fresh merchandise - so fresh that it may in fact be dope. Khoo in particular has a soft spot for the franchise, and he loves their work. Jim is also a webcartoonist of some renown, having been the creator of The Makeshift Miracle in the infancy of the medium. It's available online, but there's a remastered version available now in book form. (CW)TB
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Latest PEAR Releases:MDB2_Schema 0.8.0File_Bittorrent 2.0.0b1File_Bittorrent2 1.0.0RC1XML_Query2XML 1.3.0
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La Blu-ray Disc Association a publiÃ© hier un communiquÃ© de presse donnant la liste exacte de ses membres. Cette derniÃ¨re est assez impressionnante et ce sont 73 constructeurs, dÃ©veloppeurs, Ã©diteurs ou
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Elizabeth Smith has a new post today points out some Windows builds of some of the more popular PHP-GTK2 widgets she's compiled (including GtkSourceview, GtkHtml, and LibGlade).   I have these extensions building on windows, or have found someone else who is building them for windows. You can find downloads that are either the full distributions (if no one else is building them) and/or the runtimes + items needed to build with PHP-GTK2 at my callicore build site with the other gtk libraries.   She uses the rest of the post getting into some detail on how she compiled the modules, issues she had with some, and what widgets/packages are on the horizon.
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Gabe: So the big news today, in the world of web comics at least is that PvP is getting itself animated. Scott posted the news along with a little teaser over on his site. He"s actually writing the entire thing with the help of Kris Straub. I was a big fan of the old Blamimations they did together and I"ve told them both whenever possible that they needed to collaborate more. I make jokes when I"m uncomfortable and it just so happens I have issues with anxiety so I"m essentially uncomfortable all day. That means I spend a lot of my time making jokes. When Scott and Kris were up here visiting I hardly said a word. They"re just too funny and they"re always on. You just can"t compete with them, all you can do is laugh.
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Tycho:  I've tried to make the most of the Playstation 3 now that it's set up, and hearing that Tekken 5 would see release on the service yesterday made us dig deeper into their virtual storefront. This has got to be one of the most careful, convoluted purchase experiences ever engineered.  The comic presents it as a conversation, which I suppose each transaction is, at some level - but this is actually how it goes down.
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Exclusive content fetches big bucks for Take Two -- downloadable "episodes" for the Xbox 360 version of Grand Theft Auto IV.
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Tycho:  Having played collectible card games since the original printing of Magic - taking my dishwasher's tips across the street to Dragon Tails to secure boosters for the coveted Arabian Nights - seeing Gabriel take up the pastime has warmed (but not thawed) my black heart.  It's always a portion of myself I've bridled in his presence, kept hidden, suppressed may be the word.  To have him take it up so freely makes me wonder which perversion of mine he'll take up next.    When he started talking about his "Firestarter" deck, whose dancing fires were stoked by a mysterious device known as "The Holon Engine," I began to worry.  The dangers of Netdecking are fairly substantial when it comes to friendly play, a corrosive force that turns friendly pick-up games into ostentatious displays of wealth on par with rap videos.  If you're playing in a competitive venue, building on prior art and making loads of precision purchases is probably your only recourse.  But if you're just playing at lunch, let me be clear:  you are consorting with devils.    I took time over the weekend to hit the level cap in Call of Duty 4, and then just to be sure that I understood what was going on I played for several more hours.  I'm not the most skilled player you will encounter, with a roughly equal number of kills and deaths, but I prefer to think of my work in an assassinative context - the removal of key players at key moments.  Please let me have this.  In the absence of the game's deeply integrated progression scheme, Infinity Ward would merely have created one of the best shooters available today.  It would have staunch proponents, and they would be right to praise it.  Is there a substance within cream that can rise to the top of itself?  This substance has been discovered.  As a distillation of the Infantry FPS, this is right down to it.  This is brutal, unrepentant, bathtub fucking hooch.  It is tight and smooth, it is lethal.  Unrelenting in its intensity, your first rounds - indeed, your first few levels - will be spent without the succor of CoD4's rich rewards for continued play.  But you'll see them on the killcam, every time you go down:  this one has increased health, of course that would help.  This one does more damage.  This one, after he's killed, pulls his sidearm and takes a few final shots.  This one's shots retain more of their damage after they pass through a wall.        You earn these for leveling up, with the experience you gain for every kill, for every round.  You also earn experience for Challenges, which are (collectively) "awesome things that you did."  I completed X-Ray challenges last night for killing people behind walls, which dished up bonus XP - this is displayed with exultant audio and video cues at the very moment of success.  Killing while crouched, killing while prone, taking down an enemy helicopter, this is all gravy.  There are challenges specific to your weapon, as well:  for kills and headshots with that firearm, you travel down an upgrade path unique to that weapon that reveals sights, camouflage patterns, and other tools to customize your equipment.    Watching videos of multiplayer play online, you'll get the impression that it looks better than it does.  It looks fantastic, don't get me wrong, but it's not completely photorealistic.  What it does have is an extremely reliable framerate and excellent level design, so that during the experience of play these fantastic visuals are transmuted into something sublime.  Here's what I mean:  if a friend is over, and they are watching you play, they'll be able to detect flaws here and there.  Level geometry isn't especially fanciful, and blown paper or leaves look a little strange.  But for the player, movement is just right, player models are just right, and the environments are right so that moment to moment everything gels.      As I said on Friday, to bring this thing into the house of Halo is pretty ballsy - but it'll carve out its proper due.  On the Playstation 3, what force could stand against it?  I have a high opinion of Haze, but I've never played it - that's based mostly on my gut.  Call of Duty 4 will fall hard on that system, like shrieking artillery.
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I saw an ad in yesterday's NY Times that offered the complete New Yorker magazine archive, including all the cartoons and ads, going back to 1920-something for a bit more than the hard disk would cost. The ad was from J&R, the company that makes the product is Pexagon. $149. Sounds like there might be DRM. I asked for something like this from the music business. A hundred gigs of popular music for $500, all pre-installed on the disk without DRM.  Someone at the New Yorker had this idea too? It's a good one. Bulk content for collector types. Another source of revenue. I want to run my own personal radio station, so having every song of a certain genre or from a certain period makes the diff.
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Tycho:  You might want to see this, or you might not:  I know that Gabriel has sworn off all exposure to the game, which may also be your policy.  Even so, this is the first time they've shown the distaff side of the character creator, so maybe you'll rescind your earlier mandate.  A video with a similar theme popped up over at 1up as well, and it does things a little differently:  I don't like its look at the character creator as well, but the cut they have of the intro is far superior.  If you watched the other one, you're in for a penny, in for a pound:  you should check it out.    There's a lot of other content out today as well  at GameTrailers - but the whole thing is a minefield of spoilers so I'll understand if you hold back.  The intro itself (from the 1up cut) is perfectly executed.  Understand that I am almost the optimal audience for this sort of game, but even so.  I see a lot of game content, and you need to dig pretty deep to generate actual wonder.      I was excited to learn that they got Jack Wall in to do the soundtrack - he's worked with BioWare before, but he also did the soundtrack for Myst IV: Revelations - one of my all-time favorites.    (CW)TB
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Today, the official website for Grand Theft Auto: San Andreas was updated. Included in the update is a new official trailer. The easily offended (and those underage) should be warned: it&#39;s set to 2Pac&#39;s I Don&#39;t Give aF***, uncensored.
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Ratchet and Clank: Up Your Arsenal ( Sony ) System: Playstation 2
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Gabe: I took the Wii home over the weekend and was able to put quite a bit of time into Zelda. There was what I would describe as a bru ha ha over at Joystiq when one of their bloggers claimed the game was a flop. He cited its terrible graphics as reason enough to dismiss it entirely. The response in the thread afterwards was heated with lots of people claiming that the graphics weren"t as bad as he claimed and that the game actually looked really good. Having played it all weekend I"m here to tell you that"s not the correct response.
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Tycho: If you would like to increase the size of your JPEG, click here.(CW)TB
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Tycho:  Sony hasn't been entirely clear regarding what their 1.92 update for the Playstation 3 actually does, suggesting that it "focuses on some PS3 compatibility and playability issues for select titles," but our own experience with the update has been conclusive.  In the Internet's dark places, aggrieved Lair fans are suggesting that this update improves the game's motion controls, and that each media outlet must rescind their previous scores.  I'm fairly certain this is magical thinking - neither Sony or Factor 5 will say with any specificity, and now that both our PS3s are updated it would be impossible to test.  Typically we don't take the traditional holidays off, nor do we take off non-traditional holidays, such at the Feast of St. Motherfucker - a holy day that I've only just now invented.  Gabe's father was around, though, and golf seemed like a good time investment.  Reading greens and choosing clubs for other people is about as far as I get, so for me the social aspects of the game are paramount.  Standing under the awning at the driving range, it's hard not to see where EA's Tiger series could improve.      This year's lobby system is much improved over last year's, but I'm not sure why the lobby itself couldn't be a driving range.  This is how virtually any actual round of golf starts, with every person hitting the bucket they bought and lamenting their performance.  A few of their minigames would work just fine in this context - don't create a custom game to play them, build all of the basic play into a casual, central experience.  From here, modes, courses, and wagers are established.  When new people pull in, carts can be heard.  Links for the 360 wasn't as complete as Tiger, but it had four player modes first - and it had a means to play Speed Golf that Tiger should loot from its fallen enemy.  Essentially, you play the round as normal.  Everyone else plays the round as normal simultaneously, and shots are keyed to a certain color so that the arc of each person's shot is visible to all other players.  They need to steal this - throw the name of each player on there, use the face, whatever.  This needs to be how it works.  You can play an entire course in a quarter of the time.  The RPG metaphor really worked the first few times I bought the product, but it's really lost its currency with me.  There's a point - and it may be with the '08 version of the product - where the number of courses are such that I don't actually want to pay sixty dollars again just to lose all of my character progression every year.  Gabriel's suggestion is to approach it more like a fighting game, which is to say like Mario Golf - with discrete golfer archetypes that have a suite of skills.  I'm wondering if Guild Wars doesn't have the answer - full priced expansions every year, with a perpetually tracked online experience where your prior purchase actually increases the value of the next.  Let all play - online and off - be a part of the core experience, let all play hone your ability.  Don't wall off online play into some purgatory as it is now, untracked, outside of the normal scheme of advancement.    With these thoughts in my head, excited by the sun-dappled future we had envisioned. we sat down to play a round online the next night.  After determining that one of us couldn't play at all or it would crash the game for everyone - a weird kind of crash where you can't play, but you're able to talk to one another about the crash - we were able to play eight holes, at which point it crashed before a victor could be determined.  They've only just made online Photo Game Face available for Tiger, for the first time since launch, but they had to deactivate online features for two other titles to do it.  So, no.  I don't have high hopes.
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Gabe: I had planned on making a couple posts last week but I ended up getting some kind of devil virus. It was the sort of sick where you don't really sleep. You just curl up in the bathroom and hallucinate that wolves are encircling you. I'm feeling better now though.I had wanted to talk about some stuff but I forgot almost all of it during my spirit quest. Let me see if I can remember anything. Sorry if this is sort of scattershot.I did go to the Pokemon Tournament and I ended up taking fourth. It was my first tourney and I was using a pretty crazy deck I'd built just a few days prior. Kiko also went and he took fifth even though we had the same win loss record during the day. They used some special Pokemon math to push me in to the final four and give him fifth. I pretty proud of both of us. It was a new level of competition that we'd never seen before and I think we played really well.If you're a fan of Transformers I highly recommend the new animated series on Cartoon Network. Some people might be turned off by the look but I think it's incredible. It's got a very Teen Titans look which makes sense seeing as it's by the same people. Even in vehicle mode these transformers are expressive and full of character. I read Amulet over the weekend (don't believe the date on his site, it is already in stores) and if you are a fan of comics I suggest you do the same. I don't want to say too much about it. I think that Kazu is one of the most talented individuals working in comics today. With Amulet he has created something timeless. I've collected all your Dickerdoodle pictures and there's some pretty great stuff in there. Give me some time to sort through them and I'll start posting my favorites soon. I'll get Tycho to help me pick a winner and we'll find something cool here in the office as a prize.-Gabe out
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The entertainment company plans to release movies through Sony's HD DVD format. Also: France sells off stakes in Air France & hellip;.  GM in Europe announces future cuts & hellip;. and more.