IDF - Intel seeks role in development of the next Internet
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To handle the demands of the next-generation Internet, a new layer of intelligent nodes and services needs to grow over the existing Internet structure, said Intel Corp.
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A WEB SITE quotes Intel&#39;s chief technology officer, Pat Gelsinger, emphasising the importance of Israel to the firm&#39;s future research and development.
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Intel and cellular phone billionaire Craig McCaw have joined forces to deliver a new high-speed wireless Internet service.
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SAN FRANCISCO--Intel predicted three years of solid development in wireless broadband on Tuesday, as it showed the first samples of its Rosedale 802.
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SAN FRANCISCO - Intel Corp. is working on a device management technology that could allow IT departments to take advantage of existing management software and bring a host of disparate wireless devices under the IT department umbrella, an Intel executive said Monday at the Cellular Telecommunications and Internet Association's Wireless Entertainment and IT conference here.Â
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Dr. Bill Worley -- co-developer of the architecture that led to the Itanium 2 family of microprocessors, and co-founder and CTO of Secure64 -- is scheduled to speak at the Fall 2006 Intel Developer Forum (IDF), which takes place September 26-28th. Dr.
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&quot;These new smart services could allow the Internet to detect and warn of worm attacks on its own, dynamically re-route network traffic to avoid delays, and improve video web casting,&quot; said Intel
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Intel Chief Technology Officer Pat Gelsinger said on Thursday, Sept. 9, that the Internet needed to be upgraded in order to deal with problems that will become real issues soon.
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Hoping to accelerate the deployment of a new wireless technology, Intel Corp. announced Monday it's invested in a venture started by billionaire Craig McCaw to deliver high-speed Internet service over the airwaves.
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(InfoWorld) - When Intel looks to the next few years of computing, the dollar signs look a lot better in three dimensions, full motion, and high definition. The rise of what Intel calls the 3-D Web will transform the way people use the Internet with a far richer experience, exemplified today by Second Life but turning more realistic and being deployed in medicine and business, CTO Justin Rattner said in a last-day keynote address at theÂ Intel Developer Forum in San Francisco. The best news for the chip giant, however, is how much computing power all this will take. "This may be the killer app of killer apps," Rattner told reporters after they keynote. "As people demand a more immersive, a more realistic experience, they're just going to push the computing demands to unprecedented levels." The pressure on central and graphics processors has already soared as Internet use expands from traditional Web pages to applications like Google Maps, Google Earth, multiplayer online role-playing games, and Second Life. Going from surfing the traditional Web to traversing Second Life can increase CPU load by three times and graphics processing load by 20 times, he said. Servers need to work harder, too. A server that could support 2,500 concurrent players of the online game World of Warcraft, for example, could only support 160 Second Life participants, Rattner said. Rattner's keynote was colorful and entertaining for an IDF presentation, full of animation and simulations, but he outlined how much farther this richer experience has to go. For example, the kind of realism people expect from movies requires shadows and reflections that move with objects in a scene, he said. Daniel Pohl, a research scientist at Intel, demonstrated high-definition environments in the game Quake that included those elements and others. They demanded nearly all the processing power of a server with dual quad-core Intel x5365 chips. In medicine, doctors are aiming to allow surgery on virtual patients. With current technology, they can simulate cutting a rectangular patch of skin and opening it up in real time, but it would take far more processing power to do the same with a curved piece of skin or something like a cleft palate, according to Joseph Teran, a UCLA assistant professor who participated in the keynote. Other challenges for making the 3-D Web a reality include user interface and standardization, Rattner said. Tasks that take computer artists hours, such as creating shadows or reflections, need to be automated so that the average person can create user-generated content in an elaborate online world. Humans also need a better interface with the online world, Rattner said. He demonstrated the SpaceNavigator from Logitech's 3DConnexion division, which can be pushed and pulled to interact with a virtual environment, and the Novint Falcon, a three-dimensional game controller with force feedback. In addition, the mostly proprietary world of virtual worlds needs to embrace common standards so that, for example, avatars from one world can enter another, Rattner said.
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World leading microchip developer Intel says the Internet needs a radical overhaul to make itself more powerful. Intel&#39;s chief technology officer, Pat Gelsinger, notes that
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Intel Corp. (INTC.O: Quote, Profile, Research) is on track to introduce the world&#39;s most advanced chip production technology in its products next year, the largest semiconductor maker said on Sunday.
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Intel Corp. has created an online community to solicit user and OEM suggestions for features to add to future releases of its vPro chip technology.
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Intel will work with Clearwire, a wireless internet service provider, on future networks based on WiMax wireless broadband technology.
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Intel CEO Paul Otellini talked about the next Internet generation in his CES keynote speech.
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Tra le notizie piÃ¹ interessanti del secondo giorno di lavori di Idf (Intel Developer Forum) che si sta svolgendo a S. Francisco, ci sono quelle sulle prossime piattaforme per portatili. Anand Chandrasekher
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At IDF, Intel's Pat Gelsinger barely restrains his excitement about the next-generation 'Nehalem' processors  due in 2008.