Quantum Math Models Speech
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New findings on how people make sounds could lead to better speech recognition and synthesis.
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D-Wave talks big, investors impressed D-Wave Systems has attracted a lot of criticism from computer scientists over claims it has developed a way to create a marketable quantum computer. But whether its technology will ever be viable outside of a laboratory setting or not, investors seem to be eating it up.â¦
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Virtual tape, remote replication and de-dupe, all in one Quantum has announced a high-end de-duplication appliance, called DXi7500. The new box is aimed at large enterprises, and as well as de-dupe, it can also be used as a virtual tape library (VTL) with a path to real tape, as disk-based backup and even as straight replicated disk storage.â¦
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A group of mathematicians look at how order theory might help in the war on terror. The branch of abstract math resembles classic military strategy but applying computers to problems might increase accuracy of predictions and strategic moves.
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Probabile nuovo colloquio la prossima settimana
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Editors: Shlomo Reifman and Samantha N. Wong Researchers: Joshua Brandt, Fei Mei Chan,  Andrew T. Gillies, Soo Jeong, Edward Knudsen,  Artie Kwok, John Ray and Jody Yen Programmer: Carl Subick
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A method for linking ultraviolet photons is a step toward semiconductor-based quantum computing and communications
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Computer simulations of the voice are becoming so good that they might  pose security concerns, a scientist warns.
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British researchers find a way to close a potential flaw in quantum communication systems.
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At last, we have the results in the Talk-to-the-Prime-Designer Contest. I apologize for the delay, which was due partly to the volume of entries (over 400) and partly to an unusual late-hour conflict among the judges. The rules of the contest were simple: Assume weâre all living in a computer simulation like the envisioned by [...].
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Q is a functional programming language based on the term rewriting calculus. Q-Audio 2.0 is a major update, which now supports ALSA and Jack via PortAudio v19, and also adds Fourier transform operations via FFTW3. Q-Synth 1.1 is a minor update which fixes some bugs in the SuperCollider synth definitions and adds support for Q-Audio 2.0. Moreover, RPMs for PortAudio v19 (required for Q-Audio 2.0) and SuperCollider (required for Q-Synth 1.1, if you want to work with the SC interface) are now available in the deps section of the download area.   More information about the Q project can be found on the Q website at http://q-lang.sourceforge.net  You can find the latest releases here: https://sourceforge.net/project/showfiles.php?group_id=96881&package_id=103968 https://sourceforge.net/project/showfiles.php?group_id=96881&package_id=115655 Enjoy!
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Transmission of a secret encryption key in Vienna shows that 'entangled' photons can withstand the rigors of the real world.
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By Joe Bauman Deseret Morning News  A University of Utah physicist and his team have made a breakthrough that could pave the way to quantum computing, in which computers can calculate many billions of times faster than they do now.
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International Hologram Manufacturers Association responds to our story on the efficacy of holograms as security measures and readers respond to our little Digg social experiment. Plus: Links to our most popular blog posts.
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How to tell the real meaning of words you don't know.
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Just been doing some heavy translation from German to English. Which lead to writing a simple command line tool for translating via Google - waste time to save time in other words. Getting a prototype up from scratch took about 15 minutes (which sheds a light on blog spam I guess). Have cleaned it up a bit and dropping it here in case anyone can use it.
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?