-Posted by dan.farber @ 10:16 pm
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Intel CTO Pat Gelsinger says the Internet must be upgraded with a new layer of capabilities to deal with imminent problems of capacity, security and reliability.
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Hasin Hayder asks a question in his latest blog post that some in the PHP community have been wondering for a while now - is the International PHP Magazine dead?   I am a subscriber of International PHP Magazine for years. I bought the subscription looking at the back issues. They were sexy, resourceful and yup, very good. But I think these guys don't care about the magazine anymore. It became just a funny stuff for them. All the readers/subscribers and viewers doesnÃ¢ÂÂt bring any value to them. Look what they are doing actually...   He points out six things that the magazine and its staff are doing including RoR articles in an issue, content on the site that's way out of date and the smaller size of recent issues. Comments to the post point out that there has been issues released but that the magazine is published by a non-technical company that just might be pushing this particular publication aside.
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The eagerly-awaited Ubuntu Studio has been released, adding another entry into the expanding list of multimedia-optimized Linux distributions. I haven't had a chance to try it yet, but interested readers can peruse some installation screenshots or check out the latest news and information on the Ubuntu Studio Wiki. I plan to review the distro in a future column, along with an update on the latest version of the venerable PlanetCCRMA, but in this entry I'm focused on another very exciting new release. Ardour 2.0 is now available for download. This version is a significant improvement over the 0.99 series (1.0 was never released), with many new features and enhancements to performance and stability. The following article profiles the new Ardour as I employed it for three projects, all involving the program in the processes of composition and arranging as well as the more typical tasks of recording and editing. I've described each project in some detail, and each description includes a link to the final audio output.
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Tycho:  Gabe keeps coming into the Goddamn office with his Goddamn tales of high adventure, telling me about how there's tokens or some shit in Burning Crusade now, or maybe tiers, and other words I had scoured from my consciousness.  He also says there is hot new five-man content, which initially sounded like pornography.  The comic is correct - I purchased it in a moment of weakness.  As I must often approach you, the cherished reader, to apologize for this or that indiscretion, it may be more appropriate to say that I have moments of strength which are suspended in cowardice and moral decay.
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Tycho: If you would like to increase the size of your JPEG, click here.(CW)TB
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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Dan Farber: "It's not hard to imagine a contextual ad showing up every time you Twitter something. Twitter 'I am drinking beer with friends' and a Budweiser ad shows up. Now imagine the Twitter revolt." Oh yes there would be quite a revolt, a powerless one, unless there was an alternate service we could all switch to and then assuming we could get off our asses and actually switch. Yeah, we're good at screaming, but not too great at acting, here. I'm a bit of a Twit, myself, and I'd find it revolt-worthy if they tried to interrupt or punctuate discourse with product placements, but then Twitter's destiny is, imho, to be acquired by a phone company and sold as a feature that gives users a reason to use one brand of phone over another. Not as a way for advertisers to hitch their "messages" on our discourse. We've seen how well that has (not) worked with advertising on email. Not likely to work much better on Twits. Imagine if Nokia offered a cell phone with Twitter built-in, a checkbox for SMS users (default on?) -- "Do you want to send SMS messages to your buddy list?"  Don't you think the kids would go for that? (Maybe they can already do it, it's likely that I'm that cluelss.)
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Gabe: I know we don't talk about our game much. We really don't want to beat you guys over the head with it. Honestly we handle most of our big projects that way. We try to make coming here "easy" and I don't want you guys to feel like you're constantly being pitched something. Balancing that against the fact that if we don't tell you about things like new shirts and books you are less likely to purchase them is tricky. another reason for the lack of coverage is that we really weren't sure the game was going to be any good. We're doing a lot of the art and all the writing but the reality is that this was a collaboration with the Hothead guys and until very recently I wasn't convinced making the game was a good idea.Tycho said it best in a couple interviews "games look like shit until they look awesome." it's really more than that though because they also play like shit until they are fun. I remember getting the first build months ago and telling Tycho we should scrap the entire thing. The builds kept coming though and they kept getting better and better. I understand now that that's just how game development works. It wasn't until the most recent build that I finally saw something genuinely fun. The Hothead guys obviously knew what they were making but for me it was like looking at a sketch and not understanding how it could ever be a finished painting. I've played through it multiple times now and I can tell you truthfully that it's funny and it's fun to play. If you like PA I believe you will enjoy it. If you don't know about PA I think you will still laugh and If you hate us you'll hate our game. The game just hit beta and Hothead is polishing it more and more every day. I can tell you that what I see right now I'm honestly proud of. Tycho has written some of his best stuff for this game. Like me, he hates himself and hates the things he makes so he would never link you to this, but I feel like he deserves it. A while back Tycho spent a week at the Hothead studio writing non stop for the game. Ron Gilbert was up there as well and he posted this on his blog shortly after."Jerry from PA is up here as well doing the writing and it's a thrill to see him work.He's a top-shelf writer, right up there with Tim Schafer and Dave Grossman."I'm sure when Tycho sees I linked that he'll go right for his wrists, but it's true. An early build of the game recently made its way through the media digestive system. The result is that you will see coverage of it popping up at many of your favorite game news sites. Everything I've seen so far has been very positive but I guess that's the way it is with previews. I think the best place to go is Gametrailers as they simply post high quality video of the game being played. You can make your own decisions based on what you see. If you want more you can watch the 1up show where a narcoleptic Jedi will tell you that the game is "like not really like PA but also like totally like PA." Maybe that's helpful to someone? The Gamelife blog over at Wired also has a very complete write up of the game if you want more than just raw footage. It's funny, before the game I never would have thought twice about calling someone a narcoleptic Jedi. After I had typed it out though I paused. Am I Derek Smart now? Will this effect our PR persons relationship with 1Up and other media outlets? Will they savage us in their review and will that hurt sales? Should I not talk about the coverage at all?Even if all of that is true should I care?Obviously the answer is no. -Gabe out
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Tycho: Keek directed me to a radical (and potentially even "badical") article on BioShock over at Gamers Wif Jobs. I've been wondering about the recent PR shift the game has gone through, because I don't just keep hearing that it is a "shooter first," but I keep hearing specifically that it is a "kick-ass shooter," even though it's a game where you learn about Objectivism underwater while helping jealous composers get revenge. I've never doubted that the game will be great, by whatever road it reaches that greatness. The recent WWE slant just had me curious about whether I'll be able to perform a suplex in-game. You may not think that is important, but it is totally important.(CW)TB
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By Mark Fagan, Journal-World, Lawrence, Kan.  Dec.
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First, thanks for the great comments on yesterday's post about Apple and the hard disk of my MacBook. People were universally positive and helpful, and I can say I really learned some really important things as a result of the discussion. First, the cost of the data on the hard disk swamps the value of the value of the disk and even the value of the computer. There was source code on the computer, and other information, which if it fell into the wrong hands, could cause some serious problems for me. I have no agreement with Apple that covers the security or privacy of the data. As far as I know they think they own the contents of the disk as well as the disk itself. The experience I had with them actually makes me think they probably do feel its theirs. This from a company that takes the security of its own private information very seriously, they seem to have almost no regard for the security of its customers' information. You have no control over when a hard disk will crash, or any foreknowledge of when it's even likely to crash. So there's no way to protect against this kind of security issue. And that's what it is. What kind of sense does it make to invest in firewalls, and of what value is Apple's claim that Macs are inherently more secure, when all the data on one of my computers is now completely out of my control forever? I'm not so concerned about the privacy issues, but I could imagine that other people might be. And if identity thieves are not aware of this backdoor way to get access to private information, how long before they are? Security experts always warn us that obscurity is not a good strategy for security. So what to do?  Basically I've given up on trying to get Apple to do the right thing and give me my disk back. Some people at the Emeryville store are well-itentioned, and are just naive about the problems that can come when you trust people with all your data. Others just don't care. Either way it seems unlikely that I'm going to get it back, and even if I do, it's been out of my control for too long.  I'm going to go through the tedious job of changing the passwords on all my sensitive online accounts. That was overdue anyway. And next time a laptop blows its hard disk, I'm either going to replace it myself and shred the old disk, the same way I'd shred any sensitive documents before throwing them out, or just throw away the whole computer. I know this isn't green, but there seems to be no other course that's anything close to secure. And always be aware that you could lose a laptop, or it could be stolen. So far it seems that this is not yet an identity theft concern, but you can't be sure, and it won't be long before it is.  Thanks again for all the good info, advice and vibe.
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Tycho:  I'm super depressed.  I thought I had invented a new word - mirthquake - and then I was going to say that you should prepare yourselves for the aforementioned, as today's comic strip was rated this or that number on the rictus scale.  I mean seriously, I've been excited all weekend.  A simple Google search put me in my place - the word is practically ubiquitous.  Expect it soon on Urban Dictionary, that mausoleum of once vibrant language.
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With the recent acquisition Sun has made (you heard about that, right?), there's tons of resources in the open source community that are talking about it, lots of them are more PHP-specific. Cal Evans has put together a list of some of the PHP bloggers/community memembers that have posted some of their thoughts on the purchase.   With all of the buzz floating around yesterday on this topic, I decided to let some of the dust settle before posting. From everything I've seen, the PHP community is largely positive about the news. [...] As I said, the community at large seems to be pleased with this news. Here are the links I've collected so far.   Names in the list include Andi Gutmans, Lukas Smith and Jaremy Zawodny. There's also a list of some comments from the "pundits" as to what this purchase could mean for the web as a whole.
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Tycho:  With PAX coming up this weekend (!!!), we didn't really have time on Friday to invest in Virgil's Wikiscanner - that mystical oracle that takes a raw IP range and then excretes a list of that organization's Wikipedia edits.  This is the pulsing, possibly Martian device that dished up last week's awesome Electronic Arts edits.    I wasn't sure if we should feel sorry for them or not - now that EA is situated in the number two slot, does that make them the scrappy underdog? - but I quickly realized it probably doesn't matter.  They can come right out and say "Yes, we edit it all the time," mischaracterize the nature of the edits, and by the time it's on the second page the events in question never happened.  People don't remember anything these days that isn't on the first page of their feed aggregators. In any case, the entire affair is talking place  on Wikipedia.  Kudzu will grow over the propaganda soon enough.    Though time was indeed in short supply, we did fritter some portion of it pawing through ancient email headers, scraping for filth on old enemies.  Or enemies with whom we have resumed talks.  Or enemies who are now friends!  Even people I hope to make enemies in the future by my careless commentary must fall beneath the scanner's baleful eye.    Like a chugging trawler, we hauled up net after net of treasure onto the deck, sifting it on hands and knees.  I'd never expose it, of course - sparking a desperate arms race to find self-serving commentary is a conflict I'm likely to lose.  And with the deep catalogue of nemeses we've inspired worldwide (and even below the world, in the warrens of the pale Gambrya, where hate is eternal) it's not what I'd call a fabulous scenario.  For us, at least; no doubt, our foes have already begun their malevolent harvest.
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Tycho:  I don't know whose fault it is exactly, mine or theirs, but I won't be installing Vista anytime soon.  I would like some crazy shit to happen when I minimize something don't get me wrong.  I want my windows to go Waja-wajow(!) is possible.  But if there's a great reason to "trade horses midstream" or whatever the going metaphor is I haven't discovered it.
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It's not very often that you see something new in News.  News is not exactly new technology, but when personal computers came along, and then widespread networking, it created a whole new playing field for news, that has shaken things up for most of my life. Change comes in fits at starts. First there was the web, then RSS, and now I think we're on the cusp of another bit of change. If you want to see what I think it looks like, check out the home page of nytimesriver.com. But that's not the end of the story. A flat completely chronologic view of news probably isn't enough. And earlier this month at a meeting in NY, two engineers at the NY Times set me off in a new direction, with a very simple bit of advice. They told me to look in the HTML source code of their stories. When I did I saw they had applied a taxonomy to their news flow, and this opened the door to what I would like to show you today -- an outline view of the news.  http://nytimesriver.com/outline/  I believe it's fairly self-explanatory.  The topics are arranged in order of frequency in today's news.  In a previous rendering, the stories were shown in a histogram, but this view I think is much better. You can still see how many pieces relate to the indicated topic, but by clicking on the plus next to each topic, you can actually see the headlines and descriptions, and if you want more you can click through to the full stories. (Initially, the outline was sorted by frequency, with the most frequently occurring keyword appearing first. I changed it, based on feedback, to be alphabetic.) Now, there's still more to do, I showed this to a number of people during the weekend and got some excellent clues on ideas to pursue next, and I will do that. Further, in the process of exploring this, I've been shown the work of other developers who discovered the keywords on their own, and one in particular is very interesting. I'm hoping that these projects will come public so I can show them to you and tell you what I think they mean. This is what I live for, professionally -- the sense of being somewhere with great unexplored potential, a virgin landscape of the intellect. I'm never happier than when I get to play in such a place.  Om Malik: A new way to view news. Please comment on the screen shot page.
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Tycho:  Gamespot is saying there's a reproducible crash in the new Tiger Woods for the 360, and that the Gamernet functionality doesn't work there either.  PS3 version sounds clean.    Next year, can you guys make sure you put your crash bugs into the demo, too?  It would really help the consumer make an educated decision.    It's so weird; we had problems with the last one, but it never occurred to us that the next one could be worse.  That is to say, I expect inertia.  I don't expect it to break before I even get the Goddamned thing home.      (CW)TB