Time-Space Continuum? No Big Deal. And the Swag...
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âJumperâ is a barely coherent genre mishmash about a guy who transports himself across the globe at will.
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The artist's universe is a room that often contains little more than necessary props and supplies, perhaps a human model and, of course, a window admitting light from the outside world.
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Falls just shy of the magic number -- is it too much yet?
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A key prediction of Albert Einstein&#39;s general theory of relativity has been confirmed by an experiment showing that the Earth&#39;s rotation drags the surrounding fabric of space-time along with it.
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Fans of open-source programming and multiplayer gaming explore ways to bring the concept of the metaverse -- an infinitely expandable virtual world -- closer to fruition. By Daniel Terdiman.
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Also: Big Bang not the only big bang. See what people are saying on News.com Extra.
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NEW YORK Humans might know that the universe is thought to be 15 billion years old, or that the Milky Way was formed 13 billion years ago, but the way we feel about ourselves in relation to a 4.5 billion-year-old earth is not much different from the way
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Anisotropy--there's a word you don't hear everyday
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Also: Stephen Hawking's next goal: Space travel. Read these stories and more from around the Web on News.com Extra.
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Inside the unfathomable superhuman future after the 'singularity.' By Bruce Sterling from Wired magazine.
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Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.
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Evidence is found to tie the structure of the Universe to ripples in the density of matter at the dawn of time.
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Blog: What if I'm right about some things, and you're right about some things? Will the universe collapse?
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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This is the third article in a series of four articles each with a separate explanation of different quantum phenomena. Each article is a piece of a mosaic, so every one is needed to understand the final explanation of the quantum astronomy experiment we propose, possibly using the Allen Telescope Array and the narrow-band radio-wave detectors being build by the SETI Institute and the University of California, Berkeley.
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The world's biggest collider hopes to create a smorgasbord of exotic particles, from the so-called God particle to dark matter and maybe even miniature black holes. John Borland goes to the edge of theory.
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A bizarre scenario takes theories of modern cosmology to the limit.