New Mexico's video game nanny tax
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PFF's Adam Thierer says the state's decision is a troubling harbinger for makers and users of electronic game technologies.
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Louisiana is the newest front in  the ongoing political and legal battle over violent content in  video games, which in the United States drive a &#36;13 billion  industry that rivals Hollywood box office sales.
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The computer games maker behind the popular Lara Croft adventure says sales will be hurt by pricing pressure.
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FORT WORTH, Texas -- The video game playing was getting out of hand. When Johnathan Wendel, then 19, was not in class or at work, he was in front of the computer. His mom didn't like it. Cut back or move out, she told him.
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The game business has come to rely on sequels, even more so than Hollywood. While thatÂs good news for their revenues, itÂs bad for the independent developers who built the industry.
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Irony alert: Game publisher is furious over stolen copy of "Grand Theft Auto: San Andreas," in which players steal lots of stuff.
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MTV Networks' Nickelodeon will spend  $100 million over the next two years to develop online games  aimed at children as it seeks to tap a fast-growing part of the  $30 billion industry.
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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The Minneapolis-based National Institute on Media and the Family has just released its annual video game report card in Washington.
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NPD group has reported that American retail sales of Activision's popular Guitar Hero music simulator franchise have put it among the top-selling game franchises of all time, earning over $1 billion in 26 months.
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This is a story about Americans' tax dollars at work - or, more accurately, their grandparents' tax dollars.
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The video game industry intends to establish a political action committee to donate money to game-friendly politicians and candidates.
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LookSmart Adds Porn Free Search to Net Nanny  LookSmart today announced the release of Net Nanny 5.1, an updated version of its Internet filtering software, and the first version to include family-safe Web search. Net Nanny 5.1 has a suggested retail price of $39.95 for new buyers of Net Nanny and ...
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California governor Arnold Schwarzenegger is reported to support building a massive Indian casino near San Francisco which is expected to generate up to $125 million in annual taxes.
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A number cruncher wants to use the cost of in-world oral gratification to compare virtual worlds' economies. In Game|Life.
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By Dorsey Griffith, The Sacramento Bee, Calif.  Jun. 21--Excessive video game playing sure can be a problem.
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Marvel Sues NCSoft and Cryptic Studios (PC) Marvel claims City Of Heroes violates its copyright. Marvel Enterprises is suing City Of Heroes developer Crytic Studios and publisher NCSoft as Marvel claims its