Poles play with GameBoy 'blip-pop'
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A group of Polish artists has taken the blips, boops and beeps of Nintendo's GameBoy to a new level.
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Hobbyist hackers use Nintendo's motion-sensing controller to play Half-Life 2 and bang virtual drums. What's next? By Chris Kohler.
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A new video-game publisher wants to put creative power back in the hands of the little guy. Plus: Halo 3 button lets you mute whiney players. In Game|Life.
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November is proving to be a bumper month for computer games - and it is not over yet.
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Hand-held entertainment gizmos don&#39;t just play music anymore. They have morphed into general-purpose devices that display photos on full-color screens and, in some cases, even play video.
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Gabe: This is a heads up for all our Omeganauts. I had originally told you all that the first round of the Omegathon would be Pac-Man. That game has actually been replaced with Jenga. Not the new Wii version of Jenga but actual wood blocks on a table Jenga. Sorry for the mix up.-Gabe out
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Innovative new features are designed to attract casual players looking for a few minutes of fun.
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Marc Saltzman  offers another reason to love your iPod: âgreat games. More than 20 downloadable digital diversions are now offered including Ms. Pac-Man,Sudoku,Texas Hold âEm and soon, Pole Position: Remix, based on Namcoâs early â80s arcade racing game.â In his CyberSpeak column, Saltzman also takes a close look at two of the latest games for iPod, âPeggleâ and âPhase.â
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THEY USED TO be for kids. Space Invaders, Pong, Doom, some of them were shoot-âem-up fun, others were just, well, fun. But computer games have changed.
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Nintendo has wet my old-school whistle, yet again. I spent a majority of my earlier years plopped in front of the TV screen playing NES games, and blowing into the cartridges to get the games to work (which Nintendo, apparently, does not condone).
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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This game box offers online service, simpler controls to entice new players.
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A unique motion-based controller from Motus is designed to create a more realistic experience for video game players.
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Nintendo is making a media add-on for its DS game console that will let it play music and video.
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Nintendo's favorite game boy puts on an entertaining show for tennis purists and gaming thrill seekers, and that's no backhanded compliment. Game review by Chris Kohler.
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Nintendo has created what could be the ultimate house party video game with "Donkey Konga." It's the first title designed to work with the company's new DK Bongo controller. The plastic device looks like a real bongo drum and up to four of them can be plugged into a GameCube.
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From blasting aliens and playing bizarro soccer to making an imitation trip to a fair's game-riddled midway, a crafty crop of titles delivers a wide range of amusements to Wiimote-whipping fans.