Sex Sells Cheap in Second Life
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A number cruncher wants to use the cost of in-world oral gratification to compare virtual worlds' economies. In Game|Life.
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How the world of online gaming spawned a multimillion-dollar shadow economy.
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Newbie finds the world of "Second Life" to be fantastical, brimming with possibility, and surprisingly like the real world. Images: Scoping out 'Second Life'
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Media Groove launches Chipuya Town, a virtual world accessible on any Flash-enabled keitai. Users create a custom avatar, then step into a cute-ified version of Tokyo's Shibuya shopping district that's accurate right down to the advertising overload.
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Private videos seem to be escaping to the internet in droves. Do we care? In Sex Drive Daily.
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'School for paedophiles' The Dutch prosecutor's office is considering legal actions to test the law against child porn in the popular virtual game Second Life. With no clear litigation, it is difficult to act against perpetrators.â¦
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Unless you have been living under a rock for the six months, you will have noticed that the virtual world Second Life is much in the news.  According to its home page, there are currently around 1,700,000 residents, who are spending $600,000 â that's real, not virtual, money â in the world each day.  These figures are a little deceptive â there are typically only 10,000 to 15,000 residents online at any one time, and the money flow is not a rigorous measurement of economic activity â but there is no doubt that Second Life is growing very rapidly; moreover, we are beginning to see it enter the mainstream in a way that has close parallels with the arrival of the Web ten years ago.
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San Francisco-based company Second Life has opened up its virtual world to the mobile phone, and is looking for interested beta testers to put the application through its paces.
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Selling sex is said to be humankind's oldest profession but it may have deep evolutionary roots, according to a study into our primate cousins which found that male macaques pay for intercourse by using grooming as a currency.
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Tycho:  The news that Mass Effect would feature an uncompromising, high-res simulation of alien lesbian sex was sweet, and hot, like spun sugar.  For Gabriel, at any rate.  Some of the community reaction is dedicated to demanding gay parity for the male persuasion of this sexual equation, lengthy treatises by oiled men who crave starborne sodomy.  The rest of the dialogue is just boring.  Boring, terrestrial, and (quite frankly) myopic.         Where are the bipedal crustaceans in this calculation?  The swirling, aroused gasses?  The lonely, sentient space station whose hermetic bulkheads hold secret clusters of erotic delights, provided your character has both the skills and equipment?  Carpe astrum, you Goddamned backwater clowns.  There must be an entire universe of thrilling, dangerous, sometimes razor sharp genitalia that slavers beyond the Horsehead Nebula.      You might have noticed that we're advertising an Everquest game, an act that I'm aware places us in significant rhetorical peril.  If I had not found the game completely electrifying, I would have turned down the buy.  Of course, what I find electrifying has somewhat strange parameters.    I used to enjoy a deeply indie online CCG called Star Chamber, which was eventually purchased by an online CCG company called Worlds Apart (which did, among other things, the Lord of the Rings online CCG).  As does happen from time to time, World Apart was eventually purchased by Sony Online Entertainment, becoming SOE Denver.  Since then, they also delivered a Stargate CCG that we liked enough to advertise.  Legends of Norrath: Oathbound is a game within a game, similar to Final Fantasy's Triple Triad, that you can play against other players directly in the client.  It's tied into the loot systems for both EQ games, so that cards you get in packs are actually equipment and so forth - I find that interesting, but as a person with no investment in those systems it doesn't motivate me.  What motivates me is a rock solid, deeply tactical card game, which Oathbound absolutely is.  It plays in a stand-alone client which you can download, and comes with a fairly elaborate tutorial that is worth playing all the way through.  I had no interest in it, I felt confident dismissing it out of hand, and it won me over.  You may find yourself similarly surprised.    I have a very high opinion of Eurogamer, but I don't know how a person could possibly have reviewed Team Fortress 2 already.  We put time in both at work and at night, and I don't feel like I'm any smarter about the sometimes extraordinary interplay between the game's nine Goddamned classes, which mesh in real time to create some kind of shuddering Chaos Engine.  I have a lot of fun playing it, though the Medic brings me the most joy, so I've focused on it almost to the exclusion of all others.  A healing "gun" - like the repair module present in Tribes, almost a decade ago - is an immensely satisfying way to model that relationship.  Anytime your medical gun is attached to a player, your "Overcharge" ability is building up.  When unleashed, both you and your target become invulnerable to enemy attacks.  It's an incredible siege breaking technique, and it's earned simply by embodying the virtues of your class.  But where to use it, when to use it, I'm still learning this - and what's more, other players are still learning that I can do it.  I always love the early period in these multiplayer offerings, before the hard limits are known, when players seem to be magicians and anything is possible.
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Comment is free: AgnÃ¨s Poirier: In the country of romance, a website is making sex and adultery as easy as buying a croissant.
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eBay can oblige, and then some We're very much obliged to reader Euan Webster for alerting us to the possibility of being rendered completely invisible, while teaching our dog to walk and dance on stilts and while gaining "2 â 4 INCHES of intimate length" in the trouser department - and all for just $24.95:â¦
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'Grey goo' gridlock Virtual world Second Life was forced to shut up shop for around 15 minutes on Sunday to clean up after a computer worm attack brought servers run by parent company Linden Labs to a virtual standstill.â¦
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Second Life, a Web site that lets subscribers create a virtual character to interact in a fictional online environment, has run into a real world problem after hackers compromised the service's database. Personal data including names, addresses and payment information were leaked.
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Blizzard makes noises about cracking down on real-money sales of items from the virtual World of Warcraft, but such transactions may impossible to stop. By Daniel Terdiman.
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For men seeking true romance there is now a new mating game with an unusual twist -- it is virtual and mobile. A fantasy world in which lovesick men can wine and dine a virtual girlfriend
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Sex bed tussle leads to court A dispute over a sex bed has become the first copyright law suit within online alternative reality game Second Life. The lawyer behind the suit told weekly podcast OUT-LAW Radio that the nature of the game should not change the issues at stake.â¦