New Nintendo DS game offers beauty tips
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Japanese women may soon be tapping on the hit Nintendo DS handheld game machine for beauty tips, such as taking extra fluids and monitoring skin tones.
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New 3D menu system will take advantage of forthcoming game service.
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There&#39;s no denying that the PSP is a slickly designed gadget with a certain fashionable cachet. The images are breathtaking. Not that there&#39;s anything new here in terms of graphics, but seeing
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While the PSP is a dazzling game machine, which has a multimedia player for music and movies, it&#39;s networking capabilities looks to have an edge on Nintendo DS.
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Nintendo launches its new handheld console, the DS, which aims to change the way people play games.
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Take a peek at a weird passel of new adventure games for Wii, PlayStation 2, Xbox 360 and PSP.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Harmonix designers and expert skin-pounders rock the learning curve with hints for rhythm-deficient videogamers.
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A Japanese software maker plans to launch  a skincare guide for use on Nintendo Co. Ltd.&#39;s hot-selling  portable game gear DS, giving beauty tips based on users&#39; basal  body temperature and hormone balance.
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After flocking to design games for the Nintendo DS, developers are eager to exploit the device's wireless capabilities. First up are local network multiplayer games; in the pipeline is wireless gameplay over the net. By Daniel Terdiman.
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The newest piece of hardware in the video game wars, the Nintendo DS hand-held console, is out to prove that two is better than one.
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With backwards compatibility, first-party games, and a cheaper price, Nintendo DS is the portable system to beat.
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New consoles are old news. What's hot now? Sequels to old games.
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What do women want? Apparently, the answer is video games about beauty treatments.
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Nintendo today held a touch-and-feel event for its forthcoming DS handheld in Tokyo. One of the interesting tidbits revealed by president Satoru Iwata is that not only will it be possible for multiple users
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A Pac-Man-like game that delivers electric shocks to gamers reveals the brain's reaction to danger.
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A unique motion-based controller from Motus is designed to create a more realistic experience for video game players.