Foundation With Real Money Ventures Into Virtual World
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The John D. and Catherine T. MacArthur Foundation hopes to gain insight into how virtual worlds are used by young people.
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San Francisco-based company Second Life has opened up its virtual world to the mobile phone, and is looking for interested beta testers to put the application through its paces.
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Blog: At an event at the MIT Media Lab, IBM executives and virtual world experts sketch out the potential and pitfalls of virtual worlds for business and society.
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By Dean Takahashi, San Jose Mercury News, Calif.  May 31--Attention Silicon Valley philanthropists: Here's a worthy cause for you.
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A newcomer on the open source scene has received funding to expand operations and develop new product lines.
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As a petri dish for examining what makes many of us tick, Second Life reveals just how deep-seated the drive is to fit in, look good and get ahead.
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Second Life, the fast-growing online  site where hundreds of thousands of people play out fantasy  lives online, has suffered a computer security breach that  exposed the real-world personal data of its users.
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Virtual communities are as important as their real-world counterparts, many members of online communities believe.
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Metaplace builds a different architecture for virtual worlds.
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The Case Foundation is offering a âguide to charitable giftsâ online.
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The company's move into the virtual reality of "Second Life" is an innovative one.
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An industry giant is inspired to spend billions on its own shares.
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Second Life, a Web site that lets subscribers create a virtual character to interact in a fictional online environment, has run into a real world problem after hackers compromised the service's database. Personal data including names, addresses and payment information were leaked.
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It's not just work that's being outsourced from wealthy nations to poorer ones. These days, online gamers in developing countries are being paid to earn virtual goods that wealthier players are too lazy or unskilled to win on their own. By Laila Weir.
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As big companies spread their brands to Web-based social networking communities, some employers are also exploring Multi-User Virtual Environments, or MUVEs.
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Who needs another video game? Teach kids how to watch their money grow.
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LOS ANGELES -- When Toyota Motor Corp. wanted to promote its new Scion model, it turned to Millions of Us, one of the growing number of digital design companies doing business in the popular online universe Second Life.