Beeban Kidron: Bringing out the very worst in Bridget
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Not since Hugh Grant said âHello mummyâ to the sight of RenÃ©e Zellweger in a pair of supersize knickers has there been a more eagerly anticipated display of underwear than that in Bridget Jones: The Edge of Reason.
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How To Deal With People Who Dislike You by Peter Murphy
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Tycho:  Gabriel's ill-conceived Pong Pong challenge has brought out the wolves, and now the forest rings with their baying. Amaze Entertainment is holding tryouts internally to see who will leave our merry band in ruins. Upstarts from the DigiPen Institute of Technology will arrive soon to unseat the last generation as is the charge of all young men. "Suckerpunch" will cease to be a euphemism when one of their usually mild animators suddenly strikes my diaphragm.
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Psychic spoilers Column What's the worst thing you can say about Harry Potter?â¦
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Emrys Westacott of Alfred University tries to find hidden virtues in human rudeness.
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GRAB your diaries, girls, and make a date with the loveable big knicker-wearing thirtysomething Bridget Jones. I was nervous about seeing the sequel The Edge Of Reason because itâs so hard to live up to the 2001 original.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Idiot 2.0 passes judgement on idiots This crock crock by CNET blogger Steve Tobak must take the award for 2007's most self-righteous, sanctimonious bollocks. Read on:â¦
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Theatre director Trevor Nunn says the BBC's How Do You Solve A Problem Like Maria is demeaning to contestants.
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It's all about the Booleans for these hacker MCs: Sample some of the sickest flows to ever come out of the BBS ghetto. By Roger Thomasson from Wired magazine.
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Morally duplicitous torture porn: how else to describe âUntraceable,â a bleak, rain-washed horror thriller.
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Viewpoint: Author Germaine Greer stirs up a storm with her criticism of Steve Irwin as vulgar and self-delusional. But she fails to understand his Aussie boisterousness and  his efforts to protect animal habitat
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âBreaking and Enteringâ climaxes in a welter of apologies. Everyone in London, it seems, has cause for remorse and for my part I regret that I lost count of the number of times the words âIâm sorryâ were uttered on screen.
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F-bombs away! Fans of open-mic celebrity blunders rejoice!â¦
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If you want to be up the proverbial creek Without a Paddle, be my guest. Just be forewarned: These waters are putrid. In an inept movie that makes even Catwoman seem sane, Steven Brill turns Without a Paddle into twaddle about the strength of boyhood ...
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Here's what was good-looking, butt-ugly, and just plain annoying at the recent consumer electronics and home theater show.
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Here's the painful story of someone who did.