Never Mind the Wasteland. Weâre Just Talking Vast.
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New flat-screen televisions are larger, have higher resolution and perhaps most important, come with ever lower prices.
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Surprisingly âRocky Balboa,â is no embarrassment. Like its forerunners it goes the distance almost in spite of itself.
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All text is verbatim from senior Bush Administration officials and advisers. In places, tenses have been changed for clarity. Once again, we were defending both ourselves and the safety and survival of civilization itself.
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Tycho:  Imagine that there exists a great machine.
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Save the caribou via disk Supermicro has a new line of 3U SAS storage systems its punting as "Earth-friendly" boxen. Which is fine. Everyone says that. But let's step back and consider that.â¦
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Tycho:  I can really do without a lot of the corporate sniping that happens in this industry.  Plus, as a licensed demagogue, they're horning in on my territory when they say ridiculous things or make baseless verbal assaults!  I mean, I have mouths to feed.  Seriously, I have more than one mouth.
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Tycho:  Going deeper into the Console War than ever before we discovered hidden camps, and were inexorably drawn to their strange rhythms and makeshift jungle podiums hot with rhetoric.  It grieves me to announce that we may have lost Gabriel to their potent lure.
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Official Washington loves the word "stealth." It connotes intrigue and secrecy, making the term well understood in a capital where spies and invisible fighter jets aren't the only ones sneaking around.
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Tycho:  The news that Mass Effect would feature an uncompromising, high-res simulation of alien lesbian sex was sweet, and hot, like spun sugar.  For Gabriel, at any rate.  Some of the community reaction is dedicated to demanding gay parity for the male persuasion of this sexual equation, lengthy treatises by oiled men who crave starborne sodomy.  The rest of the dialogue is just boring.  Boring, terrestrial, and (quite frankly) myopic.         Where are the bipedal crustaceans in this calculation?  The swirling, aroused gasses?  The lonely, sentient space station whose hermetic bulkheads hold secret clusters of erotic delights, provided your character has both the skills and equipment?  Carpe astrum, you Goddamned backwater clowns.  There must be an entire universe of thrilling, dangerous, sometimes razor sharp genitalia that slavers beyond the Horsehead Nebula.      You might have noticed that we're advertising an Everquest game, an act that I'm aware places us in significant rhetorical peril.  If I had not found the game completely electrifying, I would have turned down the buy.  Of course, what I find electrifying has somewhat strange parameters.    I used to enjoy a deeply indie online CCG called Star Chamber, which was eventually purchased by an online CCG company called Worlds Apart (which did, among other things, the Lord of the Rings online CCG).  As does happen from time to time, World Apart was eventually purchased by Sony Online Entertainment, becoming SOE Denver.  Since then, they also delivered a Stargate CCG that we liked enough to advertise.  Legends of Norrath: Oathbound is a game within a game, similar to Final Fantasy's Triple Triad, that you can play against other players directly in the client.  It's tied into the loot systems for both EQ games, so that cards you get in packs are actually equipment and so forth - I find that interesting, but as a person with no investment in those systems it doesn't motivate me.  What motivates me is a rock solid, deeply tactical card game, which Oathbound absolutely is.  It plays in a stand-alone client which you can download, and comes with a fairly elaborate tutorial that is worth playing all the way through.  I had no interest in it, I felt confident dismissing it out of hand, and it won me over.  You may find yourself similarly surprised.    I have a very high opinion of Eurogamer, but I don't know how a person could possibly have reviewed Team Fortress 2 already.  We put time in both at work and at night, and I don't feel like I'm any smarter about the sometimes extraordinary interplay between the game's nine Goddamned classes, which mesh in real time to create some kind of shuddering Chaos Engine.  I have a lot of fun playing it, though the Medic brings me the most joy, so I've focused on it almost to the exclusion of all others.  A healing "gun" - like the repair module present in Tribes, almost a decade ago - is an immensely satisfying way to model that relationship.  Anytime your medical gun is attached to a player, your "Overcharge" ability is building up.  When unleashed, both you and your target become invulnerable to enemy attacks.  It's an incredible siege breaking technique, and it's earned simply by embodying the virtues of your class.  But where to use it, when to use it, I'm still learning this - and what's more, other players are still learning that I can do it.  I always love the early period in these multiplayer offerings, before the hard limits are known, when players seem to be magicians and anything is possible.
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Ultrasmall technology, revolutionary impact.
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Thousands of canisters of highly radioactive waste from the world's most nuclear-energized nation lie, silent and deadly, beneath this jutting tip of Normandy. Above ground, cows graze and Atlantic waves crash into heather-covered hills.
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Why should we have to spend millions on parks? In my yard, trees grow for free. If you want a hotel in the woods then you aren't seeing nature in a grand way. Try a tent and sleeping bag. You fail to understand undeveloped areas are nature in a grand way.
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Wade Boggs rattled off the information without hesitation.
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Save the caribou with disk Supermicro has a new line of 3U SAS storage systems its punting as "Earth-friendly" boxen. Which is fine. Everyone says that. But let's step back and consider that.â¦
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Tycho: You might have heard that NASA was trying to gin up an MMO. We just received a mail from a human being involved in the project, someone who wants to make sure they collect the best ideas from the best people. Naturally, she thought of the readership here. Her mail follows:I know how incredibly unpleasant this could end up being if we don'thave the right minds behind it, and would just like the chance to get itin front of as many potentially talented people as possible. Would youguys consider posting a sentence on this in the news section soon?"The purpose of this RFI is to solicit information from organizationswith proven immersive synthetic environments expertise who areinterested in potentially forming a MMO platform development partnershipwith NASA. We are currently targeting releasing a Request for Proposalin March 2008."Here's a couple of run-downs in English from people outside NASA:http://blog.wired.com/wiredscience/2008/01/nasa-seeks-inpu.htmlhttp://blog.wired.com/wiredscience/2008/01/would-you-play.html#previouspostAnd the NASA sites:http://procurement.nasa.gov/cgi-bin/eps/synopsis.cgi?acqid=128415http://ipp.gsfc.nasa.gov/mmo/submit.htmlNASA gets surprisingly tiny amounts of money (about $17B/yr) to go tofreakin' space and do a whole lot of discovering of varioushumanity-impacting things. And a lot of people just don't know theamount of awesomeness we do for that. We're working on many things totry and communicate to people better about what we do (that's part ofour forming mandates, actually), and this is one initiative.And I think it would be cool if it wasn't a big mess, or even just an"eh" thing. I'd like to see it be *good*.For the space program, guys?Oh, but darling: you had us at immersive synthetic environments.(CW)TB
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All the opportunity of high-tech gadgets -- but none of the risk.
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Tycho: There were some truly unconscionable spelling issues with the 1.0 version of that last post. I think I got them all. But I am afraid to look.(CW)TB