GaudÃ­'s Unfinished Masterpiece Is Virtually Complete
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On the ground, Sagrada Familia church is only 40 percent finished. But on CD-ROM, GaudÃ­'s work is done.
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A missing sketch by celebrated artist John Constable is rediscovered at the British Library.
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The Man and His Art rescues a nearly forgotten genius from obscurity
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In Ninaithu Ninaithu Parthen, the composer has gone on a sentimental journey and created an enjoyable aural treat.
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One of  Bollywood's most    romantic love stories has ended.
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âChuck Close,â about the painter, photographer and printmaker by the documentary filmmaker Marion Cajori, truly excels in its depiction of the physical process of making art.
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According to this new post on Pierre-Alain Joye's blog today, a new version of the GD graphics library has been release - version 2.0.34.   It took a lot of work to get this version released. Version 2.0.34 is a bug-fix-only release (all known security issues have been fixed), and upgrade is strongly recommended. It is also my very first GD release (hopefully, the first of many to come), and marks the official freeze of the 2.0.x tree, only security-related fixes will be made on this tree from now on. Please find the release announcement here.   He also invlites any language binders to contact him about hosting for a project if it's not available.
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The Maurya Re track from the soundtrack of the forthcoming DON, currently
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In charting such a precise path from Mr. Serra to brand-new work with a YouTube following, the Whitney Museumâs new show historicizes a medium that is still in transition.
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With the release of HIT Lab NZ's OSGART (OpenSceneGraph + ARToolKit) framework imminent, I'm pleased to announce a release of the GPL-licensed ARToolKit v2.   Download ARToolKit 2.72 at http://sourceforge.net/project/showfiles.php?group_id=116280  ARToolKit 2.72 contains a number of improvements over previous releases, with several of these focussed on the video capture libraries. Wayne Piekarski and Hartmut Seichter have substantially updated the Linux video input and added Pointgrey and Gstreamer video capture.  Those of you trying to integrate ARToolKit's coordinate system with existing OpenGL drawing will be pleased to see versions of the OpenGL projection and modelview matrix creation functions which now return right-hand coordinate systems.  Integration with OpenSceneGraph is the focus of our current and future work in the area of advanced graphics capabilities atop ARToolKit. However, this release also updates libARvrml so that it binds correctly to the recently updated OpenVRML 0.16.1.  There are a number of smaller improvements, bug fixes and reference documentation updates included. Please download the release and have a look at the readme and changelog.  We have also added more explicit direction on ARToolKit licensing to the Readme. Please be aware that the GPL-licensed ARToolKit cannot be used in a closed-source product. Closed-source licenses to ARToolKit Professional are available from ARToolworks in return for financial support of ARToolKit development efforts.  If you find bugs in this GPL release, please post in ARToolKit's bug tracker on SourceForge at http://sourceforge.net/tracker/?group_id=116280&atid=674305. This is the preferred forum for bug reports. Patch submissions are also welcomed.  And yes, bugs fixes and other improvements are available between official ARToolKit releases by checking out the source from Sourceforge ARToolKit CVS repository using anonymous CVS. A simple tutorial on how to get the ARToolKit source using a CVS GUI tool is at http://sourceforge.net/docman/display_doc.php?docid=25731&group_id=116280.  Thanks to all the contributors to this release.  Philip Lamb HIT Lab NZ
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The newly donated collection of Abstract Expressionist paintings at the Metropolitan Museum is largely a delight from beginning to end.
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Tycho:  Here is the final sequence of Armadeaddon, which you may think of as a kind of bonus stage.  The next time poor diet or exhaustion leaves us without rejoinder to infernal continuity, panel two should provide more than enough raw material.
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Leonardo Da Vinciâs masterpiece joins a large and growing population of virtual art.
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Oh yes. There was a very wide canvas. There're several smaller characters who have been very nicely   portrayed. I specially love Mohanlal. I love his craft. He's an exceptional artiste. With such simplicity he's able   to display emotions that are so complex. Unfortunately, I didn't have much to do with Sushmita or not too   many scenes with Ajay Devgan either.
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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Tycho:  Just like the blistered, hungry dead, Armadeaddon itself lumbers - toward its inevitable conclusion.  There are two more installments, or perhaps I should say there is one more installment and then an epilogue. Because that is the caliber of site we operate: a site with epilogues and denouements and perhaps even the occasional finale.
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The eagerly-awaited Ubuntu Studio has been released, adding another entry into the expanding list of multimedia-optimized Linux distributions. I haven't had a chance to try it yet, but interested readers can peruse some installation screenshots or check out the latest news and information on the Ubuntu Studio Wiki. I plan to review the distro in a future column, along with an update on the latest version of the venerable PlanetCCRMA, but in this entry I'm focused on another very exciting new release. Ardour 2.0 is now available for download. This version is a significant improvement over the 0.99 series (1.0 was never released), with many new features and enhancements to performance and stability. The following article profiles the new Ardour as I employed it for three projects, all involving the program in the processes of composition and arranging as well as the more typical tasks of recording and editing. I've described each project in some detail, and each description includes a link to the final audio output.