Half-Life 2: Release am 16. November
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Wie Publisher Vivendi Universal gestern Abend in einem offiziellen Presserundbrief mitteilt, hat der heiÃ erwartete Action-Blockbuster Half-Life 2 endlich den Goldstatus erreicht.
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Plus:  Electronics sales push Sony to profit...STMicro sees market recovery...VMWare profit rises as software sales climb...Amazon margins a concern.
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The sequel to one of the most lauded computer games ever, Half-Life 2, is to go on sale in mid-November.
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Several Half-Life 2 users who finally got the long-delayed game into their hands yesterday got exactly what they didn&#39;t want--more delays.
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By Anonymous  The announcement in Septem
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November 04, 2004 - We sometimes hear of big-name games being released simultaneously across the globe. Typically this means the game will be released on the same day in each supported territory, although
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November 16, 2004 - VU Games sends word that Half-Life 2 is now officially in stores: Why is the first minute of Tuesday, November 16th so newsworthy?
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PC game Half Life 2 wins three video game awards judged by influential games magazine Edge.
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Valve&#39;s Gabe has sent some fresh info to fan site HL Fallout in which he reveals the various Half-Life 2 retail and Steam packages that will be available to the public once Half-life 2 actually goes on sale.
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Microsoft will announce Thursday morning the release of Visual Studio 2008 Beta 2. According to Scott Guthrie, the general manager of Microsoft's Developer Division, the release will be nearly feature complete  and will likely be the last major release before the product is released to manufacturing in preparation for its launch on February 27, 2008.
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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Half-Life 2 will be available worldwide on November 16, according to Vivendi, the game&#39;s publisher. Serious PC gamers will want to reserve a copy from their favorite game supplier or download an encrypted copy from the game maker.
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It's been six years since Valve Corp. perfected the first-person shooter with "Half-Life." Video games have come a long way since, with better graphics and more options than ever. Still, relatively few games have mustered this one's memorable characters and original science fiction story.
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A second near-final "release candidate" was released to select beta testers on Thursday. The final release is slated for sometime before the end of June.
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Half-Life 2, one of the most anticipated games of the year, is finally making its debut on November 16, reported the company in a press release.
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Vivendi has announced that Half-Life 2, the sequel to one of the most popular PC titles ever, will be released on November 16. The original game was released back in 1998 and earned more than 50 game-of-the-year awards.
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The creator of Half-Life 2, Valve, has won a legal fight to stop Vivendi distributing its titles to cyber cafes. The ruling bars Vivendi distributing games such as Half-Life 2 and Counter-Strike to these pay-for-play venues.