Screenshots: Heavenly Sword, Blue Dragon and More
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Wired News reviews the latest medieval medieval offerings from the XBox 360 and PS3.
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The comparisons to God of War couldn&#39;t have been more accurate. PlayStation 3 release Heavenly Sword boasts a blade-wielding protagonist, gripping action and spectacular cinematography. Created by game studio Ninja Theory, Heavenly Sword tells the tale of Nariko, a passionate heroine who brandishes the Heavenly Sword to protect it from an invading king.
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Hungry for broiling-hot hamburger action? Hankering for a few bytes of cheap gaming bliss? Need a whopper of a good time? Have it your way with three BK video games. By Lore SjÃ¶berg.
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Printing with Lightroom on Leopard...getting Photoshopped for Christmas...cell phones with 5x optical zoom...the optical triangle illusion
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Gabe: I don"t read game reviews. I honestly don"t see any reason to. It"s not hard to rent a game and see for yourself if it"s any good. I don"t know why I should care what number someone I don"t know and will never meet has attached to the latest game. I picked up Enchanted Arms the day it came out because I"m a fan of classic turn based RPG"s. Now there are a lot of bad games in this genre but there are also some real gems. Series like Shadow Hearts and Shin Megami Tensei are proof that the genre has grown beyond just Final Fantasy. I"m happy to say that Enchanted Arms is another of the good ones. I"ve been hooked on it since I dropped it into my 360. Robert also grabbed a copy and we have little chat sessions every morning about how awesome the game continues to be. Tycho happened to hear one of these Enchanted Arms lovefests and was actually surprised. He told us that for the most part all the reviews of the game said it"s pretty bad or at the very best only okay. I was really surprised that reviewers could have gotten this one so wrong so I hit gamerankings to see for myself. I found the Games Radar review especially bad.
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Tycho:  I'm aware of Spore, but it's not a game I look around for in an active mode.  Here is a preview of the game, for example, but I haven't read it so I don't know if it's good or not.  I'm especially disinclined to read previews in particular, because I think it's a game that is likely to preview well.  You aren't likely get past the novelty stage in am Official Press context - it's going to be pure discovery from beginning to end, wall to wall tendrils and eye stalks, ginning up hobbling quintapeds whose journey to the mailbox is difficult, if not impossible.  The incredible outpourings of support for the game are themselves incredible to me, but what they've done is try to create a product whose potential is as raw as possible.  We seem to value that ethereal quantity differently than most.
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Tycho:  Last year's iteration of Tiger Woods had a fairly serious glitch in multiplayer, in that the game could not be played in multiplayer mode.  Or, it worked sometimes, but there was no way to know how or when - what combination of dances and burning herbs would right this aloof mechanism.  It was most likely the rush of new owners securing tee-times on simulated links, but after a week of trying to use the product without success I decided that I had better things to do than try and contextualize EA's grave miscalculations.    The few times we were able to jump on and actually get in there were the kind of epic, unadulterated "guy fun" one sees lionized in hilarious summer comedies.  Golf as a sport (and as a videogame) has the strong undercurrent of shared misery that one usually finds only in dive bars.  The recently released demo for this year's product - on both PSN and XBL, now - recalled those moments to us, independent of the rage that bookended each round of powerfully communal spirit lodge golf.  This year's product has a huge focus on Gamernet, a kind of user created content initiative that will hopefully see them approach the performance of their online infrastructure with more conviction.     GameFace, their face making thing, has seen a significant jump this year as well - it can take pictures from your console's camera and create actual face geometry, and I understand that photos can even be uploaded online and then brought down on the console for processing.  We were able to get some pretty good results with the earlier versions of the tool, but this is very much appreciated.  Of course, in the wrong hands, every tool is a weapon.     Ubisoft is now saying that Haze is an exclusive exclusive for the PS3, and not one of them timed or partial exclusives one might see in the lesser houses.  Truly monogamous games are rare these days, and this is certainly a surprise, but this thing has been hopping back and forth for months.  There was even a leaked document that showed this "exclusive" being released a week later for PC and 360, though all traces of the document were soon obliterated.  Assassin's Creed was (as you'll recall) a PS3 exclusive as well.  For a week, at any rate.        I'm really excited for Haze, but I'm not sure if that's a universally held belief.  The writer made a good impression on me at E3 several years ago, and Free Radical makes a good impression on me whenever they make a videogame.  It's also a four player co-op experience with a unique, asymmetrical multiplayer proposition that you've probably read about.  But, as with Bioshock, I'm really in it for the story - and, also like Bioshock, I think anything that limits its potential audience is a serious mistake.
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Tycho:  Having already purchased two fifths of The Orange Box over the last few years, the level of value I have derived from it is "fantastic" but not "supernatural."  For Gabriel, who never finished the second Half-Life and never purchased the first episode, the aforementioned Box represents an intimidating and possibly even brutal level of content for one's holiday dollar.  It's hard enough trying to keep up with all the games that are coming out, but when you start putting more than one game on the disc the difficulty is compounded.   We're lucky, then, than the best thing on there can be completed in only a couple hours.     I've tried to make my rounds through the disc, but I kept coming back to Portal until I'd completed it.  I expect every part of this strange collection to be full of virtue, in the way that Valve's anomalous position in the games industry allows: self-funded development in their sky-high Bellevue commune until each product sings.  But Portal is strange, even for them.  Risky on every axis, we may now say that the "first person puzzle comedy" has now been proven out as a genre.  The gameplay is strong, but Portal's unique combination of hilarity and menace elevates it, resulting in a few perfect, indelible hours of gameplay.          My TeamFortress 2 experience so far on the console has been fairly uneven.  Coming from the PC beta, where I sometimes battled with stability concerns but the games played smooth, I'm now grappling with the reverse.  I love the play experience, as I've already expressed, and I'm rarely of the opinion that having more players automatically improves a game - so the differential between the PC and 360 platforms isn't as important to me as it might be to others.  No, the problem with TF2 on the 360 (and likely the PS3, as well) is that peer to peer hosting just ain't cutting it.  There are games that seem to manage it better, but with Vista PCs authenticating into the service now peer to peer games should be an option.  This needs fixed overnight.     I'll try to complete the second Episode over the weekend, interleaved with finishing the writing on my own game, which has become more difficult since completing Portal.  I'm starting to think that Precipice needs a greater concentration of synthesized ladies.      I would be abdicating my duty if I neglected to mention the EA thing, which is really the EA/BioWare/Pandemic thing.  I was under the impression that BioWare and Pandemic had merged precisely to give themselves leverage over monolithic publishers like Electronic Arts, but who knows.  The biggest fallout in the short term is that, beyond the first Mass Effect, a multiplatform release is almost certain.  Of course, I wholly endorse that kind of thing, but I imagine that Microsoft might hold a different opinion.  After spending years promoting the series, enduring delays, and now having spent months beating the shit out of it in test, it's fair to say that MS was investing in a larger trilogy - one that gamers would associate exclusively with their brand.
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Tycho:  I've tried to make the most of the Playstation 3 now that it's set up, and hearing that Tekken 5 would see release on the service yesterday made us dig deeper into their virtual storefront. This has got to be one of the most careful, convoluted purchase experiences ever engineered.  The comic presents it as a conversation, which I suppose each transaction is, at some level - but this is actually how it goes down.
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Massively Multiplayer Online games built around battling Cimmerians, sea-faring pirates and classic Order-versus-Destruction factions throw down the gauntlet. A sneak peek at the best new MMOs of 2008.
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Gabe: Pokemon League is tonight. Congrats to everyone that got their first gym badge at the last meeting. We're starting a new season tonight so I hope everyone worked on getting any illegal cards out of their decks. You can find the current modified legal card list here. I believe we're entering the Pastoria City season which means we'll all be playing for our Fen badges. If you have not registered on Go-Pokemon.com yet, be sure and do that so you can start earning points towards your badge. We'll try to get the matches started as close to six as possible. If you'd like to show up early to trade feel free. See you all tonight.  -Gabe out
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The Microsoft Download Centre has been updated with some graphical improvements on both the search, listings and item pages. Crucially in the new look download centre many application downloads are now being
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roundup Plus: Kinko's debuts Web-based print options...Majoras takes charge of FTC...Business Objects to bundle IBM tools.
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Tycho: It's available almost everywhere, actually, but we have it on our own store now if you do not already posess it. I've seen a few out there in The Retail Book Fortresses, so should you desire a copy of Epic Legends Of The Magic Sword Kings, the process will be very straightforward. I think it turned out really well, but I wrote all of it, and I get paid when you buy it. So I might not be the person to ask.  Trivia: The third book is called The Warsun Prophecies, which we already announced. The fourth book is called "Birds Are Weird."(CW)TB
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