Computer gaming&#39;s Steam-powered war
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For weeks now, bits and pieces of Valve Software&#39;s &quot;Half-Life 2,&quot; one of the year&#39;s most hotly anticipated computer games, have been trickling onto nearly 2 million computers around the world.
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Experts are to study the "sweaty palmed excitement" of people playing their computer and console games.
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Thanks to the degenerate minds behind the Nintendo Wii, young gamers are being transformed into murderous, ravening beasts. Commentary by Lore Sj&#246;berg.
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Perhaps just as good as the release of Half-Life 2 this week is the introduction of Steam, a service that lets gamers buy and download sophisticated PC games. It's the way game retailing ought to be. Commentary by Suneel Ratan.
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The battle for the hands of gamers is intensifying, with two new portable consoles due out in the UK shortly.
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Video games with online components or multiplayer capability bring in much more revenue than stand-alone games.
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Makers of online role-playing games aim to attract a diverse crowd--and break out of the fantasy-medieval mold.
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At first, you might mistake Nintendo&#39;s new DS handheld game device for a high-end organizer or an ultralight laptop. But the expression on the face of whoever&#39;s using it ought to give the secret
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Mock cyberwar turns devious Participants in US government-run cyberwar games tried to cheat - by hacking into the games. The shenanigans prompted organisers to send an urgent email telling the players to back off.â¦
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By Jack Dorsey, The Virginian-Pilot, Norfolk, Va.  Sep. 23--SUFFOLK -- In a $35 million experiment that uses a computer game with 1,200 players, the military is studying the war of the future.
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It&#39;s the fight computer gamers have been waiting for. But the latest duel between wise old master Nintendo and challenger Sony is not taking place on a TV screen.
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Video games, often maligned as  having little or no redeeming value, are becoming a way for  firefighters, soldiers, currency traders and college  administrators to hone their skills.
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Six days a week, teens crowd the Blue Screen Gaming cybercafe to hunt each other down with assault rifles inside virtual computer worlds. In these video game halls, nobody gets hurt. But real-life violence has flared around some of these businesses, prompting municipal crackdowns.
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System latency can mean losses for stock traders and virtual death for online gamers. The developer of the EVE Online game hopes high-performance computing tools can save the day for its players.
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No wonder people love computer and video games. They&#39;re realistic, fast-paced, interactive and challenging. Just about any age can play.
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Sprawling virtual worlds in which  electronic avatars do battle with mythical beasts may offer  game publishers a unique chance to combat piracy, especially in  Asia, where the format is wildly popular.
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Sleek new specs take playing games or watching movies the a whole new (possibly sickening) level. In Game|Life.