Brain control headset for gamers
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Games will soon be able to interact with the virtual world using their thoughts and emotions alone.
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BusinessWeek Online - It's hard to get around the innate geekiness that is associated with wearing a phone headset in the office. One of my co-workers shamed a colleague so much that it put him off wearing one for months. I've been happily using Plantronics' CS70 "Executive" Wireless Headset for months now, content in the knowledge that if I'm a geek, I may be the coolest geek there is.
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Gabe: We did a really awesome project (can I say it"s awesome, is that okay?) for Wired magazine. You can either go pick up the most recent issue and read it there or check it out on their site. They asked us to do a piece for them handicapping all three of the next generation systems. We tried to be as fair as we could and hopefully you"ll get a kick out of it.
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This summer's lineup of brain-teasing video games includes some brilliant titles that stretch your mind power to its limits, asking you to think laterally to beat the computer or just out-strategize your friends.
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One of Britain's top scientists is putting her name to computer games designed to keep the brain fit.
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Logitech&#39;s new MX Air Mouse is designed to give users that Wii feeling. With a cool, space-age look, the Air Mouse lets users control their multimedia PCs just by moving the mouse around in the air. Combining hand gesture recognition with orange LED lights on the back of the device, users can control most multimedia functions like changing volume, advancing tracks, and fast-forwarding.
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FOUR people have controlled a computer using their thoughts and an electrode-studded thinking cap. US researchers said the set-up could help disabled people operate a motorised wheelchair or artificial limb.
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First, it was the "clapper". Then came the Nintendo Wii. Now gesture control seems to be on the verge of being used in many more products.
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A tiny portion of the inner ear has apparently ensured that we&#39;re wired for sound. Researchers have long sought the missing link in the ear&#39;s conversion of sound waves into electrical signals that the brain can recognize as distinct sounds.
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The new PlayStation 2 game makes ingenious use of the gimmicky EyeToy controller, but glitches and repetition keep it from taking off. By Chris Kohler.
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UK and Swiss scientists find a way to trigger an out-of-body experience in healthy volunteers.
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The company behind the transistor radio and the Walkman finds itself at the precipice. If its new $600 console doesn't blow gamers away, it may be time to say sayonara. By Frank Rose from Wired magazine.
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Is the traditional puzzle cube any better with lights and games built in? Plus: Romantic geeks can now exchange binary wedding bands. In Gadget Lab.
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NEW YORK  - Inexpensive video game   components can be adapted for use in rehabilitation of the hand   in people who have suffered a stroke, according to a research   showcased at the International Workshop on Virtual   Rehabilitation in New York.
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Not every amusement needs to blink, bloop or require a power source. These fine low-tech delights will provide hours of amusement for any game lover on your gift-giving list.
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US researchers show that a computer can be controlled by the brain without the need for implants.
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.