Constructive criticism
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The Internet is changing the way consumers complain about companies, products, and services. Instead of grumbling to a neighbor or filing a complaint with the company, a regulator, or the Better Business Bureau, more and more consumers are taking their beefs online, either contributing to gripe sites or setting up their own. There's even a website called Webgripesites.com that catalogs ...
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You may be doing relatively well. But you can do better.
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A humorous look at what  should be on product warranty questionnaires.
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Remember. When criticizing others in a crowded room, someone will hear you.
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Following up on this article from Akash Mehta, Bryan has posted five more suggestions he has to help make you a better PHP developer.   I thought all of Akash's suggestions were good but a little broad and seemed to involve a lot of reading. And while any budding developer will jump at the chance to expand their burgeoning technical library, I thought there were a couple of items we could add to his list.  The recommendations that made his list are  Start a project that other people (developers and end users) will use. Learn another language. Teach someone PHP. Ask for suggestions not solutions. Use what you read.   I'm particularly a fan of the third one (teaching) - not only does it spread PHP out even more through the masses, but it can really test you on your knowledge (some of those "how do I.." questions can get a bit complex, even from beginners).
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Looking at the steam coming off the mail in my inbox this week, I definitely need a place to lay low for a while. One reader kindly recommended Geek Cruises, where I could work on my tan and my Perl programming skills at the same time. He also thought it would help my love life but I'm not so sure. The brochures are full of guys with goatees and laptops -- not exactly my idea of The Love Boat.
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I asked for advice in reducing vitriol on this blog, and a couple of readers helpfully identified a source of the problem: me. They and many others didnât like my suggestion to require commenters to use their real name. Tartuffo wrote: âAs someone who has been on the Internet since 1981, from alt.flame to the [...].
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Practice does not necessarily make perfect. Not many things make perfect, to tell the truth.
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Try these (slightly) more palatable tactics.
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'The key to happiness is to find a job doing what you enjoy. Fortunately, I love to criticise pompous overpaid idiots while complaining endlessly about my computer.'  (c) 2006 Sunday Mail; Glasgow (UK). Provided by ProQuest Information and Learning.
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Seeking like-minded political thought, or folks to argue with? Look no further.
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Gabe: I know we don't talk about our game much. We really don't want to beat you guys over the head with it. Honestly we handle most of our big projects that way. We try to make coming here "easy" and I don't want you guys to feel like you're constantly being pitched something. Balancing that against the fact that if we don't tell you about things like new shirts and books you are less likely to purchase them is tricky. another reason for the lack of coverage is that we really weren't sure the game was going to be any good. We're doing a lot of the art and all the writing but the reality is that this was a collaboration with the Hothead guys and until very recently I wasn't convinced making the game was a good idea.Tycho said it best in a couple interviews "games look like shit until they look awesome." it's really more than that though because they also play like shit until they are fun. I remember getting the first build months ago and telling Tycho we should scrap the entire thing. The builds kept coming though and they kept getting better and better. I understand now that that's just how game development works. It wasn't until the most recent build that I finally saw something genuinely fun. The Hothead guys obviously knew what they were making but for me it was like looking at a sketch and not understanding how it could ever be a finished painting. I've played through it multiple times now and I can tell you truthfully that it's funny and it's fun to play. If you like PA I believe you will enjoy it. If you don't know about PA I think you will still laugh and If you hate us you'll hate our game. The game just hit beta and Hothead is polishing it more and more every day. I can tell you that what I see right now I'm honestly proud of. Tycho has written some of his best stuff for this game. Like me, he hates himself and hates the things he makes so he would never link you to this, but I feel like he deserves it. A while back Tycho spent a week at the Hothead studio writing non stop for the game. Ron Gilbert was up there as well and he posted this on his blog shortly after."Jerry from PA is up here as well doing the writing and it's a thrill to see him work.He's a top-shelf writer, right up there with Tim Schafer and Dave Grossman."I'm sure when Tycho sees I linked that he'll go right for his wrists, but it's true. An early build of the game recently made its way through the media digestive system. The result is that you will see coverage of it popping up at many of your favorite game news sites. Everything I've seen so far has been very positive but I guess that's the way it is with previews. I think the best place to go is Gametrailers as they simply post high quality video of the game being played. You can make your own decisions based on what you see. If you want more you can watch the 1up show where a narcoleptic Jedi will tell you that the game is "like not really like PA but also like totally like PA." Maybe that's helpful to someone? The Gamelife blog over at Wired also has a very complete write up of the game if you want more than just raw footage. It's funny, before the game I never would have thought twice about calling someone a narcoleptic Jedi. After I had typed it out though I paused. Am I Derek Smart now? Will this effect our PR persons relationship with 1Up and other media outlets? Will they savage us in their review and will that hurt sales? Should I not talk about the coverage at all?Even if all of that is true should I care?Obviously the answer is no. -Gabe out
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Make Leadership Not Too Salty, Not Too Bland
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George Kottaras expects perfection from himself. That's not surprising. "I get down on myself," the catcher said last week in Pawtucket. "But that's how people are. You fail and you're like . . . I just get to the point where I get corrective actions going. This happens, so what do I have to do to correct ...
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Criticita' invece per la regolarizzazione dei permessi