Creators Describe Xbox 360's Infinite Undiscovery
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Kojima and Ogawa of Square Enix address some of the mysteries and rumors about the forthcoming role-playing game.
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THEY labour long hours to write their software, testing and perfecting it. They toil in obscurity, fully aware that they will never get credit for their work.
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On a recent Saturday morning, I headed over to the house of Pulitzer Prize-winning Post book columnist Michael Dirda with an Xbox 360 under my arm. I plugged the device into his TV, showed him how to turn on the console and vanished. My assignment for Dirda was to try a new game called BioShock.
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Microsoft's hardware-challenged Xbox has another problem on its hands.
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(InfoWorld) - Microsoft Corp. has clarified the identity of the mysterious trio on the installation disks for the business version of Windows Vista. And no, you can't play the installation DVDs backwards and hear the devil talking, either. The tiny photo of three grinning men -- less that 1 mm in size -- is one of several images incorporated into the hologram's design intended to make it harder to replicate a Vista DVD, according to Nick White on Microsoft's Vista team blog. The men in the photo worked on the team that designed the hologram. The disks also have images of art works now in the public domain. Magnification is required to see the images. "The real story is interesting, but conspiracy theorists will be disappointed to learn that it is not the result of a deliberate attempt to deceive," White wrote. Microsoft never intended to make the images impossible to find, White said. Holograms are hard to reproduce, he wrote, but the inclusion of photos adds another level of complexity to thwart piracy. Various blog postings speculated the image was the work of a rogue trio, reminiscent of when Microsoft and other software vendors used to plant images or games within other programs, a practice known as adding an "Easter egg." Nonetheless, pundits couldn't pass up the opportunity for a bit of humor at Microsoft's expense. "Apparently a blogger named Kwisatz has uncovered a 'secret' photo embedded into the hologram that encompasses the Windows Vista Business DVD," wrote Paul Miller on the tech blog Engadget. "This being Microsoft, the photo naturally depicts three total nerds grinning excessively at their own cleverness."ADVERTISEMENTIBM Information On Demand 2006Industrial Industry Leaders, please join us at IBM's premier information management global event, IBM Information On Demand 2006, October 15-20, Anaheim, CA. More IBM business and technical solutions content in one place than ever before! Select from  over 800 sessions. Register today!
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Archive your Zune-friendly movie downloads Microsoft has begun seeking manufacturing partners to make an internal HD DVD drive for a redesigned Xbox 360 console, whistle-blowers from among Taiwan's optical disk drive production community have claimed. And the software giant may be looking at incorporating disc-burning technology in the console.â¦
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How the world of online gaming spawned a multimillion-dollar shadow economy.
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Microsoft Corp.&#039;s Xbox 360 may exemplify the high-tech future of video game consoles, but the company is hoping some of its avid players still pine for the good old days of Pac-Man and Frogger.
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With the release of the Xbox 360 Arcade edition, Don Reisinger examines the impact it will have on the family gaming market and tries to come to grips with whether or not the new console will beat out Nintendo.
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Series creator David X. Cohen reveals the existence of Zoid, a videogame he developed on an Apple II. Any coders out there who can help him resurrect it?
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Tycho:  As suggested by Gabriel's recent communique, pokemania is not only going strong but has burst, like some foul canker, and the infection has spread.  It's true that I have built a so-called "Leaf Deck," but this is because I was fairly certain they would beat me up if I didn't.  Now he's hauling in his case of Next Quest figurines each day, as I myself once hauled a tacklebox of Necrons, only I need to stress that it was more awesome when I was doing it, because Necrons are unkillable harvesters of flesh and not some kind of weird fox or living scarf.  It's absolutely fucked that I have spent almost fourteen years trying to reveal the subtle glories of table gaming, only to be cast down time and time again.  However wise my counsel, it apparently lacked that crucial munchkin component.    After I completed Half-Life 2: Episode Two - perfectly acceptable entertainment, but nowhere near the revolutions found elsewhere on the same platter - I started to wonder how they would deliver the third episode to the same platform in the next year or so.  I doubt they'll have another four games to accompany it, but who knows:  they're a bizarre company where extraordinary things happen.  Left 4 Dead, Counter-Strike, Day of Defeat, and Episode 3 might look pretty nice on there together.  On the PC, of course, one simply clicks a couple times to get whatever they want, and then leverages Valve's fairly incredible community implementation to get things done.  You could accomplish all of this using only the tip of your nose.      On the Playstation 3, even with Valve's distaste for native development, there's already several precedents for direct delivery of individual titles.  On the 360, where Arcade is Microsoft's only concept for delivering titles in their entirety, the hundred and fifty meg limit falls hard around some titles, hemming them in.  But there's a weird (read: psychotic) eyelet where where larger-form product can escape: as content drops for retail titles.  I was surprised that there was no option for this in The Orange Box itself.  Now that Valve is in a position to write a game once and then compile it to different platforms, a retail release - called "Steam," and including two or three catalog titles - could be delivered as an anchor for their considerable franchise power almost in  perpetuity.  After years of fairly positive digital delivery experiences through Steam, I have to say that I found purchasing a Valve product in a retail context almost unpleasant - and not just because it entails hauling around my considerable bulk.  Retail has been a raw deal for a long time now in developer terms, and I avoid it whenever possible.  I should solicit another piece by an insider here for the post, and I know just the guy.  When he breaks down the way royalties work in the industry, you'll be surprised it isn't just Electronic Arts that's left, selling Electronic Arts games in EA branded stores.
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Gears of War, the most insanely-hyped game of the year has finally arrived on the Xbox 360.
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Exclusive content fetches big bucks for Take Two -- downloadable "episodes" for the Xbox 360 version of Grand Theft Auto IV.
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Microsoft denies accusations that Xbox 360 owners in Great Britain are treated unfairly when their consoles need repair. In Game|Life.
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Alien worlds, once hidden from knowledge, are now being discovered in droves, stunning astronomers with their unique features and sheer numbers. The discoveries are so common that more and more don&#39;t even get reported outside scientific circles.
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Gamers may be some of the first to appreciate high-definition content.
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Masaya Matsuura and Tetsuya Mizuguchi, the pioneers of music gaming, speak with Wired.com about innovating in a post-Guitar Hero world.