'Stop' is surprisingly decent
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'Stop' is a rarity among films by first-time directors: enjoyable.
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Steven Soderbergh's unabashedly trivial sequel may be slim pickings, but when it works, it's a blast.
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Sameer Karnik's new film might not be a big bait at the box office. Then again, its true credibility lies in its purpose not profit. But Bobby Deol doesn't hold a candle to the talented lad in the film.
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Thereâs a lot going on under the surface of âFeel the Noise,â far more than its indefensibly generic title suggests.
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Alka Film Corporation's Saadhu MirandaÂ directed by Siddique is a surprisingly good crime thriller flick -- if you can ignore the slapstick.
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Saawariya starts off superbly, showcasing the ethereal texture of its strain. Sadly, somewhere towards the end it loses some of its steam. In entirety, however, the soundtrack is a superior product.
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Dhol is predictable of Priyadarshan films. The film lacks originality and is funny only in parts. Music by Pritam too is impressinve.
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It turns out that misery is not miserly.
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Don't arch your brow. It isn't as scandalous as you thoughtÂ
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LOS ANGELES  - Call it unexpected, call  it out of character, call it a programing diversion. But don't  call it politically motivated.
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Stop me if you've heard this one before.
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Christopher Nolan's new film is worth a watch.
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'Air' and 'Arcade Fire' offer new albums this week.
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Without resorting too much to any modern cosmetic frills, Srikant Deva's Sila Nerangalil offers a really enjoyable musical fare. Vairamuthu's meaningful and poetic lyrics also have contributed in a big way to the allure of the tracks.
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Paul van Dyk seems to have struck the right balance between commercial success and underground appeal.
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Though the album has its moments, it's not entirely enticing.
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Tycho:  Heavenly Sword is, as you will soon discover, the very definition of a rental title.  Clocking in at somewhere between five and six hours (depending on your appetite for overwrought cinemas) it's a decent game saddled by impossible expectations.  It has silly ideas and grandeur in close proximity to one another.   It tries hard.  And it's not bad, by any means.  But it's not excellent, and perhaps unfairly it had this onus placed upon it.  I've said that Lair is not the Playstation 3, and nor is Heavenly Sword, but taken together one must come to the unmistakable conclusion that the Playstation 3 is a game console and not the supernatural artifact they have presented it as.  That however many processors and however many gigs of space are not especially relevant when put in the service of middling entertainment.    It has a decent combat system, and using this combat system you will progress from locked room to cramped, locked room until you come face to face with some jeering asshole.  You might kill them either because of the jeering or because you think that death might cull their interminable monologues.  There's a mean snake bitch and a pervert and an oaf.  Oh!  And en evil king.  The only thing running through my head during the lavish and no doubt expensive mo-capped cutscenes was that these kings and bitches and so forth should form a band.  It never seems to know if it wants to be a hilarious comic circus or a stark medieval saga.  Play it, and you'll know what I mean.     There are successes, though:  Kai, the mostly deranged sidekick, charms from the outset.  Her feral animations and nuanced delivery really make her stand out against this batch of also-rans.  Any object that can be thrown can also be thrown and then guided in slow motion, including corpses, which is something you must see to believe.  We didn't even have a target; we would just throw bodies so that they flew like Superman head-first into gongs.  This is something you can do for a half an hour - or more - without tiring of it.  This guided firing is called "Aftertouch," and it's about fifty percent of the game.  One wonders what the game's length would actually be if you didn't play half of it in slow-motion.        Some measure of your enjoyment will be bound up in whether or not you "buy" the story that they are telling.  I've heard it described as epic, when it's pretty rudimentary fantasy-by-numbers bullshit, so who knows.  It's all a matter of perspective:  are we judging it against only PS3 games?  If so, things are shaping up!  If you own more than one console - or a personal computer - your standards for grand storytelling were recently adjusted upward.