iPhone: The device IT managers will love to hate
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Also: E-voting a 'threat' to UK democracy. Read these stories and more from around the Web on News.com Extra.
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After the relentless buildup of the past six months, the temptation to trash Apple Inc.'s new iPhone is pretty much irresistible.
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âSteve Jobs has said, repeatedly, that this is the best iPod that Apple has ever made, and it is. Itâs also the best phone that anybody has ever made,â says Lev Gossman. âThe user interface,â Grossman marvels, âis crammed with smart little touches â every moment of user interaction has been quietly stage-managed and orchestrated, with such overwhelming attention to detail that when the history of digital interface design is written, whoever managed this project at Apple will be hailed as a Michelangelo, and the iPhone his or her Sistine Chapel.â
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PC World severely manhandles the new Apple phone to see how much abuse it can take.
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Blog: Underground sites fuel interest in breaking Apple's mobile security.
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We asked usability experts to compare the iPhone with two competitors to see if Apple's device matches its hype. They came up with an unequivocal answer.
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The task of securing smart phones and other mobile devices can be a thorn in the side of IT managers. Aventail's Connect Mobile can solve those problems.
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When Apple's iPhone went on sale late last month, there were no doubt more than a few CEO or C-level execs in line. Now they want their new toy to work with their corporate network. What's a sysadmin to do? Seth Weintraub offers some ideas.
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Friday is the big day -- the iPhone cometh. Our interest in the device is primarily to see how people will use it in ways Apple never intended. Tell us what you think will be hacked on the iPhone.
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Soon there will be two iPhones on the market. Each will do different things, but at least the companies behind them won't be squabbling over who can use the name and how.
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(InfoWorld) - No one ever said Apple marketers weren't clever. So if they wanted to start a firestorm of ISVs developing applications for the iPhone, how better to do that than to make development as simple as possible with the least barriers? Nevertheless, until we hear more details from Apple about the way in which applications are handled on the iPhone, we won't know how clever Apple really is. At WWDC07, Jobs promised that there will be a "new way to create applications for the iPhone" due mainly to the fact that it uses the full Safari browser engine. But a lot of developers are disappointed with what Apple is offering. "Web-based apps are cool for a lot of things. But what people were looking forward to was to to let them develop native applications," said Anthony MeadowÂ , president of Bear River AssociatesÂ , an ISV for mobile applications Without native access to facilities, you don't have storage or sharing of information between applications, or reading and writing from address book and iCal. "There is not any easy way to do that with a Web-based application," said Meadow. Overall, Meadow was not impressed. Although he admitted it is really not very clear what Apple intends. But, he added, "If they don't intend to have access, they should just tell us." Ken Dulaney, the senior mobile analyst with Gartner says Apple's Web 2.0 solution is likely to be similar to what RIM does now. "It avoids having to put code down on the device," Says Dulaney, which in turn protects it from crashing due to outside influences. On RIM devices, the application is rendered on the server side, and the cache in the browser reformats it and pushes it down to the device. "The code is only resident briefly on the device," Dulaney said. Similar technology is also used by device manufacturers using mobile Linux from MontaVista. Now resident on tens of millions of cell phones, the MontaVista design uses a "computing peer" design, Linux on the server and on the phone, giving developers the flexibility of partitioning an application on the client side and server side. An ISV can put a heavy load on the phone or a light one, says Jim Ready, CTO and founder of MontaVista. "Linux on the phone is every bit as capable as Linux on the server," said Ready. Certainly this supports similar statements from Jobs about Safari on the desktop and Safari on the iPhone. However, like Meadow at Bear River, Ready has some reservations about the future capabilities or the richness of applications running on the iPhone. When applications are developed solely using an "abstracted" development environment that doesn't talk to the lower layers of the device, such as the hardware and middleware, there is a dividing line in terms of the capabilities of the application. "Take video frame rates. The reason you back out of an abstracted environment is because you pay for the abstraction in performance. It is a tradeoff," said Ready. And not only for performance -- developers also need to write native applications that get down closer to access the hardware and the middleware for size and control reasons, as well, although Meadow doesn't see access to hardware as a major problem. "There is a handful of people that care about writing to the chips. It is possibly useful for really high performance graphic drivers and low level networking code," he says. So where does that leave gamers and business users whose need for rich network applications might be problematic on the iPhone? Unfortunately, until the full story is known, it is hard to tell what the software limitations of the iPhone will be. Certainly, if Apple wants the device to be a great mobile gaming system for use by millions of road warriors during those long waits at the airport, it will have to address the issue of how to get developers to write applications native to both the hardware and middleware. In business as well, cell phones are currently being used with customized software, such as bar code and RFID readers. "You can't do that with a browser interface," says Jerry Panagrossi, vice present of U.S. Operations for Symbian. "You need something more in-depth that can talk to IBM or Oracle middleware using native APIs for a richer experience." Jim Ready at MontaVista sums it up when he says keeping the development environment as simple as possible will facilitate the largest amount of applications. As far as the capabilities of those applications Ready says, "There are limits, but sometimes it's okay that there are limits."
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(InfoWorld) - The level of hysteria associated with the arrival of Apple's iPhone is just a notch, maybe two, below that of the Second Coming. However, there is a very good chance that when the smoke clears in the next weeks and months, a whole lot of disappointment, frustration, and dissatisfaction will be left behind. If the iPhone is like other wildly anticipated products in the past, this could well manifest in one or more of the following forms: * The iPhone has a massive hardware defect that results in a recall of the hardware. This is not likely, but it is a risk with all first-gen hardware. * The iPhone is initially received with warmth but, after the first year of AT&T's two-year sentence, the public begins to realize that they've been had. See: Motorola RAZR. * The iPhone is a smashing success and marks the beginning of a run of Apple dominance that, like other successful rebellions, becomes twisted and short-sighted, leaving the general public with limited market options. * The iPhone is an immediate disappointment in both the power and performance categories and is immediately recognized as such for some or all of the reasons explained below. Those are the generalities. Now, read my 13 most probable reasons the iPhone will break your heart. 13. No GPS. The more you compare the iPhone to the BlackBerry, the more it pales. Imagine attempting to navigate your way through the streets of New York City -- or anywhere else for that matter. It's really, really nice to have a built-in GPS system showing you the way. And it's really, really frustrating that Apple has neglected GPS in the iPhone. 12. Text entry won't work well. There is no way -- no way! -- that the virtual keyboard on the iPhone's touch screen interface will work as well as the physical keyboards found on BlackBerries or most other devices. Most assuredly, entering text will be a frustrating, convoluted affair. Complaints about typing have already begun to surface. 11. It's ugly! There, it had to be said. The iPhone's awkward, neo-futuristic design looks like something out of an old Star Trek episode. Remember the me-too styles and hairdos that were in vogue at the tail end of the 1980s? The iPhone feels like that, and it likely marks the end of the relatively pleasing design aesthetic that marked Apple's rise to grace. 10. Slow Internet access. The iPhone will utilize AT&T's old Enhanced Data rates for GSM Evolution EDGE wireless network, which means data speeds that aren't nearly as fast as far superior 3G technology. In 12 months, when everyone you know is surfing the Web at lightning-fast 3G speeds while they're mobile, you'll be stuck in the slow lane. And you'll still have one more year of locked-in service contract to go. 9. Sensitive screen = scratches. It's extremely easy to scratch the front of the iPod. It will be really easy to scratch the front screen of the iPhone, even with its glass faceplate. This is a neurotic concern, perhaps, but it's still valid, especially considering the $500 price tag for the low-end model. 8. It's pricey. As much as $600 for the phone. As much as $100 per month for a reasonable service plan. That's almost $2000 for the first year of iPhone, which is a lot of cash. Worse yet, after the first year of service, first-gen iPhone users will still have another year remaining on their contract with AT&T but by then, Apple could well be up to its third iteration of the iPhone. 7. No MMS. The absence of MMS technology means that you can't send or receive pictures via text messaging. This takes about 70 percent of the fun and usefulness out of the phone's camera. This is something that will likely be rolled into a future version. 6. Touchscreens lose their sensitivity. The hard reality of using a touchscreen on the go is that, over time, it will lose sensitivity and begin to malfunction. Ask anyone who has toted their Treo or Palm Pilot around in a bag or pocket for a few years. 5. No IM. Initially, the inability to use instant messaging apps may seem like no big deal. But it's a huge convenience for both workplace and social connectivity. BlackBerry users and Windows Mobile devices can already IM away. 4. No enterprise e-mail connectivity. Chances are that if you are reading this, you'll want to use the iPhone as a work-oriented device. Unfortunately, if your workplace doesn't utilize POP or IMAP e-mail servers, you're out of luck on the e-mail front. 3. No third-party applications. Given Apple's insistence on closed environments, it's no surprise that iPhone will not support third-party applications unless they exist within the Safari browser environment. Congratulations, Apple -- you have just stifled innovation and development on your brand new phone for years. 2. Locked to AT&T? In the eponymous 1984-themed commercial that marked the debut of the Macintosh, Apple went out of its way to emphasize freedom of choice, freedom of life, freedom from the hegemony of the PC. Does anyone else think it strange that Apple is now releasing a phone based on a closed OS with virtually no third-party application support and limited file flexibility? The clincher is that iPhone users only have one choice of service providers: AT&T. June 29, 2007 could mark the moment that Apple becomes the sort of oppressive, inflexible bad company that it has long accused Microsoft of being. 1. The smug factor. How excited are you to be on a plane surrounded by legions of iPhone users, each of whom is smugly confident that their iPhone has transformed them into a superior being? Admittedly, this complaint ranges into grumpy old man territory, but still. Remember when Apple used to be cool because it was alternative? On June 29, those days are officially over. George Jones has been an avid technophile since the day he got his first Commodore 64 (and almost electrocuted himself by cracking it open with the power on).
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A team of computer security consultants say they have found a flaw in Apple's popular new iPhone that allows them to take control of the device.
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Blog: With patience wearing thin because of iPhone's bugs, I consider restoring the iPhone's settings.
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The music industry has long hoped  mobile phones will help turn around weak music sales, but music  executives privately fear the most obvious contender, the  iPhone, may give too much clout to Apple Inc., in shaping the  future of the fledgling mobile music market.
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Ups and downs with a music and messaging phone
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While most iPhone owners couldn't wait to try out their pricey new gadgets, a few raced to break them apart.