Study: Kids' virtual worlds poised for growth spirt
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By 2011, more than half of the population of kids online will be residents of a simulated  world of animals and avatars.
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Ads in video games are becoming a lucrative area for firms trying to reach young people.
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Males stand further away when talking to other males in the virtual world of Second Life and are less likely to keep eye contact, according to a study that shows at least one aspect of human behavior carries over into the virtual realm.
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Video games improve street children's learning skills and social inclusion, Argentine researchers find out.
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Even in a virtual world on the Internet, teens long to be cool. And what can be cooler than a Ramones T-shirt on your self-styled Web persona?
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Blog: Virtual worlds, or the 3D Internet, appeal to early adopters of games. Getting more people to come will require more applications, said experts.
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Blog: Virtual worlds, or the 3D Internet, appeal to early adopters of games. Getting more people to come will require more applications, experts say.
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Computer games can promote problem-solving and team-building in children, say games industry experts.
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Teen-friendly virtual world books musicians for in-world appearances.
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The teen-oriented virtual world, owned by InterActiveCorp, now allows its members to use real money to buy virtual goods.
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The Cartoon Network is developing a "massively" multiplayer online game in the vein of "World of Warcraft" and "EverQuest" for kids 6 to 14.
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Big Blue is investing big to see how it can make 3D virtual environments pay off for the company and its customers.Images: Big Blue in 'Second Life'
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While young people embrace the Web with real or virtual friends and their mobile phone is never far away, relatively few like technology and those that do tend to be in Brazil, India and China, according to a survey.
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By Anne D'Innocenzio  As kids keep getting plugged into the Internet, toy makers are following them online.
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The perception that children seem to grow taller overnight is likely true, researchers said on Thursday.
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The explosion of social networking sites such as MySpace.com and Second Life, along with free video sharing sites like YouTube.com, is making it increasingly difficult to protect children surfing the Internet, says Stephen Balkam, who founded a voluntary Web site rating system seven years ago.
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A "safe, secure" virtual world which children can inhabit and interact with is being planned by the BBC.