Brain control headset for gamers
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Games will soon be able to interact with the virtual world using their thoughts and emotions alone.
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Video gamers relish  violence on the screen but now players are becoming victims  themselves -- of the latest gaming technology in which a  wireless, wand-like device is used to direct on-screen action.
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A unique motion-based controller from Motus is designed to create a more realistic experience for video game players.
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Four people have been able to control a computer using their thoughts and an electrode-studded &quot;thinking cap&quot;, US researchers have reported.
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God games, in which  players must control virtual people, could be educational, says research.
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Tycho:  Having already purchased two fifths of The Orange Box over the last few years, the level of value I have derived from it is "fantastic" but not "supernatural."  For Gabriel, who never finished the second Half-Life and never purchased the first episode, the aforementioned Box represents an intimidating and possibly even brutal level of content for one's holiday dollar.  It's hard enough trying to keep up with all the games that are coming out, but when you start putting more than one game on the disc the difficulty is compounded.   We're lucky, then, than the best thing on there can be completed in only a couple hours.     I've tried to make my rounds through the disc, but I kept coming back to Portal until I'd completed it.  I expect every part of this strange collection to be full of virtue, in the way that Valve's anomalous position in the games industry allows: self-funded development in their sky-high Bellevue commune until each product sings.  But Portal is strange, even for them.  Risky on every axis, we may now say that the "first person puzzle comedy" has now been proven out as a genre.  The gameplay is strong, but Portal's unique combination of hilarity and menace elevates it, resulting in a few perfect, indelible hours of gameplay.          My TeamFortress 2 experience so far on the console has been fairly uneven.  Coming from the PC beta, where I sometimes battled with stability concerns but the games played smooth, I'm now grappling with the reverse.  I love the play experience, as I've already expressed, and I'm rarely of the opinion that having more players automatically improves a game - so the differential between the PC and 360 platforms isn't as important to me as it might be to others.  No, the problem with TF2 on the 360 (and likely the PS3, as well) is that peer to peer hosting just ain't cutting it.  There are games that seem to manage it better, but with Vista PCs authenticating into the service now peer to peer games should be an option.  This needs fixed overnight.     I'll try to complete the second Episode over the weekend, interleaved with finishing the writing on my own game, which has become more difficult since completing Portal.  I'm starting to think that Precipice needs a greater concentration of synthesized ladies.      I would be abdicating my duty if I neglected to mention the EA thing, which is really the EA/BioWare/Pandemic thing.  I was under the impression that BioWare and Pandemic had merged precisely to give themselves leverage over monolithic publishers like Electronic Arts, but who knows.  The biggest fallout in the short term is that, beyond the first Mass Effect, a multiplatform release is almost certain.  Of course, I wholly endorse that kind of thing, but I imagine that Microsoft might hold a different opinion.  After spending years promoting the series, enduring delays, and now having spent months beating the shit out of it in test, it's fair to say that MS was investing in a larger trilogy - one that gamers would associate exclusively with their brand.
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Microsoft has brought back its Sidewinder line of gaming peripherals, beginning with a mouse that is customizable to a userÃ¢â¬â¢s specific gaming needs.
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Video game players could use their thoughts not joysticks to control on-screen characters, via a gaming helmet from Emotiv Systems.
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NEW YORK  - Inexpensive video game   components can be adapted for use in rehabilitation of the hand   in people who have suffered a stroke, according to a research   showcased at the International Workshop on Virtual   Rehabilitation in New York.
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Device allows viewers to operate on/off switch, change channels or volume by simple hand gestures.
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This summer's lineup of brain-teasing video games includes some brilliant titles that stretch your mind power to its limits, asking you to think laterally to beat the computer or just out-strategize your friends.
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That hipster you always see talking into his Bluetooth headset might soon be able to use a similar device to leap into Second Life without even stepping out of line at Trader Joe's.
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A new video-game publisher wants to put creative power back in the hands of the little guy. Plus: Halo 3 button lets you mute whiney players. In Game|Life.
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By Clint Cooper, Chattanooga Times/Free Press, Tenn.  Dec. 19--Talk about getting up close and personal with your video game.
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When pondering how to help a son with SPD -- his brain can't handle all the sensory input from his body -- a software engineer looks to neuro-tech experts and recalibration. In Bodyhack.
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TUESDAY, Nov. 28 (HealthDay News) -- A study of adolescents finds that violent video games stir up the brain's emotional-response center while reducing activity in regions linked to self-control.
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US researchers show that a computer can be controlled by the brain without the need for implants.