Another Shot at Space Invaders and Other Venerable Games
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The VG Pocket Caplet offers a chance to shoot at aliens once again for a one-time payment of just $40.
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Far Colony is a game of exploration and space colonization being held with 23th century. The game is based on management, strategy and planning in the more or less long term, where the use of the military force is not an obligatory way.   This new release include contains all the updates from 2007-August-11 to 2007-August-19. It's mainly bugfixes, data structures updates, some text corrections and updates, update of the options panel and update of the Orbital Object Data Interface.   It's the last release without game modules and routines, all the next releases will have ones (it's the time !!) ;)
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Atari first with game that takes advantage of features such as more realistic graphics. But OS to run it won't appear till 2005.
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Nintendo's wonderful little game sports an innovative input device, but game designers have yet to truly tap its possibilities. Commentary by Clive Thompson.
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Tycho:  We grabbed a couple demos yesterday afternoon to see if we were missing anything, specifically Tenchu Z and Pirates of the Caribbean: At World's End, and came away with the expected comic materials.  I think Tenchu Z may get explored in a more robust fashion in Monday's strip, but after the loading is complete the demo flashes up one of those screens that is completely grown over with control instructions.  It wasn't even an especially bad one, and there are very, very bad ones, like the one in the demo for StarFire Saga V: Laserion.  It was merely an assault on the mind, paralyzing in its way.
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Outrun 2 looks great, plays great but ultimately offers too short a challenge.
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Gabe: I know we don't talk about our game much. We really don't want to beat you guys over the head with it. Honestly we handle most of our big projects that way. We try to make coming here "easy" and I don't want you guys to feel like you're constantly being pitched something. Balancing that against the fact that if we don't tell you about things like new shirts and books you are less likely to purchase them is tricky. another reason for the lack of coverage is that we really weren't sure the game was going to be any good. We're doing a lot of the art and all the writing but the reality is that this was a collaboration with the Hothead guys and until very recently I wasn't convinced making the game was a good idea.Tycho said it best in a couple interviews "games look like shit until they look awesome." it's really more than that though because they also play like shit until they are fun. I remember getting the first build months ago and telling Tycho we should scrap the entire thing. The builds kept coming though and they kept getting better and better. I understand now that that's just how game development works. It wasn't until the most recent build that I finally saw something genuinely fun. The Hothead guys obviously knew what they were making but for me it was like looking at a sketch and not understanding how it could ever be a finished painting. I've played through it multiple times now and I can tell you truthfully that it's funny and it's fun to play. If you like PA I believe you will enjoy it. If you don't know about PA I think you will still laugh and If you hate us you'll hate our game. The game just hit beta and Hothead is polishing it more and more every day. I can tell you that what I see right now I'm honestly proud of. Tycho has written some of his best stuff for this game. Like me, he hates himself and hates the things he makes so he would never link you to this, but I feel like he deserves it. A while back Tycho spent a week at the Hothead studio writing non stop for the game. Ron Gilbert was up there as well and he posted this on his blog shortly after."Jerry from PA is up here as well doing the writing and it's a thrill to see him work.He's a top-shelf writer, right up there with Tim Schafer and Dave Grossman."I'm sure when Tycho sees I linked that he'll go right for his wrists, but it's true. An early build of the game recently made its way through the media digestive system. The result is that you will see coverage of it popping up at many of your favorite game news sites. Everything I've seen so far has been very positive but I guess that's the way it is with previews. I think the best place to go is Gametrailers as they simply post high quality video of the game being played. You can make your own decisions based on what you see. If you want more you can watch the 1up show where a narcoleptic Jedi will tell you that the game is "like not really like PA but also like totally like PA." Maybe that's helpful to someone? The Gamelife blog over at Wired also has a very complete write up of the game if you want more than just raw footage. It's funny, before the game I never would have thought twice about calling someone a narcoleptic Jedi. After I had typed it out though I paused. Am I Derek Smart now? Will this effect our PR persons relationship with 1Up and other media outlets? Will they savage us in their review and will that hurt sales? Should I not talk about the coverage at all?Even if all of that is true should I care?Obviously the answer is no. -Gabe out
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STARDATE: FUN! The Developers over at Perpetual Entertainment, Inc. are feverishly, frantically, and Ferengingly working on Star Trek Online, a massively multiplayer role-playing game where you too can be a shoulder-pinchin' Vulcan, an annoyed Klingon, or one of those blue guys with mini-satellite dishes sticking out of their heads. Many fans of the series are eagerly awaiting Star Trek Online so they can get just a little bit closer to being an actual officer of the Federation. Me, no; I'm too worried that I'll be the very first subscriber permanently exiled from the entire Star Trek universe.
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Well, he did it. Last time I wrote about Peter Hirschberg, a guy with a passion for restoring vintage, '80s-era arcade games, he was toying with the notion of building a full-blown arcade next to his Linden home to store his growing collection. And here it is. Finally, after a couple of years, a ...
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The next game controller could be your gray matter. Also: Online bells and whistles for the PS3.
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Tycho:  Mario Hoops 3-on-3 is impressive in many ways, as I've suggested: certainly as a technical showcase, it's nice to have in your bag.  As a catalogue of Japanese aggression toward gamers, it's clear now that future generations will refer to these advanced cups as a deeply scandalous exhibit.  I have seen a Goddamn ninja weave a dark circle, disappear with a burst of leaves in some strictly Hattori Hanzo type shit, and then phase back into the physical plane to haunt our mortal hoops.
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Tycho: Two new shirts today. One based on the Broodax Strips, which can be found here, and looks like this:   And another shirt based on the control scheme for Starfire Saga V: Laserion, which can be found here, and looks like this:   (CW)TB
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Ratchet and Clank: Up Your Arsenal ( Sony ) System: Playstation 2
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The summer video game doldrums  are almost here, but a small flurry of new titles over the next  couple of weeks may help tide gamers over until the fall  bounty.
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From blasting aliens and playing bizarro soccer to making an imitation trip to a fair's game-riddled midway, a crafty crop of titles delivers a wide range of amusements to Wiimote-whipping fans.
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Tycho:  The news that Mass Effect would feature an uncompromising, high-res simulation of alien lesbian sex was sweet, and hot, like spun sugar.  For Gabriel, at any rate.  Some of the community reaction is dedicated to demanding gay parity for the male persuasion of this sexual equation, lengthy treatises by oiled men who crave starborne sodomy.  The rest of the dialogue is just boring.  Boring, terrestrial, and (quite frankly) myopic.         Where are the bipedal crustaceans in this calculation?  The swirling, aroused gasses?  The lonely, sentient space station whose hermetic bulkheads hold secret clusters of erotic delights, provided your character has both the skills and equipment?  Carpe astrum, you Goddamned backwater clowns.  There must be an entire universe of thrilling, dangerous, sometimes razor sharp genitalia that slavers beyond the Horsehead Nebula.      You might have noticed that we're advertising an Everquest game, an act that I'm aware places us in significant rhetorical peril.  If I had not found the game completely electrifying, I would have turned down the buy.  Of course, what I find electrifying has somewhat strange parameters.    I used to enjoy a deeply indie online CCG called Star Chamber, which was eventually purchased by an online CCG company called Worlds Apart (which did, among other things, the Lord of the Rings online CCG).  As does happen from time to time, World Apart was eventually purchased by Sony Online Entertainment, becoming SOE Denver.  Since then, they also delivered a Stargate CCG that we liked enough to advertise.  Legends of Norrath: Oathbound is a game within a game, similar to Final Fantasy's Triple Triad, that you can play against other players directly in the client.  It's tied into the loot systems for both EQ games, so that cards you get in packs are actually equipment and so forth - I find that interesting, but as a person with no investment in those systems it doesn't motivate me.  What motivates me is a rock solid, deeply tactical card game, which Oathbound absolutely is.  It plays in a stand-alone client which you can download, and comes with a fairly elaborate tutorial that is worth playing all the way through.  I had no interest in it, I felt confident dismissing it out of hand, and it won me over.  You may find yourself similarly surprised.    I have a very high opinion of Eurogamer, but I don't know how a person could possibly have reviewed Team Fortress 2 already.  We put time in both at work and at night, and I don't feel like I'm any smarter about the sometimes extraordinary interplay between the game's nine Goddamned classes, which mesh in real time to create some kind of shuddering Chaos Engine.  I have a lot of fun playing it, though the Medic brings me the most joy, so I've focused on it almost to the exclusion of all others.  A healing "gun" - like the repair module present in Tribes, almost a decade ago - is an immensely satisfying way to model that relationship.  Anytime your medical gun is attached to a player, your "Overcharge" ability is building up.  When unleashed, both you and your target become invulnerable to enemy attacks.  It's an incredible siege breaking technique, and it's earned simply by embodying the virtues of your class.  But where to use it, when to use it, I'm still learning this - and what's more, other players are still learning that I can do it.  I always love the early period in these multiplayer offerings, before the hard limits are known, when players seem to be magicians and anything is possible.
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Bad news for the NASA Administrator - the Space Shuttle has blown up again. But this time the cause is not foam-fretted tiles, it&#39;s alien hitch-hikers. That&#39;s right: aggressive extraterrestrials have bummed a rocket ride to Earth to take over our planet. It&#39;s a familiar theme, indeed, but there&#39;s a silver lining to this interstellar cloud: the invaders are doing it for your own good.