REVIEW: Star Wars Game Gives Battle Tour
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Luke Skywalker and Darth Vader may get all the glory, but a new Star Wars video game finally gives credit to the everyday grunts who couldn&#39;t summon the Force for help.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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Lord of the Rings Online: Shadows of Angmar proves that a product doesn&#39;t have to be completely original to be very good.
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THE BRAINS behind EA Gameâs early efforts at online gaming are to have a crack at building an online Star Trek universe. Perpetual Entertainmentâs Joe Keene and Chris McKibben have negotiated with Viacom
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LucasArts has developed several new techniques to continue to Star Wars saga in the game due this summer.
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Granted, The Lord of the Rings: The Battle for Middle-earth presents gorgeous graphics and interesting matchups between Tolkien's characters. But there isn't much strategy involved in this strategy game. Game review by Lore SjÃ¶berg.
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Capcom's Viewtiful Joe 2 offers a graphically impressive old-school beat-'em-up experience with unmatched stylistic flair. Game review by Chris Kohler.
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Tycho:  We grabbed a couple demos yesterday afternoon to see if we were missing anything, specifically Tenchu Z and Pirates of the Caribbean: At World's End, and came away with the expected comic materials.  I think Tenchu Z may get explored in a more robust fashion in Monday's strip, but after the loading is complete the demo flashes up one of those screens that is completely grown over with control instructions.  It wasn't even an especially bad one, and there are very, very bad ones, like the one in the demo for StarFire Saga V: Laserion.  It was merely an assault on the mind, paralyzing in its way.
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How do you top a battle between Marines and an alien religious cult fighting to the death on a giant corona in outer space? The next logical step is to take that battle to Earth, which is exactly what Microsoft
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This game box offers online service, simpler controls to entice new players.
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A second run-through of the Star Wars galaxy, Lego-style, is a blast, if not exactly taxing. Hey, play with your wife or your cellmate -- it's all good. By Lore SjÃ¶berg.
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Taste the on-screen action in the latest batch of Wii games reviewed by Wired News.
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Tycho:  Gabriel and I played Starcraft, everyone played Starcraft, but for the most part he and I would play two Terran armies against Zerg computer opponents in an effort to simulate Starship Troopers.  It might sound like you could only get a couple nights of entertainment out of this scenario, but you'd be underestimating our feelings toward Starships and the proud Troopers that wait within.
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EA is to release a free version of the popular Battlefield game supported by adverts and micro payments.
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The game isn&#39;t for everyone because of its graphic violence and coarse language, but mature fans of this 32 million-unit-selling franchise who want to know if this sequel lives up to its hype, the answer is a resounding yes.
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Tycho: Two things: first, I forgot to mention one of the game's coolest features. When you wreck another person, their camera snaps a shot of them. And it's exactly the shot you would expect! The best ones I saw were from a guy who had a friend over, which showed him clearly frustrated and his cohort cackling with joy. It really added a lot to a game I was already really enjoying.Also, in a radical reversal - like you might see in a wrestling match - the Playstation 3 version is clearly the better of the two. Clearly. People can talk about the contrast of the comparative images all night, if they would like, slight texture differences and so forth. Both look excellent. The 360 version quite simply doesn't have it in the performance department. It runs, and well, but once you've played it on the PS3 you start to notice performance dips and lost frames that used to just fade into the background. Also, this is the rare case where the 360's consistent UI is actually a hindrance to a cohesive experience: PS3 owners pull up an entirely in-game menu to select friends to play with. 360 owners get the same experience up until the end, when you leave the game UI altogether while this huge blade thing sweeps in and obscures the game. Typically, joining and invites occur outside the actual game experience. It's only jarring here because the distinction between single player and multiplayer is so liquid. Still, I thought it was interesting, particularly if that becomes a trend. (CW)TB
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Electronic Arts is releasing an ad-supported online version of its popular Battlefield Heroes.