Video games grow up as adult ownership increases
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Video games aren&#39;t just for the  kids anymore. More than one in three U.S. adults who go online,  or 37 percent, own a video game console and 16 percent own a  portable gaming device, Nielsen//NetRatings  said on  Tuesday.
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From McDonalds to Levis, video games are increasingly being used for product placement.
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Video gamers, finally emerging  from the pixilated haze brought on by last year's bumper crop  of best-selling titles, are now turning their attention to  upcoming releases.
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SAN FRANCISCO, Oct 18  - Video game developers,  eager to please all consumers, are increasingly including  features that let gamers play with or against their friends.
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Blog: Virtual worlds, or the 3D Internet, appeal to early adopters of games. Getting more people to come will require more applications, experts say.
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Why does it often seem that men enjoy playing video games more than women? Perhaps because they do.
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The name of this game is who can capture the most adult gamers. Heading into the year-end shopping season, Sony Computer Entertainment Inc.
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Video game sales soared to a record $18.2 billion last year, but the days of strong growth are on pause as players await a new generation of consoles.
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The zealots may scream bloody murder, but growth depends on video games appealing to casual gamers as well.
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Ads in video games are becoming a lucrative area for firms trying to reach young people.
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The company has changed its strategy in an effort to dominate the newest generation of video game consoles.
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U.S. video games sales totaled $17.9 billion last year (a record), up from $13.5 billion in 2006, thanks to shiny new consoles and a slew of great games.
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The success of the video game Rock Band  is drumming up revenue for the music industry.\
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Who needs another video game? Teach kids how to watch their money grow.
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TORONTO, Dec 7 (Reuters Life!) - A new generation of  technologically savvy parents are turning gaming into a family  event, according to a new survey, but critics pushing for  greater monitoring of video game content remain concerned.
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According to Nielsen Wireless and Interactive Services, the number of video game consoles in U.S. households has expanded by 18.5 percent since the fourth quarter of 2004.
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As millions buy increasingly powerful cell phones, many companies are racing to develop video games to take advantage of the newfound portability.