Not a Game: Simulation to Lessen War Trauma
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Virtual Iraq is a simulation created to treat Iraq war veterans suffering from post-traumatic stress disorder.
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Playing computer games can improve a surgeon's performance in the operating theatre, a study shows.
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A new generation of complex, electronic birth simulators allow medical students to practice labor and birth -- especially when there are complications. Meet the mannequins.
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The study is the militaryâs first large-scale effort to gauge the effect of mild head injuries that some experts worry may be causing a host of undiagnosed neurological deficiencies.
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BAGHDAD -- Hanna is 10. She lives on a U.S. Army base here, playing computer games while her mother cleans. She has no playmates. Her mother is frightened to send her to school. If other students learned of her contact with Americans, "she would be kidnapped or killed."
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Are games based on the Vietnam conflict making us immune to realities of history?
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God games in which  players must control virtual people could be educational, says research.
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A Department of Defense group tests a new battle simulator to see what it can learn about urban combat. But this ain't no SimCity. By Amit Asaravala.
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By MATT COLEMAN  It's easy to take instant communication for granted with the accessibility of cell phones and the Internet. This becomes a little more difficult when the person you're communicating with is in a war zone.
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Psychologists create an economics game to understand the "male warrior effect".
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Some game makers are trying to get players to expand their horizons by reflecting on news events in games
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Blocking a molecule in the brain may "cure" post-traumatic stress disorder, say US researchers.
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An outbreak of a deadly disease in a virtual world can offer insights into real life epidemics, say scientists.
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Researchers from the Indiana University School of Medicine are trying to determine whether violent video games such as Grand Theft Auto can make players more prone to violent behavior.
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Academics and game designers are working on ways to make games that are fun but have a serious bent too.
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Psychologists and neuroscientists have spent several decades producing theoretical models of the mental processes and neural networks that might  be involved in the kaleidoscopic state of psychosis. Largely concerned with simulating the nuts-and-bolts of the mind and brain, these  computer models generate results that tend only to be of interest to researchers and their scientific colleagues. More recently, scientists have decided to harness the power of virtual reality, in an attempt to move beyond the confines of theory, to simulate the experience of psychosis itself.
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Trying to avoid vertigo, falls and other hazards of lost equilibrium.