Questions for Ilan Stavans
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Ilan Stavans (Sam Masinter) Ilan Stavans's books include "On Borrowed Words: A Memoir of Language" and "The Disappearance: A Novella and Stories." What are you working on? Iâm working on a number of projects: * My book "CÃ©sar ChÃ¡vez: An Organizerâs Tale" (Penguin), made of the labor organizerâs speeches, will be out in April. It will appear almost [...].
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Gabe: So the big news today, in the world of web comics at least is that PvP is getting itself animated. Scott posted the news along with a little teaser over on his site. He"s actually writing the entire thing with the help of Kris Straub. I was a big fan of the old Blamimations they did together and I"ve told them both whenever possible that they needed to collaborate more. I make jokes when I"m uncomfortable and it just so happens I have issues with anxiety so I"m essentially uncomfortable all day. That means I spend a lot of my time making jokes. When Scott and Kris were up here visiting I hardly said a word. They"re just too funny and they"re always on. You just can"t compete with them, all you can do is laugh.
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Business & money: Â· Fund chiefs stonewall on domicile questionÂ· MPs expected to demand answers next week
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Queue submissions being scarce, I suggest we all submit limericks for consideration.  Mod up your favorites.    I'm no poet, so I'll submit a favorite of my childhood:    There was a young woman named Bright,  Who traveled much faster than light    She set out one day  In a relative way    And returned on the previous night.    I'm afraid I don't remember the author.
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An interview with the master filmmaker about his new films.
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Tycho:  When we were working on our first serious comic project, a comic about angels in high-school that would probably have made us wealthy beyond mortal imaginings, we got into our first real fight about religion.  Shaking with rage, he essentially threw me out of his house.  He called me up a few hours later to play Duke, but still.  We never talked about the comic again.  We try never to discuss anything of substance if we can help it, though we do allow an annual fracas as a gift to one another.  Oh, and here's a Gabe tip:  never end the Lord's Prayer with "Psyche."  Never.
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Gabe: We did a really awesome project (can I say it"s awesome, is that okay?) for Wired magazine. You can either go pick up the most recent issue and read it there or check it out on their site. They asked us to do a piece for them handicapping all three of the next generation systems. We tried to be as fair as we could and hopefully you"ll get a kick out of it.
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Good morning and happy holidays to you all. I thought I&#39;d come and answer some of your questions. Before I do so I&#39;ve got a statement I&#39;d like to make.
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Early in my writing career, I had an assignment to follow around a mohel -- the guy who does ritual circumcisions in the Jewish tradition. My subject learned the trade by watching his dad, a renowned figure in the field. One day, father told son he was ready to handle the tools himself. Why now? ...
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Next in the hot seat we have Mr Redknapp. Your first question Mr Redknapp, for 3 points, is how on earth are you going to rescue Southampton from relegation this season?
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Gabe: I didn't realise it before but the comic we did for Assassins Creed is also being shown online. You can still get the printed version in the collectors edition of the game. The first page just went live today over on the official site. Here's a direct link if you're interested. It's an eight page story and I'm actually not sure what the release schedule for the rest of the pages is. I'll be sure and let you know here as they become available.   I drew this one and the the colors were handled by Imaginary Friends. Tycho is responsible for the words. The story takes place before the game and gives a little insight in the character of Altair. Obviously it's only one page right now but once you've seen some more of it I'd love to hear what you think.-Gabe out
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The Zend Developer Zone has posted a review of Theo Schlossnagle's book from the Developer's Library series "Scalable Internet Architectures".   I had the pleasure of meeting Theo Schlossnagle at OSCON 2006. He gave me 30 minutes to peek inside his brain and do an interview. 30 minutes just was not enough time. So when I received his latest book in the mail I was excited. Finally a chance to get more in-depth on some of the topics we covered. I've taken the time to collect my thoughts for you here so you can decide whether this book is a good one for you.   Cal talks about how he hated the book (from a reviewer's perspective, not a developer), the contents of the book, and his personal favorite section - "Distributed Databases are Easy, Just Read the Fine Print". His only critism is that the book seems to come across in a "demanding" tone (misunderstood by those that don't know Theo's style as just being matter of fact).
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Wrapping up our chat with author Michael Lewis.
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He has also had stints with Sheffield Wednesday, Portsmouth, Wolves, Walsall, Sheffield United and Rotherham.He made 48 appearances for Norwich, scoring twice.Comment
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Tycho:  We'll return to those two in a moment - for now, let's get a look at our supposed protagonists.  What are they doing?  Let's find out.  Did they make any new friends?
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Tycho: Some of you have probably already heard it, since I put it up yesterday - but we're trying new hosting for the podcast, and I wanted to make sure everything made sense before I dropped it on the front page. The podcast is for Wednesday's strip, "The Ungift, Part Two." You can download it here, or subscribe to the feed here. The levels are a little crazy in a couple spots, for which I apologize. I think we've got those ironed out, now. (CW)TB