Remember When You Wanted Your Own Ms. Pac-Man?
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When arcade games are in the recreation room, no coins are necessary.
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In the old days, heroes were commemorated with stone statues in public squares. In today's video game obsessed society, players can get a Mii.
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Atari first with game that takes advantage of features such as more realistic graphics. But OS to run it won't appear till 2005.
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2004 in review Did you want fries with that patent?
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Who needs another video game? Teach kids how to watch their money grow.
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THEY USED TO be for kids. Space Invaders, Pong, Doom, some of them were shoot-âem-up fun, others were just, well, fun. But computer games have changed.
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Tycho:  When we were working on our first serious comic project, a comic about angels in high-school that would probably have made us wealthy beyond mortal imaginings, we got into our first real fight about religion.  Shaking with rage, he essentially threw me out of his house.  He called me up a few hours later to play Duke, but still.  We never talked about the comic again.  We try never to discuss anything of substance if we can help it, though we do allow an annual fracas as a gift to one another.  Oh, and here's a Gabe tip:  never end the Lord's Prayer with "Psyche."  Never.
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Well, he did it. Last time I wrote about Peter Hirschberg, a guy with a passion for restoring vintage, '80s-era arcade games, he was toying with the notion of building a full-blown arcade next to his Linden home to store his growing collection. And here it is. Finally, after a couple of years, a ...
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Tycho:  It's floating around now, out there on the Wub, and it calls to you.  Or maybe it does, I don't actually know.  In any case, it can be got from 3D Downloads, the Fileplanets, GamersHell, or WorthDownloading.  Download it from mulltiple sites simultaneously for a naughty thrill.  God only knows how this would run on my Vista rig at home, but it's a Vista rig, so you can probably guess.  (CW)TB
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Tycho:  We still think about Eye of Judgment quite a bit - sometimes I will sit in silence and think about it, or think about it while I lay dormant in my charge casket.  I think about placing cards carefully on its luxurious cloth mat, smirking as distant foes are gnawed by my lizard proxies.  We are overjoyed (joymax!) that they stuck with the new concept, the card thing, as opposed to the brutally sardonic original.    I don't like constantly being pushed to pre-order things, but there is also a point (it would be easy to graph) where I'm not willing to let fate's whimsical machinery determine what I play.  So during a recent mall run I put down some money on whatever I could remember at the time - unscientifically, it was Metroid, Stranglehold, Halo, Stuntman, and Mass Effect.  This doesn't account for everything between now and November, certainly, but it kind of felt like a quiz show and I was intimidated.  Then I remembered Eye of Judgement and its manifold pleasures, endeavoring to append it, listwise.  It was at this point that "John" told us that both the game and the Playstation Eye peripheral had been cancelled.    At this assertion Gabriel stood up straight and still, like a meerkat.    "No, it wasn't," said he, quietly.  A cold quiet, like space.        When I am confronted with mere distortions of facts, I can typically slice through them to the beating truth.  But when a person says something that is flatly false, this is very disorienting for some reason and I am without my mind's full power.  Then the guy compounded things by saying they had very few preorders, and this was accompanied by a sneer, as though the number of preorders was some crucial consideration when assessing quality.  He actually thought it was funny that I wanted to buy it.    I wanted to ask him if he understood that a product not being available for preorder and a product not existing, or never being allowed to exist constituted profoundly different states, but these are the deep thoughts that occur to a person while they are tucking in at the food court and not when they are face to face with strange men at the EB.       When we returned from the store, almost as if on cue the product began to appear at online retailers - for sixty dollars.  Yes, that's correct.  The Playstation Eye peripheral plus the card game, for ten dollars more than a Sixaxis?  I won't say that I expected extortion, but I at least expected profit.  Assuming you have the Triple already in hand, they're making the Eye (and Eye of Judgment) an easy decision.    Let me take a moment to welcome PAX attendees to this year's celebration, even though it isn't especially useful to readers in Glasgow.  I hope the new venue is to your liking.   Be kind to each other, even to your defeated foes!  And be kind to your Enforcers, for they have toiled in your service.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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I played two seasons of Little League in Queens under a cigar-chomping manager named Morty Silver. My sole distinction was winning a trophy for Best Sport, which Morty gave me for crying the least after striking out. The only other thing I remember were the scoreboards at the better fields: They were all bulbs in the days before monster television ...
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Science & environment: A version of the computer game Pac-Man that delivers an electric shock to players has revealed how the human brain reacts to imminent danger.
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I bought the domain name HeyMicrosoftSueMe.org at the suggestion of Marcel Gagne after posting a blog entry on the topic.  The idea was to ask Linux users to join me in calling Microsoft's bluff.  Let's get the patent infringement claims tried in court and get this over with. Several people talked me out of it.  Fortunately, a lawyer named Christian Einfeldt had the same idea and followed through. Here's a copy of Marcel's entry on the topic from his own blog, with a link to the "Sue me first Microsoft list" in case you want to add your own name. Christof, if you're reading this, you're welcome to the domain name HeyMicrosoftSueMe.org.
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What do women want? Apparently, the answer is video games about beauty treatments.
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Gabe: This is a heads up for all our Omeganauts. I had originally told you all that the first round of the Omegathon would be Pac-Man. That game has actually been replaced with Jenga. Not the new Wii version of Jenga but actual wood blocks on a table Jenga. Sorry for the mix up.-Gabe out
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By David Williams, The Commercial Appeal, Memphis, Tenn.  Feb. 14--Imagine an adventure sprung from the pages of a comic book.  Imagine a real-life version of a video game.