Businesses Experimenting With Virtual Worlds
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Many companies are already dabbling in one or more virtual worlds or closely observing them.
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Newbie finds the world of "Second Life" to be fantastical, brimming with possibility, and surprisingly like the real world. Images: Scoping out 'Second Life'
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Retailers and manufacturers are setting up shop in Second Life, the three-dimensional online world, hoping that users will steer their avatars to real world stores.
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Researchers in England and Switzerland use video cameras and virtual-reality goggles to make subjects observe "themself" from elsewhere in the room. They learn: "The brain can trick itself."
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Surgeons may soon be able to practise tricky operations using a virtual scalpel on a virtual body.
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In recent years bellwethers like Electronic Arts have come to treat the process of game making as a virtual factory. But now Electronic Arts is finally coming to its senses.
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Companies will demonstrate how their technology will work together.
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Researchers show how objects with multimedia attributes within Second Life can unleash malware on unsuspecting users.
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Â· Breakthrough could be used in remote surgeryÂ· Virtual reality games may also be improved
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Makers of online role-playing games aim to attract a diverse crowd--and break out of the fantasy-medieval mold.
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Autonomy's Introspect e-discovery software now finds data stored in virtual environments.
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Children have always enjoyed make-believe. Now, some new Web sites are letting them live out their fantasies in virtual worlds using self-designed avatars.
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The company's move into the virtual reality of "Second Life" is an innovative one.
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Several companies are creating online systems to let ordinary people create useful computer applications by combining different information sources.
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Teen-friendly virtual world books musicians for in-world appearances.
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As the virtual world booms, users yearn for something more than a subpar search engine--and work is now under way.
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3D Connexion introduces a new peripheral that helps users navigate virtual 3D spaces.