Intel Sees Web Buckling, Invests in New Systems
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Intel Corp. (INTC.O: Quote, Profile, Research) on Thursday outlined its vision of the Internet of the future, one in which millions of computer servers would analyze and direct network
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Intel is betting on a big expansion of 'âultra-mobileâ' computing, an idea that depends on people being willing to tote around a portable device beyond their ubiquitous cell phones.
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Intel Corp. and Advanced Micro Devices Inc. are revving up for what they see as the next big step in the evolution of x86 processorsâthe introduction of dual processing cores.
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Blog: Next week will see the arrival of new Intel chips for servers with four or more processors, as the chipmaker finally moves past the old Netburst architecture.
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By JORDAN ROBERTSON SAN JOSE, Calif. - Intel Corp. plans to spend between $1 billion and $1.5 billion to overhaul its semiconductor production facility in New Mexico to manufacture computer chips with next-generation technology.
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Chip maker Intel Corp. has announced plans to improve its flagship products in ways that could redefine the role of a microprocessor in a computer and help the company stay ahead of its competitors.
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Intel Chief Technology Officer Pat Gelsinger said on Thursday, Sept. 9, that the Internet needed to be upgraded in order to deal with problems that will become real issues soon.
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Beleaguered server firm is working on a series of higher-performance processors it hopes will get profits back on track.
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To handle the demands of the next-generation Internet, a new layer of intelligent nodes and services needs to grow over the existing Internet structure, said Intel Corp.
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It's becoming clear that the low-power Silverthorne processor is more than a new chip. It is a building block for Intel's future road map.
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(InfoWorld) - When Intel looks to the next few years of computing, the dollar signs look a lot better in three dimensions, full motion, and high definition. The rise of what Intel calls the 3-D Web will transform the way people use the Internet with a far richer experience, exemplified today by Second Life but turning more realistic and being deployed in medicine and business, CTO Justin Rattner said in a last-day keynote address at theÂ Intel Developer Forum in San Francisco. The best news for the chip giant, however, is how much computing power all this will take. "This may be the killer app of killer apps," Rattner told reporters after they keynote. "As people demand a more immersive, a more realistic experience, they're just going to push the computing demands to unprecedented levels." The pressure on central and graphics processors has already soared as Internet use expands from traditional Web pages to applications like Google Maps, Google Earth, multiplayer online role-playing games, and Second Life. Going from surfing the traditional Web to traversing Second Life can increase CPU load by three times and graphics processing load by 20 times, he said. Servers need to work harder, too. A server that could support 2,500 concurrent players of the online game World of Warcraft, for example, could only support 160 Second Life participants, Rattner said. Rattner's keynote was colorful and entertaining for an IDF presentation, full of animation and simulations, but he outlined how much farther this richer experience has to go. For example, the kind of realism people expect from movies requires shadows and reflections that move with objects in a scene, he said. Daniel Pohl, a research scientist at Intel, demonstrated high-definition environments in the game Quake that included those elements and others. They demanded nearly all the processing power of a server with dual quad-core Intel x5365 chips. In medicine, doctors are aiming to allow surgery on virtual patients. With current technology, they can simulate cutting a rectangular patch of skin and opening it up in real time, but it would take far more processing power to do the same with a curved piece of skin or something like a cleft palate, according to Joseph Teran, a UCLA assistant professor who participated in the keynote. Other challenges for making the 3-D Web a reality include user interface and standardization, Rattner said. Tasks that take computer artists hours, such as creating shadows or reflections, need to be automated so that the average person can create user-generated content in an elaborate online world. Humans also need a better interface with the online world, Rattner said. He demonstrated the SpaceNavigator from Logitech's 3DConnexion division, which can be pushed and pulled to interact with a virtual environment, and the Novint Falcon, a three-dimensional game controller with force feedback. In addition, the mostly proprietary world of virtual worlds needs to embrace common standards so that, for example, avatars from one world can enter another, Rattner said.
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Pat Gelsinger, Intel's digital enterprise head, talks about tech in the developing world and the one-chip blade server of tomorrow.
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Intel plans to increase focus on WiMax connectivity and multicore processing, two innovations that the chipmaker believes will drive future industry growth.
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Web site reveals future plans for Xeon, Pentium 4 processors.
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Intel&#39;s chief technologist called for an overlay network to be applied to the Internet infrastructure to allow new protocols and services to be enabled.
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This week's Intel Developer Forum should reveal more about quad-core processor designs and plans for mobile and server chips.
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Intel CEO Paul Otellini talked about the next Internet generation in his CES keynote speech.