My avatar's so-called life
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Newbie finds the world of "Second Life" to be fantastical, brimming with possibility, and surprisingly like the real world. Images: Scoping out 'Second Life'
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Art imitates life, and  life imitates art, and sometimes it's hard to tell which is  which.
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Spent the last week sick as a proverbial dog. A nasty cold snap, combined with too much schmoozing and boozing, has put my heinie in a sling. So Iâve been home, nursing my few remaining brain cells back to health and perusing my favorite news sites. Itâs been an interesting few days.
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In my last blog post, I mentioned the work on rubinius (then at a 0.7 release and now at 0.8) and JRuby.  I also promised I&#8217;d follow up on them.  Here&#8217;s what&#8217;s been going on so far.
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For some job seekers, a trip to a  virtual world may hold the key to an actual job.
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It used to be the last word in youth culture. Can a virtual world of 3-D avatars help the network get its groove back? By Mark Wallace from Wired magazine.
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A photography exhibitions in London documents what online identities gamers create for themselves.
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Fed up groveling before your PC? You should be. Imagine an alternate universe where your TV forced you through the same daily humiliations.
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A number cruncher wants to use the cost of in-world oral gratification to compare virtual worlds' economies. In Game|Life.
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New version of hit game gives characters a purpose in life and a chance to pass on their DNA.
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So this is what it's like to be an also-ran.
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Newbie to the virtual world tries to find her way around the vast continent.
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Everyone gets a part Column Sometimes, when the right people are together, the most mundane conversation can lead to interesting and unexpected observations. In this case, an argument with a Second Life friend about a dress evolved into a decent discussion of online RP environments like SL, and just how much theatre one brings to the game, and how much of oneself.â¦
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Roughtype What&#146;s a virtual world got to do with ecology? Electricity. Linden Lab consumes an enormous amount of electricity on its 4,000 servers that support 10,000 to15,000 avatars at a time . . . and it&#146;s just getting started. Nicholas Carr ran some numbers. He says an avatar consumes 1,752 kWh per year. That&#146;s lower than the average human being ...
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The creator of The Sims tells us about his grandest project yet -- a life simulator that goes all the way from bacteria to space exploration.
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Why is racism considered bad in the real world -- but part of the fun in virtual worlds? By Clive Thompson.
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Please quote me on this Stob There's another of those lists of supposedly amusing/sage/cute adagesÂ going around, bouncing from blog to email, accumulating fresh contributions and occasional edits and doing all the meme-ish things that memes do. This one differs from all the others that you have deleted irritably from your email inbox in that it includes a contribution taken from this very column.â¦