The Last Final Fantasy Virgin
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It's hard being the newbie on the block, even if you're only talking about a popular video game series. Commentary by Clive Thompson.
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Tycho:  Our newest comic is available here, regarding the blogger that Nintendo fired recently.  As usual, Gabriel and I disagree absolutely on virtually every point of this discussion, my own perspective favoring greater liberty while he presents a naked defense of fascism.  The two universal axioms we were both able to agree upon were that:
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These games aren't the best, nor are they the prettiest. &nbsp;Instead, these are the games I played with my friends - the games let us kick the ever-loving-crap out of each other in increasingly fascinating ways. &nbsp;These are the most original head-to-head sleeper hits on the Sony Playstation. Just some fun stuff you might've missed the first time around.
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Tycho:  I watched this video myself on Friday, and then watched it again, and then watched it a third time when Khoo came in - providing commentary throughout, which I'm almost certain was unwelcome.  I urge you not to watch the embedded, nasty  version over at GameVideos, but to take advantage of their "Download" or "Watch Larger Version" options.  This way, you can obsess as I have - pausing on each screen of the character generator or battle interface, drinking deep of their  forbidden texts.  (CW)TB
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The temptation is overwhelming. Go ahead, admit it. You&#39;re fighting it as you read this. You are thinking this series is over.
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Gabe:  I found a couple more really nice videos of the intro to the final round of the Omegathon. In case you missed it here's a couple different looks at it. This was easily the most elaborate thing we've ever tried to pull off at the show.
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I played a dungeon crawler for 36 hours in a week. Is that bad? Commentary by Clive Thompson.
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Tycho:   The foe revealed, Armadeaddon is now almost complete.  Monday will see the promised epilogue, so at this point you have very nearly survived the ordeal.  We have endeavored these past weeks to reward the true "enthusiast," that man or woman who, brow heavy, has faced such cruel abuse at our hand for the last seven years.  It is apparently our policy to honor such dedication one every decade.    Since it was announced a couple days ago, the revelation that MS would be actively courting the hardcore boardgame player is something I've thought about almost constantly.  It may be that you weren't aware there was such a thing as a hardcore player of boardgames if your last experience with the context was playing Sorry! with your sister when you were eight.  Things have progressed.   There's a million experiences in this space I could use to lure you in, but one company in particular - Days of Wonder has already decided to make electronic variants of their tabletop crack, so they occupy a twilight space between the worlds.  I hope they see an opportunity to take their (already completed!) games over to the 360, or that Microsoft offers them a locked case containing an unspecified amount of untraceable U.S. Currency, because I'd love to see this prescient move by MS turn into a new era.   Days of Wonder makes a game called Shadows Over Camelot that could quickly become a dangerous obsession, obscuring biological realities with a single-minded focus on grails.  Well, grail I guess.  There's just the one.    But it's a completely cooperative boardgame, so every player is working toward the same goals - fighting back invasions, questing, all of it.  Except there might be a traitor in the group, determined by a hidden draw, who tries to derail the effort.  He's not always there, but the potentiality of that nefarious force can create unbelievable social tension.    The gaming table's fixed coordinate in space is its asset and its obstacle - managing space and time is actually the primary challenge of any gaming group, as opposed to banishing necromancers, though that also ranks up there.  Boardgames are so rich in design that, when one of these gets dropped in front of them on Live, I think many gamers will be shocked at their sophistication.    My thumbs hurt.  (CW)TB out.
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Tycho:  When I started reading articles about Senator Brownback's bill - the one that would require that the ESRB play through games in their entirety - I expected to agree with it in principle, but take issue with its execution.  The shrill phase of the site, where I would don armor and ride under the aegis of the true gamer no matter how mild the incentive, now rests in the reliquary with Xbox Controller Jokes and Jabs At User Friendly.  I had chosen a singularly poor moment to become reasonable.  Upon further examination, the Senator's plan (which I think may be rightly called a machination) is the sort of thing one might forge in the fires of Mount Doom.
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Tycho:  With PAX coming up this weekend (!!!), we didn't really have time on Friday to invest in Virgil's Wikiscanner - that mystical oracle that takes a raw IP range and then excretes a list of that organization's Wikipedia edits.  This is the pulsing, possibly Martian device that dished up last week's awesome Electronic Arts edits.    I wasn't sure if we should feel sorry for them or not - now that EA is situated in the number two slot, does that make them the scrappy underdog? - but I quickly realized it probably doesn't matter.  They can come right out and say "Yes, we edit it all the time," mischaracterize the nature of the edits, and by the time it's on the second page the events in question never happened.  People don't remember anything these days that isn't on the first page of their feed aggregators. In any case, the entire affair is talking place  on Wikipedia.  Kudzu will grow over the propaganda soon enough.    Though time was indeed in short supply, we did fritter some portion of it pawing through ancient email headers, scraping for filth on old enemies.  Or enemies with whom we have resumed talks.  Or enemies who are now friends!  Even people I hope to make enemies in the future by my careless commentary must fall beneath the scanner's baleful eye.    Like a chugging trawler, we hauled up net after net of treasure onto the deck, sifting it on hands and knees.  I'd never expose it, of course - sparking a desperate arms race to find self-serving commentary is a conflict I'm likely to lose.  And with the deep catalogue of nemeses we've inspired worldwide (and even below the world, in the warrens of the pale Gambrya, where hate is eternal) it's not what I'd call a fabulous scenario.  For us, at least; no doubt, our foes have already begun their malevolent harvest.
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Tycho:  We grabbed a couple demos yesterday afternoon to see if we were missing anything, specifically Tenchu Z and Pirates of the Caribbean: At World's End, and came away with the expected comic materials.  I think Tenchu Z may get explored in a more robust fashion in Monday's strip, but after the loading is complete the demo flashes up one of those screens that is completely grown over with control instructions.  It wasn't even an especially bad one, and there are very, very bad ones, like the one in the demo for StarFire Saga V: Laserion.  It was merely an assault on the mind, paralyzing in its way.
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Gabe: We're playing Pokemon (the TCG) Tuesday the 12th at the Comic Stop. We got off schedule because of a Magic tournament last week but we're back at the regular time starting tomorrow. We'll start the matches as close to 6pm as possible. New players are always welcome.The latest copy of EGM arrived at the office today. Apparently their adologists have finally broken the single cover barrier. It used to be that magazines only had one cover to sell but now EGM comes with a second cover pasted over the real cover like some kind of shell. It says "your favorite magazine starts inside" up at the top of this new cover cover. Unless you consider ads to be content this statement isn't very accurate. I guess "your favorite magazine starts in eleven pages" doesn't have the same ring to it.-Gabe out
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Okay, I&#8217;m sorry. I just had to comment. This was such a fun strip to draw. I&#8217;m going to allow myself to savor how bad-ass it is before I descend into my normal bag of insecurities and start finding all the mistakes. I&#8217;ll hate it by year&#8217;s end, but today I feel like a cartooning [...]
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Tycho: The whole reason I wrote that other post was to link the new article about it at 1up, and I didn't even manage to do that - here you go. In a way, I'm glad I didn't link it before - in the intervening period, a new episode of the 1up show has dropped that has a ton of interview and video material for every part of Episode 2 - including TF2 and Portal. It's the top video on this page. Unbelievably delicious.(CW)TB
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Clive Thompson cranks out the last annual roundup of top independent videogames that he'll ever need to write. Commentary.
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Tycho:  It took three separate discs and two consoles to finally work out the Goddamn kinks, but we were able to play almost the entire Eternal Sonata demo.  Almost!  I wasn't aware people were still boiling discs, presumably in black iron cauldrons where carrots bob, but I don't want to live a life where boiling discs is normal.
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Michael Kimsal has come up with the start of a series to introduce PHP developers to the world of Grails (the Java framework).   The comparisons I plan to make will be mostly to PHP, cause that's what I'm most familiar with, though there may be some other comparisons from time to time.  This is a work in progress, but I'd be very interested in feedback from anyone out there interested in this aea - Grails, Groovy, PHP, why another language/platform/framework, etc.   The first two installments have been posted - part one and part two - with an introduction to what Grails is and a brief dip into some "Hello world" sort of code to give you an idea of the structure.