Electronic Arts and the mighty dollar
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Behemoth publisher EA seems to be a bit hard on its employees, reslting in law suits. But employee abuse and poor working conditions isn't as simple to solve as it might seem. And EA is the catalyst for a potential revolution
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The company behind the transistor radio and the Walkman finds itself at the precipice. If its new $600 console doesn't blow gamers away, it may be time to say sayonara. By Frank Rose from Wired magazine.
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Ah, what a difference a year makes. At the beginning of last year&#39;s E3 tradeshow, one of the most visible gatherings of the video game industry, Sony and Microsoft were belles of the ball, and Nintendo was a Cinderella still in rags.
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If the video game industry is beginning to rake in revenue that rivals the movie industry, it&#39;s also beginning to accumulate Hollywood-like headaches.
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Can the latest high-powered consoles offer more than videogames? You bet.
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The video game industry has become a force to be reckoned with in the entertainment business. Now it wants a share of the advertising pie.
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Putting gamers in the role of Lee Harvey Oswald has put the game&#39;s makers in the hot seat. The game&#39;s developer is calling it a &quot;docu-game,&quot; but most of the press surrounding the release of the $9.95 downloadable
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Game addicts meet a potentially addictive new game. Will profit ensue?
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Scads of music services are making a power play for your digital dollars. We shine a light into the murk and pick out the gems. By Mathew Honan from Wired Test.
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SAN FRANCISCO -- Shares of Electronic Arts Inc. rose more than 6 percent Friday, after adjusted fourth-quarter earnings exceeded Wall Street's expectations. But financial analysts wondered whether the world's biggest video game publisher was becoming overvalued.
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By Bloomberg News. Electronic Arts, a maker of video games, said yesterday that it bought 19.9 percent of a French competitor, Ubisoft Entertainment, the maker of games based on Tom Clancy novels.
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Video games with online components or multiplayer capability bring in much more revenue than stand-alone games.
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Gabe: Well we had ourping pongmatch with Sucker Punch last Friday and I must say things did not go well for us. The Sucker Punch Rockets lived up to their studio's name and left us with a big old purple shiner. Already there is talk here in the office that our glorious victory march through the game industry is now looking more like a trail of tears.
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Tycho:  It's floating around now, out there on the Wub, and it calls to you.  Or maybe it does, I don't actually know.  In any case, it can be got from 3D Downloads, the Fileplanets, GamersHell, or WorthDownloading.  Download it from mulltiple sites simultaneously for a naughty thrill.  God only knows how this would run on my Vista rig at home, but it's a Vista rig, so you can probably guess.  (CW)TB
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Evan Paul, a Lynnfield teenager with a yen for all the latest digital games, is the kind of customer who has made videogaming a multibillion-dollar industry. Now Paul hopes that it is his turn to get rich, as he builds an Internet business that lets gaming buffs swap games, instead of buying them.
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Electronic Arts cuts prices on key sports titles, showing some vulnerability.
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Millions of dollars are being spent by media firms hoping to cash-in on the success of online games