Music: Watching a Cyber Audience Watch a Real Orchestra Perform in a Virtual World
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For its season opening, the Royal Liverpool Philharmonic went to the unusual extreme of building a new hall: a virtual environment in the online world Second Life.
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Computers long ago ceased to be simply tools. Instead, like digital music players and digital cameras, they are coming to reflect peopleÂs tastes and aspirations.
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Over the weekend, BBC Radio 1 kicked off the U.K. festival season with "The Big Weekend" in Dundee, Scotland, featuring acts like Pink, Snow Patrol and Mylo. But not all fans who caught the show did so in the real world. Instead, the BBC simulcast the concert on an island it created in Second Life, an online virtual world, where fans could listen to the music, mingle, dance, even dive down a mudslide&#x2014;all with no lines for the bathroom.
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In this week's entry we'll look at two more "live" CDs of Linux systems optimized for multimedia creation and performance. I've been having a great time with these systems, and I hope that my mini-profiles inspire you to try them all. They're a great way to introduce someone to Linux, they show off the system optimized for multimedia performance and they provide a wealth of high-quality sound and music software to exploit that system. They all include the standard cornucopia of applications for the mundane tasks, word processing, text editing, graphics, networking, and so on. All that, for the cost of a download and a disc.
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Second Life, the fast-growing online  site where hundreds of thousands of people play out fantasy  lives online, has suffered a computer security breach that  exposed the real-world personal data of its users.
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In the age of the short attention span, classical music matters more than ever.
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New P2P software lets musicians collaborate in real-time on the web without the familiar digital hiccups of the past. By Mike Kobrin.
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Fans of open-source programming and multiplayer gaming explore ways to bring the concept of the metaverse -- an infinitely expandable virtual world -- closer to fruition. By Daniel Terdiman.
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Blog: At an event at the MIT Media Lab, IBM executives and virtual world experts sketch out the potential and pitfalls of virtual worlds for business and society.
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Scads of music services are making a power play for your digital dollars. We shine a light into the murk and pick out the gems. By Mathew Honan from Wired Test.
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LAS VEGAS -- Computer monitors with mechanical arms, wristwatches and binoculars that play music, and phones disguised as cameras are just some of the technological innovations propelling the digital electronics revolution.
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âMusic4 Storyâ demonstrated the power of music to depict characters, evoke settings and create moods.
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By William Weir, The Hartford Courant, Conn.  Dec. 14--If you're a reporter assigned to the violin-technology beat,  these are heady times indeed.
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Devices that measure helmet impacts, play-calling software, even swallowable temperature sensors are becoming realities.
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Researchers create digital paper that emits recorded sound in response to a user's touch.
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By PHIL MILLER ARTS CORRESPONDENT  SCOTLAND'S national orchestra has made an overture to the power of the internet, by opening a new online service linked to nearly 60,000 musical recordings.
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A software slipup in RealNetworks' music player means that Windows, Mac and Linux computers could be compromised by a movie.