Games Reach 4 Billion
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IOC president Jacques Rogge says the Athens Olympics broke global TV viewing records, with almost 4 billion people tuning in.
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India's nascent $30-million gaming  industry is set to grow to $700 million in the next five years,  driven by global companies that are pushing new generation  gaming consoles in the Indian market, industry watchers said.
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Midway through the race between Olympics past and present, this year's edition is outrunning its predecessor from four years ago.
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Rival video game console makers and leading software designers are in California to show off what they hope will be this year&#39;s blockbuster titles in the multi-billion-dollar industry.
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At the World Cyber Games 2004, the competition is about more than just who wins at Counter-Strike or WarCraft III. Gamers are competing to bring glory to their home countries. Daniel Terdiman reports from San Francisco.
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Video game sales soared to a record $18.2 billion last year, but the days of strong growth are on pause as players await a new generation of consoles.
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The China-specific online video gaming host is set to become a multigame operation.
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China's online game industry could grow seven-fold to become a billion-dollar business within the next two years, state media cites industry insiders as saying.
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Video games are so popular that even books about them are selling well. Hint-filled strategy guides now can sell more than 1 million copies, and long-awaited games are being given the kind of "making of" treatment typically bestowed on blockbuster movies.
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Some four billion people are expected to watch the 2008 Beijing Olympics on television, a billion more than the Athens Games in 2004, state media reported on Wednesday.
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Â¶The very pleasant Games most people experienced, superimposed on one of the world&#39;s historic cities. Â¶The very expensive Games that Greeks will have to underwrite for decades.
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The latest iteration of the hit video game franchise has broken single-day entertainment product revenue records.
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Games aimed at "casual players" are set to be even bigger in 2005, according to industry experts.
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Teams from 62 countries vie for $400,000 at the World Cyber Games championship tournaments
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Now comes the mass-market video game festival, perhaps a surprising latecomer to North America.
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Video games with online  components bring in more than twice the revenue as those played  offline, a research firm said in a report to be published on  Thursday.
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Video gamers are getting younger and younger. And parents and the video game industry agree that the implications are likely to be huge.