Mind Control for Video Games
9538
Video game players could use their thoughts not joysticks to control on-screen characters, via a gaming helmet from Emotiv Systems.
701686
With a new vest, players can feel the impact of video games.
131207
Tycho:  Mario Hoops 3-on-3 is impressive in many ways, as I've suggested: certainly as a technical showcase, it's nice to have in your bag.  As a catalogue of Japanese aggression toward gamers, it's clear now that future generations will refer to these advanced cups as a deeply scandalous exhibit.  I have seen a Goddamn ninja weave a dark circle, disappear with a burst of leaves in some strictly Hattori Hanzo type shit, and then phase back into the physical plane to haunt our mortal hoops.
120973
Unsuspecting residents are lured in by shiny, foreign objects that unleash a self-replicating worm and bring the virtual world to a grinding halt. In Game|Life.
399128
BRAIN TRAINING quizzes made Prof. Ryuta Kawashima of Tohoku University well-known among video game fans as well as people who want to boost their memory.
705237
A unique motion-based controller from Motus is designed to create a more realistic experience for video game players.
274715
Video game developers,  eager to please all consumers, are increasingly including  features that let gamers play with or against their friends.
575039
The success of Nintendo's (7974.OS)  Wii video game console and franchises like Activision's   "Guitar Hero" have prompted companies to explore new  ways to allow players to control their games.
639594
SAN FRANCISCO, Oct 18  - Video game developers,  eager to please all consumers, are increasingly including  features that let gamers play with or against their friends.
104521
You have a motorcycle, you're besieged by demons, your head is on fire. How could a video-game maker botch a winning formula like that? By Lore SjÃ¶berg.
608584
Some game makers are trying to get players to expand their horizons by reflecting on news events in games
424911
Tycho:  Rhythm games aren't my forte, but I have a lot of inbuilt experience with meter which helps me fake it until I can build genuine skill.  And, as rhythm elements have crept into the entire medium, Tycho stock has been in a boom phase.  It's understandable, then, that while I soar and illuminate - and Gabriel sputters, bound to earth - tensions related to my prowess have begun to burn red-hot.  That is, until they cool again.  These things have a way of working themselves out in the fullness of time.          There's an incredible article over at Wired this month (and possibly also in the magazine?) about the Bungie's psychological approach to game design.  What a tremendous challenge it must be to retain authorial control in such a case!  As someone whose output is rarely screened by any agency, the whole thing gave me chills.  The right to fail nobly in a creative endeavor (as we sometimes do) is such a powerful luxury.  No such luxury may be extended to them, upon whose toil an entire platform rests.  God keep me from such a fate.          I keep hearing that Metroid Prime 3: Corruption isn't being promoted very well, but the person saying this always seems to know about it, and then when people share this complaint in the thread those people also seem to be "in the know."  It ships on the twenty-seventh of August, if you weren't aware - but since you almost certainly are, we needn't dwell on it.  What we should be dwelling on are the series of teaser vids that Retro has been trickling out.  Metroid's largely mysterious heroine has always been a huge draw for me, and going into deep detail about the character would actually damage the mystique.  But the universe she operates in need not be vague, which is why these clips are such a rich meal:  there's the Aurora Unit trailer that modernizes ancient Metroid canon in a classy way, and there's a treat at the end of the Valhalla trailer that ties it all together.  They both cover a setting that has gotten darker and more sophisticated, tones we don't typically associate with Nintendo.       We like to get kicks in on the post-Harmonix Guitar Hero, partly based on their "wacky" multiplayer concept - which ordinary gamers will probably love - but also out of a sort of tribal loyalty.  This having been established, they've built an authentically heroic tracklist that really has a lot of beef.  Going from the most recent Rock Band announcement out of Leipzig, both versions appear to have Radiohead's "Creep" and the Beastie Boys' "Sabotage," which is something of a comfort.  After seeing different songs on each game from Metallica and The Rolling Stones, I wasn't sure if they were already traveling down the catalogues securing exclusive weaponry.  I hope that the labels in this case see the old wisdom of arming both sides.
415361
A new video-game publisher wants to put creative power back in the hands of the little guy. Plus: Halo 3 button lets you mute whiney players. In Game|Life.
192447
New game platform apparently can respond to emotions and conscious thoughts to move objects on the screen.
568087
Tycho:  There's a new Alternate Reality Game spinning up for Halo 3, God Damn them - God Damn them to hell.  I know perfectly well that I am being subjugated by a sophisticated marketing effort, that the best one can accomplish in these games is to get a real good look at the teeth before the mouth closes around you.  I type this even as the rabbit holes stand open in two other windows.  I don't presume to speak for the entire species, but there is something about secrets that does bit the mind.
480048
When virtual crime finds its way into online role-playing games, should real-world authorities step in?
211939
The new PlayStation 2 game makes ingenious use of the gimmicky EyeToy controller, but glitches and repetition keep it from taking off. By Chris Kohler.