Too eager, too meager
9330
The Angels have been here before, and in that they find some solace.
756188
It's hard enough to sift through the glutton's feast of product news from the Consumer Electronics Show, but let's see if you can stomach this one.
145266
I want to pay my respects to LeBron. But the one-man game, even his majestic version, doesn't thrill me.
439422
Despite its star wattage--including Meryl Streep, Vanessa Redgrave and others--the film is a limp look at what might have been
721776
How can you separate the good advice from the greedy advice?
400841
Revolutionary or unreadable? The long, strange afterlife of David Foster Wallace's Infinite Jest
421505
The tedious little movie âHow to Rob a Bankâ would like to be a leaner, meaner example of the caper genre it also wants to send up.
642393
Try these (slightly) more palatable tactics.
274515
There is a part of gamer psychology that is rarely discussed, but incredibly important: We are thrilled by wanton destruction. We need it like a form of food. Commentary by Clive Thompson.
315354
Is it Marvelous or miserable? There's a Fool for every view.
535146
It has been well recorded that the mid-nineties are best known for sudden popularity of independent cinema, but independent from what? The term "indie" is as slippery when applied to films as it is to music. The studio at the vanguard of this "revolution" was Miramax, which was long a subsidiary of Disney, and as for the "revolution" itself, it unleashed more painful and derivative Pulp Fiction clones than it did anything truly revolutionary. It was bled dry, turned inside out, repackaged, and sold back to the masses until it became the paradigm of unhipness. This seems to be the nature of all revolutions, from the Soviets to the Sixties; the bullshit always comes full circle.     While it's easy to be cynical of all so-called revolutions in hindsight, what one can't be cynical about is the intense enthusiasm audiences had for the so-called independent cinema of this era. To every person who ever dreamed of being in the director's chair, it seemed like all one needed to have the new hit movie was a vast knowledge of pop culture, the ability to write pages worth of rambling dialogue, and a Visa card.
383701
It sure sounded like an insult. A dismissive dig, at least. The sort of thing Gilbert Arenas loves to hear so he can store it away for extra motivation.
204026
Tycho:  Heavenly Sword is, as you will soon discover, the very definition of a rental title.  Clocking in at somewhere between five and six hours (depending on your appetite for overwrought cinemas) it's a decent game saddled by impossible expectations.  It has silly ideas and grandeur in close proximity to one another.   It tries hard.  And it's not bad, by any means.  But it's not excellent, and perhaps unfairly it had this onus placed upon it.  I've said that Lair is not the Playstation 3, and nor is Heavenly Sword, but taken together one must come to the unmistakable conclusion that the Playstation 3 is a game console and not the supernatural artifact they have presented it as.  That however many processors and however many gigs of space are not especially relevant when put in the service of middling entertainment.    It has a decent combat system, and using this combat system you will progress from locked room to cramped, locked room until you come face to face with some jeering asshole.  You might kill them either because of the jeering or because you think that death might cull their interminable monologues.  There's a mean snake bitch and a pervert and an oaf.  Oh!  And en evil king.  The only thing running through my head during the lavish and no doubt expensive mo-capped cutscenes was that these kings and bitches and so forth should form a band.  It never seems to know if it wants to be a hilarious comic circus or a stark medieval saga.  Play it, and you'll know what I mean.     There are successes, though:  Kai, the mostly deranged sidekick, charms from the outset.  Her feral animations and nuanced delivery really make her stand out against this batch of also-rans.  Any object that can be thrown can also be thrown and then guided in slow motion, including corpses, which is something you must see to believe.  We didn't even have a target; we would just throw bodies so that they flew like Superman head-first into gongs.  This is something you can do for a half an hour - or more - without tiring of it.  This guided firing is called "Aftertouch," and it's about fifty percent of the game.  One wonders what the game's length would actually be if you didn't play half of it in slow-motion.        Some measure of your enjoyment will be bound up in whether or not you "buy" the story that they are telling.  I've heard it described as epic, when it's pretty rudimentary fantasy-by-numbers bullshit, so who knows.  It's all a matter of perspective:  are we judging it against only PS3 games?  If so, things are shaping up!  If you own more than one console - or a personal computer - your standards for grand storytelling were recently adjusted upward.
560625
There's such a thing as being too efficient.
350199
Like an electioneering candidate, Steve Zaillian's version of ÂAll the KingÂs MenÂ makes a lot of promises but fails to deliver the goods.
744681
Enough procrastinating, already. Go global.
425607
After Yahoo! showed me their new site for the holiday season, I was pretty much underwhelmed.  How could Yahoo! Shopping not introduce something incredibly bold for the holidays?  And unfortunately I couldn&#8217;t even properly articulate my disappointment.  I know Chris and Matt (and Haley) wanted to strangle me that afternoon&#8230; What I want [...]