'Second Life' publisher must go to court in property case
15235
Blog: A judge has ruled that Linden Lab can't dismiss a property case against it, or move the case to arbitration.
274312
Magazine publisher Gruner + Jahr USA on Wednesday said it was suing an independent circulation agent for providing faulty subscription data that could cause several of its titles to fall short of their guarantees to advertisers.
17675
Blog: The World of Warcraft publisher is suing a gold-selling operation in federal court, demanding that the outfit stop in-world spamming efforts.
570583
(InfoWorld) - Digital-rights management (DRM) drags down economic growth, and countries that back the technology are doomed to lag behind, a top Linden Research Inc. executive said Thursday. DRM refers to any technology that restricts how a digital file or software can be used and shared. The technology is meant to protect the interests of copyright holders by limiting how digital content is used and insuring they get paid. But critics charge DRM is clumsy, infringes on fair-use rights, and restricts competition. DRM makes education and learning more expensive, which results in less innovation and a lower gross domestic product, said Cory Ondrejka, chief technology officer at Linden, the company behind the Second Life virtual world. "DRM makes you less competitive," Ondrejka told attendees at the iX Conference alongside the CommunicAsia show in Singapore. Countries that want to close the gap with more advanced nations should avoid DRM or they will continue to lag behind, he said. While Ondrejka's comments addressed the issue of DRM in the real world, Linden has wrestled with copyright infringement in the virtual world. Last year, some Second Life users began using CopyBot, a program capable of replicating items that other users had created and sold in Second Life. Faced with a growing chorus of complaints from users who saw their products being copied, Linden ruled in November that CopyBot violated the virtual world's terms of service and threatened to ban any user found using the program for copyright infringement. But Linden stopped short of using DRM to protect against copies in Second Life. "While Linden Lab could get into an arms race with residents in an attempt to stop this copying, those attempts would surely fail and could harm legitimate projects within Second Life," Ondrejka wrote in a blog post at that time. In that same post, Ondrejka noted Linden isn't in the business of fighting copyright infringement. "The communities within Second Life should have the tools and the freedoms to decide how and when they deal with potentially infringing content," he said.
677136
Game giant sued for failing to pay overtime. Meanwhile, blog sparks flurry of complaints about work conditions in game industry.
49738
A small book publisher faces off against the titans in a Harry Potter copyright case.
494497
'Grey goo' gridlock Virtual world Second Life was forced to shut up shop for around 15 minutes on Sunday to clean up after a computer worm attack brought servers run by parent company Linden Labs to a virtual standstill.â¦
711798
Internet attorney Eric J. Sinrod says the brave new world of virtual worlds creates a constellation of new--and still foggy--legal questions.
718054
The virtual world is just swarming with lawsuits waiting to happen. Here are a few of the cases you can anticipate.
591132
Just before a global credit squeeze roiled US financial markets this summer, an equally dramatic financial crisis threatened Second Life, the much-hyped online world.
325927
Titled 'The Entrepreneurs Guide to Second Life,' the book is a how-to guide to building a profitable business in the popular virtual world.
336612
LOS ANGELES -- When Toyota Motor Corp. wanted to promote its new Scion model, it turned to Millions of Us, one of the growing number of digital design companies doing business in the popular online universe Second Life.
195134
Blog: Online book distributor and parent company are now up to their eyeballs in lawsuit, and something is awfully fishy in Hogwarts.
342004
Back in September we reported on the legal battle between Valve and Vivendi surrounding the &quot;cyber cafÃ©s&quot; issue where Valve served Sierra On-Line, the then-Half-Life publisher, in August 2002, suing for copyright infringement in violation of the
526951
TechWeb - IBM will allow non-IBMers to traipse through the 3D replicas of its real world premises that are located in the virtual world of Second Life.
198566
Rules that law may change before hearing A court case over payment discrepancies to the author of Atari computer games can be appealed to the House of Lords because the law may have changed by the time the case gets there.â¦
720409
EBay, the world's largest online auctioneer, must wait to find out whether a judge will order it to stop using a Great Falls company's patent for online shopping.