BOFH: Unconventional interview
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How many pints did you say you can drink? Episode 31 â¦
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Shah Rukh Khan, in an uncensored and extensive interview.
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Imagine the simple queries that separate you from your online bank accounts forming the basis of a nightmarish game show. Let the interrogations begin! Commentary by Lore Sj&#246;berg.
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DynamicWebPages.de has a new posting today - an interview with Bjorn Schotte, a founder of the ThinkPHP group.
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Tycho:  Having played collectible card games since the original printing of Magic - taking my dishwasher's tips across the street to Dragon Tails to secure boosters for the coveted Arabian Nights - seeing Gabriel take up the pastime has warmed (but not thawed) my black heart.  It's always a portion of myself I've bridled in his presence, kept hidden, suppressed may be the word.  To have him take it up so freely makes me wonder which perversion of mine he'll take up next.    When he started talking about his "Firestarter" deck, whose dancing fires were stoked by a mysterious device known as "The Holon Engine," I began to worry.  The dangers of Netdecking are fairly substantial when it comes to friendly play, a corrosive force that turns friendly pick-up games into ostentatious displays of wealth on par with rap videos.  If you're playing in a competitive venue, building on prior art and making loads of precision purchases is probably your only recourse.  But if you're just playing at lunch, let me be clear:  you are consorting with devils.    I took time over the weekend to hit the level cap in Call of Duty 4, and then just to be sure that I understood what was going on I played for several more hours.  I'm not the most skilled player you will encounter, with a roughly equal number of kills and deaths, but I prefer to think of my work in an assassinative context - the removal of key players at key moments.  Please let me have this.  In the absence of the game's deeply integrated progression scheme, Infinity Ward would merely have created one of the best shooters available today.  It would have staunch proponents, and they would be right to praise it.  Is there a substance within cream that can rise to the top of itself?  This substance has been discovered.  As a distillation of the Infantry FPS, this is right down to it.  This is brutal, unrepentant, bathtub fucking hooch.  It is tight and smooth, it is lethal.  Unrelenting in its intensity, your first rounds - indeed, your first few levels - will be spent without the succor of CoD4's rich rewards for continued play.  But you'll see them on the killcam, every time you go down:  this one has increased health, of course that would help.  This one does more damage.  This one, after he's killed, pulls his sidearm and takes a few final shots.  This one's shots retain more of their damage after they pass through a wall.        You earn these for leveling up, with the experience you gain for every kill, for every round.  You also earn experience for Challenges, which are (collectively) "awesome things that you did."  I completed X-Ray challenges last night for killing people behind walls, which dished up bonus XP - this is displayed with exultant audio and video cues at the very moment of success.  Killing while crouched, killing while prone, taking down an enemy helicopter, this is all gravy.  There are challenges specific to your weapon, as well:  for kills and headshots with that firearm, you travel down an upgrade path unique to that weapon that reveals sights, camouflage patterns, and other tools to customize your equipment.    Watching videos of multiplayer play online, you'll get the impression that it looks better than it does.  It looks fantastic, don't get me wrong, but it's not completely photorealistic.  What it does have is an extremely reliable framerate and excellent level design, so that during the experience of play these fantastic visuals are transmuted into something sublime.  Here's what I mean:  if a friend is over, and they are watching you play, they'll be able to detect flaws here and there.  Level geometry isn't especially fanciful, and blown paper or leaves look a little strange.  But for the player, movement is just right, player models are just right, and the environments are right so that moment to moment everything gels.      As I said on Friday, to bring this thing into the house of Halo is pretty ballsy - but it'll carve out its proper due.  On the Playstation 3, what force could stand against it?  I have a high opinion of Haze, but I've never played it - that's based mostly on my gut.  Call of Duty 4 will fall hard on that system, like shrieking artillery.
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Well, I had my second date with Margot last week. It was nice. We attended a seminar on multimodal component interfaces and then went on a romantic stroll around a waste treatment facility. She says the smell of methane calms her nerves. I sure can pick âem, canât I?
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Shoulda happened sooner 10th birthday interview In an industry characterized by cold logic and technology, the contributions of real people often get lost.â¦
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It's all about the Booleans for these hacker MCs: Sample some of the sickest flows to ever come out of the BBS ghetto. By Roger Thomasson from Wired magazine.
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An interview with development-stage drugmaker Pharmacopeia.
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Gabe: You might notice that in Today"s comic Tycho is reading Bloodlines. We both just wrapped the book up and it"s incredible. I"ve always been a huge Boba Fett fan and now thanks to Karen Traviss I know why.
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Interview VR inventor on memes, and the blandness of digital culture
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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I spend anywhere from three to eight hours every week sweating along with a motley crew of local misfits, shelving, sorting, and hauling ton after ton of written matter in a rowhouse basement in Baltimore. We have no heat nor air conditioning, but still, every week, we come and work. Volunteer night is Wednesday, but many of us also work on the weekends, when we're open to the public. There are times when we're freezing and we have to wear coats and gloves inside, making handling books somewhat tricky; other times, we're all soaked with sweat, since it's 90 degrees out and the basement is thick with bodies. One learns to forget about personal space when working at The Book Thing, since you can scarcely breathe without bumping into someone, and we are all so accustomed to having to scrape by each other that most of us no longer bother to say "excuse me" unless some particularly dramatic brushing occurs.
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Okay, so I&#8217;ve been listening to a lot of This American life on NPR. I think that might be what inspired this How To Make Webcomics video diary entry. If you like it, I&#8217;ll make more. Kris said he thought it was &#8220;classy&#8221; and wanted to make a couple himself.    Share This
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Gabe: I sort of have a reputation for being the hot headed one here at the Arcade. I think that"s probably fair to say. I have a habit of saying very mean things to people I don"t agree with. As much as I might try not to be that guy it"s just sort of become my role.
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As the Zend Developer Zone points out there's a new interview over on the PHPWomen.org website with Nancy Wichmann, one of the members of the PHP Women group, about some of her development experiences.   NancyW - a well known drupal developer, documentation contributor, module developer/maintainer apart from these a prestigious WOMEN in the world of opensource.   The interviewer asks a wide range of questions (with some interesting answers!) on topics ranging from her college major, how she got interested in Drupal out to things like her good/bad experiences in the open source world and some advice for those new to the community.
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An interview with the national award winning director Radhamohan.