copyright copyright-notice
Using SIL Fonts in a Game
<p>I would like to use a custom font in the game I am developing. I found out that the most common license for commercial use is SIL. This license indicates that:</p>
<blockquote>
<ol start="2">
<li>Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that <strong>each copy
contains the above copyright notice and this license</strong>. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.</li>
</ol>
</blockquote>
<p>Does this mean, that I have to indicate this copyright notice inside of my game (since it is going to be compiled) somewhere in credits? Is this even a common practice?
I have deliberately checked credits in several mobile games (Android) and didn't find any credits for a font. I didn't find the credits on the play store either.</p>
<p>I am not reselling the font, I am using it to display some text. Do the conditions of this license apply in such a case?</p>

<p>It does not matter, under the license, whether you sell or give away the content, except that you cannot sell the fonts alone (you can sell them as a part of something, or give them away alone).</p>
<p>The SIL OFL as promulgated by SIL itself is available <a href="https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&amp;id=OFL" rel="nofollow noreferrer">here</a>. It has much more practical information, and could be useful if you used an actual SIL open font. It is more likely that you are using a font from somewhere else which is vaguely licensed by reference to OFL, and at least copying that version of the license. The difference is that the penumbra on the SIL page makes more explicit what they are allowing / requiring, but those contextual &quot;permissions&quot; don't carry oven when someone only ports the license text. They have an explanation, under <a href="https://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&amp;id=OFL#83afb016" rel="nofollow noreferrer">Using the OFL</a>, about copyright and Reserved Font Names information. The gist of it is that it goes in a file somewhere, and you don't have to display it in the game, e.g. in the distribution file. Specifically, they say</p>
<blockquote>
<p>Put your copyright and Reserved Font Names information at the
beginning of the main OFL.txt file in place of the dedicated
placeholders (marked with the &lt;&gt; characters). Include this file in
your release package.</p>
</blockquote>
<p>If you do that, you will have satisfied the notice requirement. This does not require inclusion in what is displayed in the game. You can also put it in metadata, but then it has to be &quot;easily readable&quot; by the user, not just &quot;technically available to superusers&quot;.</p>

<p>IANAL. The relevant sections of the Open Font Licence <a href="https://scripts.sil.org/cms/scripts/render_download.php?format=file&amp;media_id=OFL-FAQ_plaintext&amp;filename=OFL-FAQ.txt" rel="nofollow noreferrer">FAQ</a> state (emphasis added):</p>
<blockquote>
<p>1.1.2 [regarding print publications] Is any kind of acknowledgement required?</p>
<p>No. Font authors may appreciate being mentioned in your artwork's
acknowledgements alongside the name of the font, possibly with a link
to their website, but that is not required. ...</p>
<p>1.4  Can I sell a software package that includes these fonts?</p>
<p>Yes, you can do this with both the Original Version and a Modified Version of
the fonts. Examples of <strong>bundling</strong> made possible by the OFL would
include: word processors, design and publishing applications, training
and educational software, <strong>games and entertainment software</strong>, mobile
device applications, etc. ...</p>
<p>1.10  Does the full OFL license text always need to accompany the font?</p>
<p>The only situation in which an OFL font can be distributed
without the text of the OFL (either in a separate file or in font
metadata), is when a font is <strong>embedded in a document</strong> or <strong>bundled within
a program</strong>. ...</p>
<p>1.11  What do you mean by 'embedding'? How does that differ from other means of distribution? By 'embedding' we mean inclusion of the font in
a document or file in a way that makes extraction (and redistribution)
difficult or clearly discouraged. In many cases the names of embedded
fonts might also not be obvious to those reading the document, the
font data format might be altered, and only a subset of the font -
only the glyphs required for the text - might be included. Any other
means of delivering a font to another person is considered
'distribution', and needs to be accompanied by any copyright notices
and licensing information available in OFL.txt.</p>
</blockquote>
<p>( From the OFL FAQ (OFL-FAQ.txt), copyright (c) 2005-2020 SIL International. Used by permission. <a href="http://scripts.sil.org/OFL-FAQ_web" rel="nofollow noreferrer">http://scripts.sil.org/OFL-FAQ_web</a> )</p>
<p>So I read that as: if you include the font as a separate file on a DVD or otherwise usable by others as a typeface, it counts as bundling and you should also include the OFL licence.  If it's, on the other hand, something like a resource in a binary that is difficult to extract, it's embedding, and you don't strictly need to.</p>
