copyright
What degree of copyright does a tabletop RPG&#39;s DM hold to an instance of a campaign?
<p>So, I have been watching the Youtube channel CritCrab, that deals with various flavors of misbehavior in tabletop roleplaying game groups. One video dealt with a group that had kicked out their DM and gotten another DM, and DM1 had then gone after DM2 for &quot;stealing his campaign&quot;. No actual legal threats were made, but this got me wondering if DM1 might have had some sort of standing.</p>
<p>As a quick overview, in a tabletop RPG, the Dungeon Master (exact nomenclature varies between rpg systems) creates an outline for a narrative he wants the players' characters to participate in. This outline is generally called a campaign. The players, for their part, design their characters with more or less input from the DM. They players and DM then get together to flesh out the outline of the narrative through basically improv theater and combat simulation using polyhedral dice.</p>
<p>So, clearly this is a group effort and the players have a great deal of input in the creative process of fleshing out the storyline. Ergo, they'd have some degree of copyright to the ongoing story outlined by the DM.</p>
<p>My question is, do the players have enough copyright to ask someone else to pick up from where the previous DM left off and essentially create a derivative work? Or, can an ousted DM pretty much vindicate the group's decision by taking the new DM to court to prevent them from continuing the story?</p>

<p>That is going to depend on the details of exactly who does what, and how much is written down. It will also depend on the agreements between the people involved, which may well be verbal or implied.  I don't know of any actual cases where such a dispute came to a copyright lawsuit. As copyright suits largely deal with <strong>financial</strong> harms and damages, and in most individual game there is little or no financial impact, a suit might be unlikely in most cases. But lets look at some possibilities.</p>
<p>In the typical case, the game organizer or DM creates a setting and outline for a series of sessions. This is likely to include maps, descriptions of rooms or locations, descriptions of artifacts, descriptions of non-player characters, locations and types of monsters and other hazards, and other such background. This is probably mostly or fully written down (which includes being recorded on some sort of computer file.) It is therefore protected by copyright, and the initial owner of that copyright is its creator, probably the DM. (In some cases the DM uses a published &quot;module&quot; and makes only limited changes, in which case the DM would only hold copyright on those changes, if anything.)</p>
<p>Then the players create characters, in a process that may be supervised by the DM, and possibly participated in by other players. Each player would probably hold copyright to the description of his or her own character, but the DM or other players might be considered to be co-authors of that, depending on their degree of participation.</p>
<p>Then the players start having playing sessions, each player controlling the actions of a character (or perhaps more than one), and the DM more-or-less controlling the rest of the world, guided by the pre-created maps and descriptions. Some of those will be shared with the players, or modified (partial) versions of them will be. Events of the sessions may or may not be written down (or otherwise preserved in a tangible form). If they are not, there is no copyright on them. If they are, there is a copyright, and all the players and the DM are probably co-authors.</p>
<p>Now lets look and agreements and ownership. The DM probably owns his or her notes, S/he has at least permitted players to use any that have been revealed to the players. The group has probably agreed (implicitly) to co-create the adventure as it happens. There probably are no written agreements about any of this.</p>
<p>If a dispute arises, the DM is legally free to withhold the campaign notes, maps, etc that have not been shared with the players. Whether s/he can legally demand that the players not further use the parts of the setting that had been previously revealed is not so clear. It would depend on what the agreement between the DM and the players said; on, in effect, what license the DM had granted to the players. And since there was probably no written agreement, and quite likely not even an explicit verbal agreement, it would depend on what a court found they had agreed on by implication, based on their actions, and the usual customs of such groups. Sorting that out would be loads of fun. It might involve significant legal fees.</p>
<p>The DM is unlikely to hold any exclusive copyright on the previous events of the campaign. Most likely everyone  who participates would be a co-author of those. Unless there is a specific agreement to the contrary, any co-author of any shared work has the right to use, and license the use of, the shared work, although s/he must account to the others for any profits.</p>
<p>The DM certainly has no legal right to forbid the same group from playing together with a different DM (absent a very improbable contract giving such a right). The DM can only control the maps and notes s/he created independently.</p>
<p>If a professional DM is involved, as a comment mentions is possible, it might be more likely that an explicit wri9tten contract between the players and the DM will have been agreed to, If so, its terms will control, whatever they are, unless they are somehow contrary to law. Such a pro DM might be more defensive of copyrights, but would not have any more rights than any DM, except as a specific contract might have provided them.</p>
<p>I doubt that the courts will see many actual lawsuits over such issues.</p>

<p>I have a very different take on the question of ownership of notes.</p>
<p>What you have there is an <em>unorganized group</em>, and by &quot;unorganized&quot; I mean not having drawn up papers for a partnership, LLC, corporation or the like.  But it is definitely a group, <strong>and it is definitely having a meeting</strong>.</p>
<p>And written logs,  notes and other work product derived from meeting activities have the character of &quot;meeting minutes&quot;.</p>
<p>Now you have to turn to state law and see what it has to say about meetings.</p>
<p>If it is silent on meetings, and you find yourself in a courtroom, the judge is likely to be guided by common and accepted &quot;best practices&quot; in meetings - where, obviously, the group's work product <em>is owned by the group</em>.  King of the roost there is Robert's Rules of Order, which clearly states a group member is entitled to see past minutes and work product.</p>
<p>Of course the DM's material may have started as their private and copyrighted work.  However, it became &quot;group work product&quot; once it was brought into the meeting and member interactions shaped and altered it in a meaningful way.</p>
<p>So based on these meeting rules, the group has every right to use work done in sessions so far, as &quot;Canon&quot;, and then the next DM can build new adventures off of that canon.</p>
<p>Presuming there are parts of the original DM's story yet untold, they do not have a right to seize that, since it has not been interacted with in a meeting, so it is not group business.</p>
<p>I am not talking here about <em>copy rights</em> - e.g. just because Members have access to it does not mean they have ownership such that they could sell it to somebody else.</p>
