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import pygame, sys |
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from pygame.locals import * |
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pygame.init() |
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FPS = 30 |
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fpsClock = pygame.time.Clock() |
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DISPLAYSURF = pygame.display.set_mode((400, 300), 0, 32) |
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pygame.display.set_caption('Animation') |
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WHITE = (255, 255, 255) |
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catImg = pygame.image.load('cat.png') |
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catx = 10 |
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caty = 10 |
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direction = 'right' |
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while True: |
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DISPLAYSURF.fill(WHITE) |
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if direction == 'right': |
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catx += 5 |
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if catx == 280: |
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direction = 'down' |
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elif direction == 'down': |
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caty += 5 |
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if caty == 220: |
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direction = 'left' |
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elif direction == 'left': |
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catx -= 5 |
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if catx == 10: |
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direction = 'up' |
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elif direction == 'up': |
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caty -= 5 |
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if caty == 10: |
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direction = 'right' |
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DISPLAYSURF.blit(catImg, (catx, caty)) |
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for event in pygame.event.get(): |
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if event.type == QUIT: |
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pygame.quit() |
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sys.exit() |
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pygame.display.update() |
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fpsClock.tick(FPS) |