using SteelEngine.Math;

namespace SteelEngine
{
	typealias Vector2 = Vector2<float>;
	typealias Vector3 = Vector3<float>;
	typealias Vector4 = Vector4<float>;
	typealias Quaternion = Quaternion<float>;
	typealias Matrix33 = Matrix33<float>;
	typealias Matrix34 = Matrix34<float>;
	typealias Matrix44 = Matrix44<float>;
}
