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						import Foundation | 
					
					
						
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						import Accelerate | 
					
					
						
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						import MetalPerformanceShaders | 
					
					
						
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						private let rowsA = 3 | 
					
					
						
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						private let columnsA = 4 | 
					
					
						
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						private let rowsB = columnsA | 
					
					
						
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						private let columnsB = 2 | 
					
					
						
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						private let rowsC = rowsA | 
					
					
						
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						private let columnsC = columnsB | 
					
					
						
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						  private var device: MTLDevice! | 
					
					
						
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						  private var commandQueue: MTLCommandQueue! | 
					
					
						
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						  private var matrixMultiplication: MPSMatrixMultiplication! | 
					
					
						
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						  private var matrixA: MPSMatrix! | 
					
					
						
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						  private var matrixB: MPSMatrix! | 
					
					
						
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						  private var matrixC: MPSMatrix! | 
					
					
						
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						  private var arrayA = [Float](repeating: 0, count: rowsA * columnsA) | 
					
					
						
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						  private var arrayB = [Float](repeating: 0, count: rowsB * columnsB * 2) | 
					
					
						
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						  private var arrayC = [Float](repeating: 0, count: rowsC * columnsC) | 
					
					
						
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						  func run() { | 
					
					
						
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						    randomizeArrays() | 
					
					
						
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						    initMPS() | 
					
					
						
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						  } | 
					
					
						
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						  private func randomizeArrays() { | 
					
					
						
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						    for i in 0..<arrayA.count { | 
					
					
						
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						      arrayA[i] = Float(i) | 
					
					
						
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						    } | 
					
					
						
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						    for i in 0..<arrayB.count { | 
					
					
						
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						      arrayB[i] = Float(i) | 
					
					
						
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						    } | 
					
					
						
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						    print(arrayB) | 
					
					
						
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						  } | 
					
					
						
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						  private func initMPS() { | 
					
					
						
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						    device = MTLCreateSystemDefaultDevice() | 
					
					
						
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						    guard device != nil else { | 
					
					
						
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						      fatalError("Error: This device does not support Metal") | 
					
					
						
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						    } | 
					
					
						
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						    guard MPSSupportsMTLDevice(device) else { | 
					
					
						
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						      fatalError("Error: This device does not support Metal Performance Shaders") | 
					
					
						
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						    } | 
					
					
						
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						    commandQueue = device.makeCommandQueue() | 
					
					
						
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						    matrixMultiplication = MPSMatrixMultiplication(device: device, transposeLeft: false, transposeRight: false, resultRows: rowsC, resultColumns: columnsC, interiorColumns: columnsA, alpha: 1, beta: 0) | 
					
					
						
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						    let bufferA = device.makeBuffer(bytes: arrayA, length: rowsA * columnsA * MemoryLayout<Float>.stride, options: []) | 
					
					
						
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						    let bufferB = device.makeBuffer(bytes: arrayB, length: rowsB * columnsB * MemoryLayout<Float>.stride * 2, options: []) | 
					
					
						
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						    let bufferC = device.makeBuffer(length: rowsC * columnsC * MemoryLayout<Float>.stride, options: []) | 
					
					
						
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						    let descA = MPSMatrixDescriptor(dimensions: rowsA, columns: columnsA, rowBytes: columnsA * MemoryLayout<Float>.stride, dataType: .float32) | 
					
					
						
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						    let descB = MPSMatrixDescriptor(dimensions: rowsB, columns: columnsB, rowBytes: columnsB * MemoryLayout<Float>.stride, dataType: .float32) | 
					
					
						
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						    let descC = MPSMatrixDescriptor(dimensions: rowsC, columns: columnsC, rowBytes: columnsC * MemoryLayout<Float>.stride, dataType: .float32) | 
					
					
						
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						    matrixA = MPSMatrix(buffer: bufferA!, descriptor: descA) | 
					
					
						
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						    matrixB = MPSMatrix(buffer: bufferB!, offset: 0, descriptor: descB) | 
					
					
						
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						    matrixC = MPSMatrix(buffer: bufferC!, descriptor: descC) | 
					
					
						
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						      var commandBuffer = commandQueue.makeCommandBuffer()! | 
					
					
						
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						      matrixMultiplication.encode(commandBuffer: commandBuffer, leftMatrix: matrixA, rightMatrix: matrixB, resultMatrix: matrixC) | 
					
					
						
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						      commandBuffer.commit() | 
					
					
						
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						      commandBuffer.waitUntilCompleted() | 
					
					
						
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						      var contents = bufferC!.contents(); | 
					
					
						
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						      var count = rowsA * columnsB; | 
					
					
						
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						    var typedPointer = contents.bindMemory(to: Float.self, capacity: count) | 
					
					
						
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						    var bufferedPointer = UnsafeBufferPointer(start: typedPointer, count: count) | 
					
					
						
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						    print(Array(bufferedPointer)) | 
					
					
						
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						    print("Offsetted") | 
					
					
						
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						    matrixA = MPSMatrix(buffer: bufferA!, descriptor: descA) | 
					
					
						
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						    matrixB = MPSMatrix(buffer: bufferB!, offset: 4 * 2 * 4, descriptor: descB) | 
					
					
						
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						    matrixC = MPSMatrix(buffer: bufferC!, descriptor: descC) | 
					
					
						
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						      commandBuffer = commandQueue.makeCommandBuffer()! | 
					
					
						
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						      matrixMultiplication.encode(commandBuffer: commandBuffer, leftMatrix: matrixA, rightMatrix: matrixB, resultMatrix: matrixC) | 
					
					
						
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						      commandBuffer.commit() | 
					
					
						
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						      commandBuffer.waitUntilCompleted() | 
					
					
						
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						      contents = bufferC!.contents(); | 
					
					
						
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						      count = rowsA * columnsB; | 
					
					
						
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						    typedPointer = contents.bindMemory(to: Float.self, capacity: count) | 
					
					
						
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						    bufferedPointer = UnsafeBufferPointer(start: typedPointer, count: count) | 
					
					
						
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						    print(Array(bufferedPointer)) | 
					
					
						
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						  } | 
					
					
						
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						run() | 
					
					
						
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