You are given a straight half-line divided into segments of unit length, which we will call positions. The positions are numbered by positive integers that start with 1 from the end of half-line, i. e. 1, 2, 3 and so on. The distance between the positions is the absolute difference between the respective numbers. Laharl, Etna and Flonne occupy some positions on the half-line and they want to get to the position with the largest possible number. They are originally placed in different positions. Each of the characters can perform each of the following actions no more than once:   Move a certain distance.  Grab another character and lift him above the head.  Throw the lifted character a certain distance.  Each character has a movement range parameter. They can only move to free positions, assuming that distance between those positions doesn't exceed the movement range. One character can lift another character if the distance between the two characters equals 1, and no one already holds that another character. We can assume that the lifted character moves to the same position as the person who has lifted him, and the position in which he stood before becomes free. A lifted character cannot perform any actions and the character that holds him cannot walk. Also, each character has a throwing range parameter. It is the distance at which this character can throw the one lifted above his head. He can only throw a character to a free position, and only when there is a lifted character. We accept the situation when one person grabs another one who in his turn has the third character in his hands. This forms a "column" of three characters. For example, Laharl can hold Etna while Etna holds Flonne. In this case, Etna and the Flonne cannot perform any actions, and Laharl can only throw Etna (together with Flonne) at some distance. Laharl, Etna and Flonne perform actions in any order. They perform actions in turns, that is no two of them can do actions at the same time.Determine the maximum number of position at least one of the characters can reach. That is, such maximal number x so that one of the characters can reach position x.

The first line contains three integers: Laharl's position, his movement range and throwing range. The second and the third lines describe Etna's and Flonne's parameters correspondingly in the similar form. It is guaranteed that the three characters occupy distinct positions. All numbers in the input are between 1 and 10, inclusive.

Print a single number — the maximum ordinal number of position which either Laharl, Etna or Flonne can reach.

NoteLet us explain how to reach position 15 in the sample.Initially Laharl occupies position 9, Etna — position 4 and Flonne — position 2.First Laharl moves to position 6.Then Flonne moves to position 5 and grabs Etna.Laharl grabs Flonne and throws to position 9.Flonne throws Etna to position 12.Etna moves to position 15.


One rainy gloomy evening when all modules hid in the nearby cafes to drink hot energetic cocktails, the Hexadecimal virus decided to fly over the Mainframe to look for a Great Idea. And she has found one!Why not make her own Codeforces, with blackjack and other really cool stuff? Many people will surely be willing to visit this splendid shrine of high culture.In Mainframe a standard pack of 52 cards is used to play blackjack. The pack contains cards of 13 values: 2, 3, 4, 5, 6, 7, 8, 9, 10, jacks, queens, kings and aces. Each value also exists in one of four suits: hearts, diamonds, clubs and spades. Also, each card earns some value in points assigned to it: cards with value from two to ten earn from 2 to 10 points, correspondingly. An ace can either earn 1 or 11, whatever the player wishes. The picture cards (king, queen and jack) earn 10 points. The number of points a card earns does not depend on the suit. The rules of the game are very simple. The player gets two cards, if the sum of points of those cards equals n, then the player wins, otherwise the player loses.The player has already got the first card, it's the queen of spades. To evaluate chances for victory, you should determine how many ways there are to get the second card so that the sum of points exactly equals n.

The only line contains n (1 ≤ n ≤ 25) — the required sum of points.

Print the numbers of ways to get the second card in the required way if the first card is the queen of spades.

NoteIn the first sample only four two's of different suits can earn the required sum of points.In the second sample we can use all tens, jacks, queens and kings; overall it's 15 cards, as the queen of spades (as any other card) is only present once in the pack of cards and it's already in use.In the third sample there is no card, that would add a zero to the current ten points.


There is a card game called "Durak", which means "Fool" in Russian. The game is quite popular in the countries that used to form USSR. The problem does not state all the game's rules explicitly — you can find them later yourselves if you want.To play durak you need a pack of 36 cards. Each card has a suit ("S", "H", "D" and "C") and a rank (in the increasing order "6", "7", "8", "9", "T", "J", "Q", "K" and "A"). At the beginning of the game one suit is arbitrarily chosen as trump. The players move like that: one player puts one or several of his cards on the table and the other one should beat each of them with his cards.A card beats another one if both cards have similar suits and the first card has a higher rank then the second one. Besides, a trump card can beat any non-trump card whatever the cards’ ranks are. In all other cases you can not beat the second card with the first one.You are given the trump suit and two different cards. Determine whether the first one beats the second one or not.

The first line contains the tramp suit. It is "S", "H", "D" or "C". The second line contains the description of the two different cards. Each card is described by one word consisting of two symbols. The first symbol stands for the rank ("6", "7", "8", "9", "T", "J", "Q", "K" and "A"), and the second one stands for the suit ("S", "H", "D" and "C").

Print "YES" (without the quotes) if the first cards beats the second one. Otherwise, print "NO" (also without the quotes).


Zeyad wants to commit n crimes in Egypt and not be punished at the end. There are several types of crimes. For example, bribery is a crime but is not considered such when repeated twice. Therefore, bribery is not considered a crime when repeated an even number of times. Speeding is a crime, but is not considered such when repeated a number of times which is a multiple of five.More specifically, c conditions on crime repetitions are known. Each condition describes the crime type ti and its multiplicity mi. If the number of times Zeyad committed the crime ti is a multiple of mi, Zeyad will not be punished for crime ti. Some crimes may be listed more than once. In this case fulfilling at least one condition for this crime is enough to not be punished for it. Of course, if for certain crime the number of times Zeyad committed it is zero, he is innocent with respect to this crime.Now Zeyad is interested in a number of ways he can commit exactly n crimes without any punishment.The order of commiting the crimes matters. More formally, two ways, sequences w1 and w2, of committing n crimes are equal if w1i = w2i, for all 1 ≤ i ≤ n.

The first line contains two integers n and c (0 ≤ n ≤ 1018, 0 ≤ c ≤ 1000) — the number of crimes Zeyad would like to commit and the number of conditions he is aware of. Then the definitions for c conditions follow. There are 26 types of crimes. Each crime definition consists of crime type — a capital Latin letter — and its multiplicity.  The multiplicity of each crime is a positive integer number and the product of all multiplicities does not exceed 123. Some conditions may be repeated in the input more than once. Crime of multiplicity 1 is not yielding any punishment regardless of the number of times it was committed. The strictness of the law is compensated by the fact that it's non-mandatory. Obviously, if some crime is not listed in the set of conditions, then Zeyad will not consider it, as committing it would unavoidably lead to the punishment. Please, do not use the %lld specificator to read or write 64-bit integers in С++. It is preferred to use the cin stream (you may also use the %I64d specificator).

Output the number of different ways Zeyad can commit exactly n crimes with no punishment modulo 12345.

NoteIn the first test case, the 16 ways are: AAAAA, AAABB, AABAB, AABBA, ABAAB, ABABA, ABBAA, BAAAB, BAABA, BABAA, BBAAA, ABBBB, BABBB, BBABB, BBBAB, BBBBA.


Petya loves lucky numbers. We all know that lucky numbers are the positive integers whose decimal representations contain only the lucky digits 4 and 7. For example, numbers 47, 744, 4 are lucky and 5, 17, 467 are not.Petya and his friend Vasya play an interesting game. Petya randomly chooses an integer p from the interval [pl, pr] and Vasya chooses an integer v from the interval [vl, vr] (also randomly). Both players choose their integers equiprobably. Find the probability that the interval [min(v, p), max(v, p)] contains exactly k lucky numbers.

The single line contains five integers pl, pr, vl, vr and k (1 ≤ pl ≤ pr ≤ 109, 1 ≤ vl ≤ vr ≤ 109, 1 ≤ k ≤ 1000).

On the single line print the result with an absolute error of no more than 10 - 9.

NoteConsider that [a, b] denotes an interval of integers; this interval includes the boundaries. That is, In first case there are 32 suitable pairs: (1, 7), (1, 8), (1, 9), (1, 10), (2, 7), (2, 8), (2, 9), (2, 10), (3, 7), (3, 8), (3, 9), (3, 10), (4, 7), (4, 8), (4, 9), (4, 10), (7, 1), (7, 2), (7, 3), (7, 4), (8, 1), (8, 2), (8, 3), (8, 4), (9, 1), (9, 2), (9, 3), (9, 4), (10, 1), (10, 2), (10, 3), (10, 4). Total number of possible pairs is 10·10 = 100, so answer is 32 / 100.In second case Petya always get number less than Vasya and the only lucky 7 is between this numbers, so there will be always 1 lucky number.


Tattah is asleep if and only if Tattah is attending a lecture. This is a well-known formula among Tattah's colleagues.On a Wednesday afternoon, Tattah was attending Professor HH's lecture. At 12:21, right before falling asleep, he was staring at the digital watch around Saher's wrist. He noticed that the digits on the clock were the same when read from both directions i.e. a palindrome.In his sleep, he started dreaming about such rare moments of the day when the time displayed on a digital clock is a palindrome. As soon as he woke up, he felt destined to write a program that finds the next such moment.However, he still hasn't mastered the skill of programming while sleeping, so your task is to help him.

The first and only line of the input starts with a string with the format "HH:MM" where "HH" is from "00" to "23" and "MM" is from "00" to "59". Both "HH" and "MM" have exactly two digits.

Print the palindromic time of day that comes soonest after the time given in the input. If the input time is palindromic, output the soonest palindromic time after the input time.


Petya loves lucky numbers. We all know that lucky numbers are the positive integers whose decimal representations contain only the lucky digits 4 and 7. For example, numbers 47, 744, 4 are lucky and 5, 17, 467 are not.Unfortunately, not all numbers are lucky. Petya calls a number nearly lucky if the number of lucky digits in it is a lucky number. He wonders whether number n is a nearly lucky number.

The only line contains an integer n (1 ≤ n ≤ 1018). Please do not use the %lld specificator to read or write 64-bit numbers in С++. It is preferred to use the cin, cout streams or the %I64d specificator.

Print on the single line "YES" if n is a nearly lucky number. Otherwise, print "NO" (without the quotes).

NoteIn the first sample there are 3 lucky digits (first one and last two), so the answer is "NO".In the second sample there are 7 lucky digits, 7 is lucky number, so the answer is "YES".In the third sample there are no lucky digits, so the answer is "NO".


Little Petya loves counting. He wants to count the number of ways to paint a rectangular checkered board of size n × m (n rows, m columns) in k colors. Besides, the coloring should have the following property: for any vertical line that passes along the grid lines and divides the board in two non-empty parts the number of distinct colors in both these parts should be the same. Help Petya to count these colorings.

The first line contains space-separated integers n, m and k (1 ≤ n, m ≤ 1000, 1 ≤ k ≤ 106) — the board's vertical and horizontal sizes and the number of colors respectively.

Print the answer to the problem. As the answer can be quite a large number, you should print it modulo 109 + 7 (1000000007).


Little Petya loves presents. His mum bought him two strings of the same size for his birthday. The strings consist of uppercase and lowercase Latin letters. Now Petya wants to compare those two strings lexicographically. The letters' case does not matter, that is an uppercase letter is considered equivalent to the corresponding lowercase letter. Help Petya perform the comparison.

Each of the first two lines contains a bought string. The strings' lengths range from 1 to 100 inclusive. It is guaranteed that the strings are of the same length and also consist of uppercase and lowercase Latin letters.

If the first string is less than the second one, print "-1". If the second string is less than the first one, print "1". If the strings are equal, print "0". Note that the letters' case is not taken into consideration when the strings are compared.

NoteIf you want more formal information about the lexicographical order (also known as the "dictionary order" or "alphabetical order"), you can visit the following site: http://en.wikipedia.org/wiki/Lexicographical_order


Little Petya loves playing with squares. Mum bought him a square 2n × 2n in size. Petya marked a cell inside the square and now he is solving the following task.The task is to draw a broken line that would go along the grid lines and that would cut the square into two equal parts. The cutting line should not have any common points with the marked cell and the resulting two parts should be equal up to rotation.Petya wants to determine whether it is possible to cut the square in the required manner given the sizes of the square side and the coordinates of the marked cell. Help him.

The first line contains three space-separated integers 2n, x and y (2 ≤ 2n ≤ 100, 1 ≤ x, y ≤ 2n), representing the length of a square's side and the coordinates of the marked cell. It is guaranteed that 2n is even. The coordinates of the marked cell are represented by a pair of numbers x y, where x represents the number of the row and y represents the number of the column. The rows and columns are numbered by consecutive integers from 1 to 2n. The rows are numbered from top to bottom and the columns are numbered from the left to the right.

If the square is possible to cut, print "YES", otherwise print "NO" (without the quotes).

NoteA sample test from the statement and one of the possible ways of cutting the square are shown in the picture:


On the math lesson a teacher asked each pupil to come up with his own lucky numbers. As a fan of number theory Peter chose prime numbers. Bob was more original. He said that number t is his lucky number, if it can be represented as: t = a2 + b2,  where a, b are arbitrary positive integers.Now, the boys decided to find out how many days of the interval [l, r] (l ≤ r) are suitable for pair programming. They decided that the day i (l ≤ i ≤ r) is suitable for pair programming if and only if the number i is lucky for Peter and lucky for Bob at the same time. Help the boys to find the number of such days.

The first line of the input contains integer numbers l, r (1 ≤ l, r ≤ 3·108).

In the only line print the number of days on the segment [l, r], which are lucky for Peter and Bob at the same time.


When Petya went to school, he got interested in large numbers and what they were called in ancient times. For instance, he learned that the Russian word "tma" (which now means "too much to be counted") used to stand for a thousand and "tma tmyschaya" (which literally means "the tma of tmas") used to stand for a million.Petya wanted to modernize the words we use for numbers and invented a word petricium that represents number k. Moreover, petricium la petricium stands for number k2, petricium la petricium la petricium stands for k3 and so on. All numbers of this form are called petriciumus cifera, and the number's importance is the number of articles la in its title.Petya's invention brought on a challenge that needed to be solved quickly: does some number l belong to the set petriciumus cifera? As Petya is a very busy schoolboy he needs to automate the process, he asked you to solve it.

The first input line contains integer number k, the second line contains integer number l (2 ≤ k, l ≤ 231 - 1).

You should print in the first line of the output "YES", if the number belongs to the set petriciumus cifera and otherwise print "NO". If the number belongs to the set, then print on the seconds line the only number — the importance of number l.


Once upon a time there were several little pigs and several wolves on a two-dimensional grid of size n × m. Each cell in this grid was either empty, containing one little pig, or containing one wolf.A little pig and a wolf are adjacent if the cells that they are located at share a side. The little pigs are afraid of wolves, so there will be at most one wolf adjacent to each little pig. But each wolf may be adjacent to any number of little pigs.They have been living peacefully for several years. But today the wolves got hungry. One by one, each wolf will choose one of the little pigs adjacent to it (if any), and eats the poor little pig. This process is not repeated. That is, each wolf will get to eat at most one little pig. Once a little pig gets eaten, it disappears and cannot be eaten by any other wolf.What is the maximum number of little pigs that may be eaten by the wolves?

The first line contains integers n and m (1 ≤ n, m ≤ 10) which denotes the number of rows and columns in our two-dimensional grid, respectively. Then follow n lines containing m characters each — that is the grid description. "." means that this cell is empty. "P" means that this cell contains a little pig. "W" means that this cell contains a wolf.  It is guaranteed that there will be at most one wolf adjacent to any little pig.

Print a single number — the maximal number of little pigs that may be eaten by the wolves.

NoteIn the first example, one possible scenario in which two little pigs get eaten by the wolves is as follows.


In a very ancient country the following game was popular. Two people play the game. Initially first player writes a string s1, consisting of exactly nine digits and representing a number that does not exceed a. After that second player looks at s1 and writes a string s2, consisting of exactly nine digits and representing a number that does not exceed b. Here a and b are some given constants, s1 and s2 are chosen by the players. The strings are allowed to contain leading zeroes.If a number obtained by the concatenation (joining together) of strings s1 and s2 is divisible by mod, then the second player wins. Otherwise the first player wins. You are given numbers a, b, mod. Your task is to determine who wins if both players play in the optimal manner. If the first player wins, you are also required to find the lexicographically minimum winning move.

The first line contains three integers a, b, mod (0 ≤ a, b ≤ 109, 1 ≤ mod ≤ 107).

If the first player wins, print "1" and the lexicographically minimum string s1 he has to write to win. If the second player wins, print the single number "2".

NoteThe lexical comparison of strings is performed by the < operator in modern programming languages. String x is lexicographically less than string y if exists such i (1 ≤ i ≤ 9), that xi < yi, and for any j (1 ≤ j < i) xj = yj. These strings always have length 9.


Petya started to attend programming lessons. On the first lesson his task was to write a simple program. The program was supposed to do the following: in the given string, consisting if uppercase and lowercase Latin letters, it:   deletes all the vowels,  inserts a character "." before each consonant,  replaces all uppercase consonants with corresponding lowercase ones. Vowels are letters "A", "O", "Y", "E", "U", "I", and the rest are consonants. The program's input is exactly one string, it should return the output as a single string, resulting after the program's processing the initial string.Help Petya cope with this easy task.

The first line represents input string of Petya's program. This string only consists of uppercase and lowercase Latin letters and its length is from 1 to 100, inclusive.

Print the resulting string. It is guaranteed that this string is not empty.


Gaius Julius Caesar, a famous general, loved to line up his soldiers. Overall the army had n1 footmen and n2 horsemen. Caesar thought that an arrangement is not beautiful if somewhere in the line there are strictly more that k1 footmen standing successively one after another, or there are strictly more than k2 horsemen standing successively one after another. Find the number of beautiful arrangements of the soldiers. Note that all n1 + n2 warriors should be present at each arrangement. All footmen are considered indistinguishable among themselves. Similarly, all horsemen are considered indistinguishable among themselves.

The only line contains four space-separated integers n1, n2, k1, k2 (1 ≤ n1, n2 ≤ 100, 1 ≤ k1, k2 ≤ 10) which represent how many footmen and horsemen there are and the largest acceptable number of footmen and horsemen standing in succession, correspondingly.

Print the number of beautiful arrangements of the army modulo 100000000 (108). That is, print the number of such ways to line up the soldiers, that no more than k1 footmen stand successively, and no more than k2 horsemen stand successively.

NoteLet's mark a footman as 1, and a horseman as 2.In the first sample the only beautiful line-up is: 121In the second sample 5 beautiful line-ups exist: 12122, 12212, 21212, 21221, 22121


Simon and Antisimon play a game. Initially each player receives one fixed positive integer that doesn't change throughout the game. Simon receives number a and Antisimon receives number b. They also have a heap of n stones. The players take turns to make a move and Simon starts. During a move a player should take from the heap the number of stones equal to the greatest common divisor of the fixed number he has received and the number of stones left in the heap. A player loses when he cannot take the required number of stones (i. e. the heap has strictly less stones left than one needs to take). Your task is to determine by the given a, b and n who wins the game.

The only string contains space-separated integers a, b and n (1 ≤ a, b, n ≤ 100) — the fixed numbers Simon and Antisimon have received correspondingly and the initial number of stones in the pile.

If Simon wins, print "0" (without the quotes), otherwise print "1" (without the quotes).

NoteThe greatest common divisor of two non-negative integers a and b is such maximum positive integer k, that a is divisible by k without remainder and similarly, b is divisible by k without remainder. Let gcd(a, b) represent the operation of calculating the greatest common divisor of numbers a and b. Specifically, gcd(x, 0) = gcd(0, x) = x.In the first sample the game will go like that: Simon should take gcd(3, 9) = 3 stones from the heap. After his move the heap has 6 stones left. Antisimon should take gcd(5, 6) = 1 stone from the heap. After his move the heap has 5 stones left. Simon should take gcd(3, 5) = 1 stone from the heap. After his move the heap has 4 stones left. Antisimon should take gcd(5, 4) = 1 stone from the heap. After his move the heap has 3 stones left. Simon should take gcd(3, 3) = 3 stones from the heap. After his move the heap has 0 stones left. Antisimon should take gcd(5, 0) = 5 stones from the heap. As 0 < 5, it is impossible and Antisimon loses.In the second sample each player during each move takes one stone from the heap. As n is even, Antisimon takes the last stone and Simon can't make a move after that.


Petya loves lucky numbers. Everybody knows that lucky numbers are positive integers whose decimal representation contains only the lucky digits 4 and 7. For example, numbers 47, 744, 4 are lucky and 5, 17, 467 are not.Let next(x) be the minimum lucky number which is larger than or equals x. Petya is interested what is the value of the expression next(l) + next(l + 1) + ... + next(r - 1) + next(r). Help him solve this problem.

The single line contains two integers l and r (1 ≤ l ≤ r ≤ 109) — the left and right interval limits.

In the single line print the only number — the sum next(l) + next(l + 1) + ... + next(r - 1) + next(r). Please do not use the %lld specificator to read or write 64-bit integers in C++. It is preferred to use the cin, cout streams or the %I64d specificator.

NoteIn the first sample: next(2) + next(3) + next(4) + next(5) + next(6) + next(7) = 4 + 4 + 4 + 7 + 7 + 7 = 33In the second sample: next(7) = 7


Petya loves lucky numbers. Everybody knows that lucky numbers are positive integers whose decimal representation contains only the lucky digits 4 and 7. For example, numbers 47, 744, 4 are lucky and 5, 17, 467 are not.Petya calls a number almost lucky if it could be evenly divided by some lucky number. Help him find out if the given number n is almost lucky.

The single line contains an integer n (1 ≤ n ≤ 1000) — the number that needs to be checked.

In the only line print "YES" (without the quotes), if number n is almost lucky. Otherwise, print "NO" (without the quotes).

NoteNote that all lucky numbers are almost lucky as any number is evenly divisible by itself.In the first sample 47 is a lucky number. In the second sample 16 is divisible by 4.


Petya loves lucky numbers. Everybody knows that lucky numbers are positive integers whose decimal representation contains only the lucky digits 4 and 7. For example, numbers 47, 744, 4 are lucky and 5, 17, 467 are not.One day Petya was delivered a string s, containing only digits. He needs to find a string that represents a lucky number without leading zeroes, is not empty, is contained in s as a substring the maximum number of times.Among all the strings for which the three conditions given above are fulfilled, Petya only needs the lexicographically minimum one. Find this string for Petya.

The single line contains a non-empty string s whose length can range from 1 to 50, inclusive. The string only contains digits. The string can contain leading zeroes.

In the only line print the answer to Petya's problem. If the sought string does not exist, print "-1" (without quotes).

NoteThe lexicographical comparison of strings is performed by the < operator in the modern programming languages. String x is lexicographically less than string y either if x is a prefix of y, or exists such i (1 ≤ i ≤ min(|x|, |y|)), that xi < yi and for any j (1 ≤ j < i) xj = yj. Here |a| denotes the length of string a.In the first sample three conditions are fulfilled for strings "4", "7" and "47". The lexicographically minimum one is "4".In the second sample s has no substrings which are lucky numbers.In the third sample the three conditions are only fulfilled for string "7".


You are given an infinite checkered field. You should get from a square (x1; y1) to a square (x2; y2). Using the shortest path is not necessary. You can move on the field squares in four directions. That is, when you are positioned in any square, you can move to any other side-neighboring one. A square (x; y) is considered bad, if at least one of the two conditions is fulfilled: |x + y| ≡ 0 (mod 2a), |x - y| ≡ 0 (mod 2b). Your task is to find the minimum number of bad cells one will have to visit on the way from (x1; y1) to (x2; y2).

The only line contains integers a, b, x1, y1, x2 and y2 — the parameters of the bad squares, the coordinates of the initial and the final squares correspondingly (2 ≤ a, b ≤ 109 and |x1|,|y1|,|x2|,|y2| ≤ 109). It is guaranteed that the initial and the final square aren't bad.

Print a single number — the minimum number of bad cells that one will have to visit in order to travel from square (x1; y1) to square (x2; y2).


Petr stands in line of n people, but he doesn't know exactly which position he occupies. He can say that there are no less than a people standing in front of him and no more than b people standing behind him. Find the number of different positions Petr can occupy.

The only line contains three integers n, a and b (0 ≤ a, b < n ≤ 100).

Print the single number — the number of the sought positions.

NoteThe possible positions in the first sample are: 2 and 3 (if we number the positions starting with 1).In the second sample they are 3, 4 and 5.


You are given n k-digit integers. You have to rearrange the digits in the integers so that the difference between the largest and the smallest number was minimum. Digits should be rearranged by the same rule in all integers.

The first line contains integers n and k — the number and digit capacity of numbers correspondingly (1 ≤ n, k ≤ 8). Next n lines contain k-digit positive integers. Leading zeroes are allowed both in the initial integers and the integers resulting from the rearranging of digits.

Print a single number: the minimally possible difference between the largest and the smallest number after the digits are rearranged in all integers by the same rule.

NoteIn the first sample, if we rearrange the digits in numbers as (3,1,4,2), then the 2-nd and the 4-th numbers will equal 5237 and 2537 correspondingly (they will be maximum and minimum for such order of digits).In the second sample, if we swap the second digits and the first ones, we get integers 100, 99 and 102.


Lengths are measures in Baden in inches and feet. To a length from centimeters it is enough to know that an inch equals three centimeters in Baden and one foot contains 12 inches.You are given a length equal to n centimeters. Your task is to convert it to feet and inches so that the number of feet was maximum. The result should be an integer rounded to the closest value containing an integral number of inches.Note that when you round up, 1 cm rounds up to 0 inches and 2 cm round up to 1 inch.

The only line contains an integer n (1 ≤ n ≤ 10000).

Print two non-negative space-separated integers a and b, where a is the numbers of feet and b is the number of inches.


Bob is about to take a hot bath. There are two taps to fill the bath: a hot water tap and a cold water tap. The cold water's temperature is t1, and the hot water's temperature is t2. The cold water tap can transmit any integer number of water units per second from 0 to x1, inclusive. Similarly, the hot water tap can transmit from 0 to x2 water units per second.If y1 water units per second flow through the first tap and y2 water units per second flow through the second tap, then the resulting bath water temperature will be:Bob wants to open both taps so that the bath water temperature was not less than t0. However, the temperature should be as close as possible to this value. If there are several optimal variants, Bob chooses the one that lets fill the bath in the quickest way possible.Determine how much each tap should be opened so that Bob was pleased with the result in the end.

You are given five integers t1, t2, x1, x2 and t0 (1 ≤ t1 ≤ t0 ≤ t2 ≤ 106, 1 ≤ x1, x2 ≤ 106).

Print two space-separated integers y1 and y2 (0 ≤ y1 ≤ x1, 0 ≤ y2 ≤ x2).

NoteIn the second sample the hot water tap shouldn't be opened, but the cold water tap should be opened at full capacity in order to fill the bath in the quickest way possible.


In this task Anna and Maria play a game with a very unpleasant rival. Anna and Maria are in the opposite squares of a chessboard (8 × 8): Anna is in the upper right corner, and Maria is in the lower left one. Apart from them, the board has several statues. Each statue occupies exactly one square. A square that contains a statue cannot have anything or anyone — neither any other statues, nor Anna, nor Maria.Anna is present on the board as a figurant (she stands still and never moves), and Maria has been actively involved in the game. Her goal is — to come to Anna's square. Maria and statues move in turn, Maria moves first. During one move Maria can go to any adjacent on the side or diagonal cell in which there is no statue, or she can stay in the cell where she is. The statues during their move must go one square down simultaneously, and those statues that were in the bottom row fall from the board and are no longer appeared.At that moment, when one of the statues is in the cell in which the Maria is, the statues are declared winners. At the moment when Maria comes into the cell where Anna has been waiting, Maria is declared the winner.Obviously, nothing depends on the statues, so it all depends on Maria. Determine who will win, if Maria does not make a strategic error.

You are given the 8 strings whose length equals 8, describing the initial position on the board. The first line represents the top row of the board, the next one — for the second from the top, and so on, the last line represents the bottom row. Each character string matches a single cell board in the appropriate row, and the characters are in the same manner as that of the corresponding cell. If the cell is empty, the corresponding character is ".". If a cell has Maria, then it is represented by character "M". If a cell has Anna, it is represented by the character "A". If a cell has a statue, then the cell is represented by character "S". It is guaranteed that the last character of the first row is always "A", the first character of the last line is always "M". The remaining characters are "." or "S".

If Maria wins, print string "WIN". If the statues win, print string "LOSE".


In this task Anna and Maria play the following game. Initially they have a checkered piece of paper with a painted n × m rectangle (only the border, no filling). Anna and Maria move in turns and Anna starts. During each move one should paint inside the last-painted rectangle a new lesser rectangle (along the grid lines). The new rectangle should have no common points with the previous one. Note that when we paint a rectangle, we always paint only the border, the rectangles aren't filled.Nobody wins the game — Anna and Maria simply play until they have done k moves in total. Count the number of different ways to play this game.

The first and only line contains three integers: n, m, k (1 ≤ n, m, k ≤ 1000).

Print the single number — the number of the ways to play the game. As this number can be very big, print the value modulo 1000000007 (109 + 7).

NoteTwo ways to play the game are considered different if the final pictures are different. In other words, if one way contains a rectangle that is not contained in the other way.In the first sample Anna, who performs her first and only move, has only one possible action plan — insert a 1 × 1 square inside the given 3 × 3 square.In the second sample Anna has as much as 9 variants: 4 ways to paint a 1 × 1 square, 2 ways to insert a 1 × 2 rectangle vertically, 2 more ways to insert it horizontally and one more way is to insert a 2 × 2 square.


wHAT DO WE NEED cAPS LOCK FOR?Caps lock is a computer keyboard key. Pressing it sets an input mode in which typed letters are capital by default. If it is pressed by accident, it leads to accidents like the one we had in the first passage. Let's consider that a word has been typed with the Caps lock key accidentally switched on, if:   either it only contains uppercase letters;  or all letters except for the first one are uppercase. In this case we should automatically change the case of all letters. For example, the case of the letters that form words "hELLO", "HTTP", "z" should be changed.Write a program that applies the rule mentioned above. If the rule cannot be applied, the program should leave the word unchanged.

The first line of the input data contains a word consisting of uppercase and lowercase Latin letters. The word's length is from 1 to 100 characters, inclusive.

Print the result of the given word's processing.


There are n boys and m girls attending a theatre club. To set a play "The Big Bang Theory", they need to choose a group containing exactly t actors containing no less than 4 boys and no less than one girl. How many ways are there to choose a group? Of course, the variants that only differ in the composition of the troupe are considered different.Perform all calculations in the 64-bit type: long long for С/С++, int64 for Delphi and long for Java.

The only line of the input data contains three integers n, m, t (4 ≤ n ≤ 30, 1 ≤ m ≤ 30, 5 ≤ t ≤ n + m).

Find the required number of ways. Please do not use the %lld specificator to read or write 64-bit integers in С++. It is preferred to use cin, cout streams or the %I64d specificator.


A lot of people associate Logo programming language with turtle graphics. In this case the turtle moves along the straight line and accepts commands "T" ("turn around") and "F" ("move 1 unit forward").You are given a list of commands that will be given to the turtle. You have to change exactly n commands from the list (one command can be changed several times). How far from the starting point can the turtle move after it follows all the commands of the modified list?

The first line of input contains a string commands — the original list of commands. The string commands contains between 1 and 100 characters, inclusive, and contains only characters "T" and "F". The second line contains an integer n (1 ≤ n ≤ 50) — the number of commands you have to change in the list.

Output the maximum distance from the starting point to the ending point of the turtle's path. The ending point of the turtle's path is turtle's coordinate after it follows all the commands of the modified list.

NoteIn the first example the best option is to change the second command ("T") to "F" — this way the turtle will cover a distance of 2 units.In the second example you have to change two commands. One of the ways to cover maximal distance of 6 units is to change the fourth command and first or last one.


HQ9+ is a joke programming language which has only four one-character instructions: "H" prints "Hello, World!", "Q" prints the source code of the program itself, "9" prints the lyrics of "99 Bottles of Beer" song,  "+" increments the value stored in the internal accumulator.Instructions "H" and "Q" are case-sensitive and must be uppercase. The characters of the program which are not instructions are ignored.You are given a program written in HQ9+. You have to figure out whether executing this program will produce any output.

The input will consist of a single line p which will give a program in HQ9+. String p will contain between 1 and 100 characters, inclusive. ASCII-code of each character of p will be between 33 (exclamation mark) and 126 (tilde), inclusive.

Output "YES", if executing the program will produce any output, and "NO" otherwise.

NoteIn the first case the program contains only one instruction — "H", which prints "Hello, World!".In the second case none of the program characters are language instructions.


Unary is a minimalistic Brainfuck dialect in which programs are written using only one token. Brainfuck programs use 8 commands: "+", "-", "[", "]", "<", ">", "." and "," (their meaning is not important for the purposes of this problem). Unary programs are created from Brainfuck programs using the following algorithm. First, replace each command with a corresponding binary code, using the following conversion table:   ">"  →  1000,  "<"  →  1001,  "+"  →  1010,  "-"  →  1011,  "."  →  1100,  ","  →  1101,  "["  →  1110,  "]"  →  1111. Next, concatenate the resulting binary codes into one binary number in the same order as in the program. Finally, write this number using unary numeral system — this is the Unary program equivalent to the original Brainfuck one.You are given a Brainfuck program. Your task is to calculate the size of the equivalent Unary program, and print it modulo 1000003 (106 + 3).

The input will consist of a single line p which gives a Brainfuck program. String p will contain between 1 and 100 characters, inclusive. Each character of p will be "+", "-", "[", "]", "<", ">", "." or ",".

Output the size of the equivalent Unary program modulo 1000003 (106 + 3).

NoteTo write a number n in unary numeral system, one simply has to write 1 n times. For example, 5 written in unary system will be 11111.In the first example replacing Brainfuck commands with binary code will give us 1101 1100. After we concatenate the codes, we'll get 11011100 in binary system, or 220 in decimal. That's exactly the number of tokens in the equivalent Unary program.


Let's assume that we have a pair of numbers (a, b). We can get a new pair (a + b, b) or (a, a + b) from the given pair in a single step.Let the initial pair of numbers be (1,1). Your task is to find number k, that is, the least number of steps needed to transform (1,1) into the pair where at least one number equals n.

The input contains the only integer n (1 ≤ n ≤ 106).

NoteThe pair (1,1) can be transformed into a pair containing 5 in three moves: (1,1)  →  (1,2)  →  (3,2)  →  (5,2).


Polycarpus analyzes a string called abracadabra. This string is constructed using the following algorithm:   On the first step the string consists of a single character "a".  On the k-th step Polycarpus concatenates two copies of the string obtained on the (k - 1)-th step, while inserting the k-th character of the alphabet between them. Polycarpus uses the alphabet that consists of lowercase Latin letters and digits (a total of 36 characters). The alphabet characters are numbered like this: the 1-st character is "a", the 2-nd — "b", ..., the 26-th — "z", the 27-th — "0", the 28-th — "1", ..., the 36-th — "9". Let's have a closer look at the algorithm. On the second step Polycarpus will concatenate two strings "a" and insert the character "b" between them, resulting in "aba" string. The third step will transform it into "abacaba", and the fourth one - into "abacabadabacaba". Thus, the string constructed on the k-th step will consist of 2k - 1 characters. Polycarpus wrote down the string he got after 30 steps of the given algorithm and chose two non-empty substrings of it. Your task is to find the length of the longest common substring of the two substrings selected by Polycarpus.A substring s[i... j] (1 ≤ i ≤ j ≤ |s|) of string s = s1s2... s|s| is a string sisi + 1... sj. For example, substring s[2...4] of string s = "abacaba" equals "bac". The string is its own substring.The longest common substring of two strings s and t is the longest string that is a substring of both s and t. For example, the longest common substring of "contest" and "systemtesting" is string "test". There can be several common substrings of maximum length.

The input consists of a single line containing four integers l1, r1, l2, r2 (1 ≤ li ≤ ri ≤ 109, i = 1, 2). The numbers are separated by single spaces. li and ri give the indices of the first and the last characters of the i-th chosen substring, correspondingly (i = 1, 2). The characters of string abracadabra are numbered starting from 1.

Print a single number — the length of the longest common substring of the given strings. If there are no common substrings, print 0.

NoteIn the first sample the first substring is "acab", the second one is "abac". These two substrings have two longest common substrings "ac" and "ab", but we are only interested in their length — 2.In the second sample the first substring is "a", the second one is "c". These two substrings don't have any common characters, so the length of their longest common substring is 0.


One day Polycarpus got hold of two non-empty strings s and t, consisting of lowercase Latin letters. Polycarpus is quite good with strings, so he immediately wondered, how many different pairs of "x y" are there, such that x is a substring of string s, y is a subsequence of string t, and the content of x and y is the same. Two pairs are considered different, if they contain different substrings of string s or different subsequences of string t. Read the whole statement to understand the definition of different substrings and subsequences.The length of string s is the number of characters in it. If we denote the length of the string s as |s|, we can write the string as s = s1s2... s|s|.A substring of s is a non-empty string x = s[a... b] = sasa + 1... sb (1 ≤ a ≤ b ≤ |s|). For example, "code" and "force" are substrings or "codeforces", while "coders" is not. Two substrings s[a... b] and s[c... d] are considered to be different if a ≠ c or b ≠ d. For example, if s="codeforces", s[2...2] and s[6...6] are different, though their content is the same.A subsequence of s is a non-empty string y = s[p1p2... p|y|] = sp1sp2... sp|y| (1 ≤ p1 < p2 < ... < p|y| ≤ |s|). For example, "coders" is a subsequence of "codeforces". Two subsequences u = s[p1p2... p|u|] and v = s[q1q2... q|v|] are considered different if the sequences p and q are different.

The input consists of two lines. The first of them contains s (1 ≤ |s| ≤ 5000), and the second one contains t (1 ≤ |t| ≤ 5000). Both strings consist of lowercase Latin letters.

Print a single number — the number of different pairs "x y" such that x is a substring of string s, y is a subsequence of string t, and the content of x and y is the same. As the answer can be rather large, print it modulo 1000000007 (109 + 7).

NoteLet's write down all pairs "x y" that form the answer in the first sample: "s[1...1] t[1]", "s[2...2] t[1]", "s[1...1] t[2]","s[2...2] t[2]", "s[1...2] t[1 2]".


One day a highly important task was commissioned to Vasya — writing a program in a night. The program consists of n lines of code. Vasya is already exhausted, so he works like that: first he writes v lines of code, drinks a cup of tea, then he writes as much as  lines, drinks another cup of tea, then he writes  lines and so on: , , , ...The expression  is regarded as the integral part from dividing number a by number b.The moment the current value  equals 0, Vasya immediately falls asleep and he wakes up only in the morning, when the program should already be finished.Vasya is wondering, what minimum allowable value v can take to let him write not less than n lines of code before he falls asleep.

The input consists of two integers n and k, separated by spaces — the size of the program in lines and the productivity reduction coefficient, 1 ≤ n ≤ 109, 2 ≤ k ≤ 10.

Print the only integer — the minimum value of v that lets Vasya write the program in one night.

NoteIn the first sample the answer is v = 4. Vasya writes the code in the following portions: first 4 lines, then 2, then 1, and then Vasya falls asleep. Thus, he manages to write 4 + 2 + 1 = 7 lines in a night and complete the task.In the second sample the answer is v = 54. Vasya writes the code in the following portions: 54, 6. The total sum is 54 + 6 = 60, that's even more than n = 59.


You are given a tetrahedron. Let's mark its vertices with letters A, B, C and D correspondingly.  An ant is standing in the vertex D of the tetrahedron. The ant is quite active and he wouldn't stay idle. At each moment of time he makes a step from one vertex to another one along some edge of the tetrahedron. The ant just can't stand on one place.You do not have to do much to solve the problem: your task is to count the number of ways in which the ant can go from the initial vertex D to itself in exactly n steps. In other words, you are asked to find out the number of different cyclic paths with the length of n from vertex D to itself. As the number can be quite large, you should print it modulo 1000000007 (109 + 7).

The first line contains the only integer n (1 ≤ n ≤ 107) — the required length of the cyclic path.

Print the only integer — the required number of ways modulo 1000000007 (109 + 7).

NoteThe required paths in the first sample are:   D - A - D  D - B - D  D - C - D


Some country is populated by wizards. They want to organize a demonstration.There are n people living in the city, x of them are the wizards who will surely go to the demonstration. Other city people (n - x people) do not support the wizards and aren't going to go to the demonstration. We know that the city administration will react only to the demonstration involving at least y percent of the city people. Having considered the matter, the wizards decided to create clone puppets which can substitute the city people on the demonstration. So all in all, the demonstration will involve only the wizards and their puppets. The city administration cannot tell the difference between a puppet and a person, so, as they calculate the percentage, the administration will consider the city to be consisting of only n people and not containing any clone puppets. Help the wizards and find the minimum number of clones to create to that the demonstration had no less than y percent of the city people.

The first line contains three space-separated integers, n, x, y (1 ≤ n, x, y ≤ 104, x ≤ n) — the number of citizens in the city, the number of wizards and the percentage the administration needs, correspondingly. Please note that y can exceed 100 percent, that is, the administration wants to see on a demonstration more people that actually live in the city ( > n).

Print a single integer — the answer to the problem, the minimum number of clones to create, so that the demonstration involved no less than y percent of n (the real total city population).

NoteIn the first sample it is necessary that at least 14% of 10 people came to the demonstration. As the number of people should be integer, then at least two people should come. There is only one wizard living in the city and he is going to come. That isn't enough, so he needs to create one clone. In the second sample 10 people should come to the demonstration. The city has 10 wizards. They will all come to the demonstration, so nobody has to create any clones.


In some country live wizards. They love playing with numbers. The blackboard has two numbers written on it — a and b. The order of the numbers is not important. Let's consider a ≤ b for the sake of definiteness. The players can cast one of the two spells in turns:  Replace b with b - ak. Number k can be chosen by the player, considering the limitations that k > 0 and b - ak ≥ 0. Number k is chosen independently each time an active player casts a spell.  Replace b with b mod a. If a > b, similar moves are possible.If at least one of the numbers equals zero, a player can't make a move, because taking a remainder modulo zero is considered somewhat uncivilized, and it is far too boring to subtract a zero. The player who cannot make a move, loses.To perform well in the magic totalizator, you need to learn to quickly determine which player wins, if both wizards play optimally: the one that moves first or the one that moves second.

The first line contains a single integer t — the number of input data sets (1 ≤ t ≤ 104). Each of the next t lines contains two integers a, b (0 ≤ a, b ≤ 1018). The numbers are separated by a space. Please do not use the %lld specificator to read or write 64-bit integers in С++. It is preferred to use the cin, cout streams or the %I64d specificator.

For any of the t input sets print "First" (without the quotes) if the player who moves first wins. Print "Second" (without the quotes) if the player who moves second wins. Print the answers to different data sets on different lines in the order in which they are given in the input.

NoteIn the first sample, the first player should go to (11,10). Then, after a single move of the second player to (1,10), he will take 10 modulo 1 and win.In the second sample the first player has two moves to (1,10) and (21,10). After both moves the second player can win.In the third sample, the first player has no moves.In the fourth sample, the first player wins in one move, taking 30 modulo 10.


Polycarpus has recently got interested in sequences of pseudorandom numbers. He learned that many programming languages generate such sequences in a similar way:  (for i ≥ 1). Here a, b, m are constants, fixed for the given realization of the pseudorandom numbers generator, r0 is the so-called randseed (this value can be set from the program using functions like RandSeed(r) or srand(n)), and  denotes the operation of taking the remainder of division.For example, if a = 2, b = 6, m = 12, r0 = 11, the generated sequence will be: 4, 2, 10, 2, 10, 2, 10, 2, 10, 2, 10, ....Polycarpus realized that any such sequence will sooner or later form a cycle, but the cycle may occur not in the beginning, so there exist a preperiod and a period. The example above shows a preperiod equal to 1 and a period equal to 2.Your task is to find the period of a sequence defined by the given values of a, b, m and r0. Formally, you have to find such minimum positive integer t, for which exists such positive integer k, that for any i ≥ k: ri = ri + t.

The single line of the input contains four integers a, b, m and r0 (1 ≤ m ≤ 105, 0 ≤ a, b ≤ 1000, 0 ≤ r0 < m), separated by single spaces.

Print a single integer — the period of the sequence.

NoteThe first sample is described above. In the second sample the sequence is (starting from the first element): 0, 3, 4, 1, 0, 3, 4, 1, 0, ...In the third sample the sequence is (starting from the first element): 33, 24, 78, 78, 78, 78, ...


Reforms have started in Berland again! At this time, the Parliament is discussing the reform of the calendar. To make the lives of citizens of Berland more varied, it was decided to change the calendar. As more and more people are complaining that "the years fly by...", it was decided that starting from the next year the number of days per year will begin to grow. So the coming year will have exactly a days, the next after coming year will have a + 1 days, the next one will have a + 2 days and so on. This schedule is planned for the coming n years (in the n-th year the length of the year will be equal a + n - 1 day).No one has yet decided what will become of months. An MP Palevny made the following proposal.   The calendar for each month is comfortable to be printed on a square sheet of paper. We are proposed to make the number of days in each month be the square of some integer. The number of days per month should be the same for each month of any year, but may be different for different years.  The number of days in each year must be divisible by the number of days per month in this year. This rule ensures that the number of months in each year is an integer.  The number of days per month for each year must be chosen so as to save the maximum amount of paper to print the calendars. In other words, the number of days per month should be as much as possible. These rules provide an unambiguous method for choosing the number of days in each month for any given year length. For example, according to Palevny's proposition, a year that consists of 108 days will have three months, 36 days each. The year that consists of 99 days will have 11 months, 9 days each, and a year of 365 days will have 365 months, one day each.The proposal provoked heated discussion in the community, the famous mathematician Perelmanov quickly calculated that if the proposal is supported, then in a period of n years, beginning with the year that has a days, the country will spend p sheets of paper to print a set of calendars for these years. Perelmanov's calculations take into account the fact that the set will contain one calendar for each year and each month will be printed on a separate sheet.Repeat Perelmanov's achievement and print the required number p. You are given positive integers a and n. Perelmanov warns you that your program should not work longer than four seconds at the maximum test.

The only input line contains a pair of integers a, n (1 ≤ a, n ≤ 107; a + n - 1 ≤ 107).

Print the required number p.  Please, do not use the %lld specifier to read or write 64-bit integers in C++. It is preferred to use cin, cout streams or the %I64d specifier.

NoteA note to the first sample test. A year of 25 days will consist of one month containing 25 days. A year of 26 days will consist of 26 months, one day each. A year of 27 days will have three months, 9 days each.


Vasya plays Robot Bicorn Attack.The game consists of three rounds. For each one a non-negative integer amount of points is given. The result of the game is the sum of obtained points. Vasya has already played three rounds and wrote obtained points one by one (without leading zeros) into the string s. Vasya decided to brag about his achievement to the friends. However, he has forgotten how many points he got for each round. The only thing he remembers is the string s.Help Vasya to find out what is the maximum amount of points he could get. Take into account that Vasya played Robot Bicorn Attack for the first time, so he could not get more than 1000000 (106) points for one round.

The only line of input contains non-empty string s obtained by Vasya. The string consists of digits only. The string length does not exceed 30 characters.

Print the only number — the maximum amount of points Vasya could get. If Vasya is wrong and the string could not be obtained according to the rules then output number -1.

NoteIn the first example the string must be split into numbers 1, 2 and 34.In the second example the string must be split into numbers 90, 0 and 0. In the third example the string is incorrect, because after splitting the string into 3 numbers number 00 or 09 will be obtained, but numbers cannot have leading zeroes.


Let's consider one interesting word game. In this game you should transform one word into another through special operations. Let's say we have word w, let's split this word into two non-empty parts x and y so, that w = xy. A split operation is transforming word w = xy into word u = yx. For example, a split operation can transform word "wordcut" into word "cutword".You are given two words start and end. Count in how many ways we can transform word start into word end, if we apply exactly k split operations consecutively to word start. Two ways are considered different if the sequences of applied operations differ. Two operation sequences are different if exists such number i (1 ≤ i ≤ k), that in the i-th operation of the first sequence the word splits into parts x and y, in the i-th operation of the second sequence the word splits into parts a and b, and additionally x ≠ a holds.

The first line contains a non-empty word start, the second line contains a non-empty word end. The words consist of lowercase Latin letters. The number of letters in word start equals the number of letters in word end and is at least 2 and doesn't exceed 1000 letters. The third line contains integer k (0 ≤ k ≤ 105) — the required number of operations.

Print a single number — the answer to the problem. As this number can be rather large, print it modulo 1000000007 (109 + 7).

NoteThe sought way in the first sample is:ab  →  a|b  →  ba  →  b|a  →  abIn the second sample the two sought ways are: ababab  →  abab|ab  →  ababab  ababab  →  ab|abab  →  ababab


Two players play a game. The game is played on a rectangular board with n × m squares. At the beginning of the game two different squares of the board have two chips. The first player's goal is to shift the chips to the same square. The second player aims to stop the first one with a tube of superglue.We'll describe the rules of the game in more detail.The players move in turns. The first player begins.With every move the first player chooses one of his unglued chips, and shifts it one square to the left, to the right, up or down. It is not allowed to move a chip beyond the board edge. At the beginning of a turn some squares of the board may be covered with a glue. The first player can move the chip to such square, in this case the chip gets tightly glued and cannot move any longer.At each move the second player selects one of the free squares (which do not contain a chip or a glue) and covers it with superglue. The glue dries long and squares covered with it remain sticky up to the end of the game.If, after some move of the first player both chips are in the same square, then the first player wins. If the first player cannot make a move (both of his chips are glued), then the second player wins. Note that the situation where the second player cannot make a move is impossible — he can always spread the glue on the square from which the first player has just moved the chip.We will further clarify the case where both chips are glued and are in the same square. In this case the first player wins as the game ends as soon as both chips are in the same square, and the condition of the loss (the inability to move) does not arise.You know the board sizes and the positions of the two chips on it. At the beginning of the game all board squares are glue-free. Find out who wins if the players play optimally.

The first line contains six integers n, m, x1, y1, x2, y2 — the board sizes and the coordinates of the first and second chips, correspondingly (1 ≤ n, m ≤ 100; 2 ≤ n × m; 1 ≤ x1, x2 ≤ n; 1 ≤ y1, y2 ≤ m). The numbers in the line are separated by single spaces. It is guaranteed that the chips are located in different squares.

If the first player wins, print "First" without the quotes. Otherwise, print "Second" without the quotes.


The Smart Beaver from ABBYY got hooked on square matrices. Now he is busy studying an n × n size matrix, where n is odd. The Smart Beaver considers the following matrix elements good:    Elements of the main diagonal.   Elements of the secondary diagonal.   Elements of the "middle" row — the row which has exactly  rows above it and the same number of rows below it.   Elements of the "middle" column — the column that has exactly  columns to the left of it and the same number of columns to the right of it.    The figure shows a 5 × 5 matrix.   The good elements are marked with green.  Help the Smart Beaver count the sum of good elements of the given matrix.

The first line of input data contains a single odd integer n. Each of the next n lines contains n integers aij (0 ≤ aij ≤ 100) separated by single spaces — the elements of the given matrix. The input limitations for getting 30 points are:    1 ≤ n ≤ 5  The input limitations for getting 100 points are:   1 ≤ n ≤ 101

Print a single integer — the sum of good matrix elements.

NoteIn the first sample all matrix elements will be good. Good elements in the second sample are shown on the figure.


The Smart Beaver from ABBYY decided to have a day off. But doing nothing the whole day turned out to be too boring, and he decided to play a game with pebbles. Initially, the Beaver has n pebbles. He arranges them in a equal rows, each row has b pebbles (a > 1). Note that the Beaver must use all the pebbles he has, i. e. n = a·b.   10 pebbles are arranged in two rows, each row has 5 pebbles  Once the Smart Beaver has arranged the pebbles, he takes back any of the resulting rows (that is, b pebbles) and discards all other pebbles. Then he arranges all his pebbles again (possibly choosing other values of a and b) and takes back one row, and so on. The game continues until at some point the Beaver ends up with exactly one pebble. The game process can be represented as a finite sequence of integers c1, ..., ck, where:   c1 = n  ci + 1 is the number of pebbles that the Beaver ends up with after the i-th move, that is, the number of pebbles in a row after some arrangement of ci pebbles (1 ≤ i < k). Note that ci > ci + 1.  ck = 1 The result of the game is the sum of numbers ci. You are given n. Find the maximum possible result of the game.

The single line of the input contains a single integer n — the initial number of pebbles the Smart Beaver has. The input limitations for getting 30 points are:    2 ≤ n ≤ 50  The input limitations for getting 100 points are:    2 ≤ n ≤ 109

Print a single number — the maximum possible result of the game.

NoteConsider the first example (c1 = 10). The possible options for the game development are:  Arrange the pebbles in 10 rows, one pebble per row. Then c2 = 1, and the game ends after the first move with the result of 11.  Arrange the pebbles in 5 rows, two pebbles per row. Then c2 = 2, and the game continues. During the second move we have two pebbles which can be arranged in a unique way (remember that you are not allowed to put all the pebbles in the same row!) — 2 rows, one pebble per row. c3 = 1, and the game ends with the result of 13.  Finally, arrange the pebbles in two rows, five pebbles per row. The same logic leads us to c2 = 5, c3 = 1, and the game ends with the result of 16 — the maximum possible result.


Fibonacci strings are defined as follows:   f1 = «a»  f2 = «b»  fn = fn - 1 fn - 2, n > 2 Thus, the first five Fibonacci strings are: "a", "b", "ba", "bab", "babba".You are given a Fibonacci string and m strings si. For each string si, find the number of times it occurs in the given Fibonacci string as a substring.

The first line contains two space-separated integers k and m — the number of a Fibonacci string and the number of queries, correspondingly. Next m lines contain strings si that correspond to the queries. It is guaranteed that strings si aren't empty and consist only of characters "a" and "b". The input limitations for getting 30 points are:    1 ≤ k ≤ 3000  1 ≤ m ≤ 3000  The total length of strings si doesn't exceed 3000  The input limitations for getting 100 points are:    1 ≤ k ≤ 1018  1 ≤ m ≤ 104  The total length of strings si doesn't exceed 105  Please do not use the %lld specifier to read or write 64-bit integers in С++. It is preferred to use cin, cout streams or the %I64d specifier.

For each string si print the number of times it occurs in the given Fibonacci string as a substring. Since the numbers can be large enough, print them modulo 1000000007 (109 + 7). Print the answers for the strings in the order in which they are given in the input.


Vasya studies divisibility rules at school. Here are some of them: Divisibility by 2. A number is divisible by 2 if and only if its last digit is divisible by 2 or in other words, is even. Divisibility by 3. A number is divisible by 3 if and only if the sum of its digits is divisible by 3. Divisibility by 4. A number is divisible by 4 if and only if its last two digits form a number that is divisible by 4. Divisibility by 5. A number is divisible by 5 if and only if its last digit equals 5 or 0. Divisibility by 6. A number is divisible by 6 if and only if it is divisible by 2 and 3 simultaneously (that is, if the last digit is even and the sum of all digits is divisible by 3). Divisibility by 7. Vasya doesn't know such divisibility rule. Divisibility by 8. A number is divisible by 8 if and only if its last three digits form a number that is divisible by 8. Divisibility by 9. A number is divisible by 9 if and only if the sum of its digits is divisible by 9. Divisibility by 10. A number is divisible by 10 if and only if its last digit is a zero. Divisibility by 11. A number is divisible by 11 if and only if the sum of digits on its odd positions either equals to the sum of digits on the even positions, or they differ in a number that is divisible by 11.Vasya got interested by the fact that some divisibility rules resemble each other. In fact, to check a number's divisibility by 2, 4, 5, 8 and 10 it is enough to check fulfiling some condition for one or several last digits. Vasya calls such rules the 2-type rules.If checking divisibility means finding a sum of digits and checking whether the sum is divisible by the given number, then Vasya calls this rule the 3-type rule (because it works for numbers 3 and 9).If we need to find the difference between the sum of digits on odd and even positions and check whether the difference is divisible by the given divisor, this rule is called the 11-type rule (it works for number 11).In some cases we should divide the divisor into several factors and check whether rules of different types (2-type, 3-type or 11-type) work there. For example, for number 6 we check 2-type and 3-type rules, for number 66 we check all three types. Such mixed divisibility rules are called 6-type rules. And finally, there are some numbers for which no rule works: neither 2-type, nor 3-type, nor 11-type, nor 6-type. The least such number is number 7, so we'll say that in such cases the mysterious 7-type rule works, the one that Vasya hasn't discovered yet. Vasya's dream is finding divisibility rules for all possible numbers. He isn't going to stop on the decimal numbers only. As there are quite many numbers, ha can't do it all by himself. Vasya asked you to write a program that determines the divisibility rule type in the b-based notation for the given divisor d.

The first input line contains two integers b and d (2 ≤ b, d ≤ 100) — the notation system base and the divisor. Both numbers are given in the decimal notation.

On the first output line print the type of the rule in the b-based notation system, where the divisor is d: "2-type", "3-type", "11-type", "6-type" or "7-type". If there are several such types, print the one that goes earlier in the given sequence. If a number belongs to the 2-type, print on the second line the least number of the last b-based digits that we will need to use to check the divisibility.

NoteThe divisibility rule for number 3 in binary notation looks as follows: "A number is divisible by 3 if and only if the sum of its digits that occupy the even places differs from the sum of digits that occupy the odd places, in a number that is divisible by 3". That's an 11-type rule. For example, 2110 = 101012. For it the sum of digits on odd positions equals 1 + 1 + 1 = 3, an on even positions — 0 + 0 = 0. The rule works and the number is divisible by 3. In some notations a number can fit into the 3-type rule and the 11-type rule. In this case the correct answer is "3-type".


Dwarfs have planted a very interesting plant, which is a triangle directed "upwards". This plant has an amusing feature. After one year a triangle plant directed "upwards" divides into four triangle plants: three of them will point "upwards" and one will point "downwards". After another year, each triangle plant divides into four triangle plants: three of them will be directed in the same direction as the parent plant, and one of them will be directed in the opposite direction. Then each year the process repeats. The figure below illustrates this process.  Help the dwarfs find out how many triangle plants that point "upwards" will be in n years.

The first line contains a single integer n (0 ≤ n ≤ 1018) — the number of full years when the plant grew. Please do not use the %lld specifier to read or write 64-bit integers in С++. It is preferred to use cin, cout streams or the %I64d specifier.

Print a single integer — the remainder of dividing the number of plants that will point "upwards" in n years by 1000000007 (109 + 7).

NoteThe first test sample corresponds to the second triangle on the figure in the statement. The second test sample corresponds to the third one.


Polycarpus has a ribbon, its length is n. He wants to cut the ribbon in a way that fulfils the following two conditions:   After the cutting each ribbon piece should have length a, b or c.  After the cutting the number of ribbon pieces should be maximum. Help Polycarpus and find the number of ribbon pieces after the required cutting.

The first line contains four space-separated integers n, a, b and c (1 ≤ n, a, b, c ≤ 4000) — the length of the original ribbon and the acceptable lengths of the ribbon pieces after the cutting, correspondingly. The numbers a, b and c can coincide.

Print a single number — the maximum possible number of ribbon pieces. It is guaranteed that at least one correct ribbon cutting exists.

NoteIn the first example Polycarpus can cut the ribbon in such way: the first piece has length 2, the second piece has length 3.In the second example Polycarpus can cut the ribbon in such way: the first piece has length 5, the second piece has length 2.


You have two positive integers w and h. Your task is to count the number of rhombi which have the following properties:   Have positive area.  With vertices at integer points.  All vertices of the rhombi are located inside or on the border of the rectangle with vertices at points (0, 0), (w, 0), (w, h), (0, h). In other words, for all vertices (xi, yi) of the rhombus the following conditions should fulfill: 0 ≤ xi ≤ w and 0 ≤ yi ≤ h.  Its diagonals are parallel to the axis.  Count the number of such rhombi.Let us remind you that a rhombus is a quadrilateral whose four sides all have the same length.

The first line contains two integers w and h (1 ≤ w, h ≤ 4000) — the rectangle's sizes.

Print a single number — the number of sought rhombi. Please do not use the %lld specifier to read or write 64-bit integers in С++. It is preferred to use cin, cout streams or the %I64d specifier.

NoteIn the first example there exists only one such rhombus. Its vertices are located at points (1, 0), (2, 1), (1, 2), (0, 1).


One day Vasya heard a story: "In the city of High Bertown a bus number 62 left from the bus station. It had n grown-ups and m kids..."The latter events happen to be of no importance to us. Vasya is an accountant and he loves counting money. So he wondered what maximum and minimum sum of money these passengers could have paid for the ride.The bus fare equals one berland ruble in High Bertown. However, not everything is that easy — no more than one child can ride for free with each grown-up passenger. That means that a grown-up passenger who rides with his k (k > 0) children, pays overall k rubles: a ticket for himself and (k - 1) tickets for his children. Also, a grown-up can ride without children, in this case he only pays one ruble.We know that in High Bertown children can't ride in a bus unaccompanied by grown-ups.Help Vasya count the minimum and the maximum sum in Berland rubles, that all passengers of this bus could have paid in total.

The input file consists of a single line containing two space-separated numbers n and m (0 ≤ n, m ≤ 105) — the number of the grown-ups and the number of the children in the bus, correspondingly.

If n grown-ups and m children could have ridden in the bus, then print on a single line two space-separated integers — the minimum and the maximum possible total bus fare, correspondingly.  Otherwise, print "Impossible" (without the quotes).

NoteIn the first sample a grown-up rides with two children and pays two rubles.In the second sample there are only children in the bus, so the situation is impossible. In the third sample there are two cases:  Each of the two grown-ups rides with one children and pays one ruble for the tickets. In this case the passengers pay two rubles in total.  One of the grown-ups ride with two children's and pays two rubles, the another one rides alone and pays one ruble for himself. So, they pay three rubles in total.


As you very well know, this year's funkiest numbers are so called triangular numbers (that is, integers that are representable as , where k is some positive integer), and the coolest numbers are those that are representable as a sum of two triangular numbers.A well-known hipster Andrew adores everything funky and cool but unfortunately, he isn't good at maths. Given number n, help him define whether this number can be represented by a sum of two triangular numbers (not necessarily different)!

The first input line contains an integer n (1 ≤ n ≤ 109).

Print "YES" (without the quotes), if n can be represented as a sum of two triangular numbers, otherwise print "NO" (without the quotes).

NoteIn the first sample number .In the second sample number 512 can not be represented as a sum of two triangular numbers.


John Doe has a list of all Fibonacci numbers modulo 1013. This list is infinite, it starts with numbers 0 and 1. Each number in the list, apart from the first two, is a sum of previous two modulo 1013. That is, John's list is made from the Fibonacci numbers' list by replacing each number there by the remainder when divided by 1013. John got interested in number f (0 ≤ f < 1013) and now wants to find its first occurrence in the list given above. Help John and find the number of the first occurence of number f in the list or otherwise state that number f does not occur in the list. The numeration in John's list starts from zero. There, the 0-th position is the number 0, the 1-st position is the number 1, the 2-nd position is the number 1, the 3-rd position is the number 2, the 4-th position is the number 3 and so on. Thus, the beginning of the list looks like this: 0, 1, 1, 2, 3, 5, 8, 13, 21, ...

The first line contains the single integer f (0 ≤ f < 1013) — the number, which position in the list we should find. Please, do not use the %lld specifier to read or write 64-bit integers in С++. It is preferred to use the cin, cout streams or the %I64d specifier.

Print a single number — the number of the first occurrence of the given number in John's list. If this number doesn't occur in John's list, print -1.


One day the Codeforces round author sat exams. He had n exams and he needed to get an integer from 2 to 5 for each exam. He will have to re-sit each failed exam, i.e. the exam that gets mark 2. The author would need to spend too much time and effort to make the sum of his marks strictly more than k. That could have spoilt the Codeforces round. On the other hand, if the sum of his marks is strictly less than k, the author's mum won't be pleased at all. The Codeforces authors are very smart and they always get the mark they choose themselves. Also, the Codeforces authors just hate re-sitting exams. Help the author and find the minimum number of exams he will have to re-sit if he passes the exams in the way that makes the sum of marks for all n exams equal exactly k.

The single input line contains space-separated integers n and k (1 ≤ n ≤ 50, 1 ≤ k ≤ 250) — the number of exams and the required sum of marks. It is guaranteed that there exists a way to pass n exams in the way that makes the sum of marks equal exactly k.

Print the single number — the minimum number of exams that the author will get a 2 for, considering that the sum of marks for all exams must equal k.

NoteIn the first sample the author has to get a 2 for all his exams.In the second sample he should get a 3 for two exams and a 2 for two more.In the third sample he should get a 3 for one exam.


Valeric and Valerko missed the last Euro football game, so they decided to watch the game's key moments on the Net. They want to start watching as soon as possible but the connection speed is too low. If they turn on the video right now, it will "hang up" as the size of data to watch per second will be more than the size of downloaded data per second.The guys want to watch the whole video without any pauses, so they have to wait some integer number of seconds for a part of the video to download. After this number of seconds passes, they can start watching. Waiting for the whole video to download isn't necessary as the video can download after the guys started to watch.Let's suppose that video's length is c seconds and Valeric and Valerko wait t seconds before the watching. Then for any moment of time t0, t ≤ t0 ≤ c + t, the following condition must fulfill: the size of data received in t0 seconds is not less than the size of data needed to watch t0 - t seconds of the video.Of course, the guys want to wait as little as possible, so your task is to find the minimum integer number of seconds to wait before turning the video on. The guys must watch the video without pauses.

The first line contains three space-separated integers a, b and c (1 ≤ a, b, c ≤ 1000, a > b). The first number (a) denotes the size of data needed to watch one second of the video. The second number (b) denotes the size of data Valeric and Valerko can download from the Net per second. The third number (c) denotes the video's length in seconds.

Print a single number — the minimum integer number of seconds that Valeric and Valerko must wait to watch football without pauses.

NoteIn the first sample video's length is 1 second and it is necessary 4 units of data for watching 1 second of video, so guys should download 4 · 1 = 4 units of data to watch the whole video. The most optimal way is to wait 3 seconds till 3 units of data will be downloaded and then start watching. While guys will be watching video 1 second, one unit of data will be downloaded and Valerik and Valerko will have 4 units of data by the end of watching. Also every moment till the end of video guys will have more data then necessary for watching.In the second sample guys need 2 · 10 = 20 units of data, so they have to wait 5 seconds and after that they will have 20 units before the second second ends. However, if guys wait 4 seconds, they will be able to watch first second of video without pauses, but they will download 18 units of data by the end of second second and it is less then necessary.


You are given a tree with n vertexes and n points on a plane, no three points lie on one straight line.Your task is to paint the given tree on a plane, using the given points as vertexes. That is, you should correspond each vertex of the tree to exactly one point and each point should correspond to a vertex. If two vertexes of the tree are connected by an edge, then the corresponding points should have a segment painted between them. The segments that correspond to non-adjacent edges, should not have common points. The segments that correspond to adjacent edges should have exactly one common point.

The first line contains an integer n (1 ≤ n ≤ 1500) — the number of vertexes on a tree (as well as the number of chosen points on the plane). Each of the next n - 1 lines contains two space-separated integers ui and vi (1 ≤ ui, vi ≤ n, ui ≠ vi) — the numbers of tree vertexes connected by the i-th edge. Each of the next n lines contain two space-separated integers xi and yi ( - 109 ≤ xi, yi ≤ 109) — the coordinates of the i-th point on the plane. No three points lie on one straight line. It is guaranteed that under given constraints problem has a solution.

Print n distinct space-separated integers from 1 to n: the i-th number must equal the number of the vertex to place at the i-th point (the points are numbered in the order, in which they are listed in the input). If there are several solutions, print any of them.

NoteThe possible solutions for the sample are given below.


You've got a rectangular table with length a and width b and the infinite number of plates of radius r. Two players play the following game: they take turns to put the plates on the table so that the plates don't lie on each other (but they can touch each other), and so that any point on any plate is located within the table's border. During the game one cannot move the plates that already lie on the table. The player who cannot make another move loses. Determine which player wins, the one who moves first or the one who moves second, provided that both players play optimally well.

A single line contains three space-separated integers a, b, r (1 ≤ a, b, r ≤ 100) — the table sides and the plates' radius, correspondingly.

If wins the player who moves first, print "First" (without the quotes). Otherwise print "Second" (without the quotes).

NoteIn the first sample the table has place for only one plate. The first player puts a plate on the table, the second player can't do that and loses.  In the second sample the table is so small that it doesn't have enough place even for one plate. So the first player loses without making a single move.


Qwerty the Ranger took up a government job and arrived on planet Mars. He should stay in the secret lab and conduct some experiments on bacteria that have funny and abnormal properties. The job isn't difficult, but the salary is high.At the beginning of the first experiment there is a single bacterium in the test tube. Every second each bacterium in the test tube divides itself into k bacteria. After that some abnormal effects create b more bacteria in the test tube. Thus, if at the beginning of some second the test tube had x bacteria, then at the end of the second it will have kx + b bacteria.The experiment showed that after n seconds there were exactly z bacteria and the experiment ended at this point.For the second experiment Qwerty is going to sterilize the test tube and put there t bacteria. He hasn't started the experiment yet but he already wonders, how many seconds he will need to grow at least z bacteria. The ranger thinks that the bacteria will divide by the same rule as in the first experiment. Help Qwerty and find the minimum number of seconds needed to get a tube with at least z bacteria in the second experiment.

The first line contains four space-separated integers k, b, n and t (1 ≤ k, b, n, t ≤ 106) — the parameters of bacterial growth, the time Qwerty needed to grow z bacteria in the first experiment and the initial number of bacteria in the second experiment, correspondingly.

Print a single number — the minimum number of seconds Qwerty needs to grow at least z bacteria in the tube.


Qwerty the Ranger arrived to the Diatar system with a very important task. He should deliver a special carcinogen for scientific research to planet Persephone. This is urgent, so Qwerty has to get to the planet as soon as possible. A lost day may fail negotiations as nobody is going to pay for an overdue carcinogen.You can consider Qwerty's ship, the planet Persephone and the star Diatar points on a plane. Diatar is located in the origin of coordinate axes — at point (0, 0). Persephone goes round Diatar along a circular orbit with radius R in the counter-clockwise direction at constant linear speed vp (thus, for instance, a full circle around the star takes  of time). At the initial moment of time Persephone is located at point (xp, yp).At the initial moment of time Qwerty's ship is at point (x, y). Qwerty can move in any direction at speed of at most v (v > vp). The star Diatar is hot (as all stars), so Qwerty can't get too close to it. The ship's metal sheathing melts at distance r (r < R) from the star.Find the minimum time Qwerty needs to get the carcinogen to planet Persephone.

The first line contains space-separated integers xp, yp and vp ( - 104 ≤ xp, yp ≤ 104, 1 ≤ vp < 104) — Persephone's initial position and the speed at which it goes round Diatar. The second line contains space-separated integers x, y, v and r ( - 104 ≤ x, y ≤ 104, 1 < v ≤ 104, 1 ≤ r ≤ 104) — The intial position of Qwerty's ship, its maximum speed and the minimum safe distance to star Diatar. It is guaranteed that r2 < x2 + y2, r2 < xp2 + yp2 and vp < v.

Print a single real number — the minimum possible delivery time. The answer will be considered valid if its absolute or relative error does not exceed 10 - 6.


A renowned abstract artist Sasha, drawing inspiration from nowhere, decided to paint a picture entitled "Special Olympics". He justly thought that, if the regular Olympic games have five rings, then the Special ones will do with exactly two rings just fine.Let us remind you that a ring is a region located between two concentric circles with radii r and R (r < R). These radii are called internal and external, respectively. Concentric circles are circles with centers located at the same point.Soon a white canvas, which can be considered as an infinite Cartesian plane, had two perfect rings, painted with solid black paint. As Sasha is very impulsive, the rings could have different radii and sizes, they intersect and overlap with each other in any way. We know only one thing for sure: the centers of the pair of rings are not the same.When Sasha got tired and fell into a deep sleep, a girl called Ilona came into the room and wanted to cut a circle for the sake of good memories. To make the circle beautiful, she decided to cut along the contour.We'll consider a contour to be a continuous closed line through which there is transition from one color to another (see notes for clarification). If the contour takes the form of a circle, then the result will be cutting out a circle, which Iona wants.But the girl's inquisitive mathematical mind does not rest: how many ways are there to cut a circle out of the canvas?

The input contains two lines.  Each line has four space-separated integers xi, yi, ri, Ri, that describe the i-th ring; xi and yi are coordinates of the ring's center, ri and Ri are the internal and external radii of the ring correspondingly ( - 100 ≤ xi, yi ≤ 100; 1 ≤ ri < Ri ≤ 100).  It is guaranteed that the centers of the rings do not coinside.

A single integer — the number of ways to cut out a circle from the canvas.

NoteFigures for test samples are given below. The possible cuts are marked with red dotted line.


Any resemblance to any real championship and sport is accidental.The Berland National team takes part in the local Football championship which now has a group stage. Let's describe the formal rules of the local championship:   the team that kicked most balls in the enemy's goal area wins the game;  the victory gives 3 point to the team, the draw gives 1 point and the defeat gives 0 points;  a group consists of four teams, the teams are ranked by the results of six games: each team plays exactly once with each other team;  the teams that get places 1 and 2 in the group stage results, go to the next stage of the championship. In the group stage the team's place is defined by the total number of scored points: the more points, the higher the place is. If two or more teams have the same number of points, then the following criteria are used (the criteria are listed in the order of falling priority, starting from the most important one):   the difference between the total number of scored goals and the total number of missed goals in the championship: the team with a higher value gets a higher place;  the total number of scored goals in the championship: the team with a higher value gets a higher place;  the lexicographical order of the name of the teams' countries: the country with the lexicographically smaller name gets a higher place. The Berland team plays in the group where the results of 5 out of 6 games are already known. To be exact, there is the last game left. There the Berand national team plays with some other team. The coach asks you to find such score X:Y (where X is the number of goals Berland scored and Y is the number of goals the opponent scored in the game), that fulfills the following conditions:   X > Y, that is, Berland is going to win this game;  after the game Berland gets the 1st or the 2nd place in the group;  if there are multiple variants, you should choose such score X:Y, where value X - Y is minimum;  if it is still impossible to come up with one score, you should choose the score where value Y (the number of goals Berland misses) is minimum.

The input has five lines. Each line describes a game as "team1 team2 goals1:goals2" (without the quotes), what means that team team1 played a game with team team2, besides, team1 scored goals1 goals and team2 scored goals2 goals. The names of teams team1 and team2 are non-empty strings, consisting of uppercase English letters, with length of no more than 20 characters; goals1, goals2 are integers from 0 to 9.  The Berland team is called "BERLAND". It is guaranteed that the Berland team and one more team played exactly 2 games and the the other teams played exactly 3 games.

Print the required score in the last game as X:Y, where X is the number of goals Berland scored and Y is the number of goals the opponent scored. If the Berland team does not get the first or the second place in the group, whatever this game's score is, then print on a single line "IMPOSSIBLE" (without the quotes). Note, that the result score can be very huge, 10:0 for example.

NoteIn the first sample "BERLAND" plays the last game with team "CERLAND". If Berland wins with score 6:0, the results' table looks like that in the end:   AERLAND (points: 9, the difference between scored and missed goals: 4, scored goals: 5)  BERLAND (points: 3, the difference between scored and missed goals: 0, scored goals: 6)  DERLAND (points: 3, the difference between scored and missed goals: 0, scored goals: 5)  CERLAND (points: 3, the difference between scored and missed goals: -4, scored goals: 3) In the second sample teams "AERLAND" and "DERLAND" have already won 7 and 4 points, respectively. The Berland team wins only 3 points, which is not enough to advance to the next championship stage.

AERLAND DERLAND 2:1
DERLAND CERLAND 0:3
CERLAND AERLAND 0:1
AERLAND BERLAND 2:0
DERLAND BERLAND 4:0

AERLAND DERLAND 2:2
DERLAND CERLAND 2:3
CERLAND AERLAND 1:3
AERLAND BERLAND 2:1
DERLAND BERLAND 4:1


Consider some square matrix A with side n consisting of zeros and ones. There are n rows numbered from 1 to n from top to bottom and n columns numbered from 1 to n from left to right in this matrix. We'll denote the element of the matrix which is located at the intersection of the i-row and the j-th column as Ai, j.Let's call matrix A clear if no two cells containing ones have a common side.Let's call matrix A symmetrical if it matches the matrices formed from it by a horizontal and/or a vertical reflection. Formally, for each pair (i, j) (1 ≤ i, j ≤ n) both of the following conditions must be met: Ai, j = An - i + 1, j and Ai, j = Ai, n - j + 1.Let's define the sharpness of matrix A as the number of ones in it.Given integer x, your task is to find the smallest positive integer n such that there exists a clear symmetrical matrix A with side n and sharpness x.

The only line contains a single integer x (1 ≤ x ≤ 100) — the required sharpness of the matrix.

Print a single number — the sought value of n.

NoteThe figure below shows the matrices that correspond to the samples:


This problem's actual name, "Lexicographically Largest Palindromic Subsequence" is too long to fit into the page headline.You are given string s consisting of lowercase English letters only. Find its lexicographically largest palindromic subsequence.We'll call a non-empty string s[p1p2... pk] = sp1sp2... spk (1  ≤  p1 < p2 < ... < pk  ≤  |s|) a subsequence of string s = s1s2... s|s|, where |s| is the length of string s. For example, strings "abcb", "b" and "abacaba" are subsequences of string "abacaba".String x = x1x2... x|x| is lexicographically larger than string y = y1y2... y|y| if either |x| > |y| and x1 = y1, x2 = y2, ..., x|y| = y|y|, or there exists such number r (r < |x|, r < |y|) that x1 = y1, x2 = y2, ..., xr = yr and xr  +  1 > yr  +  1. Characters in the strings are compared according to their ASCII codes. For example, string "ranger" is lexicographically larger than string "racecar" and string "poster" is lexicographically larger than string "post".String s = s1s2... s|s| is a palindrome if it matches string rev(s) = s|s|s|s| - 1... s1. In other words, a string is a palindrome if it reads the same way from left to right and from right to left. For example, palindromic strings are "racecar", "refer" and "z".

The only input line contains a non-empty string s consisting of lowercase English letters only. Its length does not exceed 10.

Print the lexicographically largest palindromic subsequence of string s.

NoteAmong all distinct subsequences of string "radar" the following ones are palindromes: "a", "d", "r", "aa", "rr", "ada", "rar", "rdr", "raar" and "radar". The lexicographically largest of them is "rr".


When Valera was playing football on a stadium, it suddenly began to rain. Valera hid in the corridor under the grandstand not to get wet. However, the desire to play was so great that he decided to train his hitting the ball right in this corridor. Valera went back far enough, put the ball and hit it. The ball bounced off the walls, the ceiling and the floor corridor and finally hit the exit door. As the ball was wet, it left a spot on the door. Now Valera wants to know the coordinates for this spot.Let's describe the event more formally. The ball will be considered a point in space. The door of the corridor will be considered a rectangle located on plane xOz, such that the lower left corner of the door is located at point (0, 0, 0), and the upper right corner is located at point (a, 0, b) . The corridor will be considered as a rectangular parallelepiped, infinite in the direction of increasing coordinates of y. In this corridor the floor will be considered as plane xOy, and the ceiling as plane, parallel to xOy and passing through point (a, 0, b). We will also assume that one of the walls is plane yOz, and the other wall is plane, parallel to yOz and passing through point (a, 0, b).We'll say that the ball hit the door when its coordinate y was equal to 0. Thus the coordinates of the spot are point (x0, 0, z0), where 0 ≤ x0 ≤ a, 0 ≤ z0 ≤ b. To hit the ball, Valera steps away from the door at distance m and puts the ball in the center of the corridor at point . After the hit the ball flies at speed (vx, vy, vz). This means that if the ball has coordinates (x, y, z), then after one second it will have coordinates (x + vx, y + vy, z + vz).See image in notes for clarification.When the ball collides with the ceiling, the floor or a wall of the corridor, it bounces off in accordance with the laws of reflection (the angle of incidence equals the angle of reflection). In the problem we consider the ideal physical model, so we can assume that there is no air resistance, friction force, or any loss of energy.

The first line contains three space-separated integers a, b, m (1 ≤ a, b, m ≤ 100). The first two integers specify point (a, 0, b), through which the ceiling and one of the corridor walls pass. The third integer is the distance at which Valera went away from the door. The second line has three space-separated integers vx, vy, vz (|vx|, |vy|, |vz| ≤ 100, vy < 0, vz ≥ 0) — the speed of the ball after the hit. It is guaranteed that the ball hits the door.

Print two real numbers x0, z0 — the x and z coordinates of point (x0, 0, z0), at which the ball hits the exit door. The answer will be considered correct, if its absolute or relative error does not exceed 10  - 6.