ter
Bah. There are so many apps that I purchased that are complete junk, that,
IMO, paying a $0.99 for an app that I do use seems to even itself out. And
what about completely fraudulent apps (e.g. search for "blacklist" in the App
Store). How are they even getting in?

Given the huge amount of crap in the App store, the only real way of finding
things that are decent is to go to specialized aggregators. I go to
BoardGameGeek in order to find reviews of games. The detailed reviews there
mean more to me than the huge stinking pile of games in the App Store. There
needs to be a better way of sifting through the stuff in the App Store than
using the App Store Application itself.

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drbarnard
Don't you see the problem there. The developers who build crap apps end up
being rewarded the same as those who build great apps. Essentially, you're
saying that you do pay $5 for a great app because you buy 5 and keep 1, but
the developer who built the app you like gets just $1. That sucks.

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erichocean
That's the situation with "entertainment" content generally., e.g. all movies
at the theater cost the same.

And just like with movies, review sites, massive advertising to move units and
create awareness, and a general distrust of new things is where I'd expect the
App Store model to continue to go.

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crazygringo
Also, I'd love to have a way to pay for apps _after_ I've been using them for
a while. For example, I would never have bought Instapaper in the first place
for $10, but now that I use it every day, I would be very happy to contribute
even $20.

It would be fascinating from a psychology standpoint to see what kinds of
results this might have.

~~~
gharbad
At a large scale, it approaches $0/user.

~~~
crazygringo
Citation?

For example, the business model of Evernote would seem to suggest otherwise.

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prpatel
There's one thing that everyone has missed so far, and I've said it to anyone
who will listen: free apps are undermining both the app store(s) and the
developer. Before you brush me off as crazy, pl