rger
in nyc, 30,000 a year will get you an untrained monkey with no skills at
all... or someone with no concept at all of what they can get paid.

~~~
kls
Right I would say that is the same for most of the US. If I had to venture to
guess, I would imagine the national average for entry level is around 50-60k
and senior developers are north of 100k in most major metros.

------
pbreit
In the Bay Area, pre-funded: $0-30k; seed-funded: $30-70k; series A: $60-140k.
All: plus equity.

~~~
baconface
What are the equity ranges for seed and series A? I've heard up to 4% for
seed, but not sure if that was correlated with a high-end salary or not.

------
donniefitz2
This kind of question tends to be a bit taboo.

~~~
dazzer
That's a taboo I don't understand.

What's wrong with talking about what you earn? I can understand if it was
pride/ego preventing people from talking about it. But from the workers'
perspective wouldn't it be better to know what the going rates are to make
sure you aren't getting ripped off for your work.

~~~
rawsyntax
It's more about negotiation tactics than being taboo. Employers don't list
salaries on job ads.





Nintendo to ‘Hobbyist’ Developers: No Thanks - ootachi
http://daringfireball.net/linked/2011/03/21/nintendo-games

======
gergles
Hobbyist developers to Nintendo: "We don't care, we're going to develop for
your platforms whether you want us to or not."

"Also, in doing so, you're going to force us to completely reverse-engineer
your protections and enable trivial piracy."

(Granted, this would almost certainly happen whether hobbyists were welcomed
or not -- but by shunning them, they give the actual people with skills
reasons to look for weaknesses. Nintendo consoles are all trivially piratable,
even the latest and greatest games, and were almost instantly after each
console's release. The only one that has stayed intact is the DSi (probably
because there's no worthwhile DSi-exclusive software))

~~~
jbermudes
Yup. The homebrew scene is often the one that does all the hard work and